Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2003)

Unified Diff: cc/animation/animation.h

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « cc/PRESUBMIT.py ('k') | cc/animation/animation.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: cc/animation/animation.h
diff --git a/cc/animation/animation.h b/cc/animation/animation.h
deleted file mode 100644
index 2677fdeff58e8930aad793bde0ee6b5ad2622550..0000000000000000000000000000000000000000
--- a/cc/animation/animation.h
+++ /dev/null
@@ -1,250 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_ANIMATION_ANIMATION_H_
-#define CC_ANIMATION_ANIMATION_H_
-
-#include "base/basictypes.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/time.h"
-#include "cc/base/cc_export.h"
-
-namespace cc {
-
-class AnimationCurve;
-
-// An Animation contains all the state required to play an AnimationCurve.
-// Specifically, the affected property, the run state (paused, finished, etc.),
-// loop count, last pause time, and the total time spent paused.
-class CC_EXPORT Animation {
- public:
- // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
- // Animation waiting for target availibility will run as soon as its target
- // property is free (and all the animations animating with it are also able to
- // run). When this time arrives, the controller will move the animation into
- // the STARTING state, and then into the RUNNING state. RUNNING animations may
- // toggle between RUNNING and PAUSED, and may be stopped by moving into either
- // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
- // completion, but an ABORTED animation was not.
- enum RunState {
- WAITING_FOR_TARGET_AVAILABILITY = 0,
- WAITING_FOR_DELETION,
- STARTING,
- RUNNING,
- PAUSED,
- FINISHED,
- ABORTED,
- // This sentinel must be last.
- LAST_RUN_STATE = ABORTED
- };
-
- enum TargetProperty {
- TRANSFORM = 0,
- OPACITY,
- FILTER,
- SCROLL_OFFSET,
- BACKGROUND_COLOR,
- // This sentinel must be last.
- LAST_TARGET_PROPERTY = BACKGROUND_COLOR
- };
-
- enum Direction {
- DIRECTION_NORMAL,
- DIRECTION_REVERSE,
- DIRECTION_ALTERNATE,
- DIRECTION_ALTERNATE_REVERSE
- };
-
- enum FillMode {
- FILL_MODE_NONE,
- FILL_MODE_FORWARDS,
- FILL_MODE_BACKWARDS,
- FILL_MODE_BOTH
- };
-
- static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
- int animation_id,
- int group_id,
- TargetProperty target_property);
-
- virtual ~Animation();
-
- int id() const { return id_; }
- int group() const { return group_; }
- TargetProperty target_property() const { return target_property_; }
-
- RunState run_state() const { return run_state_; }
- void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
-
- // This is the number of times that the animation will play. If this
- // value is zero the animation will not play. If it is negative, then
- // the animation will loop indefinitely.
- double iterations() const { return iterations_; }
- void set_iterations(double n) { iterations_ = n; }
-
- double iteration_start() const { return iteration_start_; }
- void set_iteration_start(double iteration_start) {
- iteration_start_ = iteration_start;
- }
-
- base::TimeTicks start_time() const { return start_time_; }
-
- void set_start_time(base::TimeTicks monotonic_time) {
- start_time_ = monotonic_time;
- }
- bool has_set_start_time() const { return !start_time_.is_null(); }
-
- base::TimeDelta time_offset() const { return time_offset_; }
- void set_time_offset(base::TimeDelta monotonic_time) {
- time_offset_ = monotonic_time;
- }
-
- void Suspend(base::TimeTicks monotonic_time);
- void Resume(base::TimeTicks monotonic_time);
-
- Direction direction() { return direction_; }
- void set_direction(Direction direction) { direction_ = direction; }
-
- FillMode fill_mode() { return fill_mode_; }
- void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; }
-
- double playback_rate() { return playback_rate_; }
- void set_playback_rate(double playback_rate) {
- playback_rate_ = playback_rate;
- }
-
- bool IsFinishedAt(base::TimeTicks monotonic_time) const;
- bool is_finished() const {
- return run_state_ == FINISHED || run_state_ == ABORTED ||
- run_state_ == WAITING_FOR_DELETION;
- }
-
- bool InEffect(base::TimeTicks monotonic_time) const;
-
- AnimationCurve* curve() { return curve_.get(); }
- const AnimationCurve* curve() const { return curve_.get(); }
-
- // If this is true, even if the animation is running, it will not be tickable
- // until it is given a start time. This is true for animations running on the
- // main thread.
- bool needs_synchronized_start_time() const {
- return needs_synchronized_start_time_;
- }
- void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
- needs_synchronized_start_time_ = needs_synchronized_start_time;
- }
-
- // This is true for animations running on the main thread when the FINISHED
- // event sent by the corresponding impl animation has been received.
- bool received_finished_event() const {
- return received_finished_event_;
- }
- void set_received_finished_event(bool received_finished_event) {
- received_finished_event_ = received_finished_event;
- }
-
- // Takes the given absolute time, and using the start time and the number
- // of iterations, returns the relative time in the current iteration.
- base::TimeDelta TrimTimeToCurrentIteration(
- base::TimeTicks monotonic_time) const;
-
- scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
-
- bool is_controlling_instance() const { return is_controlling_instance_; }
-
- void PushPropertiesTo(Animation* other) const;
-
- void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
- bool is_impl_only() const { return is_impl_only_; }
-
- void set_affects_active_observers(bool affects_active_observers) {
- affects_active_observers_ = affects_active_observers;
- }
- bool affects_active_observers() const { return affects_active_observers_; }
-
- void set_affects_pending_observers(bool affects_pending_observers) {
- affects_pending_observers_ = affects_pending_observers;
- }
- bool affects_pending_observers() const { return affects_pending_observers_; }
-
- private:
- Animation(scoped_ptr<AnimationCurve> curve,
- int animation_id,
- int group_id,
- TargetProperty target_property);
-
- base::TimeDelta ConvertToActiveTime(base::TimeTicks monotonic_time) const;
-
- scoped_ptr<AnimationCurve> curve_;
-
- // IDs must be unique.
- int id_;
-
- // Animations that must be run together are called 'grouped' and have the same
- // group id. Grouped animations are guaranteed to start at the same time and
- // no other animations may animate any of the group's target properties until
- // all animations in the group have finished animating.
- int group_;
-
- TargetProperty target_property_;
- RunState run_state_;
- double iterations_;
- double iteration_start_;
- base::TimeTicks start_time_;
- Direction direction_;
- double playback_rate_;
- FillMode fill_mode_;
-
- // The time offset effectively pushes the start of the animation back in time.
- // This is used for resuming paused animations -- an animation is added with a
- // non-zero time offset, causing the animation to skip ahead to the desired
- // point in time.
- base::TimeDelta time_offset_;
-
- bool needs_synchronized_start_time_;
- bool received_finished_event_;
-
- // When an animation is suspended, it behaves as if it is paused and it also
- // ignores all run state changes until it is resumed. This is used for testing
- // purposes.
- bool suspended_;
-
- // These are used in TrimTimeToCurrentIteration to account for time
- // spent while paused. This is not included in AnimationState since it
- // there is absolutely no need for clients of this controller to know
- // about these values.
- base::TimeTicks pause_time_;
- base::TimeDelta total_paused_time_;
-
- // Animations lead dual lives. An active animation will be conceptually owned
- // by two controllers, one on the impl thread and one on the main. In reality,
- // there will be two separate Animation instances for the same animation. They
- // will have the same group id and the same target property (these two values
- // uniquely identify an animation). The instance on the impl thread is the
- // instance that ultimately controls the values of the animating layer and so
- // we will refer to it as the 'controlling instance'.
- bool is_controlling_instance_;
-
- bool is_impl_only_;
-
- // When pushed from a main-thread controller to a compositor-thread
- // controller, an animation will initially only affect pending observers
- // (corresponding to layers in the pending tree). Animations that only
- // affect pending observers are able to reach the STARTING state and tick
- // pending observers, but cannot proceed any further and do not tick active
- // observers. After activation, such animations affect both kinds of observers
- // and are able to proceed past the STARTING state. When the removal of
- // an animation is pushed from a main-thread controller to a
- // compositor-thread controller, this initially only makes the animation
- // stop affecting pending observers. After activation, such animations no
- // longer affect any observers, and are deleted.
- bool affects_active_observers_;
- bool affects_pending_observers_;
-
- DISALLOW_COPY_AND_ASSIGN(Animation);
-};
-
-} // namespace cc
-
-#endif // CC_ANIMATION_ANIMATION_H_
« no previous file with comments | « cc/PRESUBMIT.py ('k') | cc/animation/animation.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698