| Index: cc/animation/animation.h
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| diff --git a/cc/animation/animation.h b/cc/animation/animation.h
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| deleted file mode 100644
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| index 2677fdeff58e8930aad793bde0ee6b5ad2622550..0000000000000000000000000000000000000000
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| --- a/cc/animation/animation.h
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| +++ /dev/null
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| @@ -1,250 +0,0 @@
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| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_ANIMATION_ANIMATION_H_
|
| -#define CC_ANIMATION_ANIMATION_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time/time.h"
|
| -#include "cc/base/cc_export.h"
|
| -
|
| -namespace cc {
|
| -
|
| -class AnimationCurve;
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| -
|
| -// An Animation contains all the state required to play an AnimationCurve.
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| -// Specifically, the affected property, the run state (paused, finished, etc.),
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| -// loop count, last pause time, and the total time spent paused.
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| -class CC_EXPORT Animation {
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| - public:
|
| - // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
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| - // Animation waiting for target availibility will run as soon as its target
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| - // property is free (and all the animations animating with it are also able to
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| - // run). When this time arrives, the controller will move the animation into
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| - // the STARTING state, and then into the RUNNING state. RUNNING animations may
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| - // toggle between RUNNING and PAUSED, and may be stopped by moving into either
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| - // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
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| - // completion, but an ABORTED animation was not.
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| - enum RunState {
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| - WAITING_FOR_TARGET_AVAILABILITY = 0,
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| - WAITING_FOR_DELETION,
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| - STARTING,
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| - RUNNING,
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| - PAUSED,
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| - FINISHED,
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| - ABORTED,
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| - // This sentinel must be last.
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| - LAST_RUN_STATE = ABORTED
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| - };
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| -
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| - enum TargetProperty {
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| - TRANSFORM = 0,
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| - OPACITY,
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| - FILTER,
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| - SCROLL_OFFSET,
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| - BACKGROUND_COLOR,
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| - // This sentinel must be last.
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| - LAST_TARGET_PROPERTY = BACKGROUND_COLOR
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| - };
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| -
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| - enum Direction {
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| - DIRECTION_NORMAL,
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| - DIRECTION_REVERSE,
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| - DIRECTION_ALTERNATE,
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| - DIRECTION_ALTERNATE_REVERSE
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| - };
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| -
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| - enum FillMode {
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| - FILL_MODE_NONE,
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| - FILL_MODE_FORWARDS,
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| - FILL_MODE_BACKWARDS,
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| - FILL_MODE_BOTH
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| - };
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| -
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| - static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
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| - int animation_id,
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| - int group_id,
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| - TargetProperty target_property);
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| -
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| - virtual ~Animation();
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| -
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| - int id() const { return id_; }
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| - int group() const { return group_; }
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| - TargetProperty target_property() const { return target_property_; }
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| -
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| - RunState run_state() const { return run_state_; }
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| - void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
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| -
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| - // This is the number of times that the animation will play. If this
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| - // value is zero the animation will not play. If it is negative, then
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| - // the animation will loop indefinitely.
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| - double iterations() const { return iterations_; }
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| - void set_iterations(double n) { iterations_ = n; }
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| -
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| - double iteration_start() const { return iteration_start_; }
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| - void set_iteration_start(double iteration_start) {
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| - iteration_start_ = iteration_start;
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| - }
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| -
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| - base::TimeTicks start_time() const { return start_time_; }
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| -
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| - void set_start_time(base::TimeTicks monotonic_time) {
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| - start_time_ = monotonic_time;
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| - }
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| - bool has_set_start_time() const { return !start_time_.is_null(); }
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| -
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| - base::TimeDelta time_offset() const { return time_offset_; }
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| - void set_time_offset(base::TimeDelta monotonic_time) {
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| - time_offset_ = monotonic_time;
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| - }
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| -
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| - void Suspend(base::TimeTicks monotonic_time);
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| - void Resume(base::TimeTicks monotonic_time);
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| -
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| - Direction direction() { return direction_; }
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| - void set_direction(Direction direction) { direction_ = direction; }
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| -
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| - FillMode fill_mode() { return fill_mode_; }
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| - void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; }
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| -
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| - double playback_rate() { return playback_rate_; }
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| - void set_playback_rate(double playback_rate) {
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| - playback_rate_ = playback_rate;
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| - }
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| -
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| - bool IsFinishedAt(base::TimeTicks monotonic_time) const;
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| - bool is_finished() const {
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| - return run_state_ == FINISHED || run_state_ == ABORTED ||
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| - run_state_ == WAITING_FOR_DELETION;
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| - }
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| -
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| - bool InEffect(base::TimeTicks monotonic_time) const;
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| -
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| - AnimationCurve* curve() { return curve_.get(); }
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| - const AnimationCurve* curve() const { return curve_.get(); }
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| -
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| - // If this is true, even if the animation is running, it will not be tickable
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| - // until it is given a start time. This is true for animations running on the
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| - // main thread.
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| - bool needs_synchronized_start_time() const {
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| - return needs_synchronized_start_time_;
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| - }
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| - void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
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| - needs_synchronized_start_time_ = needs_synchronized_start_time;
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| - }
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| -
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| - // This is true for animations running on the main thread when the FINISHED
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| - // event sent by the corresponding impl animation has been received.
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| - bool received_finished_event() const {
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| - return received_finished_event_;
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| - }
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| - void set_received_finished_event(bool received_finished_event) {
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| - received_finished_event_ = received_finished_event;
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| - }
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| -
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| - // Takes the given absolute time, and using the start time and the number
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| - // of iterations, returns the relative time in the current iteration.
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| - base::TimeDelta TrimTimeToCurrentIteration(
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| - base::TimeTicks monotonic_time) const;
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| -
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| - scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
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| -
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| - bool is_controlling_instance() const { return is_controlling_instance_; }
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| -
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| - void PushPropertiesTo(Animation* other) const;
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| -
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| - void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
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| - bool is_impl_only() const { return is_impl_only_; }
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| -
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| - void set_affects_active_observers(bool affects_active_observers) {
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| - affects_active_observers_ = affects_active_observers;
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| - }
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| - bool affects_active_observers() const { return affects_active_observers_; }
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| -
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| - void set_affects_pending_observers(bool affects_pending_observers) {
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| - affects_pending_observers_ = affects_pending_observers;
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| - }
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| - bool affects_pending_observers() const { return affects_pending_observers_; }
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| -
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| - private:
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| - Animation(scoped_ptr<AnimationCurve> curve,
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| - int animation_id,
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| - int group_id,
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| - TargetProperty target_property);
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| -
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| - base::TimeDelta ConvertToActiveTime(base::TimeTicks monotonic_time) const;
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| -
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| - scoped_ptr<AnimationCurve> curve_;
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| -
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| - // IDs must be unique.
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| - int id_;
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| -
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| - // Animations that must be run together are called 'grouped' and have the same
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| - // group id. Grouped animations are guaranteed to start at the same time and
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| - // no other animations may animate any of the group's target properties until
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| - // all animations in the group have finished animating.
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| - int group_;
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| -
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| - TargetProperty target_property_;
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| - RunState run_state_;
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| - double iterations_;
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| - double iteration_start_;
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| - base::TimeTicks start_time_;
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| - Direction direction_;
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| - double playback_rate_;
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| - FillMode fill_mode_;
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| -
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| - // The time offset effectively pushes the start of the animation back in time.
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| - // This is used for resuming paused animations -- an animation is added with a
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| - // non-zero time offset, causing the animation to skip ahead to the desired
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| - // point in time.
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| - base::TimeDelta time_offset_;
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| -
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| - bool needs_synchronized_start_time_;
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| - bool received_finished_event_;
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| -
|
| - // When an animation is suspended, it behaves as if it is paused and it also
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| - // ignores all run state changes until it is resumed. This is used for testing
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| - // purposes.
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| - bool suspended_;
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| -
|
| - // These are used in TrimTimeToCurrentIteration to account for time
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| - // spent while paused. This is not included in AnimationState since it
|
| - // there is absolutely no need for clients of this controller to know
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| - // about these values.
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| - base::TimeTicks pause_time_;
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| - base::TimeDelta total_paused_time_;
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| -
|
| - // Animations lead dual lives. An active animation will be conceptually owned
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| - // by two controllers, one on the impl thread and one on the main. In reality,
|
| - // there will be two separate Animation instances for the same animation. They
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| - // will have the same group id and the same target property (these two values
|
| - // uniquely identify an animation). The instance on the impl thread is the
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| - // instance that ultimately controls the values of the animating layer and so
|
| - // we will refer to it as the 'controlling instance'.
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| - bool is_controlling_instance_;
|
| -
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| - bool is_impl_only_;
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| -
|
| - // When pushed from a main-thread controller to a compositor-thread
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| - // controller, an animation will initially only affect pending observers
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| - // (corresponding to layers in the pending tree). Animations that only
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| - // affect pending observers are able to reach the STARTING state and tick
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| - // pending observers, but cannot proceed any further and do not tick active
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| - // observers. After activation, such animations affect both kinds of observers
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| - // and are able to proceed past the STARTING state. When the removal of
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| - // an animation is pushed from a main-thread controller to a
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| - // compositor-thread controller, this initially only makes the animation
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| - // stop affecting pending observers. After activation, such animations no
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| - // longer affect any observers, and are deleted.
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| - bool affects_active_observers_;
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| - bool affects_pending_observers_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(Animation);
|
| -};
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_ANIMATION_ANIMATION_H_
|
|
|