| Index: cc/animation/transform_operations.h
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| diff --git a/cc/animation/transform_operations.h b/cc/animation/transform_operations.h
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| deleted file mode 100644
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| index 65f8511d5110a60e50ec4f9c22b236399da4dab4..0000000000000000000000000000000000000000
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| --- a/cc/animation/transform_operations.h
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| +++ /dev/null
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| @@ -1,110 +0,0 @@
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| -// Copyright 2013 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -
|
| -#ifndef CC_ANIMATION_TRANSFORM_OPERATIONS_H_
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| -#define CC_ANIMATION_TRANSFORM_OPERATIONS_H_
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| -
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| -#include <vector>
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| -
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| -#include "base/memory/scoped_ptr.h"
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| -#include "cc/animation/transform_operation.h"
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| -#include "cc/base/cc_export.h"
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| -#include "ui/gfx/transform.h"
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| -
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| -namespace gfx {
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| -class BoxF;
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| -struct DecomposedTransform;
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| -}
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| -
|
| -namespace cc {
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| -
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| -// Transform operations are a decomposed transformation matrix. It can be
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| -// applied to obtain a gfx::Transform at any time, and can be blended
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| -// intelligently with other transform operations, so long as they represent the
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| -// same decomposition. For example, if we have a transform that is made up of
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| -// a rotation followed by skew, it can be blended intelligently with another
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| -// transform made up of a rotation followed by a skew. Blending is possible if
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| -// we have two dissimilar sets of transform operations, but the effect may not
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| -// be what was intended. For more information, see the comments for the blend
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| -// function below.
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| -class CC_EXPORT TransformOperations {
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| - public:
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| - TransformOperations();
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| - TransformOperations(const TransformOperations& other);
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| - ~TransformOperations();
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| -
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| - // Returns a transformation matrix representing these transform operations.
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| - gfx::Transform Apply() const;
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| -
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| - // Given another set of transform operations and a progress in the range
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| - // [0, 1], returns a transformation matrix representing the intermediate
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| - // value. If this->MatchesTypes(from), then each of the operations are
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| - // blended separately and then combined. Otherwise, the two sets of
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| - // transforms are baked to matrices (using apply), and the matrices are
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| - // then decomposed and interpolated. For more information, see
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| - // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposition.
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| - gfx::Transform Blend(const TransformOperations& from,
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| - SkMScalar progress) const;
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| -
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| - // Sets |bounds| be the bounding box for the region within which |box| will
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| - // exist when it is transformed by the result of calling Blend on |from| and
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| - // with progress in the range [min_progress, max_progress]. If this region
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| - // cannot be computed, returns false.
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| - bool BlendedBoundsForBox(const gfx::BoxF& box,
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| - const TransformOperations& from,
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| - SkMScalar min_progress,
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| - SkMScalar max_progress,
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| - gfx::BoxF* bounds) const;
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| -
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| - // Returns true if these operations affect scale.
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| - bool AffectsScale() const;
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| -
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| - // Returns true if these operations are only translations.
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| - bool IsTranslation() const;
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| -
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| - // Returns false if the operations affect 2d axis alignment.
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| - bool PreservesAxisAlignment() const;
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| -
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| - // Returns true if this operation and its descendants have the same types
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| - // as other and its descendants.
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| - bool MatchesTypes(const TransformOperations& other) const;
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| -
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| - // Returns true if these operations can be blended. It will only return
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| - // false if we must resort to matrix interpolation, and matrix interpolation
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| - // fails (this can happen if either matrix cannot be decomposed).
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| - bool CanBlendWith(const TransformOperations& other) const;
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| -
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| - // If these operations have no more than one scale operation, and if the only
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| - // other operations are translations, sets |scale| to the scale component
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| - // of these operations. Otherwise, returns false.
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| - bool ScaleComponent(gfx::Vector3dF* scale) const;
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| -
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| - void AppendTranslate(SkMScalar x, SkMScalar y, SkMScalar z);
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| - void AppendRotate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar degrees);
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| - void AppendScale(SkMScalar x, SkMScalar y, SkMScalar z);
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| - void AppendSkew(SkMScalar x, SkMScalar y);
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| - void AppendPerspective(SkMScalar depth);
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| - void AppendMatrix(const gfx::Transform& matrix);
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| - void AppendIdentity();
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| - bool IsIdentity() const;
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| -
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| - private:
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| - bool BlendInternal(const TransformOperations& from,
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| - SkMScalar progress,
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| - gfx::Transform* result) const;
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| -
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| - std::vector<TransformOperation> operations_;
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| -
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| - bool ComputeDecomposedTransform() const;
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| -
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| - // For efficiency, we cache the decomposed transform.
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| - mutable scoped_ptr<gfx::DecomposedTransform> decomposed_transform_;
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| - mutable bool decomposed_transform_dirty_;
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| -
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| - DISALLOW_ASSIGN(TransformOperations);
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| -};
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| -
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| -} // namespace cc
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| -
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| -#endif // CC_ANIMATION_TRANSFORM_OPERATIONS_H_
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|
|