Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
deleted file mode 100644 |
index 2c13fcbc861f58e298a6a9c073f3eca33c4574f4..0000000000000000000000000000000000000000 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ /dev/null |
@@ -1,3473 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/trees/layer_tree_host_impl.h" |
- |
-#include <algorithm> |
-#include <limits> |
-#include <map> |
- |
-#include "base/basictypes.h" |
-#include "base/containers/hash_tables.h" |
-#include "base/json/json_writer.h" |
-#include "base/metrics/histogram.h" |
-#include "base/stl_util.h" |
-#include "base/strings/stringprintf.h" |
-#include "base/trace_event/trace_event_argument.h" |
-#include "cc/animation/animation_id_provider.h" |
-#include "cc/animation/scroll_offset_animation_curve.h" |
-#include "cc/animation/scrollbar_animation_controller.h" |
-#include "cc/animation/timing_function.h" |
-#include "cc/base/math_util.h" |
-#include "cc/base/util.h" |
-#include "cc/debug/benchmark_instrumentation.h" |
-#include "cc/debug/debug_rect_history.h" |
-#include "cc/debug/devtools_instrumentation.h" |
-#include "cc/debug/frame_rate_counter.h" |
-#include "cc/debug/frame_viewer_instrumentation.h" |
-#include "cc/debug/paint_time_counter.h" |
-#include "cc/debug/rendering_stats_instrumentation.h" |
-#include "cc/debug/traced_value.h" |
-#include "cc/input/page_scale_animation.h" |
-#include "cc/input/scroll_elasticity_helper.h" |
-#include "cc/input/top_controls_manager.h" |
-#include "cc/layers/append_quads_data.h" |
-#include "cc/layers/heads_up_display_layer_impl.h" |
-#include "cc/layers/layer_impl.h" |
-#include "cc/layers/layer_iterator.h" |
-#include "cc/layers/painted_scrollbar_layer_impl.h" |
-#include "cc/layers/render_surface_impl.h" |
-#include "cc/layers/scrollbar_layer_impl_base.h" |
-#include "cc/output/compositor_frame_metadata.h" |
-#include "cc/output/copy_output_request.h" |
-#include "cc/output/delegating_renderer.h" |
-#include "cc/output/gl_renderer.h" |
-#include "cc/output/software_renderer.h" |
-#include "cc/quads/render_pass_draw_quad.h" |
-#include "cc/quads/shared_quad_state.h" |
-#include "cc/quads/solid_color_draw_quad.h" |
-#include "cc/quads/texture_draw_quad.h" |
-#include "cc/resources/bitmap_tile_task_worker_pool.h" |
-#include "cc/resources/eviction_tile_priority_queue.h" |
-#include "cc/resources/gpu_rasterizer.h" |
-#include "cc/resources/gpu_tile_task_worker_pool.h" |
-#include "cc/resources/memory_history.h" |
-#include "cc/resources/one_copy_tile_task_worker_pool.h" |
-#include "cc/resources/picture_layer_tiling.h" |
-#include "cc/resources/pixel_buffer_tile_task_worker_pool.h" |
-#include "cc/resources/prioritized_resource_manager.h" |
-#include "cc/resources/raster_tile_priority_queue.h" |
-#include "cc/resources/resource_pool.h" |
-#include "cc/resources/software_rasterizer.h" |
-#include "cc/resources/texture_mailbox_deleter.h" |
-#include "cc/resources/tile_task_worker_pool.h" |
-#include "cc/resources/ui_resource_bitmap.h" |
-#include "cc/resources/zero_copy_tile_task_worker_pool.h" |
-#include "cc/scheduler/delay_based_time_source.h" |
-#include "cc/trees/damage_tracker.h" |
-#include "cc/trees/latency_info_swap_promise_monitor.h" |
-#include "cc/trees/layer_tree_host.h" |
-#include "cc/trees/layer_tree_host_common.h" |
-#include "cc/trees/layer_tree_impl.h" |
-#include "cc/trees/single_thread_proxy.h" |
-#include "cc/trees/tree_synchronizer.h" |
-#include "gpu/GLES2/gl2extchromium.h" |
-#include "gpu/command_buffer/client/gles2_interface.h" |
-#include "ui/gfx/frame_time.h" |
-#include "ui/gfx/geometry/rect_conversions.h" |
-#include "ui/gfx/geometry/scroll_offset.h" |
-#include "ui/gfx/geometry/size_conversions.h" |
-#include "ui/gfx/geometry/vector2d_conversions.h" |
- |
-namespace cc { |
-namespace { |
- |
-// Small helper class that saves the current viewport location as the user sees |
-// it and resets to the same location. |
-class ViewportAnchor { |
- public: |
- ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll) |
- : inner_(inner_scroll), |
- outer_(outer_scroll) { |
- viewport_in_content_coordinates_ = inner_->CurrentScrollOffset(); |
- |
- if (outer_) |
- viewport_in_content_coordinates_ += outer_->CurrentScrollOffset(); |
- } |
- |
- void ResetViewportToAnchoredPosition() { |
- DCHECK(outer_); |
- |
- inner_->ClampScrollToMaxScrollOffset(); |
- outer_->ClampScrollToMaxScrollOffset(); |
- |
- gfx::ScrollOffset viewport_location = |
- inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset(); |
- |
- gfx::Vector2dF delta = |
- viewport_in_content_coordinates_.DeltaFrom(viewport_location); |
- |
- delta = outer_->ScrollBy(delta); |
- inner_->ScrollBy(delta); |
- } |
- |
- private: |
- LayerImpl* inner_; |
- LayerImpl* outer_; |
- gfx::ScrollOffset viewport_in_content_coordinates_; |
-}; |
- |
-void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) { |
- if (visible) { |
- TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id, |
- "LayerTreeHostImpl", id); |
- return; |
- } |
- |
- TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id); |
-} |
- |
-size_t GetMaxTransferBufferUsageBytes( |
- const ContextProvider::Capabilities& context_capabilities, |
- double refresh_rate) { |
- // We want to make sure the default transfer buffer size is equal to the |
- // amount of data that can be uploaded by the compositor to avoid stalling |
- // the pipeline. |
- // For reference Chromebook Pixel can upload 1MB in about 0.5ms. |
- const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2; |
- |
- // We need to upload at least enough work to keep the GPU process busy until |
- // the next time it can handle a request to start more uploads from the |
- // compositor. We assume that it will pick up any sent upload requests within |
- // the time of a vsync, since the browser will want to swap a frame within |
- // that time interval, and then uploads should have a chance to be processed. |
- size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
- size_t max_transfer_buffer_usage_bytes = |
- ms_per_frame * kMaxBytesUploadedPerMs; |
- |
- // The context may request a lower limit based on the device capabilities. |
- return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
- max_transfer_buffer_usage_bytes); |
-} |
- |
-size_t GetMaxStagingResourceCount() { |
- // Upper bound for number of staging resource to allow. |
- return 32; |
-} |
- |
-} // namespace |
- |
-LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) { |
-} |
- |
-LayerTreeHostImpl::FrameData::~FrameData() {} |
- |
-scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create( |
- const LayerTreeSettings& settings, |
- LayerTreeHostImplClient* client, |
- Proxy* proxy, |
- RenderingStatsInstrumentation* rendering_stats_instrumentation, |
- SharedBitmapManager* shared_bitmap_manager, |
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
- TaskGraphRunner* task_graph_runner, |
- int id) { |
- return make_scoped_ptr(new LayerTreeHostImpl( |
- settings, client, proxy, rendering_stats_instrumentation, |
- shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id)); |
-} |
- |
-LayerTreeHostImpl::LayerTreeHostImpl( |
- const LayerTreeSettings& settings, |
- LayerTreeHostImplClient* client, |
- Proxy* proxy, |
- RenderingStatsInstrumentation* rendering_stats_instrumentation, |
- SharedBitmapManager* shared_bitmap_manager, |
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
- TaskGraphRunner* task_graph_runner, |
- int id) |
- : client_(client), |
- proxy_(proxy), |
- use_gpu_rasterization_(false), |
- gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE), |
- input_handler_client_(NULL), |
- did_lock_scrolling_layer_(false), |
- should_bubble_scrolls_(false), |
- wheel_scrolling_(false), |
- scroll_affects_scroll_handler_(false), |
- scroll_layer_id_when_mouse_over_scrollbar_(0), |
- tile_priorities_dirty_(false), |
- root_layer_scroll_offset_delegate_(NULL), |
- settings_(settings), |
- visible_(true), |
- cached_managed_memory_policy_( |
- PrioritizedResourceManager::DefaultMemoryAllocationLimit(), |
- gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING, |
- ManagedMemoryPolicy::kDefaultNumResourcesLimit), |
- pinch_gesture_active_(false), |
- pinch_gesture_end_should_clear_scrolling_layer_(false), |
- fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())), |
- paint_time_counter_(PaintTimeCounter::Create()), |
- memory_history_(MemoryHistory::Create()), |
- debug_rect_history_(DebugRectHistory::Create()), |
- texture_mailbox_deleter_(new TextureMailboxDeleter( |
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner() |
- : proxy_->MainThreadTaskRunner())), |
- max_memory_needed_bytes_(0), |
- zero_budget_(false), |
- device_scale_factor_(1.f), |
- resourceless_software_draw_(false), |
- begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()), |
- animation_registrar_(AnimationRegistrar::Create()), |
- rendering_stats_instrumentation_(rendering_stats_instrumentation), |
- micro_benchmark_controller_(this), |
- shared_bitmap_manager_(shared_bitmap_manager), |
- gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
- task_graph_runner_(task_graph_runner), |
- id_(id), |
- requires_high_res_to_draw_(false), |
- is_likely_to_require_a_draw_(false), |
- frame_timing_tracker_(FrameTimingTracker::Create()) { |
- DCHECK(proxy_->IsImplThread()); |
- DidVisibilityChange(this, visible_); |
- animation_registrar_->set_supports_scroll_animations( |
- proxy_->SupportsImplScrolling()); |
- |
- SetDebugState(settings.initial_debug_state); |
- |
- // LTHI always has an active tree. |
- active_tree_ = |
- LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(), |
- new SyncedTopControls, new SyncedElasticOverscroll); |
- |
- TRACE_EVENT_OBJECT_CREATED_WITH_ID( |
- TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_); |
- |
- top_controls_manager_ = |
- TopControlsManager::Create(this, |
- settings.top_controls_show_threshold, |
- settings.top_controls_hide_threshold); |
-} |
- |
-LayerTreeHostImpl::~LayerTreeHostImpl() { |
- DCHECK(proxy_->IsImplThread()); |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()"); |
- TRACE_EVENT_OBJECT_DELETED_WITH_ID( |
- TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_); |
- |
- if (input_handler_client_) { |
- input_handler_client_->WillShutdown(); |
- input_handler_client_ = NULL; |
- } |
- if (scroll_elasticity_helper_) |
- scroll_elasticity_helper_.reset(); |
- |
- // The layer trees must be destroyed before the layer tree host. We've |
- // made a contract with our animation controllers that the registrar |
- // will outlive them, and we must make good. |
- if (recycle_tree_) |
- recycle_tree_->Shutdown(); |
- if (pending_tree_) |
- pending_tree_->Shutdown(); |
- active_tree_->Shutdown(); |
- recycle_tree_ = nullptr; |
- pending_tree_ = nullptr; |
- active_tree_ = nullptr; |
- DestroyTileManager(); |
-} |
- |
-void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) { |
- // If the begin frame data was handled, then scroll and scale set was applied |
- // by the main thread, so the active tree needs to be updated as if these sent |
- // values were applied and committed. |
- if (CommitEarlyOutHandledCommit(reason)) { |
- active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit(); |
- active_tree_->ResetContentsTexturesPurged(); |
- } |
-} |
- |
-void LayerTreeHostImpl::BeginCommit() { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit"); |
- |
- // Ensure all textures are returned so partial texture updates can happen |
- // during the commit. Impl-side-painting doesn't upload during commits, so |
- // is unaffected. |
- if (!settings_.impl_side_painting && output_surface_) |
- output_surface_->ForceReclaimResources(); |
- |
- if (settings_.impl_side_painting && !proxy_->CommitToActiveTree()) |
- CreatePendingTree(); |
-} |
- |
-void LayerTreeHostImpl::CommitComplete() { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete"); |
- |
- sync_tree()->set_needs_update_draw_properties(); |
- |
- if (settings_.impl_side_painting) { |
- // Impl-side painting needs an update immediately post-commit to have the |
- // opportunity to create tilings. Other paths can call UpdateDrawProperties |
- // more lazily when needed prior to drawing. Because invalidations may |
- // be coming from the main thread, it's safe to do an update for lcd text |
- // at this point and see if lcd text needs to be disabled on any layers. |
- bool update_lcd_text = true; |
- sync_tree()->UpdateDrawProperties(update_lcd_text); |
- // Start working on newly created tiles immediately if needed. |
- if (tile_manager_ && tile_priorities_dirty_) |
- PrepareTiles(); |
- else |
- NotifyReadyToActivate(); |
- } else { |
- // If we're not in impl-side painting, the tree is immediately considered |
- // active. |
- ActivateSyncTree(); |
- } |
- |
- micro_benchmark_controller_.DidCompleteCommit(); |
-} |
- |
-bool LayerTreeHostImpl::CanDraw() const { |
- // Note: If you are changing this function or any other function that might |
- // affect the result of CanDraw, make sure to call |
- // client_->OnCanDrawStateChanged in the proper places and update the |
- // NotifyIfCanDrawChanged test. |
- |
- if (!renderer_) { |
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- |
- // Must have an OutputSurface if |renderer_| is not NULL. |
- DCHECK(output_surface_); |
- |
- // TODO(boliu): Make draws without root_layer work and move this below |
- // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967. |
- if (!active_tree_->root_layer()) { |
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- |
- if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame) |
- return true; |
- |
- if (DrawViewportSize().IsEmpty()) { |
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- if (active_tree_->ViewportSizeInvalid()) { |
- TRACE_EVENT_INSTANT0( |
- "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- if (active_tree_->ContentsTexturesPurged()) { |
- TRACE_EVENT_INSTANT0( |
- "cc", "LayerTreeHostImpl::CanDraw contents textures purged", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- if (EvictedUIResourcesExist()) { |
- TRACE_EVENT_INSTANT0( |
- "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated", |
- TRACE_EVENT_SCOPE_THREAD); |
- return false; |
- } |
- return true; |
-} |
- |
-void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) { |
- if (input_handler_client_) |
- input_handler_client_->Animate(monotonic_time); |
- AnimatePageScale(monotonic_time); |
- AnimateLayers(monotonic_time); |
- AnimateScrollbars(monotonic_time); |
- AnimateTopControls(monotonic_time); |
-} |
- |
-void LayerTreeHostImpl::PrepareTiles() { |
- if (!tile_manager_) |
- return; |
- if (!tile_priorities_dirty_) |
- return; |
- |
- tile_priorities_dirty_ = false; |
- tile_manager_->PrepareTiles(global_tile_state_); |
- |
- client_->DidPrepareTiles(); |
-} |
- |
-void LayerTreeHostImpl::StartPageScaleAnimation( |
- const gfx::Vector2d& target_offset, |
- bool anchor_point, |
- float page_scale, |
- base::TimeDelta duration) { |
- if (!InnerViewportScrollLayer()) |
- return; |
- |
- gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset(); |
- gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize(); |
- gfx::SizeF viewport_size = |
- active_tree_->InnerViewportContainerLayer()->bounds(); |
- |
- // Easing constants experimentally determined. |
- scoped_ptr<TimingFunction> timing_function = |
- CubicBezierTimingFunction::Create(.8, 0, .3, .9); |
- |
- // TODO(miletus) : Pass in ScrollOffset. |
- page_scale_animation_ = PageScaleAnimation::Create( |
- ScrollOffsetToVector2dF(scroll_total), |
- active_tree_->current_page_scale_factor(), viewport_size, |
- scaled_scrollable_size, timing_function.Pass()); |
- |
- if (anchor_point) { |
- gfx::Vector2dF anchor(target_offset); |
- page_scale_animation_->ZoomWithAnchor(anchor, |
- page_scale, |
- duration.InSecondsF()); |
- } else { |
- gfx::Vector2dF scaled_target_offset = target_offset; |
- page_scale_animation_->ZoomTo(scaled_target_offset, |
- page_scale, |
- duration.InSecondsF()); |
- } |
- |
- SetNeedsAnimate(); |
- client_->SetNeedsCommitOnImplThread(); |
- client_->RenewTreePriority(); |
-} |
- |
-bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt( |
- const gfx::Point& viewport_point, |
- InputHandler::ScrollInputType type) { |
- if (!CurrentlyScrollingLayer()) |
- return false; |
- |
- gfx::PointF device_viewport_point = |
- gfx::ScalePoint(viewport_point, device_scale_factor_); |
- |
- LayerImpl* layer_impl = |
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
- |
- bool scroll_on_main_thread = false; |
- LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint( |
- device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL); |
- return CurrentlyScrollingLayer() == scrolling_layer_impl; |
-} |
- |
-bool LayerTreeHostImpl::HaveWheelEventHandlersAt( |
- const gfx::Point& viewport_point) { |
- gfx::PointF device_viewport_point = |
- gfx::ScalePoint(viewport_point, device_scale_factor_); |
- |
- LayerImpl* layer_impl = |
- active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint( |
- device_viewport_point); |
- |
- return layer_impl != NULL; |
-} |
- |
-static LayerImpl* NextScrollLayer(LayerImpl* layer) { |
- if (LayerImpl* scroll_parent = layer->scroll_parent()) |
- return scroll_parent; |
- return layer->parent(); |
-} |
- |
-static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) { |
- ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE; |
- for (; layer; layer = NextScrollLayer(layer)) { |
- blocks |= layer->scroll_blocks_on(); |
- } |
- return blocks; |
-} |
- |
-bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt( |
- const gfx::Point& viewport_point) { |
- gfx::PointF device_viewport_point = |
- gfx::ScalePoint(viewport_point, device_scale_factor_); |
- |
- // First check if scrolling at this point is required to block on any |
- // touch event handlers. Note that we must start at the innermost layer |
- // (as opposed to only the layer found to contain a touch handler region |
- // below) to ensure all relevant scroll-blocks-on values are applied. |
- LayerImpl* layer_impl = |
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
- ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl); |
- if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH)) |
- return false; |
- |
- // Now determine if there are actually any handlers at that point. |
- // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272). |
- layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion( |
- device_viewport_point); |
- return layer_impl != NULL; |
-} |
- |
-scoped_ptr<SwapPromiseMonitor> |
-LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor( |
- ui::LatencyInfo* latency) { |
- return make_scoped_ptr( |
- new LatencyInfoSwapPromiseMonitor(latency, NULL, this)); |
-} |
- |
-ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() { |
- DCHECK(!scroll_elasticity_helper_); |
- if (settings_.enable_elastic_overscroll) { |
- scroll_elasticity_helper_.reset( |
- ScrollElasticityHelper::CreateForLayerTreeHostImpl(this)); |
- } |
- return scroll_elasticity_helper_.get(); |
-} |
- |
-void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate( |
- scoped_ptr<SwapPromise> swap_promise) { |
- swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass()); |
-} |
- |
-void LayerTreeHostImpl::TrackDamageForAllSurfaces( |
- LayerImpl* root_draw_layer, |
- const LayerImplList& render_surface_layer_list) { |
- // For now, we use damage tracking to compute a global scissor. To do this, we |
- // must compute all damage tracking before drawing anything, so that we know |
- // the root damage rect. The root damage rect is then used to scissor each |
- // surface. |
- |
- for (int surface_index = render_surface_layer_list.size() - 1; |
- surface_index >= 0; |
- --surface_index) { |
- LayerImpl* render_surface_layer = render_surface_layer_list[surface_index]; |
- RenderSurfaceImpl* render_surface = render_surface_layer->render_surface(); |
- DCHECK(render_surface); |
- render_surface->damage_tracker()->UpdateDamageTrackingState( |
- render_surface->layer_list(), |
- render_surface_layer->id(), |
- render_surface->SurfacePropertyChangedOnlyFromDescendant(), |
- render_surface->content_rect(), |
- render_surface_layer->mask_layer(), |
- render_surface_layer->filters()); |
- } |
-} |
- |
-void LayerTreeHostImpl::FrameData::AsValueInto( |
- base::trace_event::TracedValue* value) const { |
- value->SetBoolean("has_no_damage", has_no_damage); |
- |
- // Quad data can be quite large, so only dump render passes if we select |
- // cc.debug.quads. |
- bool quads_enabled; |
- TRACE_EVENT_CATEGORY_GROUP_ENABLED( |
- TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled); |
- if (quads_enabled) { |
- value->BeginArray("render_passes"); |
- for (size_t i = 0; i < render_passes.size(); ++i) { |
- value->BeginDictionary(); |
- render_passes[i]->AsValueInto(value); |
- value->EndDictionary(); |
- } |
- value->EndArray(); |
- } |
-} |
- |
-void LayerTreeHostImpl::FrameData::AppendRenderPass( |
- scoped_ptr<RenderPass> render_pass) { |
- render_passes_by_id[render_pass->id] = render_pass.get(); |
- render_passes.push_back(render_pass.Pass()); |
-} |
- |
-DrawMode LayerTreeHostImpl::GetDrawMode() const { |
- if (resourceless_software_draw_) { |
- return DRAW_MODE_RESOURCELESS_SOFTWARE; |
- } else if (output_surface_->context_provider()) { |
- return DRAW_MODE_HARDWARE; |
- } else { |
- DCHECK_EQ(!output_surface_->software_device(), |
- output_surface_->capabilities().delegated_rendering && |
- !output_surface_->capabilities().deferred_gl_initialization) |
- << output_surface_->capabilities().delegated_rendering << " " |
- << output_surface_->capabilities().deferred_gl_initialization; |
- return DRAW_MODE_SOFTWARE; |
- } |
-} |
- |
-static void AppendQuadsForRenderSurfaceLayer( |
- RenderPass* target_render_pass, |
- LayerImpl* layer, |
- const RenderPass* contributing_render_pass, |
- AppendQuadsData* append_quads_data) { |
- RenderSurfaceImpl* surface = layer->render_surface(); |
- const gfx::Transform& draw_transform = surface->draw_transform(); |
- const Occlusion& occlusion = surface->occlusion_in_content_space(); |
- SkColor debug_border_color = surface->GetDebugBorderColor(); |
- float debug_border_width = surface->GetDebugBorderWidth(); |
- LayerImpl* mask_layer = layer->mask_layer(); |
- |
- surface->AppendQuads(target_render_pass, draw_transform, occlusion, |
- debug_border_color, debug_border_width, mask_layer, |
- append_quads_data, contributing_render_pass->id); |
- |
- // Add replica after the surface so that it appears below the surface. |
- if (layer->has_replica()) { |
- const gfx::Transform& replica_draw_transform = |
- surface->replica_draw_transform(); |
- Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform( |
- surface->replica_draw_transform()); |
- SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor(); |
- float replica_debug_border_width = surface->GetReplicaDebugBorderWidth(); |
- // TODO(danakj): By using the same RenderSurfaceImpl for both the |
- // content and its reflection, it's currently not possible to apply a |
- // separate mask to the reflection layer or correctly handle opacity in |
- // reflections (opacity must be applied after drawing both the layer and its |
- // reflection). The solution is to introduce yet another RenderSurfaceImpl |
- // to draw the layer and its reflection in. For now we only apply a separate |
- // reflection mask if the contents don't have a mask of their own. |
- LayerImpl* replica_mask_layer = |
- mask_layer ? mask_layer : layer->replica_layer()->mask_layer(); |
- |
- surface->AppendQuads(target_render_pass, replica_draw_transform, |
- replica_occlusion, replica_debug_border_color, |
- replica_debug_border_width, replica_mask_layer, |
- append_quads_data, contributing_render_pass->id); |
- } |
-} |
- |
-static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect, |
- RenderPass* target_render_pass, |
- LayerImpl* root_layer, |
- SkColor screen_background_color, |
- const Region& fill_region) { |
- if (!root_layer || !SkColorGetA(screen_background_color)) |
- return; |
- if (fill_region.IsEmpty()) |
- return; |
- |
- // Manually create the quad state for the gutter quads, as the root layer |
- // doesn't have any bounds and so can't generate this itself. |
- // TODO(danakj): Make the gutter quads generated by the solid color layer |
- // (make it smarter about generating quads to fill unoccluded areas). |
- |
- gfx::Rect root_target_rect = root_layer->render_surface()->content_rect(); |
- float opacity = 1.f; |
- int sorting_context_id = 0; |
- SharedQuadState* shared_quad_state = |
- target_render_pass->CreateAndAppendSharedQuadState(); |
- shared_quad_state->SetAll(gfx::Transform(), |
- root_target_rect.size(), |
- root_target_rect, |
- root_target_rect, |
- false, |
- opacity, |
- SkXfermode::kSrcOver_Mode, |
- sorting_context_id); |
- |
- for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect(); |
- fill_rects.next()) { |
- gfx::Rect screen_space_rect = fill_rects.rect(); |
- gfx::Rect visible_screen_space_rect = screen_space_rect; |
- // Skip the quad culler and just append the quads directly to avoid |
- // occlusion checks. |
- SolidColorDrawQuad* quad = |
- target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- quad->SetNew(shared_quad_state, |
- screen_space_rect, |
- visible_screen_space_rect, |
- screen_background_color, |
- false); |
- } |
-} |
- |
-DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
- FrameData* frame) { |
- DCHECK(frame->render_passes.empty()); |
- DCHECK(CanDraw()); |
- DCHECK(active_tree_->root_layer()); |
- |
- TrackDamageForAllSurfaces(active_tree_->root_layer(), |
- *frame->render_surface_layer_list); |
- |
- // If the root render surface has no visible damage, then don't generate a |
- // frame at all. |
- RenderSurfaceImpl* root_surface = |
- active_tree_->root_layer()->render_surface(); |
- bool root_surface_has_no_visible_damage = |
- !root_surface->damage_tracker()->current_damage_rect().Intersects( |
- root_surface->content_rect()); |
- bool root_surface_has_contributing_layers = |
- !root_surface->layer_list().empty(); |
- bool hud_wants_to_draw_ = active_tree_->hud_layer() && |
- active_tree_->hud_layer()->IsAnimatingHUDContents(); |
- if (root_surface_has_contributing_layers && |
- root_surface_has_no_visible_damage && |
- active_tree_->LayersWithCopyOutputRequest().empty() && |
- !output_surface_->capabilities().can_force_reclaim_resources && |
- !hud_wants_to_draw_) { |
- TRACE_EVENT0("cc", |
- "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect"); |
- frame->has_no_damage = true; |
- DCHECK(!output_surface_->capabilities() |
- .draw_and_swap_full_viewport_every_frame); |
- return DRAW_SUCCESS; |
- } |
- |
- TRACE_EVENT_BEGIN2( |
- "cc", "LayerTreeHostImpl::CalculateRenderPasses", |
- "render_surface_layer_list.size()", |
- static_cast<uint64>(frame->render_surface_layer_list->size()), |
- "RequiresHighResToDraw", RequiresHighResToDraw()); |
- |
- // Create the render passes in dependency order. |
- for (int surface_index = frame->render_surface_layer_list->size() - 1; |
- surface_index >= 0; |
- --surface_index) { |
- LayerImpl* render_surface_layer = |
- (*frame->render_surface_layer_list)[surface_index]; |
- RenderSurfaceImpl* render_surface = render_surface_layer->render_surface(); |
- |
- bool should_draw_into_render_pass = |
- render_surface_layer->parent() == NULL || |
- render_surface->contributes_to_drawn_surface() || |
- render_surface_layer->HasCopyRequest(); |
- if (should_draw_into_render_pass) |
- render_surface->AppendRenderPasses(frame); |
- } |
- |
- // When we are displaying the HUD, change the root damage rect to cover the |
- // entire root surface. This will disable partial-swap/scissor optimizations |
- // that would prevent the HUD from updating, since the HUD does not cause |
- // damage itself, to prevent it from messing with damage visualizations. Since |
- // damage visualizations are done off the LayerImpls and RenderSurfaceImpls, |
- // changing the RenderPass does not affect them. |
- if (active_tree_->hud_layer()) { |
- RenderPass* root_pass = frame->render_passes.back(); |
- root_pass->damage_rect = root_pass->output_rect; |
- } |
- |
- // Grab this region here before iterating layers. Taking copy requests from |
- // the layers while constructing the render passes will dirty the render |
- // surface layer list and this unoccluded region, flipping the dirty bit to |
- // true, and making us able to query for it without doing |
- // UpdateDrawProperties again. The value inside the Region is not actually |
- // changed until UpdateDrawProperties happens, so a reference to it is safe. |
- const Region& unoccluded_screen_space_region = |
- active_tree_->UnoccludedScreenSpaceRegion(); |
- |
- // Typically when we are missing a texture and use a checkerboard quad, we |
- // still draw the frame. However when the layer being checkerboarded is moving |
- // due to an impl-animation, we drop the frame to avoid flashing due to the |
- // texture suddenly appearing in the future. |
- DrawResult draw_result = DRAW_SUCCESS; |
- |
- int layers_drawn = 0; |
- |
- const DrawMode draw_mode = GetDrawMode(); |
- |
- int num_missing_tiles = 0; |
- int num_incomplete_tiles = 0; |
- bool have_copy_request = false; |
- bool have_missing_animated_tiles = false; |
- |
- auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list); |
- for (auto it = |
- LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list); |
- it != end; ++it) { |
- RenderPassId target_render_pass_id = |
- it.target_render_surface_layer()->render_surface()->GetRenderPassId(); |
- RenderPass* target_render_pass = |
- frame->render_passes_by_id[target_render_pass_id]; |
- |
- AppendQuadsData append_quads_data; |
- |
- if (it.represents_target_render_surface()) { |
- if (it->HasCopyRequest()) { |
- have_copy_request = true; |
- it->TakeCopyRequestsAndTransformToTarget( |
- &target_render_pass->copy_requests); |
- } |
- } else if (it.represents_contributing_render_surface() && |
- it->render_surface()->contributes_to_drawn_surface()) { |
- RenderPassId contributing_render_pass_id = |
- it->render_surface()->GetRenderPassId(); |
- RenderPass* contributing_render_pass = |
- frame->render_passes_by_id[contributing_render_pass_id]; |
- AppendQuadsForRenderSurfaceLayer(target_render_pass, |
- *it, |
- contributing_render_pass, |
- &append_quads_data); |
- } else if (it.represents_itself() && |
- !it->visible_content_rect().IsEmpty()) { |
- bool occluded = |
- it->draw_properties().occlusion_in_content_space.IsOccluded( |
- it->visible_content_rect()); |
- if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) { |
- DCHECK_EQ(active_tree_, it->layer_tree_impl()); |
- |
- frame->will_draw_layers.push_back(*it); |
- |
- if (it->HasContributingDelegatedRenderPasses()) { |
- RenderPassId contributing_render_pass_id = |
- it->FirstContributingRenderPassId(); |
- while (frame->render_passes_by_id.find(contributing_render_pass_id) != |
- frame->render_passes_by_id.end()) { |
- RenderPass* render_pass = |
- frame->render_passes_by_id[contributing_render_pass_id]; |
- |
- it->AppendQuads(render_pass, &append_quads_data); |
- |
- contributing_render_pass_id = |
- it->NextContributingRenderPassId(contributing_render_pass_id); |
- } |
- } |
- |
- it->AppendQuads(target_render_pass, &append_quads_data); |
- |
- // For layers that represent themselves, add composite frame timing |
- // requests if the visible rect intersects the requested rect. |
- for (const auto& request : it->frame_timing_requests()) { |
- const gfx::Rect& request_content_rect = |
- it->LayerRectToContentRect(request.rect()); |
- if (request_content_rect.Intersects(it->visible_content_rect())) { |
- frame->composite_events.push_back( |
- FrameTimingTracker::FrameAndRectIds( |
- active_tree_->source_frame_number(), request.id())); |
- } |
- } |
- } |
- |
- ++layers_drawn; |
- } |
- |
- rendering_stats_instrumentation_->AddVisibleContentArea( |
- append_quads_data.visible_content_area); |
- rendering_stats_instrumentation_->AddApproximatedVisibleContentArea( |
- append_quads_data.approximated_visible_content_area); |
- |
- num_missing_tiles += append_quads_data.num_missing_tiles; |
- num_incomplete_tiles += append_quads_data.num_incomplete_tiles; |
- |
- if (append_quads_data.num_missing_tiles) { |
- bool layer_has_animating_transform = |
- it->screen_space_transform_is_animating() || |
- it->draw_transform_is_animating(); |
- if (layer_has_animating_transform) |
- have_missing_animated_tiles = true; |
- } |
- } |
- |
- if (have_missing_animated_tiles) |
- draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; |
- |
- // When we have a copy request for a layer, we need to draw even if there |
- // would be animating checkerboards, because failing under those conditions |
- // triggers a new main frame, which may cause the copy request layer to be |
- // destroyed. |
- // TODO(danakj): Leaking scheduler internals into LayerTreeHostImpl here. |
- if (have_copy_request) |
- draw_result = DRAW_SUCCESS; |
- |
- // When we require high res to draw, abort the draw (almost) always. This does |
- // not cause the scheduler to do a main frame, instead it will continue to try |
- // drawing until we finally complete, so the copy request will not be lost. |
- if (num_incomplete_tiles || num_missing_tiles) { |
- if (RequiresHighResToDraw()) |
- draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT; |
- } |
- |
- // When this capability is set we don't have control over the surface the |
- // compositor draws to, so even though the frame may not be complete, the |
- // previous frame has already been potentially lost, so an incomplete frame is |
- // better than nothing, so this takes highest precidence. |
- if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame) |
- draw_result = DRAW_SUCCESS; |
- |
-#if DCHECK_IS_ON() |
- for (const auto& render_pass : frame->render_passes) { |
- for (const auto& quad : render_pass->quad_list) |
- DCHECK(quad->shared_quad_state); |
- DCHECK(frame->render_passes_by_id.find(render_pass->id) != |
- frame->render_passes_by_id.end()); |
- } |
-#endif |
- DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin()); |
- |
- if (!active_tree_->has_transparent_background()) { |
- frame->render_passes.back()->has_transparent_background = false; |
- AppendQuadsToFillScreen( |
- active_tree_->RootScrollLayerDeviceViewportBounds(), |
- frame->render_passes.back(), active_tree_->root_layer(), |
- active_tree_->background_color(), unoccluded_screen_space_region); |
- } |
- |
- RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame); |
- renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes); |
- |
- // Any copy requests left in the tree are not going to get serviced, and |
- // should be aborted. |
- ScopedPtrVector<CopyOutputRequest> requests_to_abort; |
- while (!active_tree_->LayersWithCopyOutputRequest().empty()) { |
- LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back(); |
- layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort); |
- } |
- for (size_t i = 0; i < requests_to_abort.size(); ++i) |
- requests_to_abort[i]->SendEmptyResult(); |
- |
- // If we're making a frame to draw, it better have at least one render pass. |
- DCHECK(!frame->render_passes.empty()); |
- |
- if (active_tree_->has_ever_been_drawn()) { |
- UMA_HISTOGRAM_COUNTS_100( |
- "Compositing.RenderPass.AppendQuadData.NumMissingTiles", |
- num_missing_tiles); |
- UMA_HISTOGRAM_COUNTS_100( |
- "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles", |
- num_incomplete_tiles); |
- } |
- |
- // Should only have one render pass in resourceless software mode. |
- DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE || |
- frame->render_passes.size() == 1u) |
- << frame->render_passes.size(); |
- |
- TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses", |
- "draw_result", draw_result, "missing tiles", |
- num_missing_tiles); |
- |
- return draw_result; |
-} |
- |
-void LayerTreeHostImpl::MainThreadHasStoppedFlinging() { |
- top_controls_manager_->MainThreadHasStoppedFlinging(); |
- if (input_handler_client_) |
- input_handler_client_->MainThreadHasStoppedFlinging(); |
-} |
- |
-void LayerTreeHostImpl::DidAnimateScrollOffset() { |
- client_->SetNeedsCommitOnImplThread(); |
- client_->RenewTreePriority(); |
-} |
- |
-void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) { |
- viewport_damage_rect_.Union(damage_rect); |
-} |
- |
-static inline RenderPass* FindRenderPassById( |
- RenderPassId render_pass_id, |
- const LayerTreeHostImpl::FrameData& frame) { |
- RenderPassIdHashMap::const_iterator it = |
- frame.render_passes_by_id.find(render_pass_id); |
- return it != frame.render_passes_by_id.end() ? it->second : NULL; |
-} |
- |
-static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id, |
- LayerTreeHostImpl::FrameData* frame) { |
- RenderPass* remove_render_pass = |
- FindRenderPassById(remove_render_pass_id, *frame); |
- // The pass was already removed by another quad - probably the original, and |
- // we are the replica. |
- if (!remove_render_pass) |
- return; |
- RenderPassList& render_passes = frame->render_passes; |
- RenderPassList::iterator to_remove = std::find(render_passes.begin(), |
- render_passes.end(), |
- remove_render_pass); |
- |
- DCHECK(to_remove != render_passes.end()); |
- |
- scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove); |
- frame->render_passes.erase(to_remove); |
- frame->render_passes_by_id.erase(remove_render_pass_id); |
- |
- // Now follow up for all RenderPass quads and remove their RenderPasses |
- // recursively. |
- const QuadList& quad_list = removed_pass->quad_list; |
- for (auto quad_list_iterator = quad_list.BackToFrontBegin(); |
- quad_list_iterator != quad_list.BackToFrontEnd(); |
- ++quad_list_iterator) { |
- const DrawQuad* current_quad = *quad_list_iterator; |
- if (current_quad->material != DrawQuad::RENDER_PASS) |
- continue; |
- |
- RenderPassId next_remove_render_pass_id = |
- RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id; |
- RemoveRenderPassesRecursive(next_remove_render_pass_id, frame); |
- } |
-} |
- |
-bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass( |
- const RenderPassDrawQuad& quad, const FrameData& frame) const { |
- const RenderPass* render_pass = |
- FindRenderPassById(quad.render_pass_id, frame); |
- if (!render_pass) |
- return false; |
- |
- // If any quad or RenderPass draws into this RenderPass, then keep it. |
- const QuadList& quad_list = render_pass->quad_list; |
- for (auto quad_list_iterator = quad_list.BackToFrontBegin(); |
- quad_list_iterator != quad_list.BackToFrontEnd(); |
- ++quad_list_iterator) { |
- const DrawQuad* current_quad = *quad_list_iterator; |
- |
- if (current_quad->material != DrawQuad::RENDER_PASS) |
- return false; |
- |
- const RenderPass* contributing_pass = FindRenderPassById( |
- RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame); |
- if (contributing_pass) |
- return false; |
- } |
- return true; |
-} |
- |
-// Defined for linking tests. |
-template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses< |
- LayerTreeHostImpl::CullRenderPassesWithNoQuads>( |
- CullRenderPassesWithNoQuads culler, FrameData*); |
- |
-// static |
-template <typename RenderPassCuller> |
-void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler, |
- FrameData* frame) { |
- for (size_t it = culler.RenderPassListBegin(frame->render_passes); |
- it != culler.RenderPassListEnd(frame->render_passes); |
- it = culler.RenderPassListNext(it)) { |
- const RenderPass* current_pass = frame->render_passes[it]; |
- const QuadList& quad_list = current_pass->quad_list; |
- |
- for (auto quad_list_iterator = quad_list.BackToFrontBegin(); |
- quad_list_iterator != quad_list.BackToFrontEnd(); |
- ++quad_list_iterator) { |
- const DrawQuad* current_quad = *quad_list_iterator; |
- |
- if (current_quad->material != DrawQuad::RENDER_PASS) |
- continue; |
- |
- const RenderPassDrawQuad* render_pass_quad = |
- RenderPassDrawQuad::MaterialCast(current_quad); |
- if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame)) |
- continue; |
- |
- // We are changing the vector in the middle of iteration. Because we |
- // delete render passes that draw into the current pass, we are |
- // guaranteed that any data from the iterator to the end will not |
- // change. So, capture the iterator position from the end of the |
- // list, and restore it after the change. |
- size_t position_from_end = frame->render_passes.size() - it; |
- RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame); |
- it = frame->render_passes.size() - position_from_end; |
- DCHECK_GE(frame->render_passes.size(), position_from_end); |
- } |
- } |
-} |
- |
-DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) { |
- TRACE_EVENT1("cc", |
- "LayerTreeHostImpl::PrepareToDraw", |
- "SourceFrameNumber", |
- active_tree_->source_frame_number()); |
- if (input_handler_client_) |
- input_handler_client_->ReconcileElasticOverscrollAndRootScroll(); |
- |
- UMA_HISTOGRAM_CUSTOM_COUNTS( |
- "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20); |
- |
- bool update_lcd_text = false; |
- bool ok = active_tree_->UpdateDrawProperties(update_lcd_text); |
- DCHECK(ok) << "UpdateDrawProperties failed during draw"; |
- |
- // This will cause NotifyTileStateChanged() to be called for any visible tiles |
- // that completed, which will add damage to the frame for them so they appear |
- // as part of the current frame being drawn. |
- if (tile_manager_) |
- tile_manager_->UpdateVisibleTiles(global_tile_state_); |
- |
- frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList(); |
- frame->render_passes.clear(); |
- frame->render_passes_by_id.clear(); |
- frame->will_draw_layers.clear(); |
- frame->has_no_damage = false; |
- |
- if (active_tree_->root_layer()) { |
- gfx::Rect device_viewport_damage_rect = viewport_damage_rect_; |
- viewport_damage_rect_ = gfx::Rect(); |
- |
- active_tree_->root_layer()->render_surface()->damage_tracker()-> |
- AddDamageNextUpdate(device_viewport_damage_rect); |
- } |
- |
- DrawResult draw_result = CalculateRenderPasses(frame); |
- if (draw_result != DRAW_SUCCESS) { |
- DCHECK(!output_surface_->capabilities() |
- .draw_and_swap_full_viewport_every_frame); |
- return draw_result; |
- } |
- |
- // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before |
- // this function is called again. |
- return draw_result; |
-} |
- |
-void LayerTreeHostImpl::EvictTexturesForTesting() { |
- EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0)); |
-} |
- |
-void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) { |
- NOTREACHED(); |
-} |
- |
-void LayerTreeHostImpl::ResetTreesForTesting() { |
- if (active_tree_) |
- active_tree_->DetachLayerTree(); |
- active_tree_ = |
- LayerTreeImpl::create(this, active_tree()->page_scale_factor(), |
- active_tree()->top_controls_shown_ratio(), |
- active_tree()->elastic_overscroll()); |
- if (pending_tree_) |
- pending_tree_->DetachLayerTree(); |
- pending_tree_ = nullptr; |
- if (recycle_tree_) |
- recycle_tree_->DetachLayerTree(); |
- recycle_tree_ = nullptr; |
-} |
- |
-void LayerTreeHostImpl::EnforceManagedMemoryPolicy( |
- const ManagedMemoryPolicy& policy) { |
- |
- bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread( |
- visible_ ? policy.bytes_limit_when_visible : 0, |
- ManagedMemoryPolicy::PriorityCutoffToValue( |
- visible_ ? policy.priority_cutoff_when_visible |
- : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING)); |
- if (evicted_resources) { |
- active_tree_->SetContentsTexturesPurged(); |
- if (pending_tree_) |
- pending_tree_->SetContentsTexturesPurged(); |
- client_->SetNeedsCommitOnImplThread(); |
- client_->OnCanDrawStateChanged(CanDraw()); |
- client_->RenewTreePriority(); |
- } |
- |
- UpdateTileManagerMemoryPolicy(policy); |
-} |
- |
-void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy( |
- const ManagedMemoryPolicy& policy) { |
- if (!tile_manager_) |
- return; |
- |
- global_tile_state_.hard_memory_limit_in_bytes = 0; |
- global_tile_state_.soft_memory_limit_in_bytes = 0; |
- if (visible_ && policy.bytes_limit_when_visible > 0) { |
- global_tile_state_.hard_memory_limit_in_bytes = |
- policy.bytes_limit_when_visible; |
- global_tile_state_.soft_memory_limit_in_bytes = |
- (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) * |
- settings_.max_memory_for_prepaint_percentage) / |
- 100; |
- } |
- global_tile_state_.memory_limit_policy = |
- ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy( |
- visible_ ? |
- policy.priority_cutoff_when_visible : |
- gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING); |
- global_tile_state_.num_resources_limit = policy.num_resources_limit; |
- |
- // TODO(reveman): We should avoid keeping around unused resources if |
- // possible. crbug.com/224475 |
- // Unused limit is calculated from soft-limit, as hard-limit may |
- // be very high and shouldn't typically be exceeded. |
- size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
- (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
- settings_.max_unused_resource_memory_percentage) / |
- 100); |
- |
- DCHECK(resource_pool_); |
- resource_pool_->CheckBusyResources(false); |
- // Soft limit is used for resource pool such that memory returns to soft |
- // limit after going over. |
- resource_pool_->SetResourceUsageLimits( |
- global_tile_state_.soft_memory_limit_in_bytes, |
- unused_memory_limit_in_bytes, |
- global_tile_state_.num_resources_limit); |
- |
- // Release all staging resources when invisible. |
- if (staging_resource_pool_) { |
- staging_resource_pool_->CheckBusyResources(false); |
- staging_resource_pool_->SetResourceUsageLimits( |
- std::numeric_limits<size_t>::max(), |
- std::numeric_limits<size_t>::max(), |
- visible_ ? GetMaxStagingResourceCount() : 0); |
- } |
- |
- DidModifyTilePriorities(); |
-} |
- |
-void LayerTreeHostImpl::DidModifyTilePriorities() { |
- DCHECK(settings_.impl_side_painting); |
- // Mark priorities as dirty and schedule a PrepareTiles(). |
- tile_priorities_dirty_ = true; |
- client_->SetNeedsPrepareTilesOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::GetPictureLayerImplPairs( |
- std::vector<PictureLayerImpl::Pair>* layer_pairs, |
- bool need_valid_tile_priorities) const { |
- DCHECK(layer_pairs->empty()); |
- |
- for (auto& layer : active_tree_->picture_layers()) { |
- if (need_valid_tile_priorities && !layer->HasValidTilePriorities()) |
- continue; |
- PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer(); |
- // Ignore the twin layer when tile priorities are invalid. |
- if (need_valid_tile_priorities && twin_layer && |
- !twin_layer->HasValidTilePriorities()) { |
- twin_layer = nullptr; |
- } |
- layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer)); |
- } |
- |
- if (pending_tree_) { |
- for (auto& layer : pending_tree_->picture_layers()) { |
- if (need_valid_tile_priorities && !layer->HasValidTilePriorities()) |
- continue; |
- if (PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer()) { |
- if (!need_valid_tile_priorities || |
- twin_layer->HasValidTilePriorities()) { |
- // Already captured from the active tree. |
- continue; |
- } |
- } |
- layer_pairs->push_back(PictureLayerImpl::Pair(nullptr, layer)); |
- } |
- } |
-} |
- |
-scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
- TreePriority tree_priority, |
- RasterTilePriorityQueue::Type type) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue"); |
- picture_layer_pairs_.clear(); |
- GetPictureLayerImplPairs(&picture_layer_pairs_, true); |
- return RasterTilePriorityQueue::Create(picture_layer_pairs_, tree_priority, |
- type); |
-} |
- |
-scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue( |
- TreePriority tree_priority) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue"); |
- scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue); |
- picture_layer_pairs_.clear(); |
- GetPictureLayerImplPairs(&picture_layer_pairs_, false); |
- queue->Build(picture_layer_pairs_, tree_priority); |
- return queue; |
-} |
- |
-void LayerTreeHostImpl::SetIsLikelyToRequireADraw( |
- bool is_likely_to_require_a_draw) { |
- // Proactively tell the scheduler that we expect to draw within each vsync |
- // until we get all the tiles ready to draw. If we happen to miss a required |
- // for draw tile here, then we will miss telling the scheduler each frame that |
- // we intend to draw so it may make worse scheduling decisions. |
- is_likely_to_require_a_draw_ = is_likely_to_require_a_draw; |
-} |
- |
-void LayerTreeHostImpl::NotifyReadyToActivate() { |
- client_->NotifyReadyToActivate(); |
-} |
- |
-void LayerTreeHostImpl::NotifyReadyToDraw() { |
- // Tiles that are ready will cause NotifyTileStateChanged() to be called so we |
- // don't need to schedule a draw here. Just stop WillBeginImplFrame() from |
- // causing optimistic requests to draw a frame. |
- is_likely_to_require_a_draw_ = false; |
- |
- client_->NotifyReadyToDraw(); |
-} |
- |
-void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged"); |
- |
- if (active_tree_) { |
- LayerImpl* layer_impl = |
- active_tree_->FindActiveTreeLayerById(tile->layer_id()); |
- if (layer_impl) |
- layer_impl->NotifyTileStateChanged(tile); |
- } |
- |
- if (pending_tree_) { |
- LayerImpl* layer_impl = |
- pending_tree_->FindPendingTreeLayerById(tile->layer_id()); |
- if (layer_impl) |
- layer_impl->NotifyTileStateChanged(tile); |
- } |
- |
- // Check for a non-null active tree to avoid doing this during shutdown. |
- if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) { |
- // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this |
- // redraw will make those tiles be displayed. |
- SetNeedsRedraw(); |
- } |
-} |
- |
-void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) { |
- SetManagedMemoryPolicy(policy, zero_budget_); |
-} |
- |
-void LayerTreeHostImpl::SetTreeActivationCallback( |
- const base::Closure& callback) { |
- DCHECK(proxy_->IsImplThread()); |
- DCHECK(settings_.impl_side_painting || callback.is_null()); |
- tree_activation_callback_ = callback; |
-} |
- |
-void LayerTreeHostImpl::SetManagedMemoryPolicy( |
- const ManagedMemoryPolicy& policy, bool zero_budget) { |
- if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget) |
- return; |
- |
- ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy(); |
- |
- cached_managed_memory_policy_ = policy; |
- zero_budget_ = zero_budget; |
- ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy(); |
- |
- if (old_policy == actual_policy) |
- return; |
- |
- if (!proxy_->HasImplThread()) { |
- // In single-thread mode, this can be called on the main thread by |
- // GLRenderer::OnMemoryAllocationChanged. |
- DebugScopedSetImplThread impl_thread(proxy_); |
- EnforceManagedMemoryPolicy(actual_policy); |
- } else { |
- DCHECK(proxy_->IsImplThread()); |
- EnforceManagedMemoryPolicy(actual_policy); |
- } |
- |
- // If there is already enough memory to draw everything imaginable and the |
- // new memory limit does not change this, then do not re-commit. Don't bother |
- // skipping commits if this is not visible (commits don't happen when not |
- // visible, there will almost always be a commit when this becomes visible). |
- bool needs_commit = true; |
- if (visible() && |
- actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ && |
- old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ && |
- actual_policy.priority_cutoff_when_visible == |
- old_policy.priority_cutoff_when_visible) { |
- needs_commit = false; |
- } |
- |
- if (needs_commit) |
- client_->SetNeedsCommitOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::SetExternalDrawConstraints( |
- const gfx::Transform& transform, |
- const gfx::Rect& viewport, |
- const gfx::Rect& clip, |
- const gfx::Rect& viewport_rect_for_tile_priority, |
- const gfx::Transform& transform_for_tile_priority, |
- bool resourceless_software_draw) { |
- gfx::Rect viewport_rect_for_tile_priority_in_view_space; |
- if (!resourceless_software_draw) { |
- gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization); |
- if (transform_for_tile_priority.GetInverse(&screen_to_view)) { |
- // Convert from screen space to view space. |
- viewport_rect_for_tile_priority_in_view_space = |
- gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
- screen_to_view, viewport_rect_for_tile_priority)); |
- } |
- } |
- |
- if (external_transform_ != transform || external_viewport_ != viewport || |
- resourceless_software_draw_ != resourceless_software_draw || |
- viewport_rect_for_tile_priority_ != |
- viewport_rect_for_tile_priority_in_view_space) { |
- active_tree_->set_needs_update_draw_properties(); |
- } |
- |
- external_transform_ = transform; |
- external_viewport_ = viewport; |
- external_clip_ = clip; |
- viewport_rect_for_tile_priority_ = |
- viewport_rect_for_tile_priority_in_view_space; |
- resourceless_software_draw_ = resourceless_software_draw; |
-} |
- |
-void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) { |
- if (damage_rect.IsEmpty()) |
- return; |
- NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
- client_->SetNeedsRedrawRectOnImplThread(damage_rect); |
-} |
- |
-void LayerTreeHostImpl::DidSwapBuffers() { |
- client_->DidSwapBuffersOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::DidSwapBuffersComplete() { |
- client_->DidSwapBuffersCompleteOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
- // TODO(piman): We may need to do some validation on this ack before |
- // processing it. |
- if (renderer_) |
- renderer_->ReceiveSwapBuffersAck(*ack); |
- |
- // In OOM, we now might be able to release more resources that were held |
- // because they were exported. |
- if (tile_manager_) { |
- DCHECK(resource_pool_); |
- |
- resource_pool_->CheckBusyResources(false); |
- resource_pool_->ReduceResourceUsage(); |
- } |
- // If we're not visible, we likely released resources, so we want to |
- // aggressively flush here to make sure those DeleteTextures make it to the |
- // GPU process to free up the memory. |
- if (output_surface_->context_provider() && !visible_) { |
- output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
- } |
-} |
- |
-void LayerTreeHostImpl::OnCanDrawStateChangedForTree() { |
- client_->OnCanDrawStateChanged(CanDraw()); |
-} |
- |
-CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const { |
- CompositorFrameMetadata metadata; |
- metadata.device_scale_factor = device_scale_factor_; |
- metadata.page_scale_factor = active_tree_->current_page_scale_factor(); |
- metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize(); |
- metadata.root_layer_size = active_tree_->ScrollableSize(); |
- metadata.min_page_scale_factor = active_tree_->min_page_scale_factor(); |
- metadata.max_page_scale_factor = active_tree_->max_page_scale_factor(); |
- metadata.location_bar_offset = |
- gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset()); |
- metadata.location_bar_content_translation = |
- gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset()); |
- |
- active_tree_->GetViewportSelection(&metadata.selection_start, |
- &metadata.selection_end); |
- |
- LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer() |
- ? OuterViewportScrollLayer() |
- : InnerViewportScrollLayer(); |
- if (root_layer_for_overflow) { |
- metadata.root_overflow_x_hidden = |
- !root_layer_for_overflow->user_scrollable_horizontal(); |
- metadata.root_overflow_y_hidden = |
- !root_layer_for_overflow->user_scrollable_vertical(); |
- } |
- |
- if (!InnerViewportScrollLayer()) |
- return metadata; |
- |
- // TODO(miletus) : Change the metadata to hold ScrollOffset. |
- metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF( |
- active_tree_->TotalScrollOffset()); |
- |
- return metadata; |
-} |
- |
-void LayerTreeHostImpl::DrawLayers(FrameData* frame, |
- base::TimeTicks frame_begin_time) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers"); |
- DCHECK(CanDraw()); |
- |
- if (!frame->composite_events.empty()) { |
- frame_timing_tracker_->SaveTimeStamps(frame_begin_time, |
- frame->composite_events); |
- } |
- |
- if (frame->has_no_damage) { |
- TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD); |
- DCHECK(!output_surface_->capabilities() |
- .draw_and_swap_full_viewport_every_frame); |
- return; |
- } |
- |
- DCHECK(!frame->render_passes.empty()); |
- |
- fps_counter_->SaveTimeStamp(frame_begin_time, |
- !output_surface_->context_provider()); |
- rendering_stats_instrumentation_->IncrementFrameCount(1); |
- |
- if (tile_manager_) { |
- memory_history_->SaveEntry( |
- tile_manager_->memory_stats_from_last_assign()); |
- } |
- |
- if (debug_state_.ShowHudRects()) { |
- debug_rect_history_->SaveDebugRectsForCurrentFrame( |
- active_tree_->root_layer(), |
- active_tree_->hud_layer(), |
- *frame->render_surface_layer_list, |
- debug_state_); |
- } |
- |
- if (!settings_.impl_side_painting && debug_state_.continuous_painting) { |
- const RenderingStats& stats = |
- rendering_stats_instrumentation_->GetRenderingStats(); |
- paint_time_counter_->SavePaintTime( |
- stats.begin_main_frame_to_commit_duration.GetLastTimeDelta()); |
- } |
- |
- bool is_new_trace; |
- TRACE_EVENT_IS_NEW_TRACE(&is_new_trace); |
- if (is_new_trace) { |
- if (pending_tree_) { |
- LayerTreeHostCommon::CallFunctionForSubtree( |
- pending_tree_->root_layer(), |
- [](LayerImpl* layer) { layer->DidBeginTracing(); }); |
- } |
- LayerTreeHostCommon::CallFunctionForSubtree( |
- active_tree_->root_layer(), |
- [](LayerImpl* layer) { layer->DidBeginTracing(); }); |
- } |
- |
- { |
- TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing"); |
- TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID( |
- frame_viewer_instrumentation::kCategoryLayerTree, |
- "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame)); |
- } |
- |
- const DrawMode draw_mode = GetDrawMode(); |
- |
- // Because the contents of the HUD depend on everything else in the frame, the |
- // contents of its texture are updated as the last thing before the frame is |
- // drawn. |
- if (active_tree_->hud_layer()) { |
- TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture"); |
- active_tree_->hud_layer()->UpdateHudTexture(draw_mode, |
- resource_provider_.get()); |
- } |
- |
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) { |
- bool disable_picture_quad_image_filtering = |
- IsActivelyScrolling() || animation_registrar_->needs_animate_layers(); |
- |
- scoped_ptr<SoftwareRenderer> temp_software_renderer = |
- SoftwareRenderer::Create(this, &settings_.renderer_settings, |
- output_surface_.get(), NULL); |
- temp_software_renderer->DrawFrame(&frame->render_passes, |
- device_scale_factor_, |
- DeviceViewport(), |
- DeviceClip(), |
- disable_picture_quad_image_filtering); |
- } else { |
- renderer_->DrawFrame(&frame->render_passes, |
- device_scale_factor_, |
- DeviceViewport(), |
- DeviceClip(), |
- false); |
- } |
- // The render passes should be consumed by the renderer. |
- DCHECK(frame->render_passes.empty()); |
- frame->render_passes_by_id.clear(); |
- |
- // The next frame should start by assuming nothing has changed, and changes |
- // are noted as they occur. |
- // TODO(boliu): If we did a temporary software renderer frame, propogate the |
- // damage forward to the next frame. |
- for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) { |
- (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()-> |
- DidDrawDamagedArea(); |
- } |
- active_tree_->root_layer()->ResetAllChangeTrackingForSubtree(); |
- |
- active_tree_->set_has_ever_been_drawn(true); |
- devtools_instrumentation::DidDrawFrame(id_); |
- benchmark_instrumentation::IssueImplThreadRenderingStatsEvent( |
- rendering_stats_instrumentation_->impl_thread_rendering_stats()); |
- rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats(); |
-} |
- |
-void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) { |
- for (size_t i = 0; i < frame.will_draw_layers.size(); ++i) |
- frame.will_draw_layers[i]->DidDraw(resource_provider_.get()); |
- |
- // Once all layers have been drawn, pending texture uploads should no |
- // longer block future uploads. |
- resource_provider_->MarkPendingUploadsAsNonBlocking(); |
-} |
- |
-void LayerTreeHostImpl::FinishAllRendering() { |
- if (renderer_) |
- renderer_->Finish(); |
-} |
- |
-void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) { |
- if (use_gpu == use_gpu_rasterization_) |
- return; |
- |
- // Note that this must happen first, in case the rest of the calls want to |
- // query the new state of |use_gpu_rasterization_|. |
- use_gpu_rasterization_ = use_gpu; |
- |
- // Clean up and replace existing tile manager with another one that uses |
- // appropriate rasterizer. |
- ReleaseTreeResources(); |
- if (tile_manager_) { |
- DestroyTileManager(); |
- CreateAndSetTileManager(); |
- } |
- RecreateTreeResources(); |
- |
- // We have released tilings for both active and pending tree. |
- // We would not have any content to draw until the pending tree is activated. |
- // Prevent the active tree from drawing until activation. |
- SetRequiresHighResToDraw(); |
-} |
- |
-const RendererCapabilitiesImpl& |
-LayerTreeHostImpl::GetRendererCapabilities() const { |
- return renderer_->Capabilities(); |
-} |
- |
-bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) { |
- ResetRequiresHighResToDraw(); |
- if (frame.has_no_damage) { |
- active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS); |
- return false; |
- } |
- CompositorFrameMetadata metadata = MakeCompositorFrameMetadata(); |
- active_tree()->FinishSwapPromises(&metadata); |
- for (auto& latency : metadata.latency_info) { |
- TRACE_EVENT_FLOW_STEP0( |
- "input,benchmark", |
- "LatencyInfo.Flow", |
- TRACE_ID_DONT_MANGLE(latency.trace_id), |
- "SwapBuffers"); |
- // Only add the latency component once for renderer swap, not the browser |
- // swap. |
- if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, |
- 0, nullptr)) { |
- latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, |
- 0, 0); |
- } |
- } |
- renderer_->SwapBuffers(metadata); |
- return true; |
-} |
- |
-void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { |
- // Sample the frame time now. This time will be used for updating animations |
- // when we draw. |
- UpdateCurrentBeginFrameArgs(args); |
- // Cache the begin impl frame interval |
- begin_impl_frame_interval_ = args.interval; |
- |
- if (is_likely_to_require_a_draw_) { |
- // Optimistically schedule a draw. This will let us expect the tile manager |
- // to complete its work so that we can draw new tiles within the impl frame |
- // we are beginning now. |
- SetNeedsRedraw(); |
- } |
-} |
- |
-void LayerTreeHostImpl::UpdateViewportContainerSizes() { |
- LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer(); |
- LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer(); |
- |
- if (!inner_container) |
- return; |
- |
- // TODO(bokan): This code is currently specific to top controls. It should be |
- // made general. crbug.com/464814. |
- if (!TopControlsHeight()) { |
- if (outer_container) |
- outer_container->SetBoundsDelta(gfx::Vector2dF()); |
- |
- inner_container->SetBoundsDelta(gfx::Vector2dF()); |
- active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF()); |
- |
- return; |
- } |
- |
- ViewportAnchor anchor(InnerViewportScrollLayer(), |
- OuterViewportScrollLayer()); |
- |
- // Adjust the inner viewport by shrinking/expanding the container to account |
- // for the change in top controls height since the last Resize from Blink. |
- float top_controls_layout_height = |
- active_tree_->top_controls_shrink_blink_size() |
- ? active_tree_->top_controls_height() |
- : 0.f; |
- inner_container->SetBoundsDelta(gfx::Vector2dF( |
- 0, |
- top_controls_layout_height - top_controls_manager_->ContentTopOffset())); |
- |
- if (!outer_container || outer_container->BoundsForScrolling().IsEmpty()) |
- return; |
- |
- // Adjust the outer viewport container as well, since adjusting only the |
- // inner may cause its bounds to exceed those of the outer, causing scroll |
- // clamping. We adjust it so it maintains the same aspect ratio as the |
- // inner viewport. |
- float aspect_ratio = inner_container->BoundsForScrolling().width() / |
- inner_container->BoundsForScrolling().height(); |
- float target_height = outer_container->BoundsForScrolling().width() / |
- aspect_ratio; |
- float current_outer_height = outer_container->BoundsForScrolling().height() - |
- outer_container->bounds_delta().y(); |
- gfx::Vector2dF delta(0, target_height - current_outer_height); |
- |
- outer_container->SetBoundsDelta(delta); |
- active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta); |
- |
- anchor.ResetViewportToAnchoredPosition(); |
-} |
- |
-void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() { |
- // Only valid for the single-threaded non-scheduled/synchronous case |
- // using the zero copy raster worker pool. |
- if (tile_manager_) |
- single_thread_synchronous_task_graph_runner_->RunUntilIdle(); |
-} |
- |
-void LayerTreeHostImpl::DidLoseOutputSurface() { |
- if (resource_provider_) |
- resource_provider_->DidLoseOutputSurface(); |
- client_->DidLoseOutputSurfaceOnImplThread(); |
-} |
- |
-bool LayerTreeHostImpl::HaveRootScrollLayer() const { |
- return !!InnerViewportScrollLayer(); |
-} |
- |
-LayerImpl* LayerTreeHostImpl::RootLayer() const { |
- return active_tree_->root_layer(); |
-} |
- |
-LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const { |
- return active_tree_->InnerViewportScrollLayer(); |
-} |
- |
-LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const { |
- return active_tree_->OuterViewportScrollLayer(); |
-} |
- |
-LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const { |
- return active_tree_->CurrentlyScrollingLayer(); |
-} |
- |
-bool LayerTreeHostImpl::IsActivelyScrolling() const { |
- return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) || |
- (InnerViewportScrollLayer() && |
- InnerViewportScrollLayer()->IsExternalFlingActive()) || |
- (OuterViewportScrollLayer() && |
- OuterViewportScrollLayer()->IsExternalFlingActive()); |
-} |
- |
-// Content layers can be either directly scrollable or contained in an outer |
-// scrolling layer which applies the scroll transform. Given a content layer, |
-// this function returns the associated scroll layer if any. |
-static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) { |
- if (!layer_impl) |
- return NULL; |
- |
- if (layer_impl->scrollable()) |
- return layer_impl; |
- |
- if (layer_impl->DrawsContent() && |
- layer_impl->parent() && |
- layer_impl->parent()->scrollable()) |
- return layer_impl->parent(); |
- |
- return NULL; |
-} |
- |
-void LayerTreeHostImpl::CreatePendingTree() { |
- CHECK(!pending_tree_); |
- if (recycle_tree_) |
- recycle_tree_.swap(pending_tree_); |
- else |
- pending_tree_ = |
- LayerTreeImpl::create(this, active_tree()->page_scale_factor(), |
- active_tree()->top_controls_shown_ratio(), |
- active_tree()->elastic_overscroll()); |
- |
- client_->OnCanDrawStateChanged(CanDraw()); |
- TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get()); |
-} |
- |
-void LayerTreeHostImpl::ActivateSyncTree() { |
- if (pending_tree_) { |
- TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get()); |
- |
- active_tree_->SetRootLayerScrollOffsetDelegate(NULL); |
- active_tree_->PushPersistedState(pending_tree_.get()); |
- // Process any requests in the UI resource queue. The request queue is |
- // given in LayerTreeHost::FinishCommitOnImplThread. This must take place |
- // before the swap. |
- pending_tree_->ProcessUIResourceRequestQueue(); |
- |
- if (pending_tree_->needs_full_tree_sync()) { |
- active_tree_->SetRootLayer( |
- TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(), |
- active_tree_->DetachLayerTree(), |
- active_tree_.get())); |
- } |
- TreeSynchronizer::PushProperties(pending_tree_->root_layer(), |
- active_tree_->root_layer()); |
- pending_tree_->PushPropertiesTo(active_tree_.get()); |
- |
- // Now that we've synced everything from the pending tree to the active |
- // tree, rename the pending tree the recycle tree so we can reuse it on the |
- // next sync. |
- DCHECK(!recycle_tree_); |
- pending_tree_.swap(recycle_tree_); |
- |
- active_tree_->SetRootLayerScrollOffsetDelegate( |
- root_layer_scroll_offset_delegate_); |
- |
- UpdateViewportContainerSizes(); |
- } else { |
- active_tree_->ProcessUIResourceRequestQueue(); |
- } |
- |
- active_tree_->DidBecomeActive(); |
- ActivateAnimations(); |
- if (settings_.impl_side_painting) { |
- client_->RenewTreePriority(); |
- // If we have any picture layers, then by activating we also modified tile |
- // priorities. |
- if (!active_tree_->picture_layers().empty()) |
- DidModifyTilePriorities(); |
- } |
- |
- client_->OnCanDrawStateChanged(CanDraw()); |
- client_->DidActivateSyncTree(); |
- if (!tree_activation_callback_.is_null()) |
- tree_activation_callback_.Run(); |
- |
- if (debug_state_.continuous_painting) { |
- const RenderingStats& stats = |
- rendering_stats_instrumentation_->GetRenderingStats(); |
- // TODO(hendrikw): This requires a different metric when we commit directly |
- // to the active tree. See crbug.com/429311. |
- paint_time_counter_->SavePaintTime( |
- stats.commit_to_activate_duration.GetLastTimeDelta() + |
- stats.draw_duration.GetLastTimeDelta()); |
- } |
- |
- scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation = |
- active_tree_->TakePendingPageScaleAnimation(); |
- if (pending_page_scale_animation) { |
- StartPageScaleAnimation( |
- pending_page_scale_animation->target_offset, |
- pending_page_scale_animation->use_anchor, |
- pending_page_scale_animation->scale, |
- pending_page_scale_animation->duration); |
- } |
-} |
- |
-void LayerTreeHostImpl::SetVisible(bool visible) { |
- DCHECK(proxy_->IsImplThread()); |
- |
- if (visible_ == visible) |
- return; |
- visible_ = visible; |
- DidVisibilityChange(this, visible_); |
- EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy()); |
- |
- // If we just became visible, we have to ensure that we draw high res tiles, |
- // to prevent checkerboard/low res flashes. |
- if (visible_) |
- SetRequiresHighResToDraw(); |
- else |
- EvictAllUIResources(); |
- |
- // Evict tiles immediately if invisible since this tab may never get another |
- // draw or timer tick. |
- if (!visible_) |
- PrepareTiles(); |
- |
- if (!renderer_) |
- return; |
- |
- renderer_->SetVisible(visible); |
-} |
- |
-void LayerTreeHostImpl::SetNeedsAnimate() { |
- NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
- client_->SetNeedsAnimateOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::SetNeedsRedraw() { |
- NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
- client_->SetNeedsRedrawOnImplThread(); |
-} |
- |
-ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const { |
- ManagedMemoryPolicy actual = cached_managed_memory_policy_; |
- if (debug_state_.rasterize_only_visible_content) { |
- actual.priority_cutoff_when_visible = |
- gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY; |
- } else if (use_gpu_rasterization()) { |
- actual.priority_cutoff_when_visible = |
- gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; |
- } |
- |
- if (zero_budget_) { |
- actual.bytes_limit_when_visible = 0; |
- } |
- |
- return actual; |
-} |
- |
-size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const { |
- return ActualManagedMemoryPolicy().bytes_limit_when_visible; |
-} |
- |
-int LayerTreeHostImpl::memory_allocation_priority_cutoff() const { |
- return ManagedMemoryPolicy::PriorityCutoffToValue( |
- ActualManagedMemoryPolicy().priority_cutoff_when_visible); |
-} |
- |
-void LayerTreeHostImpl::ReleaseTreeResources() { |
- active_tree_->ReleaseResources(); |
- if (pending_tree_) |
- pending_tree_->ReleaseResources(); |
- if (recycle_tree_) |
- recycle_tree_->ReleaseResources(); |
- |
- EvictAllUIResources(); |
-} |
- |
-void LayerTreeHostImpl::RecreateTreeResources() { |
- active_tree_->RecreateResources(); |
- if (pending_tree_) |
- pending_tree_->RecreateResources(); |
- if (recycle_tree_) |
- recycle_tree_->RecreateResources(); |
-} |
- |
-void LayerTreeHostImpl::CreateAndSetRenderer() { |
- DCHECK(!renderer_); |
- DCHECK(output_surface_); |
- DCHECK(resource_provider_); |
- |
- if (output_surface_->capabilities().delegated_rendering) { |
- renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings, |
- output_surface_.get(), |
- resource_provider_.get()); |
- } else if (output_surface_->context_provider()) { |
- renderer_ = GLRenderer::Create( |
- this, &settings_.renderer_settings, output_surface_.get(), |
- resource_provider_.get(), texture_mailbox_deleter_.get(), |
- settings_.renderer_settings.highp_threshold_min); |
- } else if (output_surface_->software_device()) { |
- renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings, |
- output_surface_.get(), |
- resource_provider_.get()); |
- } |
- DCHECK(renderer_); |
- |
- renderer_->SetVisible(visible_); |
- SetFullRootLayerDamage(); |
- |
- // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
- // initialized to get max texture size. Also, after releasing resources, |
- // trees need another update to generate new ones. |
- active_tree_->set_needs_update_draw_properties(); |
- if (pending_tree_) |
- pending_tree_->set_needs_update_draw_properties(); |
- client_->UpdateRendererCapabilitiesOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::CreateAndSetTileManager() { |
- DCHECK(!tile_manager_); |
- DCHECK(settings_.impl_side_painting); |
- DCHECK(output_surface_); |
- DCHECK(resource_provider_); |
- |
- rasterizer_ = CreateRasterizer(); |
- CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, |
- &staging_resource_pool_); |
- DCHECK(tile_task_worker_pool_); |
- DCHECK(resource_pool_); |
- |
- base::SingleThreadTaskRunner* task_runner = |
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner() |
- : proxy_->MainThreadTaskRunner(); |
- DCHECK(task_runner); |
- size_t scheduled_raster_task_limit = |
- IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max() |
- : settings_.scheduled_raster_task_limit; |
- tile_manager_ = |
- TileManager::Create(this, task_runner, resource_pool_.get(), |
- tile_task_worker_pool_->AsTileTaskRunner(), |
- rasterizer_.get(), scheduled_raster_task_limit); |
- |
- UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
-} |
- |
-scoped_ptr<Rasterizer> LayerTreeHostImpl::CreateRasterizer() { |
- ContextProvider* context_provider = output_surface_->context_provider(); |
- if (use_gpu_rasterization_ && context_provider) { |
- return GpuRasterizer::Create(context_provider, resource_provider_.get(), |
- settings_.use_distance_field_text, |
- settings_.threaded_gpu_rasterization_enabled, |
- settings_.gpu_rasterization_msaa_sample_count); |
- } |
- return SoftwareRasterizer::Create(); |
-} |
- |
-void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
- scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
- scoped_ptr<ResourcePool>* resource_pool, |
- scoped_ptr<ResourcePool>* staging_resource_pool) { |
- base::SingleThreadTaskRunner* task_runner = |
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner() |
- : proxy_->MainThreadTaskRunner(); |
- DCHECK(task_runner); |
- |
- ContextProvider* context_provider = output_surface_->context_provider(); |
- if (!context_provider) { |
- *resource_pool = |
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
- |
- *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create( |
- task_runner, task_graph_runner_, resource_provider_.get()); |
- return; |
- } |
- |
- if (use_gpu_rasterization_) { |
- *resource_pool = |
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
- |
- *tile_task_worker_pool = GpuTileTaskWorkerPool::Create( |
- task_runner, task_graph_runner_, |
- static_cast<GpuRasterizer*>(rasterizer_.get())); |
- return; |
- } |
- |
- if (GetRendererCapabilities().using_image) { |
- unsigned image_target = settings_.use_image_texture_target; |
- DCHECK_IMPLIES( |
- image_target == GL_TEXTURE_RECTANGLE_ARB, |
- context_provider->ContextCapabilities().gpu.texture_rectangle); |
- DCHECK_IMPLIES( |
- image_target == GL_TEXTURE_EXTERNAL_OES, |
- context_provider->ContextCapabilities().gpu.egl_image_external); |
- |
- if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) { |
- *resource_pool = |
- ResourcePool::Create(resource_provider_.get(), image_target); |
- |
- TaskGraphRunner* task_graph_runner; |
- if (IsSynchronousSingleThreaded()) { |
- DCHECK(!single_thread_synchronous_task_graph_runner_); |
- single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); |
- task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); |
- } else { |
- task_graph_runner = task_graph_runner_; |
- } |
- |
- *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
- task_runner, task_graph_runner, resource_provider_.get()); |
- return; |
- } |
- |
- if (settings_.use_one_copy) { |
- // We need to create a staging resource pool when using copy rasterizer. |
- *staging_resource_pool = |
- ResourcePool::Create(resource_provider_.get(), image_target); |
- *resource_pool = |
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
- |
- *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
- task_runner, task_graph_runner_, context_provider, |
- resource_provider_.get(), staging_resource_pool_.get()); |
- return; |
- } |
- } |
- |
- // Synchronous single-threaded mode depends on tiles being ready to |
- // draw when raster is complete. Therefore, it must use one of zero |
- // copy, software raster, or GPU raster (in the branches above). |
- DCHECK(!IsSynchronousSingleThreaded()); |
- |
- *resource_pool = ResourcePool::Create( |
- resource_provider_.get(), GL_TEXTURE_2D); |
- |
- *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create( |
- task_runner, task_graph_runner_, context_provider, |
- resource_provider_.get(), |
- GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(), |
- settings_.renderer_settings.refresh_rate)); |
-} |
- |
-void LayerTreeHostImpl::DestroyTileManager() { |
- tile_manager_ = nullptr; |
- resource_pool_ = nullptr; |
- staging_resource_pool_ = nullptr; |
- tile_task_worker_pool_ = nullptr; |
- rasterizer_ = nullptr; |
- single_thread_synchronous_task_graph_runner_ = nullptr; |
-} |
- |
-bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const { |
- return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler; |
-} |
- |
-void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) { |
- SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget); |
-} |
- |
-bool LayerTreeHostImpl::InitializeRenderer( |
- scoped_ptr<OutputSurface> output_surface) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
- |
- // Since we will create a new resource provider, we cannot continue to use |
- // the old resources (i.e. render_surfaces and texture IDs). Clear them |
- // before we destroy the old resource provider. |
- ReleaseTreeResources(); |
- |
- // Note: order is important here. |
- renderer_ = nullptr; |
- DestroyTileManager(); |
- resource_provider_ = nullptr; |
- output_surface_ = nullptr; |
- |
- if (!output_surface->BindToClient(this)) { |
- // Avoid recreating tree resources because we might not have enough |
- // information to do this yet (eg. we don't have a TileManager at this |
- // point). |
- return false; |
- } |
- |
- output_surface_ = output_surface.Pass(); |
- resource_provider_ = ResourceProvider::Create( |
- output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
- proxy_->blocking_main_thread_task_runner(), |
- settings_.renderer_settings.highp_threshold_min, |
- settings_.renderer_settings.use_rgba_4444_textures, |
- settings_.renderer_settings.texture_id_allocation_chunk_size); |
- |
- if (output_surface_->capabilities().deferred_gl_initialization) |
- EnforceZeroBudget(true); |
- |
- CreateAndSetRenderer(); |
- |
- if (settings_.impl_side_painting && settings_.raster_enabled) |
- CreateAndSetTileManager(); |
- RecreateTreeResources(); |
- |
- // Initialize vsync parameters to sane values. |
- const base::TimeDelta display_refresh_interval = |
- base::TimeDelta::FromMicroseconds( |
- base::Time::kMicrosecondsPerSecond / |
- settings_.renderer_settings.refresh_rate); |
- CommitVSyncParameters(base::TimeTicks(), display_refresh_interval); |
- |
- // TODO(brianderson): Don't use a hard-coded parent draw time. |
- base::TimeDelta parent_draw_time = |
- (!settings_.use_external_begin_frame_source && |
- output_surface_->capabilities().adjust_deadline_for_parent) |
- ? BeginFrameArgs::DefaultEstimatedParentDrawTime() |
- : base::TimeDelta(); |
- client_->SetEstimatedParentDrawTime(parent_draw_time); |
- |
- int max_frames_pending = output_surface_->capabilities().max_frames_pending; |
- if (max_frames_pending <= 0) |
- max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING; |
- client_->SetMaxSwapsPendingOnImplThread(max_frames_pending); |
- client_->OnCanDrawStateChanged(CanDraw()); |
- |
- // There will not be anything to draw here, so set high res |
- // to avoid checkerboards, typically when we are recovering |
- // from lost context. |
- SetRequiresHighResToDraw(); |
- |
- return true; |
-} |
- |
-void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase, |
- base::TimeDelta interval) { |
- client_->CommitVSyncParameters(timebase, interval); |
-} |
- |
-void LayerTreeHostImpl::DeferredInitialize() { |
- DCHECK(output_surface_->capabilities().deferred_gl_initialization); |
- DCHECK(settings_.impl_side_painting); |
- DCHECK(output_surface_->context_provider()); |
- |
- ReleaseTreeResources(); |
- renderer_ = nullptr; |
- DestroyTileManager(); |
- |
- resource_provider_->InitializeGL(); |
- |
- CreateAndSetRenderer(); |
- EnforceZeroBudget(false); |
- CreateAndSetTileManager(); |
- RecreateTreeResources(); |
- |
- client_->SetNeedsCommitOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::ReleaseGL() { |
- DCHECK(output_surface_->capabilities().deferred_gl_initialization); |
- DCHECK(settings_.impl_side_painting); |
- DCHECK(output_surface_->context_provider()); |
- |
- ReleaseTreeResources(); |
- renderer_ = nullptr; |
- DestroyTileManager(); |
- |
- resource_provider_->InitializeSoftware(); |
- output_surface_->ReleaseContextProvider(); |
- |
- CreateAndSetRenderer(); |
- EnforceZeroBudget(true); |
- CreateAndSetTileManager(); |
- RecreateTreeResources(); |
- |
- client_->SetNeedsCommitOnImplThread(); |
-} |
- |
-void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) { |
- if (device_viewport_size == device_viewport_size_) |
- return; |
- TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize", |
- TRACE_EVENT_SCOPE_THREAD, "width", |
- device_viewport_size.width(), "height", |
- device_viewport_size.height()); |
- |
- if (pending_tree_) |
- active_tree_->SetViewportSizeInvalid(); |
- |
- device_viewport_size_ = device_viewport_size; |
- |
- UpdateViewportContainerSizes(); |
- client_->OnCanDrawStateChanged(CanDraw()); |
- SetFullRootLayerDamage(); |
- active_tree_->set_needs_update_draw_properties(); |
-} |
- |
-void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) { |
- if (device_scale_factor == device_scale_factor_) |
- return; |
- device_scale_factor_ = device_scale_factor; |
- |
- SetFullRootLayerDamage(); |
-} |
- |
-void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) { |
- active_tree_->SetPageScaleOnActiveTree(page_scale_factor); |
-} |
- |
-const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const { |
- if (viewport_rect_for_tile_priority_.IsEmpty()) |
- return DeviceViewport(); |
- |
- return viewport_rect_for_tile_priority_; |
-} |
- |
-gfx::Size LayerTreeHostImpl::DrawViewportSize() const { |
- return DeviceViewport().size(); |
-} |
- |
-gfx::Rect LayerTreeHostImpl::DeviceViewport() const { |
- if (external_viewport_.IsEmpty()) |
- return gfx::Rect(device_viewport_size_); |
- |
- return external_viewport_; |
-} |
- |
-gfx::Rect LayerTreeHostImpl::DeviceClip() const { |
- if (external_clip_.IsEmpty()) |
- return DeviceViewport(); |
- |
- return external_clip_; |
-} |
- |
-const gfx::Transform& LayerTreeHostImpl::DrawTransform() const { |
- return external_transform_; |
-} |
- |
-void LayerTreeHostImpl::DidChangeTopControlsPosition() { |
- UpdateViewportContainerSizes(); |
- SetNeedsRedraw(); |
- SetNeedsAnimate(); |
- active_tree_->set_needs_update_draw_properties(); |
- SetFullRootLayerDamage(); |
-} |
- |
-float LayerTreeHostImpl::TopControlsHeight() const { |
- return active_tree_->top_controls_height(); |
-} |
- |
-void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) { |
- if (active_tree_->SetCurrentTopControlsShownRatio(ratio)) |
- DidChangeTopControlsPosition(); |
-} |
- |
-float LayerTreeHostImpl::CurrentTopControlsShownRatio() const { |
- return active_tree_->CurrentTopControlsShownRatio(); |
-} |
- |
-void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) { |
- DCHECK(input_handler_client_ == NULL); |
- input_handler_client_ = client; |
-} |
- |
-LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint( |
- const gfx::PointF& device_viewport_point, |
- InputHandler::ScrollInputType type, |
- LayerImpl* layer_impl, |
- bool* scroll_on_main_thread, |
- bool* optional_has_ancestor_scroll_handler) const { |
- DCHECK(scroll_on_main_thread); |
- |
- ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl); |
- |
- // Walk up the hierarchy and look for a scrollable layer. |
- LayerImpl* potentially_scrolling_layer_impl = NULL; |
- for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) { |
- // The content layer can also block attempts to scroll outside the main |
- // thread. |
- ScrollStatus status = |
- layer_impl->TryScroll(device_viewport_point, type, block_mode); |
- if (status == SCROLL_ON_MAIN_THREAD) { |
- *scroll_on_main_thread = true; |
- return NULL; |
- } |
- |
- LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl); |
- if (!scroll_layer_impl) |
- continue; |
- |
- status = |
- scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode); |
- // If any layer wants to divert the scroll event to the main thread, abort. |
- if (status == SCROLL_ON_MAIN_THREAD) { |
- *scroll_on_main_thread = true; |
- return NULL; |
- } |
- |
- if (optional_has_ancestor_scroll_handler && |
- scroll_layer_impl->have_scroll_event_handlers()) |
- *optional_has_ancestor_scroll_handler = true; |
- |
- if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl) |
- potentially_scrolling_layer_impl = scroll_layer_impl; |
- } |
- |
- // Falling back to the root scroll layer ensures generation of root overscroll |
- // notifications while preventing scroll updates from being unintentionally |
- // forwarded to the main thread. |
- if (!potentially_scrolling_layer_impl) |
- potentially_scrolling_layer_impl = OuterViewportScrollLayer() |
- ? OuterViewportScrollLayer() |
- : InnerViewportScrollLayer(); |
- |
- return potentially_scrolling_layer_impl; |
-} |
- |
-// Similar to LayerImpl::HasAncestor, but walks up the scroll parents. |
-static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) { |
- DCHECK(scroll_ancestor); |
- for (LayerImpl* ancestor = child; ancestor; |
- ancestor = NextScrollLayer(ancestor)) { |
- if (ancestor->scrollable()) |
- return ancestor == scroll_ancestor; |
- } |
- return false; |
-} |
- |
-InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( |
- const gfx::Point& viewport_point, |
- InputHandler::ScrollInputType type) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin"); |
- |
- top_controls_manager_->ScrollBegin(); |
- |
- DCHECK(!CurrentlyScrollingLayer()); |
- ClearCurrentlyScrollingLayer(); |
- |
- gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point, |
- device_scale_factor_); |
- LayerImpl* layer_impl = |
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
- |
- if (layer_impl) { |
- LayerImpl* scroll_layer_impl = |
- active_tree_->FindFirstScrollingLayerThatIsHitByPoint( |
- device_viewport_point); |
- if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl)) |
- return SCROLL_UNKNOWN; |
- } |
- |
- bool scroll_on_main_thread = false; |
- LayerImpl* scrolling_layer_impl = |
- FindScrollLayerForDeviceViewportPoint(device_viewport_point, |
- type, |
- layer_impl, |
- &scroll_on_main_thread, |
- &scroll_affects_scroll_handler_); |
- |
- if (scroll_on_main_thread) { |
- UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true); |
- return SCROLL_ON_MAIN_THREAD; |
- } |
- |
- if (scrolling_layer_impl) { |
- active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl); |
- should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE); |
- wheel_scrolling_ = (type == WHEEL); |
- client_->RenewTreePriority(); |
- UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false); |
- return SCROLL_STARTED; |
- } |
- return SCROLL_IGNORED; |
-} |
- |
-InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( |
- const gfx::Point& viewport_point, |
- const gfx::Vector2dF& scroll_delta) { |
- if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) { |
- return ScrollAnimationUpdateTarget(layer_impl, scroll_delta) |
- ? SCROLL_STARTED |
- : SCROLL_IGNORED; |
- } |
- // ScrollAnimated is only used for wheel scrolls. We use the same bubbling |
- // behavior as ScrollBy to determine which layer to animate, but we do not |
- // do the Android-specific things in ScrollBy like showing top controls. |
- InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL); |
- if (scroll_status == SCROLL_STARTED) { |
- gfx::Vector2dF pending_delta = scroll_delta; |
- for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; |
- layer_impl = layer_impl->parent()) { |
- if (!layer_impl->scrollable()) |
- continue; |
- |
- gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset(); |
- gfx::ScrollOffset target_offset = |
- ScrollOffsetWithDelta(current_offset, pending_delta); |
- target_offset.SetToMax(gfx::ScrollOffset()); |
- target_offset.SetToMin(layer_impl->MaxScrollOffset()); |
- gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset); |
- |
- const float kEpsilon = 0.1f; |
- bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon || |
- std::abs(actual_delta.y()) > kEpsilon); |
- |
- if (!can_layer_scroll) { |
- layer_impl->ScrollBy(actual_delta); |
- pending_delta -= actual_delta; |
- continue; |
- } |
- |
- active_tree_->SetCurrentlyScrollingLayer(layer_impl); |
- |
- ScrollAnimationCreate(layer_impl, target_offset, current_offset); |
- |
- SetNeedsAnimate(); |
- return SCROLL_STARTED; |
- } |
- } |
- ScrollEnd(); |
- return scroll_status; |
-} |
- |
-gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta( |
- LayerImpl* layer_impl, |
- float scale_from_viewport_to_screen_space, |
- const gfx::PointF& viewport_point, |
- const gfx::Vector2dF& viewport_delta) { |
- // Layers with non-invertible screen space transforms should not have passed |
- // the scroll hit test in the first place. |
- DCHECK(layer_impl->screen_space_transform().IsInvertible()); |
- gfx::Transform inverse_screen_space_transform( |
- gfx::Transform::kSkipInitialization); |
- bool did_invert = layer_impl->screen_space_transform().GetInverse( |
- &inverse_screen_space_transform); |
- // TODO(shawnsingh): With the advent of impl-side crolling for non-root |
- // layers, we may need to explicitly handle uninvertible transforms here. |
- DCHECK(did_invert); |
- |
- gfx::PointF screen_space_point = |
- gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space); |
- |
- gfx::Vector2dF screen_space_delta = viewport_delta; |
- screen_space_delta.Scale(scale_from_viewport_to_screen_space); |
- |
- // First project the scroll start and end points to local layer space to find |
- // the scroll delta in layer coordinates. |
- bool start_clipped, end_clipped; |
- gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta; |
- gfx::PointF local_start_point = |
- MathUtil::ProjectPoint(inverse_screen_space_transform, |
- screen_space_point, |
- &start_clipped); |
- gfx::PointF local_end_point = |
- MathUtil::ProjectPoint(inverse_screen_space_transform, |
- screen_space_end_point, |
- &end_clipped); |
- |
- // In general scroll point coordinates should not get clipped. |
- DCHECK(!start_clipped); |
- DCHECK(!end_clipped); |
- if (start_clipped || end_clipped) |
- return gfx::Vector2dF(); |
- |
- // local_start_point and local_end_point are in content space but we want to |
- // move them to layer space for scrolling. |
- float width_scale = 1.f / layer_impl->contents_scale_x(); |
- float height_scale = 1.f / layer_impl->contents_scale_y(); |
- local_start_point.Scale(width_scale, height_scale); |
- local_end_point.Scale(width_scale, height_scale); |
- |
- // Apply the scroll delta. |
- gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset(); |
- layer_impl->ScrollBy(local_end_point - local_start_point); |
- gfx::ScrollOffset scrolled = |
- layer_impl->CurrentScrollOffset() - previous_offset; |
- |
- // Get the end point in the layer's content space so we can apply its |
- // ScreenSpaceTransform. |
- gfx::PointF actual_local_end_point = |
- local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y()); |
- gfx::PointF actual_local_content_end_point = |
- gfx::ScalePoint(actual_local_end_point, |
- 1.f / width_scale, |
- 1.f / height_scale); |
- |
- // Calculate the applied scroll delta in viewport space coordinates. |
- gfx::PointF actual_screen_space_end_point = |
- MathUtil::MapPoint(layer_impl->screen_space_transform(), |
- actual_local_content_end_point, |
- &end_clipped); |
- DCHECK(!end_clipped); |
- if (end_clipped) |
- return gfx::Vector2dF(); |
- gfx::PointF actual_viewport_end_point = |
- gfx::ScalePoint(actual_screen_space_end_point, |
- 1.f / scale_from_viewport_to_screen_space); |
- return actual_viewport_end_point - viewport_point; |
-} |
- |
-static gfx::Vector2dF ScrollLayerWithLocalDelta( |
- LayerImpl* layer_impl, |
- const gfx::Vector2dF& local_delta, |
- float page_scale_factor) { |
- gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset(); |
- gfx::Vector2dF delta = local_delta; |
- delta.Scale(1.f / page_scale_factor); |
- layer_impl->ScrollBy(delta); |
- gfx::ScrollOffset scrolled = |
- layer_impl->CurrentScrollOffset() - previous_offset; |
- return gfx::Vector2dF(scrolled.x(), scrolled.y()); |
-} |
- |
-bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll( |
- const gfx::Vector2dF& scroll_delta) const { |
- DCHECK(CurrentlyScrollingLayer()); |
- |
- // Always consume if it's in the direction to show the top controls. |
- if (scroll_delta.y() < 0) |
- return true; |
- |
- if (active_tree()->TotalScrollOffset().y() < |
- active_tree()->TotalMaxScrollOffset().y()) |
- return true; |
- |
- return false; |
-} |
- |
-InputHandlerScrollResult LayerTreeHostImpl::ScrollBy( |
- const gfx::Point& viewport_point, |
- const gfx::Vector2dF& scroll_delta) { |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy"); |
- if (!CurrentlyScrollingLayer()) |
- return InputHandlerScrollResult(); |
- |
- gfx::Vector2dF pending_delta = scroll_delta; |
- gfx::Vector2dF unused_root_delta; |
- bool did_scroll_x = false; |
- bool did_scroll_y = false; |
- bool did_scroll_top_controls = false; |
- |
- bool consume_by_top_controls = ShouldTopControlsConsumeScroll(scroll_delta); |
- |
- // There's an edge case where the outer viewport isn't scrollable when the |
- // scroll starts, however, as the top controls show the outer viewport becomes |
- // scrollable. Therefore, always try scrolling the outer viewport before the |
- // inner. |
- // TODO(bokan): Move the top controls logic out of the loop since the scroll |
- // that causes the outer viewport to become scrollable will still be applied |
- // to the inner viewport. |
- LayerImpl* start_layer = CurrentlyScrollingLayer(); |
- if (start_layer == InnerViewportScrollLayer() && OuterViewportScrollLayer()) |
- start_layer = OuterViewportScrollLayer(); |
- |
- for (LayerImpl* layer_impl = start_layer; |
- layer_impl; |
- layer_impl = layer_impl->parent()) { |
- if (!layer_impl->scrollable()) |
- continue; |
- |
- if (layer_impl == InnerViewportScrollLayer() || |
- layer_impl == OuterViewportScrollLayer()) { |
- if (consume_by_top_controls) { |
- gfx::Vector2dF excess_delta = |
- top_controls_manager_->ScrollBy(pending_delta); |
- gfx::Vector2dF applied_delta = pending_delta - excess_delta; |
- pending_delta = excess_delta; |
- // Force updating of vertical adjust values if needed. |
- if (applied_delta.y() != 0) |
- did_scroll_top_controls = true; |
- } |
- // Track root layer deltas for reporting overscroll. |
- if (layer_impl == InnerViewportScrollLayer()) |
- unused_root_delta = pending_delta; |
- } |
- |
- gfx::Vector2dF applied_delta; |
- // Gesture events need to be transformed from viewport coordinates to local |
- // layer coordinates so that the scrolling contents exactly follow the |
- // user's finger. In contrast, wheel events represent a fixed amount of |
- // scrolling so we can just apply them directly, but the page scale factor |
- // is applied to the scroll delta. |
- if (!wheel_scrolling_) { |
- float scale_from_viewport_to_screen_space = device_scale_factor_; |
- applied_delta = |
- ScrollLayerWithViewportSpaceDelta(layer_impl, |
- scale_from_viewport_to_screen_space, |
- viewport_point, pending_delta); |
- } else { |
- applied_delta = ScrollLayerWithLocalDelta( |
- layer_impl, pending_delta, active_tree_->current_page_scale_factor()); |
- } |
- |
- const float kEpsilon = 0.1f; |
- if (layer_impl == InnerViewportScrollLayer()) { |
- unused_root_delta.Subtract(applied_delta); |
- if (std::abs(unused_root_delta.x()) < kEpsilon) |
- unused_root_delta.set_x(0.0f); |
- if (std::abs(unused_root_delta.y()) < kEpsilon) |
- unused_root_delta.set_y(0.0f); |
- // Disable overscroll on axes which is impossible to scroll. |
- if (settings_.report_overscroll_only_for_scrollable_axes) { |
- if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon || |
- !layer_impl->user_scrollable_horizontal()) |
- unused_root_delta.set_x(0.0f); |
- if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon || |
- !layer_impl->user_scrollable_vertical()) |
- unused_root_delta.set_y(0.0f); |
- } |
- } |
- |
- // Scrolls should bubble perfectly between the outer and inner viewports. |
- bool allow_unrestricted_bubbling_for_current_layer = |
- layer_impl == OuterViewportScrollLayer(); |
- bool allow_bubbling_for_current_layer = |
- allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_; |
- |
- // If the layer wasn't able to move, try the next one in the hierarchy. |
- bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon; |
- bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon; |
- did_scroll_x |= did_move_layer_x; |
- did_scroll_y |= did_move_layer_y; |
- if (!did_move_layer_x && !did_move_layer_y) { |
- if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_) |
- continue; |
- else |
- break; |
- } |
- |
- did_lock_scrolling_layer_ = true; |
- |
- // When scrolls are allowed to bubble, it's important that the original |
- // scrolling layer be preserved. This ensures that, after a scroll bubbles, |
- // the user can reverse scroll directions and immediately resume scrolling |
- // the original layer that scrolled. |
- if (!should_bubble_scrolls_) |
- active_tree_->SetCurrentlyScrollingLayer(layer_impl); |
- |
- if (!allow_bubbling_for_current_layer) |
- break; |
- |
- if (allow_unrestricted_bubbling_for_current_layer) { |
- pending_delta -= applied_delta; |
- } else { |
- // If the applied delta is within 45 degrees of the input delta, bail out |
- // to make it easier to scroll just one layer in one direction without |
- // affecting any of its parents. |
- float angle_threshold = 45; |
- if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) < |
- angle_threshold) { |
- pending_delta = gfx::Vector2dF(); |
- break; |
- } |
- |
- // Allow further movement only on an axis perpendicular to the direction |
- // in which the layer moved. |
- gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x()); |
- pending_delta = |
- MathUtil::ProjectVector(pending_delta, perpendicular_axis); |
- } |
- |
- if (gfx::ToRoundedVector2d(pending_delta).IsZero()) |
- break; |
- } |
- |
- bool did_scroll_content = did_scroll_x || did_scroll_y; |
- if (did_scroll_content) { |
- // If we are scrolling with an active scroll handler, forward latency |
- // tracking information to the main thread so the delay introduced by the |
- // handler is accounted for. |
- if (scroll_affects_scroll_handler()) |
- NotifySwapPromiseMonitorsOfForwardingToMainThread(); |
- client_->SetNeedsCommitOnImplThread(); |
- SetNeedsRedraw(); |
- client_->RenewTreePriority(); |
- } |
- |
- // Scrolling along an axis resets accumulated root overscroll for that axis. |
- if (did_scroll_x) |
- accumulated_root_overscroll_.set_x(0); |
- if (did_scroll_y) |
- accumulated_root_overscroll_.set_y(0); |
- accumulated_root_overscroll_ += unused_root_delta; |
- |
- InputHandlerScrollResult scroll_result; |
- scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls; |
- scroll_result.did_overscroll_root = !unused_root_delta.IsZero(); |
- scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_; |
- scroll_result.unused_scroll_delta = unused_root_delta; |
- return scroll_result; |
-} |
- |
-// This implements scrolling by page as described here: |
-// http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel |
-// for events with WHEEL_PAGESCROLL set. |
-bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point, |
- ScrollDirection direction) { |
- DCHECK(wheel_scrolling_); |
- |
- for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); |
- layer_impl; |
- layer_impl = layer_impl->parent()) { |
- if (!layer_impl->scrollable()) |
- continue; |
- |
- if (!layer_impl->HasScrollbar(VERTICAL)) |
- continue; |
- |
- float height = layer_impl->clip_height(); |
- |
- // These magical values match WebKit and are designed to scroll nearly the |
- // entire visible content height but leave a bit of overlap. |
- float page = std::max(height * 0.875f, 1.f); |
- if (direction == SCROLL_BACKWARD) |
- page = -page; |
- |
- gfx::Vector2dF delta = gfx::Vector2dF(0.f, page); |
- |
- gfx::Vector2dF applied_delta = |
- ScrollLayerWithLocalDelta(layer_impl, delta, 1.f); |
- |
- if (!applied_delta.IsZero()) { |
- client_->SetNeedsCommitOnImplThread(); |
- SetNeedsRedraw(); |
- client_->RenewTreePriority(); |
- return true; |
- } |
- |
- active_tree_->SetCurrentlyScrollingLayer(layer_impl); |
- } |
- |
- return false; |
-} |
- |
-void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate( |
- LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) { |
- root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate; |
- active_tree_->SetRootLayerScrollOffsetDelegate( |
- root_layer_scroll_offset_delegate_); |
-} |
- |
-void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() { |
- DCHECK(root_layer_scroll_offset_delegate_); |
- client_->SetNeedsCommitOnImplThread(); |
- SetNeedsRedraw(); |
- active_tree_->OnRootLayerDelegatedScrollOffsetChanged(); |
- active_tree_->set_needs_update_draw_properties(); |
-} |
- |
-void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() { |
- active_tree_->ClearCurrentlyScrollingLayer(); |
- did_lock_scrolling_layer_ = false; |
- scroll_affects_scroll_handler_ = false; |
- accumulated_root_overscroll_ = gfx::Vector2dF(); |
-} |
- |
-void LayerTreeHostImpl::ScrollEnd() { |
- top_controls_manager_->ScrollEnd(); |
- ClearCurrentlyScrollingLayer(); |
-} |
- |
-InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() { |
- if (!active_tree_->CurrentlyScrollingLayer()) |
- return SCROLL_IGNORED; |
- |
- if (settings_.ignore_root_layer_flings && |
- (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() || |
- active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) { |
- ClearCurrentlyScrollingLayer(); |
- return SCROLL_IGNORED; |
- } |
- |
- if (!wheel_scrolling_) { |
- // Allow the fling to lock to the first layer that moves after the initial |
- // fling |ScrollBy()| event. |
- did_lock_scrolling_layer_ = false; |
- should_bubble_scrolls_ = false; |
- } |
- |
- return SCROLL_STARTED; |
-} |
- |
-float LayerTreeHostImpl::DeviceSpaceDistanceToLayer( |
- const gfx::PointF& device_viewport_point, |
- LayerImpl* layer_impl) { |
- if (!layer_impl) |
- return std::numeric_limits<float>::max(); |
- |
- gfx::Rect layer_impl_bounds( |
- layer_impl->content_bounds()); |
- |
- gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect( |
- layer_impl->screen_space_transform(), |
- layer_impl_bounds); |
- |
- return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint( |
- device_viewport_point); |
-} |
- |
-void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) { |
- gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point, |
- device_scale_factor_); |
- LayerImpl* layer_impl = |
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
- if (HandleMouseOverScrollbar(layer_impl, device_viewport_point)) |
- return; |
- |
- if (scroll_layer_id_when_mouse_over_scrollbar_) { |
- LayerImpl* scroll_layer_impl = active_tree_->LayerById( |
- scroll_layer_id_when_mouse_over_scrollbar_); |
- |
- // The check for a null scroll_layer_impl below was added to see if it will |
- // eliminate the crashes described in http://crbug.com/326635. |
- // TODO(wjmaclean) Add a unit test if this fixes the crashes. |
- ScrollbarAnimationController* animation_controller = |
- scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller() |
- : NULL; |
- if (animation_controller) |
- animation_controller->DidMouseMoveOffScrollbar(); |
- scroll_layer_id_when_mouse_over_scrollbar_ = 0; |
- } |
- |
- bool scroll_on_main_thread = false; |
- LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint( |
- device_viewport_point, InputHandler::GESTURE, layer_impl, |
- &scroll_on_main_thread, NULL); |
- if (scroll_on_main_thread || !scroll_layer_impl) |
- return; |
- |
- ScrollbarAnimationController* animation_controller = |
- scroll_layer_impl->scrollbar_animation_controller(); |
- if (!animation_controller) |
- return; |
- |
- // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars? |
- float distance_to_scrollbar = std::numeric_limits<float>::max(); |
- for (LayerImpl::ScrollbarSet::iterator it = |
- scroll_layer_impl->scrollbars()->begin(); |
- it != scroll_layer_impl->scrollbars()->end(); |
- ++it) |
- distance_to_scrollbar = |
- std::min(distance_to_scrollbar, |
- DeviceSpaceDistanceToLayer(device_viewport_point, *it)); |
- |
- animation_controller->DidMouseMoveNear(distance_to_scrollbar / |
- device_scale_factor_); |
-} |
- |
-bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl, |
- const gfx::PointF& device_viewport_point) { |
- if (layer_impl && layer_impl->ToScrollbarLayer()) { |
- int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId(); |
- layer_impl = active_tree_->LayerById(scroll_layer_id); |
- if (layer_impl && layer_impl->scrollbar_animation_controller()) { |
- scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id; |
- layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0); |
- } else { |
- scroll_layer_id_when_mouse_over_scrollbar_ = 0; |
- } |
- |
- return true; |
- } |
- |
- return false; |
-} |
- |
-void LayerTreeHostImpl::PinchGestureBegin() { |
- pinch_gesture_active_ = true; |
- previous_pinch_anchor_ = gfx::Point(); |
- client_->RenewTreePriority(); |
- pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer(); |
- if (active_tree_->OuterViewportScrollLayer()) { |
- active_tree_->SetCurrentlyScrollingLayer( |
- active_tree_->OuterViewportScrollLayer()); |
- } else { |
- active_tree_->SetCurrentlyScrollingLayer( |
- active_tree_->InnerViewportScrollLayer()); |
- } |
- top_controls_manager_->PinchBegin(); |
-} |
- |
-void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta, |
- const gfx::Point& anchor) { |
- if (!InnerViewportScrollLayer()) |
- return; |
- |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate"); |
- |
- // For a moment the scroll offset ends up being outside of the max range. This |
- // confuses the delegate so we switch it off till after we're done processing |
- // the pinch update. |
- active_tree_->SetRootLayerScrollOffsetDelegate(NULL); |
- |
- // Keep the center-of-pinch anchor specified by (x, y) in a stable |
- // position over the course of the magnify. |
- float page_scale = active_tree_->current_page_scale_factor(); |
- gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale); |
- active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta); |
- page_scale = active_tree_->current_page_scale_factor(); |
- gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale); |
- gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor; |
- |
- previous_pinch_anchor_ = anchor; |
- |
- // If clamping the inner viewport scroll offset causes a change, it should |
- // be accounted for from the intended move. |
- move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset(); |
- |
- // We manually manage the bubbling behaviour here as it is different to that |
- // implemented in LayerTreeHostImpl::ScrollBy(). Specifically: |
- // 1) we want to explicit limit the bubbling to the outer/inner viewports, |
- // 2) we don't want the directional limitations on the unused parts that |
- // ScrollBy() implements, and |
- // 3) pinching should not engage the top controls manager. |
- gfx::Vector2dF unused = OuterViewportScrollLayer() |
- ? OuterViewportScrollLayer()->ScrollBy(move) |
- : move; |
- |
- if (!unused.IsZero()) { |
- InnerViewportScrollLayer()->ScrollBy(unused); |
- InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset(); |
- } |
- |
- active_tree_->SetRootLayerScrollOffsetDelegate( |
- root_layer_scroll_offset_delegate_); |
- |
- client_->SetNeedsCommitOnImplThread(); |
- SetNeedsRedraw(); |
- client_->RenewTreePriority(); |
-} |
- |
-void LayerTreeHostImpl::PinchGestureEnd() { |
- pinch_gesture_active_ = false; |
- if (pinch_gesture_end_should_clear_scrolling_layer_) { |
- pinch_gesture_end_should_clear_scrolling_layer_ = false; |
- ClearCurrentlyScrollingLayer(); |
- } |
- top_controls_manager_->PinchEnd(); |
- client_->SetNeedsCommitOnImplThread(); |
- // When a pinch ends, we may be displaying content cached at incorrect scales, |
- // so updating draw properties and drawing will ensure we are using the right |
- // scales that we want when we're not inside a pinch. |
- active_tree_->set_needs_update_draw_properties(); |
- SetNeedsRedraw(); |
-} |
- |
-static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info, |
- LayerImpl* layer_impl) { |
- if (!layer_impl) |
- return; |
- |
- gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread(); |
- |
- if (!scroll_delta.IsZero()) { |
- LayerTreeHostCommon::ScrollUpdateInfo scroll; |
- scroll.layer_id = layer_impl->id(); |
- scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y()); |
- scroll_info->scrolls.push_back(scroll); |
- } |
- |
- for (size_t i = 0; i < layer_impl->children().size(); ++i) |
- CollectScrollDeltas(scroll_info, layer_impl->children()[i]); |
-} |
- |
-scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() { |
- scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet()); |
- |
- CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer()); |
- scroll_info->page_scale_delta = |
- active_tree_->page_scale_factor()->PullDeltaForMainThread(); |
- scroll_info->top_controls_delta = |
- active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread(); |
- scroll_info->elastic_overscroll_delta = |
- active_tree_->elastic_overscroll()->PullDeltaForMainThread(); |
- scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_); |
- |
- return scroll_info.Pass(); |
-} |
- |
-void LayerTreeHostImpl::SetFullRootLayerDamage() { |
- SetViewportDamage(gfx::Rect(DrawViewportSize())); |
-} |
- |
-void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) { |
- DCHECK(InnerViewportScrollLayer()); |
- LayerImpl* scroll_layer = InnerViewportScrollLayer(); |
- |
- gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta); |
- if (!unused_delta.IsZero() && OuterViewportScrollLayer()) |
- OuterViewportScrollLayer()->ScrollBy(unused_delta); |
-} |
- |
-void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) { |
- DCHECK(InnerViewportScrollLayer()); |
- LayerImpl* scroll_layer = OuterViewportScrollLayer() |
- ? OuterViewportScrollLayer() |
- : InnerViewportScrollLayer(); |
- |
- gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta); |
- |
- if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer())) |
- InnerViewportScrollLayer()->ScrollBy(unused_delta); |
-} |
- |
-void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) { |
- if (!page_scale_animation_) |
- return; |
- |
- gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset(); |
- |
- if (!page_scale_animation_->IsAnimationStarted()) |
- page_scale_animation_->StartAnimation(monotonic_time); |
- |
- active_tree_->SetPageScaleOnActiveTree( |
- page_scale_animation_->PageScaleFactorAtTime(monotonic_time)); |
- gfx::ScrollOffset next_scroll = gfx::ScrollOffset( |
- page_scale_animation_->ScrollOffsetAtTime(monotonic_time)); |
- |
- ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total)); |
- SetNeedsRedraw(); |
- |
- if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) { |
- page_scale_animation_ = nullptr; |
- client_->SetNeedsCommitOnImplThread(); |
- client_->RenewTreePriority(); |
- client_->DidCompletePageScaleAnimationOnImplThread(); |
- } else { |
- SetNeedsAnimate(); |
- } |
-} |
- |
-void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) { |
- if (!top_controls_manager_->animation()) |
- return; |
- |
- gfx::Vector2dF scroll = top_controls_manager_->Animate(time); |
- |
- if (top_controls_manager_->animation()) |
- SetNeedsAnimate(); |
- |
- if (active_tree_->TotalScrollOffset().y() == 0.f) |
- return; |
- |
- if (scroll.IsZero()) |
- return; |
- |
- ScrollViewportBy(gfx::ScaleVector2d( |
- scroll, 1.f / active_tree_->current_page_scale_factor())); |
- SetNeedsRedraw(); |
- client_->SetNeedsCommitOnImplThread(); |
- client_->RenewTreePriority(); |
-} |
- |
-void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) { |
- if (scrollbar_animation_controllers_.empty()) |
- return; |
- |
- TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars"); |
- std::set<ScrollbarAnimationController*> controllers_copy = |
- scrollbar_animation_controllers_; |
- for (auto& it : controllers_copy) |
- it->Animate(monotonic_time); |
- |
- SetNeedsAnimate(); |
-} |
- |
-void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) { |
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer()) |
- return; |
- |
- if (animation_registrar_->AnimateLayers(monotonic_time)) |
- SetNeedsAnimate(); |
-} |
- |
-void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) { |
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer()) |
- return; |
- |
- scoped_ptr<AnimationEventsVector> events = |
- animation_registrar_->CreateEvents(); |
- const bool has_active_animations = animation_registrar_->UpdateAnimationState( |
- start_ready_animations, events.get()); |
- |
- if (!events->empty()) |
- client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass()); |
- |
- if (has_active_animations) |
- SetNeedsAnimate(); |
-} |
- |
-void LayerTreeHostImpl::ActivateAnimations() { |
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer()) |
- return; |
- |
- if (animation_registrar_->ActivateAnimations()) |
- SetNeedsAnimate(); |
-} |
- |
-std::string LayerTreeHostImpl::LayerTreeAsJson() const { |
- std::string str; |
- if (active_tree_->root_layer()) { |
- scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson()); |
- base::JSONWriter::WriteWithOptions( |
- json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str); |
- } |
- return str; |
-} |
- |
-int LayerTreeHostImpl::SourceAnimationFrameNumber() const { |
- return fps_counter_->current_frame_number(); |
-} |
- |
-void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController( |
- ScrollbarAnimationController* controller) { |
- scrollbar_animation_controllers_.insert(controller); |
- SetNeedsAnimate(); |
-} |
- |
-void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController( |
- ScrollbarAnimationController* controller) { |
- scrollbar_animation_controllers_.erase(controller); |
-} |
- |
-void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask( |
- const base::Closure& task, |
- base::TimeDelta delay) { |
- client_->PostDelayedAnimationTaskOnImplThread(task, delay); |
-} |
- |
-void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() { |
- SetNeedsRedraw(); |
-} |
- |
-void LayerTreeHostImpl::SetTreePriority(TreePriority priority) { |
- if (!tile_manager_) |
- return; |
- |
- if (global_tile_state_.tree_priority == priority) |
- return; |
- global_tile_state_.tree_priority = priority; |
- DidModifyTilePriorities(); |
-} |
- |
-TreePriority LayerTreeHostImpl::GetTreePriority() const { |
- return global_tile_state_.tree_priority; |
-} |
- |
-void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs( |
- const BeginFrameArgs& args) { |
- DCHECK(!current_begin_frame_args_.IsValid()); |
- current_begin_frame_args_ = args; |
- // TODO(skyostil): Stop overriding the frame time once the usage of frame |
- // timing is unified. |
- current_begin_frame_args_.frame_time = gfx::FrameTime::Now(); |
-} |
- |
-void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() { |
- current_begin_frame_args_ = BeginFrameArgs(); |
-} |
- |
-BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const { |
- // Try to use the current frame time to keep animations non-jittery. But if |
- // we're not in a frame (because this is during an input event or a delayed |
- // task), fall back to physical time. This should still be monotonic. |
- if (current_begin_frame_args_.IsValid()) |
- return current_begin_frame_args_; |
- return BeginFrameArgs::Create( |
- BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(), |
- BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL); |
-} |
- |
-scoped_refptr<base::trace_event::ConvertableToTraceFormat> |
-LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const { |
- scoped_refptr<base::trace_event::TracedValue> state = |
- new base::trace_event::TracedValue(); |
- AsValueWithFrameInto(frame, state.get()); |
- return state; |
-} |
- |
-void LayerTreeHostImpl::AsValueWithFrameInto( |
- FrameData* frame, |
- base::trace_event::TracedValue* state) const { |
- if (this->pending_tree_) { |
- state->BeginDictionary("activation_state"); |
- ActivationStateAsValueInto(state); |
- state->EndDictionary(); |
- } |
- MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_, |
- state); |
- |
- std::map<const Tile*, TilePriority> tile_map; |
- active_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map); |
- if (pending_tree_) |
- pending_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map); |
- |
- state->BeginArray("active_tiles"); |
- for (const auto& pair : tile_map) { |
- const Tile* tile = pair.first; |
- const TilePriority& priority = pair.second; |
- |
- state->BeginDictionary(); |
- tile->AsValueWithPriorityInto(priority, state); |
- state->EndDictionary(); |
- } |
- state->EndArray(); |
- |
- if (tile_manager_) { |
- state->BeginDictionary("tile_manager_basic_state"); |
- tile_manager_->BasicStateAsValueInto(state); |
- state->EndDictionary(); |
- } |
- state->BeginDictionary("active_tree"); |
- active_tree_->AsValueInto(state); |
- state->EndDictionary(); |
- if (pending_tree_) { |
- state->BeginDictionary("pending_tree"); |
- pending_tree_->AsValueInto(state); |
- state->EndDictionary(); |
- } |
- if (frame) { |
- state->BeginDictionary("frame"); |
- frame->AsValueInto(state); |
- state->EndDictionary(); |
- } |
-} |
- |
-void LayerTreeHostImpl::ActivationStateAsValueInto( |
- base::trace_event::TracedValue* state) const { |
- TracedValue::SetIDRef(this, state, "lthi"); |
- if (tile_manager_) { |
- state->BeginDictionary("tile_manager"); |
- tile_manager_->BasicStateAsValueInto(state); |
- state->EndDictionary(); |
- } |
-} |
- |
-void LayerTreeHostImpl::SetDebugState( |
- const LayerTreeDebugState& new_debug_state) { |
- if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) |
- return; |
- if (debug_state_.continuous_painting != new_debug_state.continuous_painting) |
- paint_time_counter_->ClearHistory(); |
- |
- debug_state_ = new_debug_state; |
- UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
- SetFullRootLayerDamage(); |
-} |
- |
-void LayerTreeHostImpl::CreateUIResource(UIResourceId uid, |
- const UIResourceBitmap& bitmap) { |
- DCHECK_GT(uid, 0); |
- |
- GLint wrap_mode = 0; |
- switch (bitmap.GetWrapMode()) { |
- case UIResourceBitmap::CLAMP_TO_EDGE: |
- wrap_mode = GL_CLAMP_TO_EDGE; |
- break; |
- case UIResourceBitmap::REPEAT: |
- wrap_mode = GL_REPEAT; |
- break; |
- } |
- |
- // Allow for multiple creation requests with the same UIResourceId. The |
- // previous resource is simply deleted. |
- ResourceProvider::ResourceId id = ResourceIdForUIResource(uid); |
- if (id) |
- DeleteUIResource(uid); |
- |
- ResourceFormat format = resource_provider_->best_texture_format(); |
- switch (bitmap.GetFormat()) { |
- case UIResourceBitmap::RGBA8: |
- break; |
- case UIResourceBitmap::ALPHA_8: |
- format = ALPHA_8; |
- break; |
- case UIResourceBitmap::ETC1: |
- format = ETC1; |
- break; |
- } |
- id = resource_provider_->CreateResource( |
- bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE, |
- format); |
- |
- UIResourceData data; |
- data.resource_id = id; |
- data.size = bitmap.GetSize(); |
- data.opaque = bitmap.GetOpaque(); |
- |
- ui_resource_map_[uid] = data; |
- |
- AutoLockUIResourceBitmap bitmap_lock(bitmap); |
- resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(), |
- bitmap.GetSize()); |
- MarkUIResourceNotEvicted(uid); |
-} |
- |
-void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) { |
- ResourceProvider::ResourceId id = ResourceIdForUIResource(uid); |
- if (id) { |
- resource_provider_->DeleteResource(id); |
- ui_resource_map_.erase(uid); |
- } |
- MarkUIResourceNotEvicted(uid); |
-} |
- |
-void LayerTreeHostImpl::EvictAllUIResources() { |
- if (ui_resource_map_.empty()) |
- return; |
- |
- for (UIResourceMap::const_iterator iter = ui_resource_map_.begin(); |
- iter != ui_resource_map_.end(); |
- ++iter) { |
- evicted_ui_resources_.insert(iter->first); |
- resource_provider_->DeleteResource(iter->second.resource_id); |
- } |
- ui_resource_map_.clear(); |
- |
- client_->SetNeedsCommitOnImplThread(); |
- client_->OnCanDrawStateChanged(CanDraw()); |
- client_->RenewTreePriority(); |
-} |
- |
-ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource( |
- UIResourceId uid) const { |
- UIResourceMap::const_iterator iter = ui_resource_map_.find(uid); |
- if (iter != ui_resource_map_.end()) |
- return iter->second.resource_id; |
- return 0; |
-} |
- |
-bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const { |
- UIResourceMap::const_iterator iter = ui_resource_map_.find(uid); |
- DCHECK(iter != ui_resource_map_.end()); |
- return iter->second.opaque; |
-} |
- |
-bool LayerTreeHostImpl::EvictedUIResourcesExist() const { |
- return !evicted_ui_resources_.empty(); |
-} |
- |
-void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) { |
- std::set<UIResourceId>::iterator found_in_evicted = |
- evicted_ui_resources_.find(uid); |
- if (found_in_evicted == evicted_ui_resources_.end()) |
- return; |
- evicted_ui_resources_.erase(found_in_evicted); |
- if (evicted_ui_resources_.empty()) |
- client_->OnCanDrawStateChanged(CanDraw()); |
-} |
- |
-void LayerTreeHostImpl::ScheduleMicroBenchmark( |
- scoped_ptr<MicroBenchmarkImpl> benchmark) { |
- micro_benchmark_controller_.ScheduleRun(benchmark.Pass()); |
-} |
- |
-void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) { |
- swap_promise_monitor_.insert(monitor); |
-} |
- |
-void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) { |
- swap_promise_monitor_.erase(monitor); |
-} |
- |
-void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() { |
- std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin(); |
- for (; it != swap_promise_monitor_.end(); it++) |
- (*it)->OnSetNeedsRedrawOnImpl(); |
-} |
- |
-void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() { |
- std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin(); |
- for (; it != swap_promise_monitor_.end(); it++) |
- (*it)->OnForwardScrollUpdateToMainThreadOnImpl(); |
-} |
- |
-void LayerTreeHostImpl::ScrollAnimationCreate( |
- LayerImpl* layer_impl, |
- const gfx::ScrollOffset& target_offset, |
- const gfx::ScrollOffset& current_offset) { |
- scoped_ptr<ScrollOffsetAnimationCurve> curve = |
- ScrollOffsetAnimationCurve::Create(target_offset, |
- EaseInOutTimingFunction::Create()); |
- curve->SetInitialValue(current_offset); |
- |
- scoped_ptr<Animation> animation = Animation::Create( |
- curve.Pass(), AnimationIdProvider::NextAnimationId(), |
- AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET); |
- animation->set_is_impl_only(true); |
- |
- layer_impl->layer_animation_controller()->AddAnimation(animation.Pass()); |
-} |
- |
-bool LayerTreeHostImpl::ScrollAnimationUpdateTarget( |
- LayerImpl* layer_impl, |
- const gfx::Vector2dF& scroll_delta) { |
- Animation* animation = |
- layer_impl->layer_animation_controller() |
- ? layer_impl->layer_animation_controller()->GetAnimation( |
- Animation::SCROLL_OFFSET) |
- : nullptr; |
- if (!animation) |
- return false; |
- |
- ScrollOffsetAnimationCurve* curve = |
- animation->curve()->ToScrollOffsetAnimationCurve(); |
- |
- gfx::ScrollOffset new_target = |
- gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta); |
- new_target.SetToMax(gfx::ScrollOffset()); |
- new_target.SetToMin(layer_impl->MaxScrollOffset()); |
- |
- curve->UpdateTarget( |
- animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) |
- .InSecondsF(), |
- new_target); |
- |
- return true; |
-} |
-} // namespace cc |