Index: cc/animation/animation.h |
diff --git a/cc/animation/animation.h b/cc/animation/animation.h |
deleted file mode 100644 |
index 2677fdeff58e8930aad793bde0ee6b5ad2622550..0000000000000000000000000000000000000000 |
--- a/cc/animation/animation.h |
+++ /dev/null |
@@ -1,250 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_ANIMATION_ANIMATION_H_ |
-#define CC_ANIMATION_ANIMATION_H_ |
- |
-#include "base/basictypes.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/time/time.h" |
-#include "cc/base/cc_export.h" |
- |
-namespace cc { |
- |
-class AnimationCurve; |
- |
-// An Animation contains all the state required to play an AnimationCurve. |
-// Specifically, the affected property, the run state (paused, finished, etc.), |
-// loop count, last pause time, and the total time spent paused. |
-class CC_EXPORT Animation { |
- public: |
- // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An |
- // Animation waiting for target availibility will run as soon as its target |
- // property is free (and all the animations animating with it are also able to |
- // run). When this time arrives, the controller will move the animation into |
- // the STARTING state, and then into the RUNNING state. RUNNING animations may |
- // toggle between RUNNING and PAUSED, and may be stopped by moving into either |
- // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to |
- // completion, but an ABORTED animation was not. |
- enum RunState { |
- WAITING_FOR_TARGET_AVAILABILITY = 0, |
- WAITING_FOR_DELETION, |
- STARTING, |
- RUNNING, |
- PAUSED, |
- FINISHED, |
- ABORTED, |
- // This sentinel must be last. |
- LAST_RUN_STATE = ABORTED |
- }; |
- |
- enum TargetProperty { |
- TRANSFORM = 0, |
- OPACITY, |
- FILTER, |
- SCROLL_OFFSET, |
- BACKGROUND_COLOR, |
- // This sentinel must be last. |
- LAST_TARGET_PROPERTY = BACKGROUND_COLOR |
- }; |
- |
- enum Direction { |
- DIRECTION_NORMAL, |
- DIRECTION_REVERSE, |
- DIRECTION_ALTERNATE, |
- DIRECTION_ALTERNATE_REVERSE |
- }; |
- |
- enum FillMode { |
- FILL_MODE_NONE, |
- FILL_MODE_FORWARDS, |
- FILL_MODE_BACKWARDS, |
- FILL_MODE_BOTH |
- }; |
- |
- static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, |
- int animation_id, |
- int group_id, |
- TargetProperty target_property); |
- |
- virtual ~Animation(); |
- |
- int id() const { return id_; } |
- int group() const { return group_; } |
- TargetProperty target_property() const { return target_property_; } |
- |
- RunState run_state() const { return run_state_; } |
- void SetRunState(RunState run_state, base::TimeTicks monotonic_time); |
- |
- // This is the number of times that the animation will play. If this |
- // value is zero the animation will not play. If it is negative, then |
- // the animation will loop indefinitely. |
- double iterations() const { return iterations_; } |
- void set_iterations(double n) { iterations_ = n; } |
- |
- double iteration_start() const { return iteration_start_; } |
- void set_iteration_start(double iteration_start) { |
- iteration_start_ = iteration_start; |
- } |
- |
- base::TimeTicks start_time() const { return start_time_; } |
- |
- void set_start_time(base::TimeTicks monotonic_time) { |
- start_time_ = monotonic_time; |
- } |
- bool has_set_start_time() const { return !start_time_.is_null(); } |
- |
- base::TimeDelta time_offset() const { return time_offset_; } |
- void set_time_offset(base::TimeDelta monotonic_time) { |
- time_offset_ = monotonic_time; |
- } |
- |
- void Suspend(base::TimeTicks monotonic_time); |
- void Resume(base::TimeTicks monotonic_time); |
- |
- Direction direction() { return direction_; } |
- void set_direction(Direction direction) { direction_ = direction; } |
- |
- FillMode fill_mode() { return fill_mode_; } |
- void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; } |
- |
- double playback_rate() { return playback_rate_; } |
- void set_playback_rate(double playback_rate) { |
- playback_rate_ = playback_rate; |
- } |
- |
- bool IsFinishedAt(base::TimeTicks monotonic_time) const; |
- bool is_finished() const { |
- return run_state_ == FINISHED || run_state_ == ABORTED || |
- run_state_ == WAITING_FOR_DELETION; |
- } |
- |
- bool InEffect(base::TimeTicks monotonic_time) const; |
- |
- AnimationCurve* curve() { return curve_.get(); } |
- const AnimationCurve* curve() const { return curve_.get(); } |
- |
- // If this is true, even if the animation is running, it will not be tickable |
- // until it is given a start time. This is true for animations running on the |
- // main thread. |
- bool needs_synchronized_start_time() const { |
- return needs_synchronized_start_time_; |
- } |
- void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { |
- needs_synchronized_start_time_ = needs_synchronized_start_time; |
- } |
- |
- // This is true for animations running on the main thread when the FINISHED |
- // event sent by the corresponding impl animation has been received. |
- bool received_finished_event() const { |
- return received_finished_event_; |
- } |
- void set_received_finished_event(bool received_finished_event) { |
- received_finished_event_ = received_finished_event; |
- } |
- |
- // Takes the given absolute time, and using the start time and the number |
- // of iterations, returns the relative time in the current iteration. |
- base::TimeDelta TrimTimeToCurrentIteration( |
- base::TimeTicks monotonic_time) const; |
- |
- scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const; |
- |
- bool is_controlling_instance() const { return is_controlling_instance_; } |
- |
- void PushPropertiesTo(Animation* other) const; |
- |
- void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } |
- bool is_impl_only() const { return is_impl_only_; } |
- |
- void set_affects_active_observers(bool affects_active_observers) { |
- affects_active_observers_ = affects_active_observers; |
- } |
- bool affects_active_observers() const { return affects_active_observers_; } |
- |
- void set_affects_pending_observers(bool affects_pending_observers) { |
- affects_pending_observers_ = affects_pending_observers; |
- } |
- bool affects_pending_observers() const { return affects_pending_observers_; } |
- |
- private: |
- Animation(scoped_ptr<AnimationCurve> curve, |
- int animation_id, |
- int group_id, |
- TargetProperty target_property); |
- |
- base::TimeDelta ConvertToActiveTime(base::TimeTicks monotonic_time) const; |
- |
- scoped_ptr<AnimationCurve> curve_; |
- |
- // IDs must be unique. |
- int id_; |
- |
- // Animations that must be run together are called 'grouped' and have the same |
- // group id. Grouped animations are guaranteed to start at the same time and |
- // no other animations may animate any of the group's target properties until |
- // all animations in the group have finished animating. |
- int group_; |
- |
- TargetProperty target_property_; |
- RunState run_state_; |
- double iterations_; |
- double iteration_start_; |
- base::TimeTicks start_time_; |
- Direction direction_; |
- double playback_rate_; |
- FillMode fill_mode_; |
- |
- // The time offset effectively pushes the start of the animation back in time. |
- // This is used for resuming paused animations -- an animation is added with a |
- // non-zero time offset, causing the animation to skip ahead to the desired |
- // point in time. |
- base::TimeDelta time_offset_; |
- |
- bool needs_synchronized_start_time_; |
- bool received_finished_event_; |
- |
- // When an animation is suspended, it behaves as if it is paused and it also |
- // ignores all run state changes until it is resumed. This is used for testing |
- // purposes. |
- bool suspended_; |
- |
- // These are used in TrimTimeToCurrentIteration to account for time |
- // spent while paused. This is not included in AnimationState since it |
- // there is absolutely no need for clients of this controller to know |
- // about these values. |
- base::TimeTicks pause_time_; |
- base::TimeDelta total_paused_time_; |
- |
- // Animations lead dual lives. An active animation will be conceptually owned |
- // by two controllers, one on the impl thread and one on the main. In reality, |
- // there will be two separate Animation instances for the same animation. They |
- // will have the same group id and the same target property (these two values |
- // uniquely identify an animation). The instance on the impl thread is the |
- // instance that ultimately controls the values of the animating layer and so |
- // we will refer to it as the 'controlling instance'. |
- bool is_controlling_instance_; |
- |
- bool is_impl_only_; |
- |
- // When pushed from a main-thread controller to a compositor-thread |
- // controller, an animation will initially only affect pending observers |
- // (corresponding to layers in the pending tree). Animations that only |
- // affect pending observers are able to reach the STARTING state and tick |
- // pending observers, but cannot proceed any further and do not tick active |
- // observers. After activation, such animations affect both kinds of observers |
- // and are able to proceed past the STARTING state. When the removal of |
- // an animation is pushed from a main-thread controller to a |
- // compositor-thread controller, this initially only makes the animation |
- // stop affecting pending observers. After activation, such animations no |
- // longer affect any observers, and are deleted. |
- bool affects_active_observers_; |
- bool affects_pending_observers_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Animation); |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_ANIMATION_ANIMATION_H_ |