| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| deleted file mode 100644
|
| index 2c13fcbc861f58e298a6a9c073f3eca33c4574f4..0000000000000000000000000000000000000000
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ /dev/null
|
| @@ -1,3473 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/trees/layer_tree_host_impl.h"
|
| -
|
| -#include <algorithm>
|
| -#include <limits>
|
| -#include <map>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/containers/hash_tables.h"
|
| -#include "base/json/json_writer.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "base/stl_util.h"
|
| -#include "base/strings/stringprintf.h"
|
| -#include "base/trace_event/trace_event_argument.h"
|
| -#include "cc/animation/animation_id_provider.h"
|
| -#include "cc/animation/scroll_offset_animation_curve.h"
|
| -#include "cc/animation/scrollbar_animation_controller.h"
|
| -#include "cc/animation/timing_function.h"
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/base/util.h"
|
| -#include "cc/debug/benchmark_instrumentation.h"
|
| -#include "cc/debug/debug_rect_history.h"
|
| -#include "cc/debug/devtools_instrumentation.h"
|
| -#include "cc/debug/frame_rate_counter.h"
|
| -#include "cc/debug/frame_viewer_instrumentation.h"
|
| -#include "cc/debug/paint_time_counter.h"
|
| -#include "cc/debug/rendering_stats_instrumentation.h"
|
| -#include "cc/debug/traced_value.h"
|
| -#include "cc/input/page_scale_animation.h"
|
| -#include "cc/input/scroll_elasticity_helper.h"
|
| -#include "cc/input/top_controls_manager.h"
|
| -#include "cc/layers/append_quads_data.h"
|
| -#include "cc/layers/heads_up_display_layer_impl.h"
|
| -#include "cc/layers/layer_impl.h"
|
| -#include "cc/layers/layer_iterator.h"
|
| -#include "cc/layers/painted_scrollbar_layer_impl.h"
|
| -#include "cc/layers/render_surface_impl.h"
|
| -#include "cc/layers/scrollbar_layer_impl_base.h"
|
| -#include "cc/output/compositor_frame_metadata.h"
|
| -#include "cc/output/copy_output_request.h"
|
| -#include "cc/output/delegating_renderer.h"
|
| -#include "cc/output/gl_renderer.h"
|
| -#include "cc/output/software_renderer.h"
|
| -#include "cc/quads/render_pass_draw_quad.h"
|
| -#include "cc/quads/shared_quad_state.h"
|
| -#include "cc/quads/solid_color_draw_quad.h"
|
| -#include "cc/quads/texture_draw_quad.h"
|
| -#include "cc/resources/bitmap_tile_task_worker_pool.h"
|
| -#include "cc/resources/eviction_tile_priority_queue.h"
|
| -#include "cc/resources/gpu_rasterizer.h"
|
| -#include "cc/resources/gpu_tile_task_worker_pool.h"
|
| -#include "cc/resources/memory_history.h"
|
| -#include "cc/resources/one_copy_tile_task_worker_pool.h"
|
| -#include "cc/resources/picture_layer_tiling.h"
|
| -#include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
|
| -#include "cc/resources/prioritized_resource_manager.h"
|
| -#include "cc/resources/raster_tile_priority_queue.h"
|
| -#include "cc/resources/resource_pool.h"
|
| -#include "cc/resources/software_rasterizer.h"
|
| -#include "cc/resources/texture_mailbox_deleter.h"
|
| -#include "cc/resources/tile_task_worker_pool.h"
|
| -#include "cc/resources/ui_resource_bitmap.h"
|
| -#include "cc/resources/zero_copy_tile_task_worker_pool.h"
|
| -#include "cc/scheduler/delay_based_time_source.h"
|
| -#include "cc/trees/damage_tracker.h"
|
| -#include "cc/trees/latency_info_swap_promise_monitor.h"
|
| -#include "cc/trees/layer_tree_host.h"
|
| -#include "cc/trees/layer_tree_host_common.h"
|
| -#include "cc/trees/layer_tree_impl.h"
|
| -#include "cc/trees/single_thread_proxy.h"
|
| -#include "cc/trees/tree_synchronizer.h"
|
| -#include "gpu/GLES2/gl2extchromium.h"
|
| -#include "gpu/command_buffer/client/gles2_interface.h"
|
| -#include "ui/gfx/frame_time.h"
|
| -#include "ui/gfx/geometry/rect_conversions.h"
|
| -#include "ui/gfx/geometry/scroll_offset.h"
|
| -#include "ui/gfx/geometry/size_conversions.h"
|
| -#include "ui/gfx/geometry/vector2d_conversions.h"
|
| -
|
| -namespace cc {
|
| -namespace {
|
| -
|
| -// Small helper class that saves the current viewport location as the user sees
|
| -// it and resets to the same location.
|
| -class ViewportAnchor {
|
| - public:
|
| - ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
|
| - : inner_(inner_scroll),
|
| - outer_(outer_scroll) {
|
| - viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
|
| -
|
| - if (outer_)
|
| - viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
|
| - }
|
| -
|
| - void ResetViewportToAnchoredPosition() {
|
| - DCHECK(outer_);
|
| -
|
| - inner_->ClampScrollToMaxScrollOffset();
|
| - outer_->ClampScrollToMaxScrollOffset();
|
| -
|
| - gfx::ScrollOffset viewport_location =
|
| - inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
|
| -
|
| - gfx::Vector2dF delta =
|
| - viewport_in_content_coordinates_.DeltaFrom(viewport_location);
|
| -
|
| - delta = outer_->ScrollBy(delta);
|
| - inner_->ScrollBy(delta);
|
| - }
|
| -
|
| - private:
|
| - LayerImpl* inner_;
|
| - LayerImpl* outer_;
|
| - gfx::ScrollOffset viewport_in_content_coordinates_;
|
| -};
|
| -
|
| -void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
|
| - if (visible) {
|
| - TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
|
| - "LayerTreeHostImpl", id);
|
| - return;
|
| - }
|
| -
|
| - TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
|
| -}
|
| -
|
| -size_t GetMaxTransferBufferUsageBytes(
|
| - const ContextProvider::Capabilities& context_capabilities,
|
| - double refresh_rate) {
|
| - // We want to make sure the default transfer buffer size is equal to the
|
| - // amount of data that can be uploaded by the compositor to avoid stalling
|
| - // the pipeline.
|
| - // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
|
| - const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
|
| -
|
| - // We need to upload at least enough work to keep the GPU process busy until
|
| - // the next time it can handle a request to start more uploads from the
|
| - // compositor. We assume that it will pick up any sent upload requests within
|
| - // the time of a vsync, since the browser will want to swap a frame within
|
| - // that time interval, and then uploads should have a chance to be processed.
|
| - size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
|
| - size_t max_transfer_buffer_usage_bytes =
|
| - ms_per_frame * kMaxBytesUploadedPerMs;
|
| -
|
| - // The context may request a lower limit based on the device capabilities.
|
| - return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
|
| - max_transfer_buffer_usage_bytes);
|
| -}
|
| -
|
| -size_t GetMaxStagingResourceCount() {
|
| - // Upper bound for number of staging resource to allow.
|
| - return 32;
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
|
| -}
|
| -
|
| -LayerTreeHostImpl::FrameData::~FrameData() {}
|
| -
|
| -scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
|
| - const LayerTreeSettings& settings,
|
| - LayerTreeHostImplClient* client,
|
| - Proxy* proxy,
|
| - RenderingStatsInstrumentation* rendering_stats_instrumentation,
|
| - SharedBitmapManager* shared_bitmap_manager,
|
| - gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
|
| - TaskGraphRunner* task_graph_runner,
|
| - int id) {
|
| - return make_scoped_ptr(new LayerTreeHostImpl(
|
| - settings, client, proxy, rendering_stats_instrumentation,
|
| - shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
|
| -}
|
| -
|
| -LayerTreeHostImpl::LayerTreeHostImpl(
|
| - const LayerTreeSettings& settings,
|
| - LayerTreeHostImplClient* client,
|
| - Proxy* proxy,
|
| - RenderingStatsInstrumentation* rendering_stats_instrumentation,
|
| - SharedBitmapManager* shared_bitmap_manager,
|
| - gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
|
| - TaskGraphRunner* task_graph_runner,
|
| - int id)
|
| - : client_(client),
|
| - proxy_(proxy),
|
| - use_gpu_rasterization_(false),
|
| - gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
|
| - input_handler_client_(NULL),
|
| - did_lock_scrolling_layer_(false),
|
| - should_bubble_scrolls_(false),
|
| - wheel_scrolling_(false),
|
| - scroll_affects_scroll_handler_(false),
|
| - scroll_layer_id_when_mouse_over_scrollbar_(0),
|
| - tile_priorities_dirty_(false),
|
| - root_layer_scroll_offset_delegate_(NULL),
|
| - settings_(settings),
|
| - visible_(true),
|
| - cached_managed_memory_policy_(
|
| - PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
|
| - gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
|
| - ManagedMemoryPolicy::kDefaultNumResourcesLimit),
|
| - pinch_gesture_active_(false),
|
| - pinch_gesture_end_should_clear_scrolling_layer_(false),
|
| - fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
|
| - paint_time_counter_(PaintTimeCounter::Create()),
|
| - memory_history_(MemoryHistory::Create()),
|
| - debug_rect_history_(DebugRectHistory::Create()),
|
| - texture_mailbox_deleter_(new TextureMailboxDeleter(
|
| - proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
|
| - : proxy_->MainThreadTaskRunner())),
|
| - max_memory_needed_bytes_(0),
|
| - zero_budget_(false),
|
| - device_scale_factor_(1.f),
|
| - resourceless_software_draw_(false),
|
| - begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
|
| - animation_registrar_(AnimationRegistrar::Create()),
|
| - rendering_stats_instrumentation_(rendering_stats_instrumentation),
|
| - micro_benchmark_controller_(this),
|
| - shared_bitmap_manager_(shared_bitmap_manager),
|
| - gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
|
| - task_graph_runner_(task_graph_runner),
|
| - id_(id),
|
| - requires_high_res_to_draw_(false),
|
| - is_likely_to_require_a_draw_(false),
|
| - frame_timing_tracker_(FrameTimingTracker::Create()) {
|
| - DCHECK(proxy_->IsImplThread());
|
| - DidVisibilityChange(this, visible_);
|
| - animation_registrar_->set_supports_scroll_animations(
|
| - proxy_->SupportsImplScrolling());
|
| -
|
| - SetDebugState(settings.initial_debug_state);
|
| -
|
| - // LTHI always has an active tree.
|
| - active_tree_ =
|
| - LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
|
| - new SyncedTopControls, new SyncedElasticOverscroll);
|
| -
|
| - TRACE_EVENT_OBJECT_CREATED_WITH_ID(
|
| - TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
|
| -
|
| - top_controls_manager_ =
|
| - TopControlsManager::Create(this,
|
| - settings.top_controls_show_threshold,
|
| - settings.top_controls_hide_threshold);
|
| -}
|
| -
|
| -LayerTreeHostImpl::~LayerTreeHostImpl() {
|
| - DCHECK(proxy_->IsImplThread());
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
|
| - TRACE_EVENT_OBJECT_DELETED_WITH_ID(
|
| - TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
|
| -
|
| - if (input_handler_client_) {
|
| - input_handler_client_->WillShutdown();
|
| - input_handler_client_ = NULL;
|
| - }
|
| - if (scroll_elasticity_helper_)
|
| - scroll_elasticity_helper_.reset();
|
| -
|
| - // The layer trees must be destroyed before the layer tree host. We've
|
| - // made a contract with our animation controllers that the registrar
|
| - // will outlive them, and we must make good.
|
| - if (recycle_tree_)
|
| - recycle_tree_->Shutdown();
|
| - if (pending_tree_)
|
| - pending_tree_->Shutdown();
|
| - active_tree_->Shutdown();
|
| - recycle_tree_ = nullptr;
|
| - pending_tree_ = nullptr;
|
| - active_tree_ = nullptr;
|
| - DestroyTileManager();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
|
| - // If the begin frame data was handled, then scroll and scale set was applied
|
| - // by the main thread, so the active tree needs to be updated as if these sent
|
| - // values were applied and committed.
|
| - if (CommitEarlyOutHandledCommit(reason)) {
|
| - active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
|
| - active_tree_->ResetContentsTexturesPurged();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::BeginCommit() {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
|
| -
|
| - // Ensure all textures are returned so partial texture updates can happen
|
| - // during the commit. Impl-side-painting doesn't upload during commits, so
|
| - // is unaffected.
|
| - if (!settings_.impl_side_painting && output_surface_)
|
| - output_surface_->ForceReclaimResources();
|
| -
|
| - if (settings_.impl_side_painting && !proxy_->CommitToActiveTree())
|
| - CreatePendingTree();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CommitComplete() {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
|
| -
|
| - sync_tree()->set_needs_update_draw_properties();
|
| -
|
| - if (settings_.impl_side_painting) {
|
| - // Impl-side painting needs an update immediately post-commit to have the
|
| - // opportunity to create tilings. Other paths can call UpdateDrawProperties
|
| - // more lazily when needed prior to drawing. Because invalidations may
|
| - // be coming from the main thread, it's safe to do an update for lcd text
|
| - // at this point and see if lcd text needs to be disabled on any layers.
|
| - bool update_lcd_text = true;
|
| - sync_tree()->UpdateDrawProperties(update_lcd_text);
|
| - // Start working on newly created tiles immediately if needed.
|
| - if (tile_manager_ && tile_priorities_dirty_)
|
| - PrepareTiles();
|
| - else
|
| - NotifyReadyToActivate();
|
| - } else {
|
| - // If we're not in impl-side painting, the tree is immediately considered
|
| - // active.
|
| - ActivateSyncTree();
|
| - }
|
| -
|
| - micro_benchmark_controller_.DidCompleteCommit();
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::CanDraw() const {
|
| - // Note: If you are changing this function or any other function that might
|
| - // affect the result of CanDraw, make sure to call
|
| - // client_->OnCanDrawStateChanged in the proper places and update the
|
| - // NotifyIfCanDrawChanged test.
|
| -
|
| - if (!renderer_) {
|
| - TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| -
|
| - // Must have an OutputSurface if |renderer_| is not NULL.
|
| - DCHECK(output_surface_);
|
| -
|
| - // TODO(boliu): Make draws without root_layer work and move this below
|
| - // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
|
| - if (!active_tree_->root_layer()) {
|
| - TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| -
|
| - if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
|
| - return true;
|
| -
|
| - if (DrawViewportSize().IsEmpty()) {
|
| - TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| - if (active_tree_->ViewportSizeInvalid()) {
|
| - TRACE_EVENT_INSTANT0(
|
| - "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| - if (active_tree_->ContentsTexturesPurged()) {
|
| - TRACE_EVENT_INSTANT0(
|
| - "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| - if (EvictedUIResourcesExist()) {
|
| - TRACE_EVENT_INSTANT0(
|
| - "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
|
| - TRACE_EVENT_SCOPE_THREAD);
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
|
| - if (input_handler_client_)
|
| - input_handler_client_->Animate(monotonic_time);
|
| - AnimatePageScale(monotonic_time);
|
| - AnimateLayers(monotonic_time);
|
| - AnimateScrollbars(monotonic_time);
|
| - AnimateTopControls(monotonic_time);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::PrepareTiles() {
|
| - if (!tile_manager_)
|
| - return;
|
| - if (!tile_priorities_dirty_)
|
| - return;
|
| -
|
| - tile_priorities_dirty_ = false;
|
| - tile_manager_->PrepareTiles(global_tile_state_);
|
| -
|
| - client_->DidPrepareTiles();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::StartPageScaleAnimation(
|
| - const gfx::Vector2d& target_offset,
|
| - bool anchor_point,
|
| - float page_scale,
|
| - base::TimeDelta duration) {
|
| - if (!InnerViewportScrollLayer())
|
| - return;
|
| -
|
| - gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
|
| - gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
|
| - gfx::SizeF viewport_size =
|
| - active_tree_->InnerViewportContainerLayer()->bounds();
|
| -
|
| - // Easing constants experimentally determined.
|
| - scoped_ptr<TimingFunction> timing_function =
|
| - CubicBezierTimingFunction::Create(.8, 0, .3, .9);
|
| -
|
| - // TODO(miletus) : Pass in ScrollOffset.
|
| - page_scale_animation_ = PageScaleAnimation::Create(
|
| - ScrollOffsetToVector2dF(scroll_total),
|
| - active_tree_->current_page_scale_factor(), viewport_size,
|
| - scaled_scrollable_size, timing_function.Pass());
|
| -
|
| - if (anchor_point) {
|
| - gfx::Vector2dF anchor(target_offset);
|
| - page_scale_animation_->ZoomWithAnchor(anchor,
|
| - page_scale,
|
| - duration.InSecondsF());
|
| - } else {
|
| - gfx::Vector2dF scaled_target_offset = target_offset;
|
| - page_scale_animation_->ZoomTo(scaled_target_offset,
|
| - page_scale,
|
| - duration.InSecondsF());
|
| - }
|
| -
|
| - SetNeedsAnimate();
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->RenewTreePriority();
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
|
| - const gfx::Point& viewport_point,
|
| - InputHandler::ScrollInputType type) {
|
| - if (!CurrentlyScrollingLayer())
|
| - return false;
|
| -
|
| - gfx::PointF device_viewport_point =
|
| - gfx::ScalePoint(viewport_point, device_scale_factor_);
|
| -
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
|
| -
|
| - bool scroll_on_main_thread = false;
|
| - LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
|
| - device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
|
| - return CurrentlyScrollingLayer() == scrolling_layer_impl;
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
|
| - const gfx::Point& viewport_point) {
|
| - gfx::PointF device_viewport_point =
|
| - gfx::ScalePoint(viewport_point, device_scale_factor_);
|
| -
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
|
| - device_viewport_point);
|
| -
|
| - return layer_impl != NULL;
|
| -}
|
| -
|
| -static LayerImpl* NextScrollLayer(LayerImpl* layer) {
|
| - if (LayerImpl* scroll_parent = layer->scroll_parent())
|
| - return scroll_parent;
|
| - return layer->parent();
|
| -}
|
| -
|
| -static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
|
| - ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
|
| - for (; layer; layer = NextScrollLayer(layer)) {
|
| - blocks |= layer->scroll_blocks_on();
|
| - }
|
| - return blocks;
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
|
| - const gfx::Point& viewport_point) {
|
| - gfx::PointF device_viewport_point =
|
| - gfx::ScalePoint(viewport_point, device_scale_factor_);
|
| -
|
| - // First check if scrolling at this point is required to block on any
|
| - // touch event handlers. Note that we must start at the innermost layer
|
| - // (as opposed to only the layer found to contain a touch handler region
|
| - // below) to ensure all relevant scroll-blocks-on values are applied.
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
|
| - ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
|
| - if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
|
| - return false;
|
| -
|
| - // Now determine if there are actually any handlers at that point.
|
| - // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
|
| - layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
|
| - device_viewport_point);
|
| - return layer_impl != NULL;
|
| -}
|
| -
|
| -scoped_ptr<SwapPromiseMonitor>
|
| -LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
|
| - ui::LatencyInfo* latency) {
|
| - return make_scoped_ptr(
|
| - new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
|
| -}
|
| -
|
| -ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
|
| - DCHECK(!scroll_elasticity_helper_);
|
| - if (settings_.enable_elastic_overscroll) {
|
| - scroll_elasticity_helper_.reset(
|
| - ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
|
| - }
|
| - return scroll_elasticity_helper_.get();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
|
| - scoped_ptr<SwapPromise> swap_promise) {
|
| - swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
|
| -}
|
| -
|
| -void LayerTreeHostImpl::TrackDamageForAllSurfaces(
|
| - LayerImpl* root_draw_layer,
|
| - const LayerImplList& render_surface_layer_list) {
|
| - // For now, we use damage tracking to compute a global scissor. To do this, we
|
| - // must compute all damage tracking before drawing anything, so that we know
|
| - // the root damage rect. The root damage rect is then used to scissor each
|
| - // surface.
|
| -
|
| - for (int surface_index = render_surface_layer_list.size() - 1;
|
| - surface_index >= 0;
|
| - --surface_index) {
|
| - LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
|
| - RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
|
| - DCHECK(render_surface);
|
| - render_surface->damage_tracker()->UpdateDamageTrackingState(
|
| - render_surface->layer_list(),
|
| - render_surface_layer->id(),
|
| - render_surface->SurfacePropertyChangedOnlyFromDescendant(),
|
| - render_surface->content_rect(),
|
| - render_surface_layer->mask_layer(),
|
| - render_surface_layer->filters());
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::FrameData::AsValueInto(
|
| - base::trace_event::TracedValue* value) const {
|
| - value->SetBoolean("has_no_damage", has_no_damage);
|
| -
|
| - // Quad data can be quite large, so only dump render passes if we select
|
| - // cc.debug.quads.
|
| - bool quads_enabled;
|
| - TRACE_EVENT_CATEGORY_GROUP_ENABLED(
|
| - TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
|
| - if (quads_enabled) {
|
| - value->BeginArray("render_passes");
|
| - for (size_t i = 0; i < render_passes.size(); ++i) {
|
| - value->BeginDictionary();
|
| - render_passes[i]->AsValueInto(value);
|
| - value->EndDictionary();
|
| - }
|
| - value->EndArray();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::FrameData::AppendRenderPass(
|
| - scoped_ptr<RenderPass> render_pass) {
|
| - render_passes_by_id[render_pass->id] = render_pass.get();
|
| - render_passes.push_back(render_pass.Pass());
|
| -}
|
| -
|
| -DrawMode LayerTreeHostImpl::GetDrawMode() const {
|
| - if (resourceless_software_draw_) {
|
| - return DRAW_MODE_RESOURCELESS_SOFTWARE;
|
| - } else if (output_surface_->context_provider()) {
|
| - return DRAW_MODE_HARDWARE;
|
| - } else {
|
| - DCHECK_EQ(!output_surface_->software_device(),
|
| - output_surface_->capabilities().delegated_rendering &&
|
| - !output_surface_->capabilities().deferred_gl_initialization)
|
| - << output_surface_->capabilities().delegated_rendering << " "
|
| - << output_surface_->capabilities().deferred_gl_initialization;
|
| - return DRAW_MODE_SOFTWARE;
|
| - }
|
| -}
|
| -
|
| -static void AppendQuadsForRenderSurfaceLayer(
|
| - RenderPass* target_render_pass,
|
| - LayerImpl* layer,
|
| - const RenderPass* contributing_render_pass,
|
| - AppendQuadsData* append_quads_data) {
|
| - RenderSurfaceImpl* surface = layer->render_surface();
|
| - const gfx::Transform& draw_transform = surface->draw_transform();
|
| - const Occlusion& occlusion = surface->occlusion_in_content_space();
|
| - SkColor debug_border_color = surface->GetDebugBorderColor();
|
| - float debug_border_width = surface->GetDebugBorderWidth();
|
| - LayerImpl* mask_layer = layer->mask_layer();
|
| -
|
| - surface->AppendQuads(target_render_pass, draw_transform, occlusion,
|
| - debug_border_color, debug_border_width, mask_layer,
|
| - append_quads_data, contributing_render_pass->id);
|
| -
|
| - // Add replica after the surface so that it appears below the surface.
|
| - if (layer->has_replica()) {
|
| - const gfx::Transform& replica_draw_transform =
|
| - surface->replica_draw_transform();
|
| - Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
|
| - surface->replica_draw_transform());
|
| - SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
|
| - float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
|
| - // TODO(danakj): By using the same RenderSurfaceImpl for both the
|
| - // content and its reflection, it's currently not possible to apply a
|
| - // separate mask to the reflection layer or correctly handle opacity in
|
| - // reflections (opacity must be applied after drawing both the layer and its
|
| - // reflection). The solution is to introduce yet another RenderSurfaceImpl
|
| - // to draw the layer and its reflection in. For now we only apply a separate
|
| - // reflection mask if the contents don't have a mask of their own.
|
| - LayerImpl* replica_mask_layer =
|
| - mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
|
| -
|
| - surface->AppendQuads(target_render_pass, replica_draw_transform,
|
| - replica_occlusion, replica_debug_border_color,
|
| - replica_debug_border_width, replica_mask_layer,
|
| - append_quads_data, contributing_render_pass->id);
|
| - }
|
| -}
|
| -
|
| -static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
|
| - RenderPass* target_render_pass,
|
| - LayerImpl* root_layer,
|
| - SkColor screen_background_color,
|
| - const Region& fill_region) {
|
| - if (!root_layer || !SkColorGetA(screen_background_color))
|
| - return;
|
| - if (fill_region.IsEmpty())
|
| - return;
|
| -
|
| - // Manually create the quad state for the gutter quads, as the root layer
|
| - // doesn't have any bounds and so can't generate this itself.
|
| - // TODO(danakj): Make the gutter quads generated by the solid color layer
|
| - // (make it smarter about generating quads to fill unoccluded areas).
|
| -
|
| - gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
|
| - float opacity = 1.f;
|
| - int sorting_context_id = 0;
|
| - SharedQuadState* shared_quad_state =
|
| - target_render_pass->CreateAndAppendSharedQuadState();
|
| - shared_quad_state->SetAll(gfx::Transform(),
|
| - root_target_rect.size(),
|
| - root_target_rect,
|
| - root_target_rect,
|
| - false,
|
| - opacity,
|
| - SkXfermode::kSrcOver_Mode,
|
| - sorting_context_id);
|
| -
|
| - for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
|
| - fill_rects.next()) {
|
| - gfx::Rect screen_space_rect = fill_rects.rect();
|
| - gfx::Rect visible_screen_space_rect = screen_space_rect;
|
| - // Skip the quad culler and just append the quads directly to avoid
|
| - // occlusion checks.
|
| - SolidColorDrawQuad* quad =
|
| - target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - quad->SetNew(shared_quad_state,
|
| - screen_space_rect,
|
| - visible_screen_space_rect,
|
| - screen_background_color,
|
| - false);
|
| - }
|
| -}
|
| -
|
| -DrawResult LayerTreeHostImpl::CalculateRenderPasses(
|
| - FrameData* frame) {
|
| - DCHECK(frame->render_passes.empty());
|
| - DCHECK(CanDraw());
|
| - DCHECK(active_tree_->root_layer());
|
| -
|
| - TrackDamageForAllSurfaces(active_tree_->root_layer(),
|
| - *frame->render_surface_layer_list);
|
| -
|
| - // If the root render surface has no visible damage, then don't generate a
|
| - // frame at all.
|
| - RenderSurfaceImpl* root_surface =
|
| - active_tree_->root_layer()->render_surface();
|
| - bool root_surface_has_no_visible_damage =
|
| - !root_surface->damage_tracker()->current_damage_rect().Intersects(
|
| - root_surface->content_rect());
|
| - bool root_surface_has_contributing_layers =
|
| - !root_surface->layer_list().empty();
|
| - bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
|
| - active_tree_->hud_layer()->IsAnimatingHUDContents();
|
| - if (root_surface_has_contributing_layers &&
|
| - root_surface_has_no_visible_damage &&
|
| - active_tree_->LayersWithCopyOutputRequest().empty() &&
|
| - !output_surface_->capabilities().can_force_reclaim_resources &&
|
| - !hud_wants_to_draw_) {
|
| - TRACE_EVENT0("cc",
|
| - "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
|
| - frame->has_no_damage = true;
|
| - DCHECK(!output_surface_->capabilities()
|
| - .draw_and_swap_full_viewport_every_frame);
|
| - return DRAW_SUCCESS;
|
| - }
|
| -
|
| - TRACE_EVENT_BEGIN2(
|
| - "cc", "LayerTreeHostImpl::CalculateRenderPasses",
|
| - "render_surface_layer_list.size()",
|
| - static_cast<uint64>(frame->render_surface_layer_list->size()),
|
| - "RequiresHighResToDraw", RequiresHighResToDraw());
|
| -
|
| - // Create the render passes in dependency order.
|
| - for (int surface_index = frame->render_surface_layer_list->size() - 1;
|
| - surface_index >= 0;
|
| - --surface_index) {
|
| - LayerImpl* render_surface_layer =
|
| - (*frame->render_surface_layer_list)[surface_index];
|
| - RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
|
| -
|
| - bool should_draw_into_render_pass =
|
| - render_surface_layer->parent() == NULL ||
|
| - render_surface->contributes_to_drawn_surface() ||
|
| - render_surface_layer->HasCopyRequest();
|
| - if (should_draw_into_render_pass)
|
| - render_surface->AppendRenderPasses(frame);
|
| - }
|
| -
|
| - // When we are displaying the HUD, change the root damage rect to cover the
|
| - // entire root surface. This will disable partial-swap/scissor optimizations
|
| - // that would prevent the HUD from updating, since the HUD does not cause
|
| - // damage itself, to prevent it from messing with damage visualizations. Since
|
| - // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
|
| - // changing the RenderPass does not affect them.
|
| - if (active_tree_->hud_layer()) {
|
| - RenderPass* root_pass = frame->render_passes.back();
|
| - root_pass->damage_rect = root_pass->output_rect;
|
| - }
|
| -
|
| - // Grab this region here before iterating layers. Taking copy requests from
|
| - // the layers while constructing the render passes will dirty the render
|
| - // surface layer list and this unoccluded region, flipping the dirty bit to
|
| - // true, and making us able to query for it without doing
|
| - // UpdateDrawProperties again. The value inside the Region is not actually
|
| - // changed until UpdateDrawProperties happens, so a reference to it is safe.
|
| - const Region& unoccluded_screen_space_region =
|
| - active_tree_->UnoccludedScreenSpaceRegion();
|
| -
|
| - // Typically when we are missing a texture and use a checkerboard quad, we
|
| - // still draw the frame. However when the layer being checkerboarded is moving
|
| - // due to an impl-animation, we drop the frame to avoid flashing due to the
|
| - // texture suddenly appearing in the future.
|
| - DrawResult draw_result = DRAW_SUCCESS;
|
| -
|
| - int layers_drawn = 0;
|
| -
|
| - const DrawMode draw_mode = GetDrawMode();
|
| -
|
| - int num_missing_tiles = 0;
|
| - int num_incomplete_tiles = 0;
|
| - bool have_copy_request = false;
|
| - bool have_missing_animated_tiles = false;
|
| -
|
| - auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list);
|
| - for (auto it =
|
| - LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list);
|
| - it != end; ++it) {
|
| - RenderPassId target_render_pass_id =
|
| - it.target_render_surface_layer()->render_surface()->GetRenderPassId();
|
| - RenderPass* target_render_pass =
|
| - frame->render_passes_by_id[target_render_pass_id];
|
| -
|
| - AppendQuadsData append_quads_data;
|
| -
|
| - if (it.represents_target_render_surface()) {
|
| - if (it->HasCopyRequest()) {
|
| - have_copy_request = true;
|
| - it->TakeCopyRequestsAndTransformToTarget(
|
| - &target_render_pass->copy_requests);
|
| - }
|
| - } else if (it.represents_contributing_render_surface() &&
|
| - it->render_surface()->contributes_to_drawn_surface()) {
|
| - RenderPassId contributing_render_pass_id =
|
| - it->render_surface()->GetRenderPassId();
|
| - RenderPass* contributing_render_pass =
|
| - frame->render_passes_by_id[contributing_render_pass_id];
|
| - AppendQuadsForRenderSurfaceLayer(target_render_pass,
|
| - *it,
|
| - contributing_render_pass,
|
| - &append_quads_data);
|
| - } else if (it.represents_itself() &&
|
| - !it->visible_content_rect().IsEmpty()) {
|
| - bool occluded =
|
| - it->draw_properties().occlusion_in_content_space.IsOccluded(
|
| - it->visible_content_rect());
|
| - if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
|
| - DCHECK_EQ(active_tree_, it->layer_tree_impl());
|
| -
|
| - frame->will_draw_layers.push_back(*it);
|
| -
|
| - if (it->HasContributingDelegatedRenderPasses()) {
|
| - RenderPassId contributing_render_pass_id =
|
| - it->FirstContributingRenderPassId();
|
| - while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
|
| - frame->render_passes_by_id.end()) {
|
| - RenderPass* render_pass =
|
| - frame->render_passes_by_id[contributing_render_pass_id];
|
| -
|
| - it->AppendQuads(render_pass, &append_quads_data);
|
| -
|
| - contributing_render_pass_id =
|
| - it->NextContributingRenderPassId(contributing_render_pass_id);
|
| - }
|
| - }
|
| -
|
| - it->AppendQuads(target_render_pass, &append_quads_data);
|
| -
|
| - // For layers that represent themselves, add composite frame timing
|
| - // requests if the visible rect intersects the requested rect.
|
| - for (const auto& request : it->frame_timing_requests()) {
|
| - const gfx::Rect& request_content_rect =
|
| - it->LayerRectToContentRect(request.rect());
|
| - if (request_content_rect.Intersects(it->visible_content_rect())) {
|
| - frame->composite_events.push_back(
|
| - FrameTimingTracker::FrameAndRectIds(
|
| - active_tree_->source_frame_number(), request.id()));
|
| - }
|
| - }
|
| - }
|
| -
|
| - ++layers_drawn;
|
| - }
|
| -
|
| - rendering_stats_instrumentation_->AddVisibleContentArea(
|
| - append_quads_data.visible_content_area);
|
| - rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
|
| - append_quads_data.approximated_visible_content_area);
|
| -
|
| - num_missing_tiles += append_quads_data.num_missing_tiles;
|
| - num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
|
| -
|
| - if (append_quads_data.num_missing_tiles) {
|
| - bool layer_has_animating_transform =
|
| - it->screen_space_transform_is_animating() ||
|
| - it->draw_transform_is_animating();
|
| - if (layer_has_animating_transform)
|
| - have_missing_animated_tiles = true;
|
| - }
|
| - }
|
| -
|
| - if (have_missing_animated_tiles)
|
| - draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
|
| -
|
| - // When we have a copy request for a layer, we need to draw even if there
|
| - // would be animating checkerboards, because failing under those conditions
|
| - // triggers a new main frame, which may cause the copy request layer to be
|
| - // destroyed.
|
| - // TODO(danakj): Leaking scheduler internals into LayerTreeHostImpl here.
|
| - if (have_copy_request)
|
| - draw_result = DRAW_SUCCESS;
|
| -
|
| - // When we require high res to draw, abort the draw (almost) always. This does
|
| - // not cause the scheduler to do a main frame, instead it will continue to try
|
| - // drawing until we finally complete, so the copy request will not be lost.
|
| - if (num_incomplete_tiles || num_missing_tiles) {
|
| - if (RequiresHighResToDraw())
|
| - draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
|
| - }
|
| -
|
| - // When this capability is set we don't have control over the surface the
|
| - // compositor draws to, so even though the frame may not be complete, the
|
| - // previous frame has already been potentially lost, so an incomplete frame is
|
| - // better than nothing, so this takes highest precidence.
|
| - if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
|
| - draw_result = DRAW_SUCCESS;
|
| -
|
| -#if DCHECK_IS_ON()
|
| - for (const auto& render_pass : frame->render_passes) {
|
| - for (const auto& quad : render_pass->quad_list)
|
| - DCHECK(quad->shared_quad_state);
|
| - DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
|
| - frame->render_passes_by_id.end());
|
| - }
|
| -#endif
|
| - DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
|
| -
|
| - if (!active_tree_->has_transparent_background()) {
|
| - frame->render_passes.back()->has_transparent_background = false;
|
| - AppendQuadsToFillScreen(
|
| - active_tree_->RootScrollLayerDeviceViewportBounds(),
|
| - frame->render_passes.back(), active_tree_->root_layer(),
|
| - active_tree_->background_color(), unoccluded_screen_space_region);
|
| - }
|
| -
|
| - RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
|
| - renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
|
| -
|
| - // Any copy requests left in the tree are not going to get serviced, and
|
| - // should be aborted.
|
| - ScopedPtrVector<CopyOutputRequest> requests_to_abort;
|
| - while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
|
| - LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
|
| - layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
|
| - }
|
| - for (size_t i = 0; i < requests_to_abort.size(); ++i)
|
| - requests_to_abort[i]->SendEmptyResult();
|
| -
|
| - // If we're making a frame to draw, it better have at least one render pass.
|
| - DCHECK(!frame->render_passes.empty());
|
| -
|
| - if (active_tree_->has_ever_been_drawn()) {
|
| - UMA_HISTOGRAM_COUNTS_100(
|
| - "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
|
| - num_missing_tiles);
|
| - UMA_HISTOGRAM_COUNTS_100(
|
| - "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
|
| - num_incomplete_tiles);
|
| - }
|
| -
|
| - // Should only have one render pass in resourceless software mode.
|
| - DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
|
| - frame->render_passes.size() == 1u)
|
| - << frame->render_passes.size();
|
| -
|
| - TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
|
| - "draw_result", draw_result, "missing tiles",
|
| - num_missing_tiles);
|
| -
|
| - return draw_result;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
|
| - top_controls_manager_->MainThreadHasStoppedFlinging();
|
| - if (input_handler_client_)
|
| - input_handler_client_->MainThreadHasStoppedFlinging();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidAnimateScrollOffset() {
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->RenewTreePriority();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
|
| - viewport_damage_rect_.Union(damage_rect);
|
| -}
|
| -
|
| -static inline RenderPass* FindRenderPassById(
|
| - RenderPassId render_pass_id,
|
| - const LayerTreeHostImpl::FrameData& frame) {
|
| - RenderPassIdHashMap::const_iterator it =
|
| - frame.render_passes_by_id.find(render_pass_id);
|
| - return it != frame.render_passes_by_id.end() ? it->second : NULL;
|
| -}
|
| -
|
| -static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
|
| - LayerTreeHostImpl::FrameData* frame) {
|
| - RenderPass* remove_render_pass =
|
| - FindRenderPassById(remove_render_pass_id, *frame);
|
| - // The pass was already removed by another quad - probably the original, and
|
| - // we are the replica.
|
| - if (!remove_render_pass)
|
| - return;
|
| - RenderPassList& render_passes = frame->render_passes;
|
| - RenderPassList::iterator to_remove = std::find(render_passes.begin(),
|
| - render_passes.end(),
|
| - remove_render_pass);
|
| -
|
| - DCHECK(to_remove != render_passes.end());
|
| -
|
| - scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
|
| - frame->render_passes.erase(to_remove);
|
| - frame->render_passes_by_id.erase(remove_render_pass_id);
|
| -
|
| - // Now follow up for all RenderPass quads and remove their RenderPasses
|
| - // recursively.
|
| - const QuadList& quad_list = removed_pass->quad_list;
|
| - for (auto quad_list_iterator = quad_list.BackToFrontBegin();
|
| - quad_list_iterator != quad_list.BackToFrontEnd();
|
| - ++quad_list_iterator) {
|
| - const DrawQuad* current_quad = *quad_list_iterator;
|
| - if (current_quad->material != DrawQuad::RENDER_PASS)
|
| - continue;
|
| -
|
| - RenderPassId next_remove_render_pass_id =
|
| - RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
|
| - RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
|
| - }
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
|
| - const RenderPassDrawQuad& quad, const FrameData& frame) const {
|
| - const RenderPass* render_pass =
|
| - FindRenderPassById(quad.render_pass_id, frame);
|
| - if (!render_pass)
|
| - return false;
|
| -
|
| - // If any quad or RenderPass draws into this RenderPass, then keep it.
|
| - const QuadList& quad_list = render_pass->quad_list;
|
| - for (auto quad_list_iterator = quad_list.BackToFrontBegin();
|
| - quad_list_iterator != quad_list.BackToFrontEnd();
|
| - ++quad_list_iterator) {
|
| - const DrawQuad* current_quad = *quad_list_iterator;
|
| -
|
| - if (current_quad->material != DrawQuad::RENDER_PASS)
|
| - return false;
|
| -
|
| - const RenderPass* contributing_pass = FindRenderPassById(
|
| - RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
|
| - if (contributing_pass)
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -// Defined for linking tests.
|
| -template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
|
| - LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
|
| - CullRenderPassesWithNoQuads culler, FrameData*);
|
| -
|
| -// static
|
| -template <typename RenderPassCuller>
|
| -void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
|
| - FrameData* frame) {
|
| - for (size_t it = culler.RenderPassListBegin(frame->render_passes);
|
| - it != culler.RenderPassListEnd(frame->render_passes);
|
| - it = culler.RenderPassListNext(it)) {
|
| - const RenderPass* current_pass = frame->render_passes[it];
|
| - const QuadList& quad_list = current_pass->quad_list;
|
| -
|
| - for (auto quad_list_iterator = quad_list.BackToFrontBegin();
|
| - quad_list_iterator != quad_list.BackToFrontEnd();
|
| - ++quad_list_iterator) {
|
| - const DrawQuad* current_quad = *quad_list_iterator;
|
| -
|
| - if (current_quad->material != DrawQuad::RENDER_PASS)
|
| - continue;
|
| -
|
| - const RenderPassDrawQuad* render_pass_quad =
|
| - RenderPassDrawQuad::MaterialCast(current_quad);
|
| - if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
|
| - continue;
|
| -
|
| - // We are changing the vector in the middle of iteration. Because we
|
| - // delete render passes that draw into the current pass, we are
|
| - // guaranteed that any data from the iterator to the end will not
|
| - // change. So, capture the iterator position from the end of the
|
| - // list, and restore it after the change.
|
| - size_t position_from_end = frame->render_passes.size() - it;
|
| - RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
|
| - it = frame->render_passes.size() - position_from_end;
|
| - DCHECK_GE(frame->render_passes.size(), position_from_end);
|
| - }
|
| - }
|
| -}
|
| -
|
| -DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
|
| - TRACE_EVENT1("cc",
|
| - "LayerTreeHostImpl::PrepareToDraw",
|
| - "SourceFrameNumber",
|
| - active_tree_->source_frame_number());
|
| - if (input_handler_client_)
|
| - input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
|
| -
|
| - UMA_HISTOGRAM_CUSTOM_COUNTS(
|
| - "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
|
| -
|
| - bool update_lcd_text = false;
|
| - bool ok = active_tree_->UpdateDrawProperties(update_lcd_text);
|
| - DCHECK(ok) << "UpdateDrawProperties failed during draw";
|
| -
|
| - // This will cause NotifyTileStateChanged() to be called for any visible tiles
|
| - // that completed, which will add damage to the frame for them so they appear
|
| - // as part of the current frame being drawn.
|
| - if (tile_manager_)
|
| - tile_manager_->UpdateVisibleTiles(global_tile_state_);
|
| -
|
| - frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
|
| - frame->render_passes.clear();
|
| - frame->render_passes_by_id.clear();
|
| - frame->will_draw_layers.clear();
|
| - frame->has_no_damage = false;
|
| -
|
| - if (active_tree_->root_layer()) {
|
| - gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
|
| - viewport_damage_rect_ = gfx::Rect();
|
| -
|
| - active_tree_->root_layer()->render_surface()->damage_tracker()->
|
| - AddDamageNextUpdate(device_viewport_damage_rect);
|
| - }
|
| -
|
| - DrawResult draw_result = CalculateRenderPasses(frame);
|
| - if (draw_result != DRAW_SUCCESS) {
|
| - DCHECK(!output_surface_->capabilities()
|
| - .draw_and_swap_full_viewport_every_frame);
|
| - return draw_result;
|
| - }
|
| -
|
| - // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
|
| - // this function is called again.
|
| - return draw_result;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::EvictTexturesForTesting() {
|
| - EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
|
| -}
|
| -
|
| -void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
|
| - NOTREACHED();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ResetTreesForTesting() {
|
| - if (active_tree_)
|
| - active_tree_->DetachLayerTree();
|
| - active_tree_ =
|
| - LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
|
| - active_tree()->top_controls_shown_ratio(),
|
| - active_tree()->elastic_overscroll());
|
| - if (pending_tree_)
|
| - pending_tree_->DetachLayerTree();
|
| - pending_tree_ = nullptr;
|
| - if (recycle_tree_)
|
| - recycle_tree_->DetachLayerTree();
|
| - recycle_tree_ = nullptr;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
|
| - const ManagedMemoryPolicy& policy) {
|
| -
|
| - bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
|
| - visible_ ? policy.bytes_limit_when_visible : 0,
|
| - ManagedMemoryPolicy::PriorityCutoffToValue(
|
| - visible_ ? policy.priority_cutoff_when_visible
|
| - : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
|
| - if (evicted_resources) {
|
| - active_tree_->SetContentsTexturesPurged();
|
| - if (pending_tree_)
|
| - pending_tree_->SetContentsTexturesPurged();
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| - client_->RenewTreePriority();
|
| - }
|
| -
|
| - UpdateTileManagerMemoryPolicy(policy);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
|
| - const ManagedMemoryPolicy& policy) {
|
| - if (!tile_manager_)
|
| - return;
|
| -
|
| - global_tile_state_.hard_memory_limit_in_bytes = 0;
|
| - global_tile_state_.soft_memory_limit_in_bytes = 0;
|
| - if (visible_ && policy.bytes_limit_when_visible > 0) {
|
| - global_tile_state_.hard_memory_limit_in_bytes =
|
| - policy.bytes_limit_when_visible;
|
| - global_tile_state_.soft_memory_limit_in_bytes =
|
| - (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
|
| - settings_.max_memory_for_prepaint_percentage) /
|
| - 100;
|
| - }
|
| - global_tile_state_.memory_limit_policy =
|
| - ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
|
| - visible_ ?
|
| - policy.priority_cutoff_when_visible :
|
| - gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
|
| - global_tile_state_.num_resources_limit = policy.num_resources_limit;
|
| -
|
| - // TODO(reveman): We should avoid keeping around unused resources if
|
| - // possible. crbug.com/224475
|
| - // Unused limit is calculated from soft-limit, as hard-limit may
|
| - // be very high and shouldn't typically be exceeded.
|
| - size_t unused_memory_limit_in_bytes = static_cast<size_t>(
|
| - (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
|
| - settings_.max_unused_resource_memory_percentage) /
|
| - 100);
|
| -
|
| - DCHECK(resource_pool_);
|
| - resource_pool_->CheckBusyResources(false);
|
| - // Soft limit is used for resource pool such that memory returns to soft
|
| - // limit after going over.
|
| - resource_pool_->SetResourceUsageLimits(
|
| - global_tile_state_.soft_memory_limit_in_bytes,
|
| - unused_memory_limit_in_bytes,
|
| - global_tile_state_.num_resources_limit);
|
| -
|
| - // Release all staging resources when invisible.
|
| - if (staging_resource_pool_) {
|
| - staging_resource_pool_->CheckBusyResources(false);
|
| - staging_resource_pool_->SetResourceUsageLimits(
|
| - std::numeric_limits<size_t>::max(),
|
| - std::numeric_limits<size_t>::max(),
|
| - visible_ ? GetMaxStagingResourceCount() : 0);
|
| - }
|
| -
|
| - DidModifyTilePriorities();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidModifyTilePriorities() {
|
| - DCHECK(settings_.impl_side_painting);
|
| - // Mark priorities as dirty and schedule a PrepareTiles().
|
| - tile_priorities_dirty_ = true;
|
| - client_->SetNeedsPrepareTilesOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::GetPictureLayerImplPairs(
|
| - std::vector<PictureLayerImpl::Pair>* layer_pairs,
|
| - bool need_valid_tile_priorities) const {
|
| - DCHECK(layer_pairs->empty());
|
| -
|
| - for (auto& layer : active_tree_->picture_layers()) {
|
| - if (need_valid_tile_priorities && !layer->HasValidTilePriorities())
|
| - continue;
|
| - PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer();
|
| - // Ignore the twin layer when tile priorities are invalid.
|
| - if (need_valid_tile_priorities && twin_layer &&
|
| - !twin_layer->HasValidTilePriorities()) {
|
| - twin_layer = nullptr;
|
| - }
|
| - layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
|
| - }
|
| -
|
| - if (pending_tree_) {
|
| - for (auto& layer : pending_tree_->picture_layers()) {
|
| - if (need_valid_tile_priorities && !layer->HasValidTilePriorities())
|
| - continue;
|
| - if (PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer()) {
|
| - if (!need_valid_tile_priorities ||
|
| - twin_layer->HasValidTilePriorities()) {
|
| - // Already captured from the active tree.
|
| - continue;
|
| - }
|
| - }
|
| - layer_pairs->push_back(PictureLayerImpl::Pair(nullptr, layer));
|
| - }
|
| - }
|
| -}
|
| -
|
| -scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
|
| - TreePriority tree_priority,
|
| - RasterTilePriorityQueue::Type type) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
|
| - picture_layer_pairs_.clear();
|
| - GetPictureLayerImplPairs(&picture_layer_pairs_, true);
|
| - return RasterTilePriorityQueue::Create(picture_layer_pairs_, tree_priority,
|
| - type);
|
| -}
|
| -
|
| -scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
|
| - TreePriority tree_priority) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
|
| - scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
|
| - picture_layer_pairs_.clear();
|
| - GetPictureLayerImplPairs(&picture_layer_pairs_, false);
|
| - queue->Build(picture_layer_pairs_, tree_priority);
|
| - return queue;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
|
| - bool is_likely_to_require_a_draw) {
|
| - // Proactively tell the scheduler that we expect to draw within each vsync
|
| - // until we get all the tiles ready to draw. If we happen to miss a required
|
| - // for draw tile here, then we will miss telling the scheduler each frame that
|
| - // we intend to draw so it may make worse scheduling decisions.
|
| - is_likely_to_require_a_draw_ = is_likely_to_require_a_draw;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::NotifyReadyToActivate() {
|
| - client_->NotifyReadyToActivate();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::NotifyReadyToDraw() {
|
| - // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
|
| - // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
|
| - // causing optimistic requests to draw a frame.
|
| - is_likely_to_require_a_draw_ = false;
|
| -
|
| - client_->NotifyReadyToDraw();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
|
| -
|
| - if (active_tree_) {
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindActiveTreeLayerById(tile->layer_id());
|
| - if (layer_impl)
|
| - layer_impl->NotifyTileStateChanged(tile);
|
| - }
|
| -
|
| - if (pending_tree_) {
|
| - LayerImpl* layer_impl =
|
| - pending_tree_->FindPendingTreeLayerById(tile->layer_id());
|
| - if (layer_impl)
|
| - layer_impl->NotifyTileStateChanged(tile);
|
| - }
|
| -
|
| - // Check for a non-null active tree to avoid doing this during shutdown.
|
| - if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
|
| - // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
|
| - // redraw will make those tiles be displayed.
|
| - SetNeedsRedraw();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
|
| - SetManagedMemoryPolicy(policy, zero_budget_);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetTreeActivationCallback(
|
| - const base::Closure& callback) {
|
| - DCHECK(proxy_->IsImplThread());
|
| - DCHECK(settings_.impl_side_painting || callback.is_null());
|
| - tree_activation_callback_ = callback;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetManagedMemoryPolicy(
|
| - const ManagedMemoryPolicy& policy, bool zero_budget) {
|
| - if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
|
| - return;
|
| -
|
| - ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
|
| -
|
| - cached_managed_memory_policy_ = policy;
|
| - zero_budget_ = zero_budget;
|
| - ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
|
| -
|
| - if (old_policy == actual_policy)
|
| - return;
|
| -
|
| - if (!proxy_->HasImplThread()) {
|
| - // In single-thread mode, this can be called on the main thread by
|
| - // GLRenderer::OnMemoryAllocationChanged.
|
| - DebugScopedSetImplThread impl_thread(proxy_);
|
| - EnforceManagedMemoryPolicy(actual_policy);
|
| - } else {
|
| - DCHECK(proxy_->IsImplThread());
|
| - EnforceManagedMemoryPolicy(actual_policy);
|
| - }
|
| -
|
| - // If there is already enough memory to draw everything imaginable and the
|
| - // new memory limit does not change this, then do not re-commit. Don't bother
|
| - // skipping commits if this is not visible (commits don't happen when not
|
| - // visible, there will almost always be a commit when this becomes visible).
|
| - bool needs_commit = true;
|
| - if (visible() &&
|
| - actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
|
| - old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
|
| - actual_policy.priority_cutoff_when_visible ==
|
| - old_policy.priority_cutoff_when_visible) {
|
| - needs_commit = false;
|
| - }
|
| -
|
| - if (needs_commit)
|
| - client_->SetNeedsCommitOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetExternalDrawConstraints(
|
| - const gfx::Transform& transform,
|
| - const gfx::Rect& viewport,
|
| - const gfx::Rect& clip,
|
| - const gfx::Rect& viewport_rect_for_tile_priority,
|
| - const gfx::Transform& transform_for_tile_priority,
|
| - bool resourceless_software_draw) {
|
| - gfx::Rect viewport_rect_for_tile_priority_in_view_space;
|
| - if (!resourceless_software_draw) {
|
| - gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
|
| - if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
|
| - // Convert from screen space to view space.
|
| - viewport_rect_for_tile_priority_in_view_space =
|
| - gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
|
| - screen_to_view, viewport_rect_for_tile_priority));
|
| - }
|
| - }
|
| -
|
| - if (external_transform_ != transform || external_viewport_ != viewport ||
|
| - resourceless_software_draw_ != resourceless_software_draw ||
|
| - viewport_rect_for_tile_priority_ !=
|
| - viewport_rect_for_tile_priority_in_view_space) {
|
| - active_tree_->set_needs_update_draw_properties();
|
| - }
|
| -
|
| - external_transform_ = transform;
|
| - external_viewport_ = viewport;
|
| - external_clip_ = clip;
|
| - viewport_rect_for_tile_priority_ =
|
| - viewport_rect_for_tile_priority_in_view_space;
|
| - resourceless_software_draw_ = resourceless_software_draw;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
|
| - if (damage_rect.IsEmpty())
|
| - return;
|
| - NotifySwapPromiseMonitorsOfSetNeedsRedraw();
|
| - client_->SetNeedsRedrawRectOnImplThread(damage_rect);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidSwapBuffers() {
|
| - client_->DidSwapBuffersOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidSwapBuffersComplete() {
|
| - client_->DidSwapBuffersCompleteOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
|
| - // TODO(piman): We may need to do some validation on this ack before
|
| - // processing it.
|
| - if (renderer_)
|
| - renderer_->ReceiveSwapBuffersAck(*ack);
|
| -
|
| - // In OOM, we now might be able to release more resources that were held
|
| - // because they were exported.
|
| - if (tile_manager_) {
|
| - DCHECK(resource_pool_);
|
| -
|
| - resource_pool_->CheckBusyResources(false);
|
| - resource_pool_->ReduceResourceUsage();
|
| - }
|
| - // If we're not visible, we likely released resources, so we want to
|
| - // aggressively flush here to make sure those DeleteTextures make it to the
|
| - // GPU process to free up the memory.
|
| - if (output_surface_->context_provider() && !visible_) {
|
| - output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| -}
|
| -
|
| -CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
|
| - CompositorFrameMetadata metadata;
|
| - metadata.device_scale_factor = device_scale_factor_;
|
| - metadata.page_scale_factor = active_tree_->current_page_scale_factor();
|
| - metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
|
| - metadata.root_layer_size = active_tree_->ScrollableSize();
|
| - metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
|
| - metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
|
| - metadata.location_bar_offset =
|
| - gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
|
| - metadata.location_bar_content_translation =
|
| - gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
|
| -
|
| - active_tree_->GetViewportSelection(&metadata.selection_start,
|
| - &metadata.selection_end);
|
| -
|
| - LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer()
|
| - ? OuterViewportScrollLayer()
|
| - : InnerViewportScrollLayer();
|
| - if (root_layer_for_overflow) {
|
| - metadata.root_overflow_x_hidden =
|
| - !root_layer_for_overflow->user_scrollable_horizontal();
|
| - metadata.root_overflow_y_hidden =
|
| - !root_layer_for_overflow->user_scrollable_vertical();
|
| - }
|
| -
|
| - if (!InnerViewportScrollLayer())
|
| - return metadata;
|
| -
|
| - // TODO(miletus) : Change the metadata to hold ScrollOffset.
|
| - metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
|
| - active_tree_->TotalScrollOffset());
|
| -
|
| - return metadata;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DrawLayers(FrameData* frame,
|
| - base::TimeTicks frame_begin_time) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
|
| - DCHECK(CanDraw());
|
| -
|
| - if (!frame->composite_events.empty()) {
|
| - frame_timing_tracker_->SaveTimeStamps(frame_begin_time,
|
| - frame->composite_events);
|
| - }
|
| -
|
| - if (frame->has_no_damage) {
|
| - TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
|
| - DCHECK(!output_surface_->capabilities()
|
| - .draw_and_swap_full_viewport_every_frame);
|
| - return;
|
| - }
|
| -
|
| - DCHECK(!frame->render_passes.empty());
|
| -
|
| - fps_counter_->SaveTimeStamp(frame_begin_time,
|
| - !output_surface_->context_provider());
|
| - rendering_stats_instrumentation_->IncrementFrameCount(1);
|
| -
|
| - if (tile_manager_) {
|
| - memory_history_->SaveEntry(
|
| - tile_manager_->memory_stats_from_last_assign());
|
| - }
|
| -
|
| - if (debug_state_.ShowHudRects()) {
|
| - debug_rect_history_->SaveDebugRectsForCurrentFrame(
|
| - active_tree_->root_layer(),
|
| - active_tree_->hud_layer(),
|
| - *frame->render_surface_layer_list,
|
| - debug_state_);
|
| - }
|
| -
|
| - if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
|
| - const RenderingStats& stats =
|
| - rendering_stats_instrumentation_->GetRenderingStats();
|
| - paint_time_counter_->SavePaintTime(
|
| - stats.begin_main_frame_to_commit_duration.GetLastTimeDelta());
|
| - }
|
| -
|
| - bool is_new_trace;
|
| - TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
|
| - if (is_new_trace) {
|
| - if (pending_tree_) {
|
| - LayerTreeHostCommon::CallFunctionForSubtree(
|
| - pending_tree_->root_layer(),
|
| - [](LayerImpl* layer) { layer->DidBeginTracing(); });
|
| - }
|
| - LayerTreeHostCommon::CallFunctionForSubtree(
|
| - active_tree_->root_layer(),
|
| - [](LayerImpl* layer) { layer->DidBeginTracing(); });
|
| - }
|
| -
|
| - {
|
| - TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
|
| - TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
|
| - frame_viewer_instrumentation::kCategoryLayerTree,
|
| - "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame));
|
| - }
|
| -
|
| - const DrawMode draw_mode = GetDrawMode();
|
| -
|
| - // Because the contents of the HUD depend on everything else in the frame, the
|
| - // contents of its texture are updated as the last thing before the frame is
|
| - // drawn.
|
| - if (active_tree_->hud_layer()) {
|
| - TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
|
| - active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
|
| - resource_provider_.get());
|
| - }
|
| -
|
| - if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
|
| - bool disable_picture_quad_image_filtering =
|
| - IsActivelyScrolling() || animation_registrar_->needs_animate_layers();
|
| -
|
| - scoped_ptr<SoftwareRenderer> temp_software_renderer =
|
| - SoftwareRenderer::Create(this, &settings_.renderer_settings,
|
| - output_surface_.get(), NULL);
|
| - temp_software_renderer->DrawFrame(&frame->render_passes,
|
| - device_scale_factor_,
|
| - DeviceViewport(),
|
| - DeviceClip(),
|
| - disable_picture_quad_image_filtering);
|
| - } else {
|
| - renderer_->DrawFrame(&frame->render_passes,
|
| - device_scale_factor_,
|
| - DeviceViewport(),
|
| - DeviceClip(),
|
| - false);
|
| - }
|
| - // The render passes should be consumed by the renderer.
|
| - DCHECK(frame->render_passes.empty());
|
| - frame->render_passes_by_id.clear();
|
| -
|
| - // The next frame should start by assuming nothing has changed, and changes
|
| - // are noted as they occur.
|
| - // TODO(boliu): If we did a temporary software renderer frame, propogate the
|
| - // damage forward to the next frame.
|
| - for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
|
| - (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
|
| - DidDrawDamagedArea();
|
| - }
|
| - active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
|
| -
|
| - active_tree_->set_has_ever_been_drawn(true);
|
| - devtools_instrumentation::DidDrawFrame(id_);
|
| - benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
|
| - rendering_stats_instrumentation_->impl_thread_rendering_stats());
|
| - rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
|
| - for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
|
| - frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
|
| -
|
| - // Once all layers have been drawn, pending texture uploads should no
|
| - // longer block future uploads.
|
| - resource_provider_->MarkPendingUploadsAsNonBlocking();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::FinishAllRendering() {
|
| - if (renderer_)
|
| - renderer_->Finish();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
|
| - if (use_gpu == use_gpu_rasterization_)
|
| - return;
|
| -
|
| - // Note that this must happen first, in case the rest of the calls want to
|
| - // query the new state of |use_gpu_rasterization_|.
|
| - use_gpu_rasterization_ = use_gpu;
|
| -
|
| - // Clean up and replace existing tile manager with another one that uses
|
| - // appropriate rasterizer.
|
| - ReleaseTreeResources();
|
| - if (tile_manager_) {
|
| - DestroyTileManager();
|
| - CreateAndSetTileManager();
|
| - }
|
| - RecreateTreeResources();
|
| -
|
| - // We have released tilings for both active and pending tree.
|
| - // We would not have any content to draw until the pending tree is activated.
|
| - // Prevent the active tree from drawing until activation.
|
| - SetRequiresHighResToDraw();
|
| -}
|
| -
|
| -const RendererCapabilitiesImpl&
|
| -LayerTreeHostImpl::GetRendererCapabilities() const {
|
| - return renderer_->Capabilities();
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
|
| - ResetRequiresHighResToDraw();
|
| - if (frame.has_no_damage) {
|
| - active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
|
| - return false;
|
| - }
|
| - CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
|
| - active_tree()->FinishSwapPromises(&metadata);
|
| - for (auto& latency : metadata.latency_info) {
|
| - TRACE_EVENT_FLOW_STEP0(
|
| - "input,benchmark",
|
| - "LatencyInfo.Flow",
|
| - TRACE_ID_DONT_MANGLE(latency.trace_id),
|
| - "SwapBuffers");
|
| - // Only add the latency component once for renderer swap, not the browser
|
| - // swap.
|
| - if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
|
| - 0, nullptr)) {
|
| - latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
|
| - 0, 0);
|
| - }
|
| - }
|
| - renderer_->SwapBuffers(metadata);
|
| - return true;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
|
| - // Sample the frame time now. This time will be used for updating animations
|
| - // when we draw.
|
| - UpdateCurrentBeginFrameArgs(args);
|
| - // Cache the begin impl frame interval
|
| - begin_impl_frame_interval_ = args.interval;
|
| -
|
| - if (is_likely_to_require_a_draw_) {
|
| - // Optimistically schedule a draw. This will let us expect the tile manager
|
| - // to complete its work so that we can draw new tiles within the impl frame
|
| - // we are beginning now.
|
| - SetNeedsRedraw();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::UpdateViewportContainerSizes() {
|
| - LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
|
| - LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
|
| -
|
| - if (!inner_container)
|
| - return;
|
| -
|
| - // TODO(bokan): This code is currently specific to top controls. It should be
|
| - // made general. crbug.com/464814.
|
| - if (!TopControlsHeight()) {
|
| - if (outer_container)
|
| - outer_container->SetBoundsDelta(gfx::Vector2dF());
|
| -
|
| - inner_container->SetBoundsDelta(gfx::Vector2dF());
|
| - active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
|
| -
|
| - return;
|
| - }
|
| -
|
| - ViewportAnchor anchor(InnerViewportScrollLayer(),
|
| - OuterViewportScrollLayer());
|
| -
|
| - // Adjust the inner viewport by shrinking/expanding the container to account
|
| - // for the change in top controls height since the last Resize from Blink.
|
| - float top_controls_layout_height =
|
| - active_tree_->top_controls_shrink_blink_size()
|
| - ? active_tree_->top_controls_height()
|
| - : 0.f;
|
| - inner_container->SetBoundsDelta(gfx::Vector2dF(
|
| - 0,
|
| - top_controls_layout_height - top_controls_manager_->ContentTopOffset()));
|
| -
|
| - if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
|
| - return;
|
| -
|
| - // Adjust the outer viewport container as well, since adjusting only the
|
| - // inner may cause its bounds to exceed those of the outer, causing scroll
|
| - // clamping. We adjust it so it maintains the same aspect ratio as the
|
| - // inner viewport.
|
| - float aspect_ratio = inner_container->BoundsForScrolling().width() /
|
| - inner_container->BoundsForScrolling().height();
|
| - float target_height = outer_container->BoundsForScrolling().width() /
|
| - aspect_ratio;
|
| - float current_outer_height = outer_container->BoundsForScrolling().height() -
|
| - outer_container->bounds_delta().y();
|
| - gfx::Vector2dF delta(0, target_height - current_outer_height);
|
| -
|
| - outer_container->SetBoundsDelta(delta);
|
| - active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
|
| -
|
| - anchor.ResetViewportToAnchoredPosition();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
|
| - // Only valid for the single-threaded non-scheduled/synchronous case
|
| - // using the zero copy raster worker pool.
|
| - if (tile_manager_)
|
| - single_thread_synchronous_task_graph_runner_->RunUntilIdle();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidLoseOutputSurface() {
|
| - if (resource_provider_)
|
| - resource_provider_->DidLoseOutputSurface();
|
| - client_->DidLoseOutputSurfaceOnImplThread();
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::HaveRootScrollLayer() const {
|
| - return !!InnerViewportScrollLayer();
|
| -}
|
| -
|
| -LayerImpl* LayerTreeHostImpl::RootLayer() const {
|
| - return active_tree_->root_layer();
|
| -}
|
| -
|
| -LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
|
| - return active_tree_->InnerViewportScrollLayer();
|
| -}
|
| -
|
| -LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
|
| - return active_tree_->OuterViewportScrollLayer();
|
| -}
|
| -
|
| -LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
|
| - return active_tree_->CurrentlyScrollingLayer();
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::IsActivelyScrolling() const {
|
| - return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
|
| - (InnerViewportScrollLayer() &&
|
| - InnerViewportScrollLayer()->IsExternalFlingActive()) ||
|
| - (OuterViewportScrollLayer() &&
|
| - OuterViewportScrollLayer()->IsExternalFlingActive());
|
| -}
|
| -
|
| -// Content layers can be either directly scrollable or contained in an outer
|
| -// scrolling layer which applies the scroll transform. Given a content layer,
|
| -// this function returns the associated scroll layer if any.
|
| -static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
|
| - if (!layer_impl)
|
| - return NULL;
|
| -
|
| - if (layer_impl->scrollable())
|
| - return layer_impl;
|
| -
|
| - if (layer_impl->DrawsContent() &&
|
| - layer_impl->parent() &&
|
| - layer_impl->parent()->scrollable())
|
| - return layer_impl->parent();
|
| -
|
| - return NULL;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CreatePendingTree() {
|
| - CHECK(!pending_tree_);
|
| - if (recycle_tree_)
|
| - recycle_tree_.swap(pending_tree_);
|
| - else
|
| - pending_tree_ =
|
| - LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
|
| - active_tree()->top_controls_shown_ratio(),
|
| - active_tree()->elastic_overscroll());
|
| -
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| - TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ActivateSyncTree() {
|
| - if (pending_tree_) {
|
| - TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
|
| -
|
| - active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
|
| - active_tree_->PushPersistedState(pending_tree_.get());
|
| - // Process any requests in the UI resource queue. The request queue is
|
| - // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
|
| - // before the swap.
|
| - pending_tree_->ProcessUIResourceRequestQueue();
|
| -
|
| - if (pending_tree_->needs_full_tree_sync()) {
|
| - active_tree_->SetRootLayer(
|
| - TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
|
| - active_tree_->DetachLayerTree(),
|
| - active_tree_.get()));
|
| - }
|
| - TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
|
| - active_tree_->root_layer());
|
| - pending_tree_->PushPropertiesTo(active_tree_.get());
|
| -
|
| - // Now that we've synced everything from the pending tree to the active
|
| - // tree, rename the pending tree the recycle tree so we can reuse it on the
|
| - // next sync.
|
| - DCHECK(!recycle_tree_);
|
| - pending_tree_.swap(recycle_tree_);
|
| -
|
| - active_tree_->SetRootLayerScrollOffsetDelegate(
|
| - root_layer_scroll_offset_delegate_);
|
| -
|
| - UpdateViewportContainerSizes();
|
| - } else {
|
| - active_tree_->ProcessUIResourceRequestQueue();
|
| - }
|
| -
|
| - active_tree_->DidBecomeActive();
|
| - ActivateAnimations();
|
| - if (settings_.impl_side_painting) {
|
| - client_->RenewTreePriority();
|
| - // If we have any picture layers, then by activating we also modified tile
|
| - // priorities.
|
| - if (!active_tree_->picture_layers().empty())
|
| - DidModifyTilePriorities();
|
| - }
|
| -
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| - client_->DidActivateSyncTree();
|
| - if (!tree_activation_callback_.is_null())
|
| - tree_activation_callback_.Run();
|
| -
|
| - if (debug_state_.continuous_painting) {
|
| - const RenderingStats& stats =
|
| - rendering_stats_instrumentation_->GetRenderingStats();
|
| - // TODO(hendrikw): This requires a different metric when we commit directly
|
| - // to the active tree. See crbug.com/429311.
|
| - paint_time_counter_->SavePaintTime(
|
| - stats.commit_to_activate_duration.GetLastTimeDelta() +
|
| - stats.draw_duration.GetLastTimeDelta());
|
| - }
|
| -
|
| - scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
|
| - active_tree_->TakePendingPageScaleAnimation();
|
| - if (pending_page_scale_animation) {
|
| - StartPageScaleAnimation(
|
| - pending_page_scale_animation->target_offset,
|
| - pending_page_scale_animation->use_anchor,
|
| - pending_page_scale_animation->scale,
|
| - pending_page_scale_animation->duration);
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetVisible(bool visible) {
|
| - DCHECK(proxy_->IsImplThread());
|
| -
|
| - if (visible_ == visible)
|
| - return;
|
| - visible_ = visible;
|
| - DidVisibilityChange(this, visible_);
|
| - EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
|
| -
|
| - // If we just became visible, we have to ensure that we draw high res tiles,
|
| - // to prevent checkerboard/low res flashes.
|
| - if (visible_)
|
| - SetRequiresHighResToDraw();
|
| - else
|
| - EvictAllUIResources();
|
| -
|
| - // Evict tiles immediately if invisible since this tab may never get another
|
| - // draw or timer tick.
|
| - if (!visible_)
|
| - PrepareTiles();
|
| -
|
| - if (!renderer_)
|
| - return;
|
| -
|
| - renderer_->SetVisible(visible);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetNeedsAnimate() {
|
| - NotifySwapPromiseMonitorsOfSetNeedsRedraw();
|
| - client_->SetNeedsAnimateOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetNeedsRedraw() {
|
| - NotifySwapPromiseMonitorsOfSetNeedsRedraw();
|
| - client_->SetNeedsRedrawOnImplThread();
|
| -}
|
| -
|
| -ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
|
| - ManagedMemoryPolicy actual = cached_managed_memory_policy_;
|
| - if (debug_state_.rasterize_only_visible_content) {
|
| - actual.priority_cutoff_when_visible =
|
| - gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
|
| - } else if (use_gpu_rasterization()) {
|
| - actual.priority_cutoff_when_visible =
|
| - gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
|
| - }
|
| -
|
| - if (zero_budget_) {
|
| - actual.bytes_limit_when_visible = 0;
|
| - }
|
| -
|
| - return actual;
|
| -}
|
| -
|
| -size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
|
| - return ActualManagedMemoryPolicy().bytes_limit_when_visible;
|
| -}
|
| -
|
| -int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
|
| - return ManagedMemoryPolicy::PriorityCutoffToValue(
|
| - ActualManagedMemoryPolicy().priority_cutoff_when_visible);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ReleaseTreeResources() {
|
| - active_tree_->ReleaseResources();
|
| - if (pending_tree_)
|
| - pending_tree_->ReleaseResources();
|
| - if (recycle_tree_)
|
| - recycle_tree_->ReleaseResources();
|
| -
|
| - EvictAllUIResources();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::RecreateTreeResources() {
|
| - active_tree_->RecreateResources();
|
| - if (pending_tree_)
|
| - pending_tree_->RecreateResources();
|
| - if (recycle_tree_)
|
| - recycle_tree_->RecreateResources();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CreateAndSetRenderer() {
|
| - DCHECK(!renderer_);
|
| - DCHECK(output_surface_);
|
| - DCHECK(resource_provider_);
|
| -
|
| - if (output_surface_->capabilities().delegated_rendering) {
|
| - renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
|
| - output_surface_.get(),
|
| - resource_provider_.get());
|
| - } else if (output_surface_->context_provider()) {
|
| - renderer_ = GLRenderer::Create(
|
| - this, &settings_.renderer_settings, output_surface_.get(),
|
| - resource_provider_.get(), texture_mailbox_deleter_.get(),
|
| - settings_.renderer_settings.highp_threshold_min);
|
| - } else if (output_surface_->software_device()) {
|
| - renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
|
| - output_surface_.get(),
|
| - resource_provider_.get());
|
| - }
|
| - DCHECK(renderer_);
|
| -
|
| - renderer_->SetVisible(visible_);
|
| - SetFullRootLayerDamage();
|
| -
|
| - // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
|
| - // initialized to get max texture size. Also, after releasing resources,
|
| - // trees need another update to generate new ones.
|
| - active_tree_->set_needs_update_draw_properties();
|
| - if (pending_tree_)
|
| - pending_tree_->set_needs_update_draw_properties();
|
| - client_->UpdateRendererCapabilitiesOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CreateAndSetTileManager() {
|
| - DCHECK(!tile_manager_);
|
| - DCHECK(settings_.impl_side_painting);
|
| - DCHECK(output_surface_);
|
| - DCHECK(resource_provider_);
|
| -
|
| - rasterizer_ = CreateRasterizer();
|
| - CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
|
| - &staging_resource_pool_);
|
| - DCHECK(tile_task_worker_pool_);
|
| - DCHECK(resource_pool_);
|
| -
|
| - base::SingleThreadTaskRunner* task_runner =
|
| - proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
|
| - : proxy_->MainThreadTaskRunner();
|
| - DCHECK(task_runner);
|
| - size_t scheduled_raster_task_limit =
|
| - IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
|
| - : settings_.scheduled_raster_task_limit;
|
| - tile_manager_ =
|
| - TileManager::Create(this, task_runner, resource_pool_.get(),
|
| - tile_task_worker_pool_->AsTileTaskRunner(),
|
| - rasterizer_.get(), scheduled_raster_task_limit);
|
| -
|
| - UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
|
| -}
|
| -
|
| -scoped_ptr<Rasterizer> LayerTreeHostImpl::CreateRasterizer() {
|
| - ContextProvider* context_provider = output_surface_->context_provider();
|
| - if (use_gpu_rasterization_ && context_provider) {
|
| - return GpuRasterizer::Create(context_provider, resource_provider_.get(),
|
| - settings_.use_distance_field_text,
|
| - settings_.threaded_gpu_rasterization_enabled,
|
| - settings_.gpu_rasterization_msaa_sample_count);
|
| - }
|
| - return SoftwareRasterizer::Create();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
|
| - scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
|
| - scoped_ptr<ResourcePool>* resource_pool,
|
| - scoped_ptr<ResourcePool>* staging_resource_pool) {
|
| - base::SingleThreadTaskRunner* task_runner =
|
| - proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
|
| - : proxy_->MainThreadTaskRunner();
|
| - DCHECK(task_runner);
|
| -
|
| - ContextProvider* context_provider = output_surface_->context_provider();
|
| - if (!context_provider) {
|
| - *resource_pool =
|
| - ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
|
| -
|
| - *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
|
| - task_runner, task_graph_runner_, resource_provider_.get());
|
| - return;
|
| - }
|
| -
|
| - if (use_gpu_rasterization_) {
|
| - *resource_pool =
|
| - ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
|
| -
|
| - *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
|
| - task_runner, task_graph_runner_,
|
| - static_cast<GpuRasterizer*>(rasterizer_.get()));
|
| - return;
|
| - }
|
| -
|
| - if (GetRendererCapabilities().using_image) {
|
| - unsigned image_target = settings_.use_image_texture_target;
|
| - DCHECK_IMPLIES(
|
| - image_target == GL_TEXTURE_RECTANGLE_ARB,
|
| - context_provider->ContextCapabilities().gpu.texture_rectangle);
|
| - DCHECK_IMPLIES(
|
| - image_target == GL_TEXTURE_EXTERNAL_OES,
|
| - context_provider->ContextCapabilities().gpu.egl_image_external);
|
| -
|
| - if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
|
| - *resource_pool =
|
| - ResourcePool::Create(resource_provider_.get(), image_target);
|
| -
|
| - TaskGraphRunner* task_graph_runner;
|
| - if (IsSynchronousSingleThreaded()) {
|
| - DCHECK(!single_thread_synchronous_task_graph_runner_);
|
| - single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
|
| - task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
|
| - } else {
|
| - task_graph_runner = task_graph_runner_;
|
| - }
|
| -
|
| - *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
|
| - task_runner, task_graph_runner, resource_provider_.get());
|
| - return;
|
| - }
|
| -
|
| - if (settings_.use_one_copy) {
|
| - // We need to create a staging resource pool when using copy rasterizer.
|
| - *staging_resource_pool =
|
| - ResourcePool::Create(resource_provider_.get(), image_target);
|
| - *resource_pool =
|
| - ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
|
| -
|
| - *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
|
| - task_runner, task_graph_runner_, context_provider,
|
| - resource_provider_.get(), staging_resource_pool_.get());
|
| - return;
|
| - }
|
| - }
|
| -
|
| - // Synchronous single-threaded mode depends on tiles being ready to
|
| - // draw when raster is complete. Therefore, it must use one of zero
|
| - // copy, software raster, or GPU raster (in the branches above).
|
| - DCHECK(!IsSynchronousSingleThreaded());
|
| -
|
| - *resource_pool = ResourcePool::Create(
|
| - resource_provider_.get(), GL_TEXTURE_2D);
|
| -
|
| - *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create(
|
| - task_runner, task_graph_runner_, context_provider,
|
| - resource_provider_.get(),
|
| - GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
|
| - settings_.renderer_settings.refresh_rate));
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DestroyTileManager() {
|
| - tile_manager_ = nullptr;
|
| - resource_pool_ = nullptr;
|
| - staging_resource_pool_ = nullptr;
|
| - tile_task_worker_pool_ = nullptr;
|
| - rasterizer_ = nullptr;
|
| - single_thread_synchronous_task_graph_runner_ = nullptr;
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
|
| - return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
|
| - SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::InitializeRenderer(
|
| - scoped_ptr<OutputSurface> output_surface) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
|
| -
|
| - // Since we will create a new resource provider, we cannot continue to use
|
| - // the old resources (i.e. render_surfaces and texture IDs). Clear them
|
| - // before we destroy the old resource provider.
|
| - ReleaseTreeResources();
|
| -
|
| - // Note: order is important here.
|
| - renderer_ = nullptr;
|
| - DestroyTileManager();
|
| - resource_provider_ = nullptr;
|
| - output_surface_ = nullptr;
|
| -
|
| - if (!output_surface->BindToClient(this)) {
|
| - // Avoid recreating tree resources because we might not have enough
|
| - // information to do this yet (eg. we don't have a TileManager at this
|
| - // point).
|
| - return false;
|
| - }
|
| -
|
| - output_surface_ = output_surface.Pass();
|
| - resource_provider_ = ResourceProvider::Create(
|
| - output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
|
| - proxy_->blocking_main_thread_task_runner(),
|
| - settings_.renderer_settings.highp_threshold_min,
|
| - settings_.renderer_settings.use_rgba_4444_textures,
|
| - settings_.renderer_settings.texture_id_allocation_chunk_size);
|
| -
|
| - if (output_surface_->capabilities().deferred_gl_initialization)
|
| - EnforceZeroBudget(true);
|
| -
|
| - CreateAndSetRenderer();
|
| -
|
| - if (settings_.impl_side_painting && settings_.raster_enabled)
|
| - CreateAndSetTileManager();
|
| - RecreateTreeResources();
|
| -
|
| - // Initialize vsync parameters to sane values.
|
| - const base::TimeDelta display_refresh_interval =
|
| - base::TimeDelta::FromMicroseconds(
|
| - base::Time::kMicrosecondsPerSecond /
|
| - settings_.renderer_settings.refresh_rate);
|
| - CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
|
| -
|
| - // TODO(brianderson): Don't use a hard-coded parent draw time.
|
| - base::TimeDelta parent_draw_time =
|
| - (!settings_.use_external_begin_frame_source &&
|
| - output_surface_->capabilities().adjust_deadline_for_parent)
|
| - ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
|
| - : base::TimeDelta();
|
| - client_->SetEstimatedParentDrawTime(parent_draw_time);
|
| -
|
| - int max_frames_pending = output_surface_->capabilities().max_frames_pending;
|
| - if (max_frames_pending <= 0)
|
| - max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
|
| - client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| -
|
| - // There will not be anything to draw here, so set high res
|
| - // to avoid checkerboards, typically when we are recovering
|
| - // from lost context.
|
| - SetRequiresHighResToDraw();
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
|
| - base::TimeDelta interval) {
|
| - client_->CommitVSyncParameters(timebase, interval);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DeferredInitialize() {
|
| - DCHECK(output_surface_->capabilities().deferred_gl_initialization);
|
| - DCHECK(settings_.impl_side_painting);
|
| - DCHECK(output_surface_->context_provider());
|
| -
|
| - ReleaseTreeResources();
|
| - renderer_ = nullptr;
|
| - DestroyTileManager();
|
| -
|
| - resource_provider_->InitializeGL();
|
| -
|
| - CreateAndSetRenderer();
|
| - EnforceZeroBudget(false);
|
| - CreateAndSetTileManager();
|
| - RecreateTreeResources();
|
| -
|
| - client_->SetNeedsCommitOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ReleaseGL() {
|
| - DCHECK(output_surface_->capabilities().deferred_gl_initialization);
|
| - DCHECK(settings_.impl_side_painting);
|
| - DCHECK(output_surface_->context_provider());
|
| -
|
| - ReleaseTreeResources();
|
| - renderer_ = nullptr;
|
| - DestroyTileManager();
|
| -
|
| - resource_provider_->InitializeSoftware();
|
| - output_surface_->ReleaseContextProvider();
|
| -
|
| - CreateAndSetRenderer();
|
| - EnforceZeroBudget(true);
|
| - CreateAndSetTileManager();
|
| - RecreateTreeResources();
|
| -
|
| - client_->SetNeedsCommitOnImplThread();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
|
| - if (device_viewport_size == device_viewport_size_)
|
| - return;
|
| - TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
|
| - TRACE_EVENT_SCOPE_THREAD, "width",
|
| - device_viewport_size.width(), "height",
|
| - device_viewport_size.height());
|
| -
|
| - if (pending_tree_)
|
| - active_tree_->SetViewportSizeInvalid();
|
| -
|
| - device_viewport_size_ = device_viewport_size;
|
| -
|
| - UpdateViewportContainerSizes();
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| - SetFullRootLayerDamage();
|
| - active_tree_->set_needs_update_draw_properties();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
|
| - if (device_scale_factor == device_scale_factor_)
|
| - return;
|
| - device_scale_factor_ = device_scale_factor;
|
| -
|
| - SetFullRootLayerDamage();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
|
| - active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
|
| -}
|
| -
|
| -const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
|
| - if (viewport_rect_for_tile_priority_.IsEmpty())
|
| - return DeviceViewport();
|
| -
|
| - return viewport_rect_for_tile_priority_;
|
| -}
|
| -
|
| -gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
|
| - return DeviceViewport().size();
|
| -}
|
| -
|
| -gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
|
| - if (external_viewport_.IsEmpty())
|
| - return gfx::Rect(device_viewport_size_);
|
| -
|
| - return external_viewport_;
|
| -}
|
| -
|
| -gfx::Rect LayerTreeHostImpl::DeviceClip() const {
|
| - if (external_clip_.IsEmpty())
|
| - return DeviceViewport();
|
| -
|
| - return external_clip_;
|
| -}
|
| -
|
| -const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
|
| - return external_transform_;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DidChangeTopControlsPosition() {
|
| - UpdateViewportContainerSizes();
|
| - SetNeedsRedraw();
|
| - SetNeedsAnimate();
|
| - active_tree_->set_needs_update_draw_properties();
|
| - SetFullRootLayerDamage();
|
| -}
|
| -
|
| -float LayerTreeHostImpl::TopControlsHeight() const {
|
| - return active_tree_->top_controls_height();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) {
|
| - if (active_tree_->SetCurrentTopControlsShownRatio(ratio))
|
| - DidChangeTopControlsPosition();
|
| -}
|
| -
|
| -float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
|
| - return active_tree_->CurrentTopControlsShownRatio();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
|
| - DCHECK(input_handler_client_ == NULL);
|
| - input_handler_client_ = client;
|
| -}
|
| -
|
| -LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
|
| - const gfx::PointF& device_viewport_point,
|
| - InputHandler::ScrollInputType type,
|
| - LayerImpl* layer_impl,
|
| - bool* scroll_on_main_thread,
|
| - bool* optional_has_ancestor_scroll_handler) const {
|
| - DCHECK(scroll_on_main_thread);
|
| -
|
| - ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl);
|
| -
|
| - // Walk up the hierarchy and look for a scrollable layer.
|
| - LayerImpl* potentially_scrolling_layer_impl = NULL;
|
| - for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
|
| - // The content layer can also block attempts to scroll outside the main
|
| - // thread.
|
| - ScrollStatus status =
|
| - layer_impl->TryScroll(device_viewport_point, type, block_mode);
|
| - if (status == SCROLL_ON_MAIN_THREAD) {
|
| - *scroll_on_main_thread = true;
|
| - return NULL;
|
| - }
|
| -
|
| - LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
|
| - if (!scroll_layer_impl)
|
| - continue;
|
| -
|
| - status =
|
| - scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode);
|
| - // If any layer wants to divert the scroll event to the main thread, abort.
|
| - if (status == SCROLL_ON_MAIN_THREAD) {
|
| - *scroll_on_main_thread = true;
|
| - return NULL;
|
| - }
|
| -
|
| - if (optional_has_ancestor_scroll_handler &&
|
| - scroll_layer_impl->have_scroll_event_handlers())
|
| - *optional_has_ancestor_scroll_handler = true;
|
| -
|
| - if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl)
|
| - potentially_scrolling_layer_impl = scroll_layer_impl;
|
| - }
|
| -
|
| - // Falling back to the root scroll layer ensures generation of root overscroll
|
| - // notifications while preventing scroll updates from being unintentionally
|
| - // forwarded to the main thread.
|
| - if (!potentially_scrolling_layer_impl)
|
| - potentially_scrolling_layer_impl = OuterViewportScrollLayer()
|
| - ? OuterViewportScrollLayer()
|
| - : InnerViewportScrollLayer();
|
| -
|
| - return potentially_scrolling_layer_impl;
|
| -}
|
| -
|
| -// Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
|
| -static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
|
| - DCHECK(scroll_ancestor);
|
| - for (LayerImpl* ancestor = child; ancestor;
|
| - ancestor = NextScrollLayer(ancestor)) {
|
| - if (ancestor->scrollable())
|
| - return ancestor == scroll_ancestor;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
|
| - const gfx::Point& viewport_point,
|
| - InputHandler::ScrollInputType type) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
|
| -
|
| - top_controls_manager_->ScrollBegin();
|
| -
|
| - DCHECK(!CurrentlyScrollingLayer());
|
| - ClearCurrentlyScrollingLayer();
|
| -
|
| - gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
|
| - device_scale_factor_);
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
|
| -
|
| - if (layer_impl) {
|
| - LayerImpl* scroll_layer_impl =
|
| - active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
|
| - device_viewport_point);
|
| - if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
|
| - return SCROLL_UNKNOWN;
|
| - }
|
| -
|
| - bool scroll_on_main_thread = false;
|
| - LayerImpl* scrolling_layer_impl =
|
| - FindScrollLayerForDeviceViewportPoint(device_viewport_point,
|
| - type,
|
| - layer_impl,
|
| - &scroll_on_main_thread,
|
| - &scroll_affects_scroll_handler_);
|
| -
|
| - if (scroll_on_main_thread) {
|
| - UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
|
| - return SCROLL_ON_MAIN_THREAD;
|
| - }
|
| -
|
| - if (scrolling_layer_impl) {
|
| - active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
|
| - should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE);
|
| - wheel_scrolling_ = (type == WHEEL);
|
| - client_->RenewTreePriority();
|
| - UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
|
| - return SCROLL_STARTED;
|
| - }
|
| - return SCROLL_IGNORED;
|
| -}
|
| -
|
| -InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
|
| - const gfx::Point& viewport_point,
|
| - const gfx::Vector2dF& scroll_delta) {
|
| - if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
|
| - return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
|
| - ? SCROLL_STARTED
|
| - : SCROLL_IGNORED;
|
| - }
|
| - // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
|
| - // behavior as ScrollBy to determine which layer to animate, but we do not
|
| - // do the Android-specific things in ScrollBy like showing top controls.
|
| - InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
|
| - if (scroll_status == SCROLL_STARTED) {
|
| - gfx::Vector2dF pending_delta = scroll_delta;
|
| - for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
|
| - layer_impl = layer_impl->parent()) {
|
| - if (!layer_impl->scrollable())
|
| - continue;
|
| -
|
| - gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset();
|
| - gfx::ScrollOffset target_offset =
|
| - ScrollOffsetWithDelta(current_offset, pending_delta);
|
| - target_offset.SetToMax(gfx::ScrollOffset());
|
| - target_offset.SetToMin(layer_impl->MaxScrollOffset());
|
| - gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
|
| -
|
| - const float kEpsilon = 0.1f;
|
| - bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
|
| - std::abs(actual_delta.y()) > kEpsilon);
|
| -
|
| - if (!can_layer_scroll) {
|
| - layer_impl->ScrollBy(actual_delta);
|
| - pending_delta -= actual_delta;
|
| - continue;
|
| - }
|
| -
|
| - active_tree_->SetCurrentlyScrollingLayer(layer_impl);
|
| -
|
| - ScrollAnimationCreate(layer_impl, target_offset, current_offset);
|
| -
|
| - SetNeedsAnimate();
|
| - return SCROLL_STARTED;
|
| - }
|
| - }
|
| - ScrollEnd();
|
| - return scroll_status;
|
| -}
|
| -
|
| -gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
|
| - LayerImpl* layer_impl,
|
| - float scale_from_viewport_to_screen_space,
|
| - const gfx::PointF& viewport_point,
|
| - const gfx::Vector2dF& viewport_delta) {
|
| - // Layers with non-invertible screen space transforms should not have passed
|
| - // the scroll hit test in the first place.
|
| - DCHECK(layer_impl->screen_space_transform().IsInvertible());
|
| - gfx::Transform inverse_screen_space_transform(
|
| - gfx::Transform::kSkipInitialization);
|
| - bool did_invert = layer_impl->screen_space_transform().GetInverse(
|
| - &inverse_screen_space_transform);
|
| - // TODO(shawnsingh): With the advent of impl-side crolling for non-root
|
| - // layers, we may need to explicitly handle uninvertible transforms here.
|
| - DCHECK(did_invert);
|
| -
|
| - gfx::PointF screen_space_point =
|
| - gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
|
| -
|
| - gfx::Vector2dF screen_space_delta = viewport_delta;
|
| - screen_space_delta.Scale(scale_from_viewport_to_screen_space);
|
| -
|
| - // First project the scroll start and end points to local layer space to find
|
| - // the scroll delta in layer coordinates.
|
| - bool start_clipped, end_clipped;
|
| - gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
|
| - gfx::PointF local_start_point =
|
| - MathUtil::ProjectPoint(inverse_screen_space_transform,
|
| - screen_space_point,
|
| - &start_clipped);
|
| - gfx::PointF local_end_point =
|
| - MathUtil::ProjectPoint(inverse_screen_space_transform,
|
| - screen_space_end_point,
|
| - &end_clipped);
|
| -
|
| - // In general scroll point coordinates should not get clipped.
|
| - DCHECK(!start_clipped);
|
| - DCHECK(!end_clipped);
|
| - if (start_clipped || end_clipped)
|
| - return gfx::Vector2dF();
|
| -
|
| - // local_start_point and local_end_point are in content space but we want to
|
| - // move them to layer space for scrolling.
|
| - float width_scale = 1.f / layer_impl->contents_scale_x();
|
| - float height_scale = 1.f / layer_impl->contents_scale_y();
|
| - local_start_point.Scale(width_scale, height_scale);
|
| - local_end_point.Scale(width_scale, height_scale);
|
| -
|
| - // Apply the scroll delta.
|
| - gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
|
| - layer_impl->ScrollBy(local_end_point - local_start_point);
|
| - gfx::ScrollOffset scrolled =
|
| - layer_impl->CurrentScrollOffset() - previous_offset;
|
| -
|
| - // Get the end point in the layer's content space so we can apply its
|
| - // ScreenSpaceTransform.
|
| - gfx::PointF actual_local_end_point =
|
| - local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y());
|
| - gfx::PointF actual_local_content_end_point =
|
| - gfx::ScalePoint(actual_local_end_point,
|
| - 1.f / width_scale,
|
| - 1.f / height_scale);
|
| -
|
| - // Calculate the applied scroll delta in viewport space coordinates.
|
| - gfx::PointF actual_screen_space_end_point =
|
| - MathUtil::MapPoint(layer_impl->screen_space_transform(),
|
| - actual_local_content_end_point,
|
| - &end_clipped);
|
| - DCHECK(!end_clipped);
|
| - if (end_clipped)
|
| - return gfx::Vector2dF();
|
| - gfx::PointF actual_viewport_end_point =
|
| - gfx::ScalePoint(actual_screen_space_end_point,
|
| - 1.f / scale_from_viewport_to_screen_space);
|
| - return actual_viewport_end_point - viewport_point;
|
| -}
|
| -
|
| -static gfx::Vector2dF ScrollLayerWithLocalDelta(
|
| - LayerImpl* layer_impl,
|
| - const gfx::Vector2dF& local_delta,
|
| - float page_scale_factor) {
|
| - gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
|
| - gfx::Vector2dF delta = local_delta;
|
| - delta.Scale(1.f / page_scale_factor);
|
| - layer_impl->ScrollBy(delta);
|
| - gfx::ScrollOffset scrolled =
|
| - layer_impl->CurrentScrollOffset() - previous_offset;
|
| - return gfx::Vector2dF(scrolled.x(), scrolled.y());
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
|
| - const gfx::Vector2dF& scroll_delta) const {
|
| - DCHECK(CurrentlyScrollingLayer());
|
| -
|
| - // Always consume if it's in the direction to show the top controls.
|
| - if (scroll_delta.y() < 0)
|
| - return true;
|
| -
|
| - if (active_tree()->TotalScrollOffset().y() <
|
| - active_tree()->TotalMaxScrollOffset().y())
|
| - return true;
|
| -
|
| - return false;
|
| -}
|
| -
|
| -InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
|
| - const gfx::Point& viewport_point,
|
| - const gfx::Vector2dF& scroll_delta) {
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
|
| - if (!CurrentlyScrollingLayer())
|
| - return InputHandlerScrollResult();
|
| -
|
| - gfx::Vector2dF pending_delta = scroll_delta;
|
| - gfx::Vector2dF unused_root_delta;
|
| - bool did_scroll_x = false;
|
| - bool did_scroll_y = false;
|
| - bool did_scroll_top_controls = false;
|
| -
|
| - bool consume_by_top_controls = ShouldTopControlsConsumeScroll(scroll_delta);
|
| -
|
| - // There's an edge case where the outer viewport isn't scrollable when the
|
| - // scroll starts, however, as the top controls show the outer viewport becomes
|
| - // scrollable. Therefore, always try scrolling the outer viewport before the
|
| - // inner.
|
| - // TODO(bokan): Move the top controls logic out of the loop since the scroll
|
| - // that causes the outer viewport to become scrollable will still be applied
|
| - // to the inner viewport.
|
| - LayerImpl* start_layer = CurrentlyScrollingLayer();
|
| - if (start_layer == InnerViewportScrollLayer() && OuterViewportScrollLayer())
|
| - start_layer = OuterViewportScrollLayer();
|
| -
|
| - for (LayerImpl* layer_impl = start_layer;
|
| - layer_impl;
|
| - layer_impl = layer_impl->parent()) {
|
| - if (!layer_impl->scrollable())
|
| - continue;
|
| -
|
| - if (layer_impl == InnerViewportScrollLayer() ||
|
| - layer_impl == OuterViewportScrollLayer()) {
|
| - if (consume_by_top_controls) {
|
| - gfx::Vector2dF excess_delta =
|
| - top_controls_manager_->ScrollBy(pending_delta);
|
| - gfx::Vector2dF applied_delta = pending_delta - excess_delta;
|
| - pending_delta = excess_delta;
|
| - // Force updating of vertical adjust values if needed.
|
| - if (applied_delta.y() != 0)
|
| - did_scroll_top_controls = true;
|
| - }
|
| - // Track root layer deltas for reporting overscroll.
|
| - if (layer_impl == InnerViewportScrollLayer())
|
| - unused_root_delta = pending_delta;
|
| - }
|
| -
|
| - gfx::Vector2dF applied_delta;
|
| - // Gesture events need to be transformed from viewport coordinates to local
|
| - // layer coordinates so that the scrolling contents exactly follow the
|
| - // user's finger. In contrast, wheel events represent a fixed amount of
|
| - // scrolling so we can just apply them directly, but the page scale factor
|
| - // is applied to the scroll delta.
|
| - if (!wheel_scrolling_) {
|
| - float scale_from_viewport_to_screen_space = device_scale_factor_;
|
| - applied_delta =
|
| - ScrollLayerWithViewportSpaceDelta(layer_impl,
|
| - scale_from_viewport_to_screen_space,
|
| - viewport_point, pending_delta);
|
| - } else {
|
| - applied_delta = ScrollLayerWithLocalDelta(
|
| - layer_impl, pending_delta, active_tree_->current_page_scale_factor());
|
| - }
|
| -
|
| - const float kEpsilon = 0.1f;
|
| - if (layer_impl == InnerViewportScrollLayer()) {
|
| - unused_root_delta.Subtract(applied_delta);
|
| - if (std::abs(unused_root_delta.x()) < kEpsilon)
|
| - unused_root_delta.set_x(0.0f);
|
| - if (std::abs(unused_root_delta.y()) < kEpsilon)
|
| - unused_root_delta.set_y(0.0f);
|
| - // Disable overscroll on axes which is impossible to scroll.
|
| - if (settings_.report_overscroll_only_for_scrollable_axes) {
|
| - if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon ||
|
| - !layer_impl->user_scrollable_horizontal())
|
| - unused_root_delta.set_x(0.0f);
|
| - if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon ||
|
| - !layer_impl->user_scrollable_vertical())
|
| - unused_root_delta.set_y(0.0f);
|
| - }
|
| - }
|
| -
|
| - // Scrolls should bubble perfectly between the outer and inner viewports.
|
| - bool allow_unrestricted_bubbling_for_current_layer =
|
| - layer_impl == OuterViewportScrollLayer();
|
| - bool allow_bubbling_for_current_layer =
|
| - allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_;
|
| -
|
| - // If the layer wasn't able to move, try the next one in the hierarchy.
|
| - bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
|
| - bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
|
| - did_scroll_x |= did_move_layer_x;
|
| - did_scroll_y |= did_move_layer_y;
|
| - if (!did_move_layer_x && !did_move_layer_y) {
|
| - if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_)
|
| - continue;
|
| - else
|
| - break;
|
| - }
|
| -
|
| - did_lock_scrolling_layer_ = true;
|
| -
|
| - // When scrolls are allowed to bubble, it's important that the original
|
| - // scrolling layer be preserved. This ensures that, after a scroll bubbles,
|
| - // the user can reverse scroll directions and immediately resume scrolling
|
| - // the original layer that scrolled.
|
| - if (!should_bubble_scrolls_)
|
| - active_tree_->SetCurrentlyScrollingLayer(layer_impl);
|
| -
|
| - if (!allow_bubbling_for_current_layer)
|
| - break;
|
| -
|
| - if (allow_unrestricted_bubbling_for_current_layer) {
|
| - pending_delta -= applied_delta;
|
| - } else {
|
| - // If the applied delta is within 45 degrees of the input delta, bail out
|
| - // to make it easier to scroll just one layer in one direction without
|
| - // affecting any of its parents.
|
| - float angle_threshold = 45;
|
| - if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
|
| - angle_threshold) {
|
| - pending_delta = gfx::Vector2dF();
|
| - break;
|
| - }
|
| -
|
| - // Allow further movement only on an axis perpendicular to the direction
|
| - // in which the layer moved.
|
| - gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
|
| - pending_delta =
|
| - MathUtil::ProjectVector(pending_delta, perpendicular_axis);
|
| - }
|
| -
|
| - if (gfx::ToRoundedVector2d(pending_delta).IsZero())
|
| - break;
|
| - }
|
| -
|
| - bool did_scroll_content = did_scroll_x || did_scroll_y;
|
| - if (did_scroll_content) {
|
| - // If we are scrolling with an active scroll handler, forward latency
|
| - // tracking information to the main thread so the delay introduced by the
|
| - // handler is accounted for.
|
| - if (scroll_affects_scroll_handler())
|
| - NotifySwapPromiseMonitorsOfForwardingToMainThread();
|
| - client_->SetNeedsCommitOnImplThread();
|
| - SetNeedsRedraw();
|
| - client_->RenewTreePriority();
|
| - }
|
| -
|
| - // Scrolling along an axis resets accumulated root overscroll for that axis.
|
| - if (did_scroll_x)
|
| - accumulated_root_overscroll_.set_x(0);
|
| - if (did_scroll_y)
|
| - accumulated_root_overscroll_.set_y(0);
|
| - accumulated_root_overscroll_ += unused_root_delta;
|
| -
|
| - InputHandlerScrollResult scroll_result;
|
| - scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
|
| - scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
|
| - scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
|
| - scroll_result.unused_scroll_delta = unused_root_delta;
|
| - return scroll_result;
|
| -}
|
| -
|
| -// This implements scrolling by page as described here:
|
| -// http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
|
| -// for events with WHEEL_PAGESCROLL set.
|
| -bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
|
| - ScrollDirection direction) {
|
| - DCHECK(wheel_scrolling_);
|
| -
|
| - for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
|
| - layer_impl;
|
| - layer_impl = layer_impl->parent()) {
|
| - if (!layer_impl->scrollable())
|
| - continue;
|
| -
|
| - if (!layer_impl->HasScrollbar(VERTICAL))
|
| - continue;
|
| -
|
| - float height = layer_impl->clip_height();
|
| -
|
| - // These magical values match WebKit and are designed to scroll nearly the
|
| - // entire visible content height but leave a bit of overlap.
|
| - float page = std::max(height * 0.875f, 1.f);
|
| - if (direction == SCROLL_BACKWARD)
|
| - page = -page;
|
| -
|
| - gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
|
| -
|
| - gfx::Vector2dF applied_delta =
|
| - ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
|
| -
|
| - if (!applied_delta.IsZero()) {
|
| - client_->SetNeedsCommitOnImplThread();
|
| - SetNeedsRedraw();
|
| - client_->RenewTreePriority();
|
| - return true;
|
| - }
|
| -
|
| - active_tree_->SetCurrentlyScrollingLayer(layer_impl);
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
|
| - LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
|
| - root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
|
| - active_tree_->SetRootLayerScrollOffsetDelegate(
|
| - root_layer_scroll_offset_delegate_);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
|
| - DCHECK(root_layer_scroll_offset_delegate_);
|
| - client_->SetNeedsCommitOnImplThread();
|
| - SetNeedsRedraw();
|
| - active_tree_->OnRootLayerDelegatedScrollOffsetChanged();
|
| - active_tree_->set_needs_update_draw_properties();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
|
| - active_tree_->ClearCurrentlyScrollingLayer();
|
| - did_lock_scrolling_layer_ = false;
|
| - scroll_affects_scroll_handler_ = false;
|
| - accumulated_root_overscroll_ = gfx::Vector2dF();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ScrollEnd() {
|
| - top_controls_manager_->ScrollEnd();
|
| - ClearCurrentlyScrollingLayer();
|
| -}
|
| -
|
| -InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
|
| - if (!active_tree_->CurrentlyScrollingLayer())
|
| - return SCROLL_IGNORED;
|
| -
|
| - if (settings_.ignore_root_layer_flings &&
|
| - (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
|
| - active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
|
| - ClearCurrentlyScrollingLayer();
|
| - return SCROLL_IGNORED;
|
| - }
|
| -
|
| - if (!wheel_scrolling_) {
|
| - // Allow the fling to lock to the first layer that moves after the initial
|
| - // fling |ScrollBy()| event.
|
| - did_lock_scrolling_layer_ = false;
|
| - should_bubble_scrolls_ = false;
|
| - }
|
| -
|
| - return SCROLL_STARTED;
|
| -}
|
| -
|
| -float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
|
| - const gfx::PointF& device_viewport_point,
|
| - LayerImpl* layer_impl) {
|
| - if (!layer_impl)
|
| - return std::numeric_limits<float>::max();
|
| -
|
| - gfx::Rect layer_impl_bounds(
|
| - layer_impl->content_bounds());
|
| -
|
| - gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
|
| - layer_impl->screen_space_transform(),
|
| - layer_impl_bounds);
|
| -
|
| - return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
|
| - device_viewport_point);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
|
| - gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
|
| - device_scale_factor_);
|
| - LayerImpl* layer_impl =
|
| - active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
|
| - if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
|
| - return;
|
| -
|
| - if (scroll_layer_id_when_mouse_over_scrollbar_) {
|
| - LayerImpl* scroll_layer_impl = active_tree_->LayerById(
|
| - scroll_layer_id_when_mouse_over_scrollbar_);
|
| -
|
| - // The check for a null scroll_layer_impl below was added to see if it will
|
| - // eliminate the crashes described in http://crbug.com/326635.
|
| - // TODO(wjmaclean) Add a unit test if this fixes the crashes.
|
| - ScrollbarAnimationController* animation_controller =
|
| - scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
|
| - : NULL;
|
| - if (animation_controller)
|
| - animation_controller->DidMouseMoveOffScrollbar();
|
| - scroll_layer_id_when_mouse_over_scrollbar_ = 0;
|
| - }
|
| -
|
| - bool scroll_on_main_thread = false;
|
| - LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
|
| - device_viewport_point, InputHandler::GESTURE, layer_impl,
|
| - &scroll_on_main_thread, NULL);
|
| - if (scroll_on_main_thread || !scroll_layer_impl)
|
| - return;
|
| -
|
| - ScrollbarAnimationController* animation_controller =
|
| - scroll_layer_impl->scrollbar_animation_controller();
|
| - if (!animation_controller)
|
| - return;
|
| -
|
| - // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
|
| - float distance_to_scrollbar = std::numeric_limits<float>::max();
|
| - for (LayerImpl::ScrollbarSet::iterator it =
|
| - scroll_layer_impl->scrollbars()->begin();
|
| - it != scroll_layer_impl->scrollbars()->end();
|
| - ++it)
|
| - distance_to_scrollbar =
|
| - std::min(distance_to_scrollbar,
|
| - DeviceSpaceDistanceToLayer(device_viewport_point, *it));
|
| -
|
| - animation_controller->DidMouseMoveNear(distance_to_scrollbar /
|
| - device_scale_factor_);
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
|
| - const gfx::PointF& device_viewport_point) {
|
| - if (layer_impl && layer_impl->ToScrollbarLayer()) {
|
| - int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
|
| - layer_impl = active_tree_->LayerById(scroll_layer_id);
|
| - if (layer_impl && layer_impl->scrollbar_animation_controller()) {
|
| - scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
|
| - layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
|
| - } else {
|
| - scroll_layer_id_when_mouse_over_scrollbar_ = 0;
|
| - }
|
| -
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::PinchGestureBegin() {
|
| - pinch_gesture_active_ = true;
|
| - previous_pinch_anchor_ = gfx::Point();
|
| - client_->RenewTreePriority();
|
| - pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
|
| - if (active_tree_->OuterViewportScrollLayer()) {
|
| - active_tree_->SetCurrentlyScrollingLayer(
|
| - active_tree_->OuterViewportScrollLayer());
|
| - } else {
|
| - active_tree_->SetCurrentlyScrollingLayer(
|
| - active_tree_->InnerViewportScrollLayer());
|
| - }
|
| - top_controls_manager_->PinchBegin();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
|
| - const gfx::Point& anchor) {
|
| - if (!InnerViewportScrollLayer())
|
| - return;
|
| -
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
|
| -
|
| - // For a moment the scroll offset ends up being outside of the max range. This
|
| - // confuses the delegate so we switch it off till after we're done processing
|
| - // the pinch update.
|
| - active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
|
| -
|
| - // Keep the center-of-pinch anchor specified by (x, y) in a stable
|
| - // position over the course of the magnify.
|
| - float page_scale = active_tree_->current_page_scale_factor();
|
| - gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
|
| - active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta);
|
| - page_scale = active_tree_->current_page_scale_factor();
|
| - gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
|
| - gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
|
| -
|
| - previous_pinch_anchor_ = anchor;
|
| -
|
| - // If clamping the inner viewport scroll offset causes a change, it should
|
| - // be accounted for from the intended move.
|
| - move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
|
| -
|
| - // We manually manage the bubbling behaviour here as it is different to that
|
| - // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
|
| - // 1) we want to explicit limit the bubbling to the outer/inner viewports,
|
| - // 2) we don't want the directional limitations on the unused parts that
|
| - // ScrollBy() implements, and
|
| - // 3) pinching should not engage the top controls manager.
|
| - gfx::Vector2dF unused = OuterViewportScrollLayer()
|
| - ? OuterViewportScrollLayer()->ScrollBy(move)
|
| - : move;
|
| -
|
| - if (!unused.IsZero()) {
|
| - InnerViewportScrollLayer()->ScrollBy(unused);
|
| - InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
|
| - }
|
| -
|
| - active_tree_->SetRootLayerScrollOffsetDelegate(
|
| - root_layer_scroll_offset_delegate_);
|
| -
|
| - client_->SetNeedsCommitOnImplThread();
|
| - SetNeedsRedraw();
|
| - client_->RenewTreePriority();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::PinchGestureEnd() {
|
| - pinch_gesture_active_ = false;
|
| - if (pinch_gesture_end_should_clear_scrolling_layer_) {
|
| - pinch_gesture_end_should_clear_scrolling_layer_ = false;
|
| - ClearCurrentlyScrollingLayer();
|
| - }
|
| - top_controls_manager_->PinchEnd();
|
| - client_->SetNeedsCommitOnImplThread();
|
| - // When a pinch ends, we may be displaying content cached at incorrect scales,
|
| - // so updating draw properties and drawing will ensure we are using the right
|
| - // scales that we want when we're not inside a pinch.
|
| - active_tree_->set_needs_update_draw_properties();
|
| - SetNeedsRedraw();
|
| -}
|
| -
|
| -static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
|
| - LayerImpl* layer_impl) {
|
| - if (!layer_impl)
|
| - return;
|
| -
|
| - gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread();
|
| -
|
| - if (!scroll_delta.IsZero()) {
|
| - LayerTreeHostCommon::ScrollUpdateInfo scroll;
|
| - scroll.layer_id = layer_impl->id();
|
| - scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
|
| - scroll_info->scrolls.push_back(scroll);
|
| - }
|
| -
|
| - for (size_t i = 0; i < layer_impl->children().size(); ++i)
|
| - CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
|
| -}
|
| -
|
| -scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
|
| - scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
|
| -
|
| - CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
|
| - scroll_info->page_scale_delta =
|
| - active_tree_->page_scale_factor()->PullDeltaForMainThread();
|
| - scroll_info->top_controls_delta =
|
| - active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
|
| - scroll_info->elastic_overscroll_delta =
|
| - active_tree_->elastic_overscroll()->PullDeltaForMainThread();
|
| - scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
|
| -
|
| - return scroll_info.Pass();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetFullRootLayerDamage() {
|
| - SetViewportDamage(gfx::Rect(DrawViewportSize()));
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
|
| - DCHECK(InnerViewportScrollLayer());
|
| - LayerImpl* scroll_layer = InnerViewportScrollLayer();
|
| -
|
| - gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
|
| - if (!unused_delta.IsZero() && OuterViewportScrollLayer())
|
| - OuterViewportScrollLayer()->ScrollBy(unused_delta);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
|
| - DCHECK(InnerViewportScrollLayer());
|
| - LayerImpl* scroll_layer = OuterViewportScrollLayer()
|
| - ? OuterViewportScrollLayer()
|
| - : InnerViewportScrollLayer();
|
| -
|
| - gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
|
| -
|
| - if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
|
| - InnerViewportScrollLayer()->ScrollBy(unused_delta);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
|
| - if (!page_scale_animation_)
|
| - return;
|
| -
|
| - gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
|
| -
|
| - if (!page_scale_animation_->IsAnimationStarted())
|
| - page_scale_animation_->StartAnimation(monotonic_time);
|
| -
|
| - active_tree_->SetPageScaleOnActiveTree(
|
| - page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
|
| - gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
|
| - page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
|
| -
|
| - ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
|
| - SetNeedsRedraw();
|
| -
|
| - if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
|
| - page_scale_animation_ = nullptr;
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->RenewTreePriority();
|
| - client_->DidCompletePageScaleAnimationOnImplThread();
|
| - } else {
|
| - SetNeedsAnimate();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
|
| - if (!top_controls_manager_->animation())
|
| - return;
|
| -
|
| - gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
|
| -
|
| - if (top_controls_manager_->animation())
|
| - SetNeedsAnimate();
|
| -
|
| - if (active_tree_->TotalScrollOffset().y() == 0.f)
|
| - return;
|
| -
|
| - if (scroll.IsZero())
|
| - return;
|
| -
|
| - ScrollViewportBy(gfx::ScaleVector2d(
|
| - scroll, 1.f / active_tree_->current_page_scale_factor()));
|
| - SetNeedsRedraw();
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->RenewTreePriority();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) {
|
| - if (scrollbar_animation_controllers_.empty())
|
| - return;
|
| -
|
| - TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
|
| - std::set<ScrollbarAnimationController*> controllers_copy =
|
| - scrollbar_animation_controllers_;
|
| - for (auto& it : controllers_copy)
|
| - it->Animate(monotonic_time);
|
| -
|
| - SetNeedsAnimate();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
|
| - if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
|
| - return;
|
| -
|
| - if (animation_registrar_->AnimateLayers(monotonic_time))
|
| - SetNeedsAnimate();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
|
| - if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
|
| - return;
|
| -
|
| - scoped_ptr<AnimationEventsVector> events =
|
| - animation_registrar_->CreateEvents();
|
| - const bool has_active_animations = animation_registrar_->UpdateAnimationState(
|
| - start_ready_animations, events.get());
|
| -
|
| - if (!events->empty())
|
| - client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
|
| -
|
| - if (has_active_animations)
|
| - SetNeedsAnimate();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ActivateAnimations() {
|
| - if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
|
| - return;
|
| -
|
| - if (animation_registrar_->ActivateAnimations())
|
| - SetNeedsAnimate();
|
| -}
|
| -
|
| -std::string LayerTreeHostImpl::LayerTreeAsJson() const {
|
| - std::string str;
|
| - if (active_tree_->root_layer()) {
|
| - scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
|
| - base::JSONWriter::WriteWithOptions(
|
| - json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
|
| - }
|
| - return str;
|
| -}
|
| -
|
| -int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
|
| - return fps_counter_->current_frame_number();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
|
| - ScrollbarAnimationController* controller) {
|
| - scrollbar_animation_controllers_.insert(controller);
|
| - SetNeedsAnimate();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
|
| - ScrollbarAnimationController* controller) {
|
| - scrollbar_animation_controllers_.erase(controller);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
|
| - const base::Closure& task,
|
| - base::TimeDelta delay) {
|
| - client_->PostDelayedAnimationTaskOnImplThread(task, delay);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
|
| - SetNeedsRedraw();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
|
| - if (!tile_manager_)
|
| - return;
|
| -
|
| - if (global_tile_state_.tree_priority == priority)
|
| - return;
|
| - global_tile_state_.tree_priority = priority;
|
| - DidModifyTilePriorities();
|
| -}
|
| -
|
| -TreePriority LayerTreeHostImpl::GetTreePriority() const {
|
| - return global_tile_state_.tree_priority;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
|
| - const BeginFrameArgs& args) {
|
| - DCHECK(!current_begin_frame_args_.IsValid());
|
| - current_begin_frame_args_ = args;
|
| - // TODO(skyostil): Stop overriding the frame time once the usage of frame
|
| - // timing is unified.
|
| - current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
|
| - current_begin_frame_args_ = BeginFrameArgs();
|
| -}
|
| -
|
| -BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
|
| - // Try to use the current frame time to keep animations non-jittery. But if
|
| - // we're not in a frame (because this is during an input event or a delayed
|
| - // task), fall back to physical time. This should still be monotonic.
|
| - if (current_begin_frame_args_.IsValid())
|
| - return current_begin_frame_args_;
|
| - return BeginFrameArgs::Create(
|
| - BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
|
| - BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
|
| -}
|
| -
|
| -scoped_refptr<base::trace_event::ConvertableToTraceFormat>
|
| -LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
|
| - scoped_refptr<base::trace_event::TracedValue> state =
|
| - new base::trace_event::TracedValue();
|
| - AsValueWithFrameInto(frame, state.get());
|
| - return state;
|
| -}
|
| -
|
| -void LayerTreeHostImpl::AsValueWithFrameInto(
|
| - FrameData* frame,
|
| - base::trace_event::TracedValue* state) const {
|
| - if (this->pending_tree_) {
|
| - state->BeginDictionary("activation_state");
|
| - ActivationStateAsValueInto(state);
|
| - state->EndDictionary();
|
| - }
|
| - MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
|
| - state);
|
| -
|
| - std::map<const Tile*, TilePriority> tile_map;
|
| - active_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map);
|
| - if (pending_tree_)
|
| - pending_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map);
|
| -
|
| - state->BeginArray("active_tiles");
|
| - for (const auto& pair : tile_map) {
|
| - const Tile* tile = pair.first;
|
| - const TilePriority& priority = pair.second;
|
| -
|
| - state->BeginDictionary();
|
| - tile->AsValueWithPriorityInto(priority, state);
|
| - state->EndDictionary();
|
| - }
|
| - state->EndArray();
|
| -
|
| - if (tile_manager_) {
|
| - state->BeginDictionary("tile_manager_basic_state");
|
| - tile_manager_->BasicStateAsValueInto(state);
|
| - state->EndDictionary();
|
| - }
|
| - state->BeginDictionary("active_tree");
|
| - active_tree_->AsValueInto(state);
|
| - state->EndDictionary();
|
| - if (pending_tree_) {
|
| - state->BeginDictionary("pending_tree");
|
| - pending_tree_->AsValueInto(state);
|
| - state->EndDictionary();
|
| - }
|
| - if (frame) {
|
| - state->BeginDictionary("frame");
|
| - frame->AsValueInto(state);
|
| - state->EndDictionary();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ActivationStateAsValueInto(
|
| - base::trace_event::TracedValue* state) const {
|
| - TracedValue::SetIDRef(this, state, "lthi");
|
| - if (tile_manager_) {
|
| - state->BeginDictionary("tile_manager");
|
| - tile_manager_->BasicStateAsValueInto(state);
|
| - state->EndDictionary();
|
| - }
|
| -}
|
| -
|
| -void LayerTreeHostImpl::SetDebugState(
|
| - const LayerTreeDebugState& new_debug_state) {
|
| - if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
|
| - return;
|
| - if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
|
| - paint_time_counter_->ClearHistory();
|
| -
|
| - debug_state_ = new_debug_state;
|
| - UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
|
| - SetFullRootLayerDamage();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
|
| - const UIResourceBitmap& bitmap) {
|
| - DCHECK_GT(uid, 0);
|
| -
|
| - GLint wrap_mode = 0;
|
| - switch (bitmap.GetWrapMode()) {
|
| - case UIResourceBitmap::CLAMP_TO_EDGE:
|
| - wrap_mode = GL_CLAMP_TO_EDGE;
|
| - break;
|
| - case UIResourceBitmap::REPEAT:
|
| - wrap_mode = GL_REPEAT;
|
| - break;
|
| - }
|
| -
|
| - // Allow for multiple creation requests with the same UIResourceId. The
|
| - // previous resource is simply deleted.
|
| - ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
|
| - if (id)
|
| - DeleteUIResource(uid);
|
| -
|
| - ResourceFormat format = resource_provider_->best_texture_format();
|
| - switch (bitmap.GetFormat()) {
|
| - case UIResourceBitmap::RGBA8:
|
| - break;
|
| - case UIResourceBitmap::ALPHA_8:
|
| - format = ALPHA_8;
|
| - break;
|
| - case UIResourceBitmap::ETC1:
|
| - format = ETC1;
|
| - break;
|
| - }
|
| - id = resource_provider_->CreateResource(
|
| - bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
|
| - format);
|
| -
|
| - UIResourceData data;
|
| - data.resource_id = id;
|
| - data.size = bitmap.GetSize();
|
| - data.opaque = bitmap.GetOpaque();
|
| -
|
| - ui_resource_map_[uid] = data;
|
| -
|
| - AutoLockUIResourceBitmap bitmap_lock(bitmap);
|
| - resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(),
|
| - bitmap.GetSize());
|
| - MarkUIResourceNotEvicted(uid);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
|
| - ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
|
| - if (id) {
|
| - resource_provider_->DeleteResource(id);
|
| - ui_resource_map_.erase(uid);
|
| - }
|
| - MarkUIResourceNotEvicted(uid);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::EvictAllUIResources() {
|
| - if (ui_resource_map_.empty())
|
| - return;
|
| -
|
| - for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
|
| - iter != ui_resource_map_.end();
|
| - ++iter) {
|
| - evicted_ui_resources_.insert(iter->first);
|
| - resource_provider_->DeleteResource(iter->second.resource_id);
|
| - }
|
| - ui_resource_map_.clear();
|
| -
|
| - client_->SetNeedsCommitOnImplThread();
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| - client_->RenewTreePriority();
|
| -}
|
| -
|
| -ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
|
| - UIResourceId uid) const {
|
| - UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
|
| - if (iter != ui_resource_map_.end())
|
| - return iter->second.resource_id;
|
| - return 0;
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
|
| - UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
|
| - DCHECK(iter != ui_resource_map_.end());
|
| - return iter->second.opaque;
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
|
| - return !evicted_ui_resources_.empty();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
|
| - std::set<UIResourceId>::iterator found_in_evicted =
|
| - evicted_ui_resources_.find(uid);
|
| - if (found_in_evicted == evicted_ui_resources_.end())
|
| - return;
|
| - evicted_ui_resources_.erase(found_in_evicted);
|
| - if (evicted_ui_resources_.empty())
|
| - client_->OnCanDrawStateChanged(CanDraw());
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ScheduleMicroBenchmark(
|
| - scoped_ptr<MicroBenchmarkImpl> benchmark) {
|
| - micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
|
| -}
|
| -
|
| -void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
|
| - swap_promise_monitor_.insert(monitor);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
|
| - swap_promise_monitor_.erase(monitor);
|
| -}
|
| -
|
| -void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
|
| - std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
|
| - for (; it != swap_promise_monitor_.end(); it++)
|
| - (*it)->OnSetNeedsRedrawOnImpl();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
|
| - std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
|
| - for (; it != swap_promise_monitor_.end(); it++)
|
| - (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
|
| -}
|
| -
|
| -void LayerTreeHostImpl::ScrollAnimationCreate(
|
| - LayerImpl* layer_impl,
|
| - const gfx::ScrollOffset& target_offset,
|
| - const gfx::ScrollOffset& current_offset) {
|
| - scoped_ptr<ScrollOffsetAnimationCurve> curve =
|
| - ScrollOffsetAnimationCurve::Create(target_offset,
|
| - EaseInOutTimingFunction::Create());
|
| - curve->SetInitialValue(current_offset);
|
| -
|
| - scoped_ptr<Animation> animation = Animation::Create(
|
| - curve.Pass(), AnimationIdProvider::NextAnimationId(),
|
| - AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
|
| - animation->set_is_impl_only(true);
|
| -
|
| - layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
|
| -}
|
| -
|
| -bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
|
| - LayerImpl* layer_impl,
|
| - const gfx::Vector2dF& scroll_delta) {
|
| - Animation* animation =
|
| - layer_impl->layer_animation_controller()
|
| - ? layer_impl->layer_animation_controller()->GetAnimation(
|
| - Animation::SCROLL_OFFSET)
|
| - : nullptr;
|
| - if (!animation)
|
| - return false;
|
| -
|
| - ScrollOffsetAnimationCurve* curve =
|
| - animation->curve()->ToScrollOffsetAnimationCurve();
|
| -
|
| - gfx::ScrollOffset new_target =
|
| - gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
|
| - new_target.SetToMax(gfx::ScrollOffset());
|
| - new_target.SetToMin(layer_impl->MaxScrollOffset());
|
| -
|
| - curve->UpdateTarget(
|
| - animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
|
| - .InSecondsF(),
|
| - new_target);
|
| -
|
| - return true;
|
| -}
|
| -} // namespace cc
|
|
|