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Unified Diff: cc/trees/layer_tree_host_impl.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/layer_tree_host_impl.cc
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
deleted file mode 100644
index 2c13fcbc861f58e298a6a9c073f3eca33c4574f4..0000000000000000000000000000000000000000
--- a/cc/trees/layer_tree_host_impl.cc
+++ /dev/null
@@ -1,3473 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/layer_tree_host_impl.h"
-
-#include <algorithm>
-#include <limits>
-#include <map>
-
-#include "base/basictypes.h"
-#include "base/containers/hash_tables.h"
-#include "base/json/json_writer.h"
-#include "base/metrics/histogram.h"
-#include "base/stl_util.h"
-#include "base/strings/stringprintf.h"
-#include "base/trace_event/trace_event_argument.h"
-#include "cc/animation/animation_id_provider.h"
-#include "cc/animation/scroll_offset_animation_curve.h"
-#include "cc/animation/scrollbar_animation_controller.h"
-#include "cc/animation/timing_function.h"
-#include "cc/base/math_util.h"
-#include "cc/base/util.h"
-#include "cc/debug/benchmark_instrumentation.h"
-#include "cc/debug/debug_rect_history.h"
-#include "cc/debug/devtools_instrumentation.h"
-#include "cc/debug/frame_rate_counter.h"
-#include "cc/debug/frame_viewer_instrumentation.h"
-#include "cc/debug/paint_time_counter.h"
-#include "cc/debug/rendering_stats_instrumentation.h"
-#include "cc/debug/traced_value.h"
-#include "cc/input/page_scale_animation.h"
-#include "cc/input/scroll_elasticity_helper.h"
-#include "cc/input/top_controls_manager.h"
-#include "cc/layers/append_quads_data.h"
-#include "cc/layers/heads_up_display_layer_impl.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/layers/layer_iterator.h"
-#include "cc/layers/painted_scrollbar_layer_impl.h"
-#include "cc/layers/render_surface_impl.h"
-#include "cc/layers/scrollbar_layer_impl_base.h"
-#include "cc/output/compositor_frame_metadata.h"
-#include "cc/output/copy_output_request.h"
-#include "cc/output/delegating_renderer.h"
-#include "cc/output/gl_renderer.h"
-#include "cc/output/software_renderer.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/shared_quad_state.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/quads/texture_draw_quad.h"
-#include "cc/resources/bitmap_tile_task_worker_pool.h"
-#include "cc/resources/eviction_tile_priority_queue.h"
-#include "cc/resources/gpu_rasterizer.h"
-#include "cc/resources/gpu_tile_task_worker_pool.h"
-#include "cc/resources/memory_history.h"
-#include "cc/resources/one_copy_tile_task_worker_pool.h"
-#include "cc/resources/picture_layer_tiling.h"
-#include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
-#include "cc/resources/prioritized_resource_manager.h"
-#include "cc/resources/raster_tile_priority_queue.h"
-#include "cc/resources/resource_pool.h"
-#include "cc/resources/software_rasterizer.h"
-#include "cc/resources/texture_mailbox_deleter.h"
-#include "cc/resources/tile_task_worker_pool.h"
-#include "cc/resources/ui_resource_bitmap.h"
-#include "cc/resources/zero_copy_tile_task_worker_pool.h"
-#include "cc/scheduler/delay_based_time_source.h"
-#include "cc/trees/damage_tracker.h"
-#include "cc/trees/latency_info_swap_promise_monitor.h"
-#include "cc/trees/layer_tree_host.h"
-#include "cc/trees/layer_tree_host_common.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "cc/trees/single_thread_proxy.h"
-#include "cc/trees/tree_synchronizer.h"
-#include "gpu/GLES2/gl2extchromium.h"
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "ui/gfx/frame_time.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-#include "ui/gfx/geometry/scroll_offset.h"
-#include "ui/gfx/geometry/size_conversions.h"
-#include "ui/gfx/geometry/vector2d_conversions.h"
-
-namespace cc {
-namespace {
-
-// Small helper class that saves the current viewport location as the user sees
-// it and resets to the same location.
-class ViewportAnchor {
- public:
- ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
- : inner_(inner_scroll),
- outer_(outer_scroll) {
- viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
-
- if (outer_)
- viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
- }
-
- void ResetViewportToAnchoredPosition() {
- DCHECK(outer_);
-
- inner_->ClampScrollToMaxScrollOffset();
- outer_->ClampScrollToMaxScrollOffset();
-
- gfx::ScrollOffset viewport_location =
- inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
-
- gfx::Vector2dF delta =
- viewport_in_content_coordinates_.DeltaFrom(viewport_location);
-
- delta = outer_->ScrollBy(delta);
- inner_->ScrollBy(delta);
- }
-
- private:
- LayerImpl* inner_;
- LayerImpl* outer_;
- gfx::ScrollOffset viewport_in_content_coordinates_;
-};
-
-void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
- if (visible) {
- TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
- "LayerTreeHostImpl", id);
- return;
- }
-
- TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
-}
-
-size_t GetMaxTransferBufferUsageBytes(
- const ContextProvider::Capabilities& context_capabilities,
- double refresh_rate) {
- // We want to make sure the default transfer buffer size is equal to the
- // amount of data that can be uploaded by the compositor to avoid stalling
- // the pipeline.
- // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
- const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
-
- // We need to upload at least enough work to keep the GPU process busy until
- // the next time it can handle a request to start more uploads from the
- // compositor. We assume that it will pick up any sent upload requests within
- // the time of a vsync, since the browser will want to swap a frame within
- // that time interval, and then uploads should have a chance to be processed.
- size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
- size_t max_transfer_buffer_usage_bytes =
- ms_per_frame * kMaxBytesUploadedPerMs;
-
- // The context may request a lower limit based on the device capabilities.
- return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
- max_transfer_buffer_usage_bytes);
-}
-
-size_t GetMaxStagingResourceCount() {
- // Upper bound for number of staging resource to allow.
- return 32;
-}
-
-} // namespace
-
-LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
-}
-
-LayerTreeHostImpl::FrameData::~FrameData() {}
-
-scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
- const LayerTreeSettings& settings,
- LayerTreeHostImplClient* client,
- Proxy* proxy,
- RenderingStatsInstrumentation* rendering_stats_instrumentation,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- TaskGraphRunner* task_graph_runner,
- int id) {
- return make_scoped_ptr(new LayerTreeHostImpl(
- settings, client, proxy, rendering_stats_instrumentation,
- shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
-}
-
-LayerTreeHostImpl::LayerTreeHostImpl(
- const LayerTreeSettings& settings,
- LayerTreeHostImplClient* client,
- Proxy* proxy,
- RenderingStatsInstrumentation* rendering_stats_instrumentation,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- TaskGraphRunner* task_graph_runner,
- int id)
- : client_(client),
- proxy_(proxy),
- use_gpu_rasterization_(false),
- gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
- input_handler_client_(NULL),
- did_lock_scrolling_layer_(false),
- should_bubble_scrolls_(false),
- wheel_scrolling_(false),
- scroll_affects_scroll_handler_(false),
- scroll_layer_id_when_mouse_over_scrollbar_(0),
- tile_priorities_dirty_(false),
- root_layer_scroll_offset_delegate_(NULL),
- settings_(settings),
- visible_(true),
- cached_managed_memory_policy_(
- PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
- gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
- ManagedMemoryPolicy::kDefaultNumResourcesLimit),
- pinch_gesture_active_(false),
- pinch_gesture_end_should_clear_scrolling_layer_(false),
- fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
- paint_time_counter_(PaintTimeCounter::Create()),
- memory_history_(MemoryHistory::Create()),
- debug_rect_history_(DebugRectHistory::Create()),
- texture_mailbox_deleter_(new TextureMailboxDeleter(
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
- : proxy_->MainThreadTaskRunner())),
- max_memory_needed_bytes_(0),
- zero_budget_(false),
- device_scale_factor_(1.f),
- resourceless_software_draw_(false),
- begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
- animation_registrar_(AnimationRegistrar::Create()),
- rendering_stats_instrumentation_(rendering_stats_instrumentation),
- micro_benchmark_controller_(this),
- shared_bitmap_manager_(shared_bitmap_manager),
- gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
- task_graph_runner_(task_graph_runner),
- id_(id),
- requires_high_res_to_draw_(false),
- is_likely_to_require_a_draw_(false),
- frame_timing_tracker_(FrameTimingTracker::Create()) {
- DCHECK(proxy_->IsImplThread());
- DidVisibilityChange(this, visible_);
- animation_registrar_->set_supports_scroll_animations(
- proxy_->SupportsImplScrolling());
-
- SetDebugState(settings.initial_debug_state);
-
- // LTHI always has an active tree.
- active_tree_ =
- LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
- new SyncedTopControls, new SyncedElasticOverscroll);
-
- TRACE_EVENT_OBJECT_CREATED_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
-
- top_controls_manager_ =
- TopControlsManager::Create(this,
- settings.top_controls_show_threshold,
- settings.top_controls_hide_threshold);
-}
-
-LayerTreeHostImpl::~LayerTreeHostImpl() {
- DCHECK(proxy_->IsImplThread());
- TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
- TRACE_EVENT_OBJECT_DELETED_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
-
- if (input_handler_client_) {
- input_handler_client_->WillShutdown();
- input_handler_client_ = NULL;
- }
- if (scroll_elasticity_helper_)
- scroll_elasticity_helper_.reset();
-
- // The layer trees must be destroyed before the layer tree host. We've
- // made a contract with our animation controllers that the registrar
- // will outlive them, and we must make good.
- if (recycle_tree_)
- recycle_tree_->Shutdown();
- if (pending_tree_)
- pending_tree_->Shutdown();
- active_tree_->Shutdown();
- recycle_tree_ = nullptr;
- pending_tree_ = nullptr;
- active_tree_ = nullptr;
- DestroyTileManager();
-}
-
-void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
- // If the begin frame data was handled, then scroll and scale set was applied
- // by the main thread, so the active tree needs to be updated as if these sent
- // values were applied and committed.
- if (CommitEarlyOutHandledCommit(reason)) {
- active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
- active_tree_->ResetContentsTexturesPurged();
- }
-}
-
-void LayerTreeHostImpl::BeginCommit() {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
-
- // Ensure all textures are returned so partial texture updates can happen
- // during the commit. Impl-side-painting doesn't upload during commits, so
- // is unaffected.
- if (!settings_.impl_side_painting && output_surface_)
- output_surface_->ForceReclaimResources();
-
- if (settings_.impl_side_painting && !proxy_->CommitToActiveTree())
- CreatePendingTree();
-}
-
-void LayerTreeHostImpl::CommitComplete() {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
-
- sync_tree()->set_needs_update_draw_properties();
-
- if (settings_.impl_side_painting) {
- // Impl-side painting needs an update immediately post-commit to have the
- // opportunity to create tilings. Other paths can call UpdateDrawProperties
- // more lazily when needed prior to drawing. Because invalidations may
- // be coming from the main thread, it's safe to do an update for lcd text
- // at this point and see if lcd text needs to be disabled on any layers.
- bool update_lcd_text = true;
- sync_tree()->UpdateDrawProperties(update_lcd_text);
- // Start working on newly created tiles immediately if needed.
- if (tile_manager_ && tile_priorities_dirty_)
- PrepareTiles();
- else
- NotifyReadyToActivate();
- } else {
- // If we're not in impl-side painting, the tree is immediately considered
- // active.
- ActivateSyncTree();
- }
-
- micro_benchmark_controller_.DidCompleteCommit();
-}
-
-bool LayerTreeHostImpl::CanDraw() const {
- // Note: If you are changing this function or any other function that might
- // affect the result of CanDraw, make sure to call
- // client_->OnCanDrawStateChanged in the proper places and update the
- // NotifyIfCanDrawChanged test.
-
- if (!renderer_) {
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
-
- // Must have an OutputSurface if |renderer_| is not NULL.
- DCHECK(output_surface_);
-
- // TODO(boliu): Make draws without root_layer work and move this below
- // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
- if (!active_tree_->root_layer()) {
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
-
- if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
- return true;
-
- if (DrawViewportSize().IsEmpty()) {
- TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
- if (active_tree_->ViewportSizeInvalid()) {
- TRACE_EVENT_INSTANT0(
- "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
- if (active_tree_->ContentsTexturesPurged()) {
- TRACE_EVENT_INSTANT0(
- "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
- if (EvictedUIResourcesExist()) {
- TRACE_EVENT_INSTANT0(
- "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
- TRACE_EVENT_SCOPE_THREAD);
- return false;
- }
- return true;
-}
-
-void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
- if (input_handler_client_)
- input_handler_client_->Animate(monotonic_time);
- AnimatePageScale(monotonic_time);
- AnimateLayers(monotonic_time);
- AnimateScrollbars(monotonic_time);
- AnimateTopControls(monotonic_time);
-}
-
-void LayerTreeHostImpl::PrepareTiles() {
- if (!tile_manager_)
- return;
- if (!tile_priorities_dirty_)
- return;
-
- tile_priorities_dirty_ = false;
- tile_manager_->PrepareTiles(global_tile_state_);
-
- client_->DidPrepareTiles();
-}
-
-void LayerTreeHostImpl::StartPageScaleAnimation(
- const gfx::Vector2d& target_offset,
- bool anchor_point,
- float page_scale,
- base::TimeDelta duration) {
- if (!InnerViewportScrollLayer())
- return;
-
- gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
- gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
- gfx::SizeF viewport_size =
- active_tree_->InnerViewportContainerLayer()->bounds();
-
- // Easing constants experimentally determined.
- scoped_ptr<TimingFunction> timing_function =
- CubicBezierTimingFunction::Create(.8, 0, .3, .9);
-
- // TODO(miletus) : Pass in ScrollOffset.
- page_scale_animation_ = PageScaleAnimation::Create(
- ScrollOffsetToVector2dF(scroll_total),
- active_tree_->current_page_scale_factor(), viewport_size,
- scaled_scrollable_size, timing_function.Pass());
-
- if (anchor_point) {
- gfx::Vector2dF anchor(target_offset);
- page_scale_animation_->ZoomWithAnchor(anchor,
- page_scale,
- duration.InSecondsF());
- } else {
- gfx::Vector2dF scaled_target_offset = target_offset;
- page_scale_animation_->ZoomTo(scaled_target_offset,
- page_scale,
- duration.InSecondsF());
- }
-
- SetNeedsAnimate();
- client_->SetNeedsCommitOnImplThread();
- client_->RenewTreePriority();
-}
-
-bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
- const gfx::Point& viewport_point,
- InputHandler::ScrollInputType type) {
- if (!CurrentlyScrollingLayer())
- return false;
-
- gfx::PointF device_viewport_point =
- gfx::ScalePoint(viewport_point, device_scale_factor_);
-
- LayerImpl* layer_impl =
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
-
- bool scroll_on_main_thread = false;
- LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
- device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
- return CurrentlyScrollingLayer() == scrolling_layer_impl;
-}
-
-bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
- const gfx::Point& viewport_point) {
- gfx::PointF device_viewport_point =
- gfx::ScalePoint(viewport_point, device_scale_factor_);
-
- LayerImpl* layer_impl =
- active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
- device_viewport_point);
-
- return layer_impl != NULL;
-}
-
-static LayerImpl* NextScrollLayer(LayerImpl* layer) {
- if (LayerImpl* scroll_parent = layer->scroll_parent())
- return scroll_parent;
- return layer->parent();
-}
-
-static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
- ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
- for (; layer; layer = NextScrollLayer(layer)) {
- blocks |= layer->scroll_blocks_on();
- }
- return blocks;
-}
-
-bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
- const gfx::Point& viewport_point) {
- gfx::PointF device_viewport_point =
- gfx::ScalePoint(viewport_point, device_scale_factor_);
-
- // First check if scrolling at this point is required to block on any
- // touch event handlers. Note that we must start at the innermost layer
- // (as opposed to only the layer found to contain a touch handler region
- // below) to ensure all relevant scroll-blocks-on values are applied.
- LayerImpl* layer_impl =
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
- ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
- if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
- return false;
-
- // Now determine if there are actually any handlers at that point.
- // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
- layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
- device_viewport_point);
- return layer_impl != NULL;
-}
-
-scoped_ptr<SwapPromiseMonitor>
-LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
- ui::LatencyInfo* latency) {
- return make_scoped_ptr(
- new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
-}
-
-ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
- DCHECK(!scroll_elasticity_helper_);
- if (settings_.enable_elastic_overscroll) {
- scroll_elasticity_helper_.reset(
- ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
- }
- return scroll_elasticity_helper_.get();
-}
-
-void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
- scoped_ptr<SwapPromise> swap_promise) {
- swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
-}
-
-void LayerTreeHostImpl::TrackDamageForAllSurfaces(
- LayerImpl* root_draw_layer,
- const LayerImplList& render_surface_layer_list) {
- // For now, we use damage tracking to compute a global scissor. To do this, we
- // must compute all damage tracking before drawing anything, so that we know
- // the root damage rect. The root damage rect is then used to scissor each
- // surface.
-
- for (int surface_index = render_surface_layer_list.size() - 1;
- surface_index >= 0;
- --surface_index) {
- LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
- RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
- DCHECK(render_surface);
- render_surface->damage_tracker()->UpdateDamageTrackingState(
- render_surface->layer_list(),
- render_surface_layer->id(),
- render_surface->SurfacePropertyChangedOnlyFromDescendant(),
- render_surface->content_rect(),
- render_surface_layer->mask_layer(),
- render_surface_layer->filters());
- }
-}
-
-void LayerTreeHostImpl::FrameData::AsValueInto(
- base::trace_event::TracedValue* value) const {
- value->SetBoolean("has_no_damage", has_no_damage);
-
- // Quad data can be quite large, so only dump render passes if we select
- // cc.debug.quads.
- bool quads_enabled;
- TRACE_EVENT_CATEGORY_GROUP_ENABLED(
- TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
- if (quads_enabled) {
- value->BeginArray("render_passes");
- for (size_t i = 0; i < render_passes.size(); ++i) {
- value->BeginDictionary();
- render_passes[i]->AsValueInto(value);
- value->EndDictionary();
- }
- value->EndArray();
- }
-}
-
-void LayerTreeHostImpl::FrameData::AppendRenderPass(
- scoped_ptr<RenderPass> render_pass) {
- render_passes_by_id[render_pass->id] = render_pass.get();
- render_passes.push_back(render_pass.Pass());
-}
-
-DrawMode LayerTreeHostImpl::GetDrawMode() const {
- if (resourceless_software_draw_) {
- return DRAW_MODE_RESOURCELESS_SOFTWARE;
- } else if (output_surface_->context_provider()) {
- return DRAW_MODE_HARDWARE;
- } else {
- DCHECK_EQ(!output_surface_->software_device(),
- output_surface_->capabilities().delegated_rendering &&
- !output_surface_->capabilities().deferred_gl_initialization)
- << output_surface_->capabilities().delegated_rendering << " "
- << output_surface_->capabilities().deferred_gl_initialization;
- return DRAW_MODE_SOFTWARE;
- }
-}
-
-static void AppendQuadsForRenderSurfaceLayer(
- RenderPass* target_render_pass,
- LayerImpl* layer,
- const RenderPass* contributing_render_pass,
- AppendQuadsData* append_quads_data) {
- RenderSurfaceImpl* surface = layer->render_surface();
- const gfx::Transform& draw_transform = surface->draw_transform();
- const Occlusion& occlusion = surface->occlusion_in_content_space();
- SkColor debug_border_color = surface->GetDebugBorderColor();
- float debug_border_width = surface->GetDebugBorderWidth();
- LayerImpl* mask_layer = layer->mask_layer();
-
- surface->AppendQuads(target_render_pass, draw_transform, occlusion,
- debug_border_color, debug_border_width, mask_layer,
- append_quads_data, contributing_render_pass->id);
-
- // Add replica after the surface so that it appears below the surface.
- if (layer->has_replica()) {
- const gfx::Transform& replica_draw_transform =
- surface->replica_draw_transform();
- Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
- surface->replica_draw_transform());
- SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
- float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
- // TODO(danakj): By using the same RenderSurfaceImpl for both the
- // content and its reflection, it's currently not possible to apply a
- // separate mask to the reflection layer or correctly handle opacity in
- // reflections (opacity must be applied after drawing both the layer and its
- // reflection). The solution is to introduce yet another RenderSurfaceImpl
- // to draw the layer and its reflection in. For now we only apply a separate
- // reflection mask if the contents don't have a mask of their own.
- LayerImpl* replica_mask_layer =
- mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
-
- surface->AppendQuads(target_render_pass, replica_draw_transform,
- replica_occlusion, replica_debug_border_color,
- replica_debug_border_width, replica_mask_layer,
- append_quads_data, contributing_render_pass->id);
- }
-}
-
-static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
- RenderPass* target_render_pass,
- LayerImpl* root_layer,
- SkColor screen_background_color,
- const Region& fill_region) {
- if (!root_layer || !SkColorGetA(screen_background_color))
- return;
- if (fill_region.IsEmpty())
- return;
-
- // Manually create the quad state for the gutter quads, as the root layer
- // doesn't have any bounds and so can't generate this itself.
- // TODO(danakj): Make the gutter quads generated by the solid color layer
- // (make it smarter about generating quads to fill unoccluded areas).
-
- gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
- float opacity = 1.f;
- int sorting_context_id = 0;
- SharedQuadState* shared_quad_state =
- target_render_pass->CreateAndAppendSharedQuadState();
- shared_quad_state->SetAll(gfx::Transform(),
- root_target_rect.size(),
- root_target_rect,
- root_target_rect,
- false,
- opacity,
- SkXfermode::kSrcOver_Mode,
- sorting_context_id);
-
- for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
- fill_rects.next()) {
- gfx::Rect screen_space_rect = fill_rects.rect();
- gfx::Rect visible_screen_space_rect = screen_space_rect;
- // Skip the quad culler and just append the quads directly to avoid
- // occlusion checks.
- SolidColorDrawQuad* quad =
- target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- quad->SetNew(shared_quad_state,
- screen_space_rect,
- visible_screen_space_rect,
- screen_background_color,
- false);
- }
-}
-
-DrawResult LayerTreeHostImpl::CalculateRenderPasses(
- FrameData* frame) {
- DCHECK(frame->render_passes.empty());
- DCHECK(CanDraw());
- DCHECK(active_tree_->root_layer());
-
- TrackDamageForAllSurfaces(active_tree_->root_layer(),
- *frame->render_surface_layer_list);
-
- // If the root render surface has no visible damage, then don't generate a
- // frame at all.
- RenderSurfaceImpl* root_surface =
- active_tree_->root_layer()->render_surface();
- bool root_surface_has_no_visible_damage =
- !root_surface->damage_tracker()->current_damage_rect().Intersects(
- root_surface->content_rect());
- bool root_surface_has_contributing_layers =
- !root_surface->layer_list().empty();
- bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
- active_tree_->hud_layer()->IsAnimatingHUDContents();
- if (root_surface_has_contributing_layers &&
- root_surface_has_no_visible_damage &&
- active_tree_->LayersWithCopyOutputRequest().empty() &&
- !output_surface_->capabilities().can_force_reclaim_resources &&
- !hud_wants_to_draw_) {
- TRACE_EVENT0("cc",
- "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
- frame->has_no_damage = true;
- DCHECK(!output_surface_->capabilities()
- .draw_and_swap_full_viewport_every_frame);
- return DRAW_SUCCESS;
- }
-
- TRACE_EVENT_BEGIN2(
- "cc", "LayerTreeHostImpl::CalculateRenderPasses",
- "render_surface_layer_list.size()",
- static_cast<uint64>(frame->render_surface_layer_list->size()),
- "RequiresHighResToDraw", RequiresHighResToDraw());
-
- // Create the render passes in dependency order.
- for (int surface_index = frame->render_surface_layer_list->size() - 1;
- surface_index >= 0;
- --surface_index) {
- LayerImpl* render_surface_layer =
- (*frame->render_surface_layer_list)[surface_index];
- RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
-
- bool should_draw_into_render_pass =
- render_surface_layer->parent() == NULL ||
- render_surface->contributes_to_drawn_surface() ||
- render_surface_layer->HasCopyRequest();
- if (should_draw_into_render_pass)
- render_surface->AppendRenderPasses(frame);
- }
-
- // When we are displaying the HUD, change the root damage rect to cover the
- // entire root surface. This will disable partial-swap/scissor optimizations
- // that would prevent the HUD from updating, since the HUD does not cause
- // damage itself, to prevent it from messing with damage visualizations. Since
- // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
- // changing the RenderPass does not affect them.
- if (active_tree_->hud_layer()) {
- RenderPass* root_pass = frame->render_passes.back();
- root_pass->damage_rect = root_pass->output_rect;
- }
-
- // Grab this region here before iterating layers. Taking copy requests from
- // the layers while constructing the render passes will dirty the render
- // surface layer list and this unoccluded region, flipping the dirty bit to
- // true, and making us able to query for it without doing
- // UpdateDrawProperties again. The value inside the Region is not actually
- // changed until UpdateDrawProperties happens, so a reference to it is safe.
- const Region& unoccluded_screen_space_region =
- active_tree_->UnoccludedScreenSpaceRegion();
-
- // Typically when we are missing a texture and use a checkerboard quad, we
- // still draw the frame. However when the layer being checkerboarded is moving
- // due to an impl-animation, we drop the frame to avoid flashing due to the
- // texture suddenly appearing in the future.
- DrawResult draw_result = DRAW_SUCCESS;
-
- int layers_drawn = 0;
-
- const DrawMode draw_mode = GetDrawMode();
-
- int num_missing_tiles = 0;
- int num_incomplete_tiles = 0;
- bool have_copy_request = false;
- bool have_missing_animated_tiles = false;
-
- auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list);
- for (auto it =
- LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list);
- it != end; ++it) {
- RenderPassId target_render_pass_id =
- it.target_render_surface_layer()->render_surface()->GetRenderPassId();
- RenderPass* target_render_pass =
- frame->render_passes_by_id[target_render_pass_id];
-
- AppendQuadsData append_quads_data;
-
- if (it.represents_target_render_surface()) {
- if (it->HasCopyRequest()) {
- have_copy_request = true;
- it->TakeCopyRequestsAndTransformToTarget(
- &target_render_pass->copy_requests);
- }
- } else if (it.represents_contributing_render_surface() &&
- it->render_surface()->contributes_to_drawn_surface()) {
- RenderPassId contributing_render_pass_id =
- it->render_surface()->GetRenderPassId();
- RenderPass* contributing_render_pass =
- frame->render_passes_by_id[contributing_render_pass_id];
- AppendQuadsForRenderSurfaceLayer(target_render_pass,
- *it,
- contributing_render_pass,
- &append_quads_data);
- } else if (it.represents_itself() &&
- !it->visible_content_rect().IsEmpty()) {
- bool occluded =
- it->draw_properties().occlusion_in_content_space.IsOccluded(
- it->visible_content_rect());
- if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
- DCHECK_EQ(active_tree_, it->layer_tree_impl());
-
- frame->will_draw_layers.push_back(*it);
-
- if (it->HasContributingDelegatedRenderPasses()) {
- RenderPassId contributing_render_pass_id =
- it->FirstContributingRenderPassId();
- while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
- frame->render_passes_by_id.end()) {
- RenderPass* render_pass =
- frame->render_passes_by_id[contributing_render_pass_id];
-
- it->AppendQuads(render_pass, &append_quads_data);
-
- contributing_render_pass_id =
- it->NextContributingRenderPassId(contributing_render_pass_id);
- }
- }
-
- it->AppendQuads(target_render_pass, &append_quads_data);
-
- // For layers that represent themselves, add composite frame timing
- // requests if the visible rect intersects the requested rect.
- for (const auto& request : it->frame_timing_requests()) {
- const gfx::Rect& request_content_rect =
- it->LayerRectToContentRect(request.rect());
- if (request_content_rect.Intersects(it->visible_content_rect())) {
- frame->composite_events.push_back(
- FrameTimingTracker::FrameAndRectIds(
- active_tree_->source_frame_number(), request.id()));
- }
- }
- }
-
- ++layers_drawn;
- }
-
- rendering_stats_instrumentation_->AddVisibleContentArea(
- append_quads_data.visible_content_area);
- rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
- append_quads_data.approximated_visible_content_area);
-
- num_missing_tiles += append_quads_data.num_missing_tiles;
- num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
-
- if (append_quads_data.num_missing_tiles) {
- bool layer_has_animating_transform =
- it->screen_space_transform_is_animating() ||
- it->draw_transform_is_animating();
- if (layer_has_animating_transform)
- have_missing_animated_tiles = true;
- }
- }
-
- if (have_missing_animated_tiles)
- draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
-
- // When we have a copy request for a layer, we need to draw even if there
- // would be animating checkerboards, because failing under those conditions
- // triggers a new main frame, which may cause the copy request layer to be
- // destroyed.
- // TODO(danakj): Leaking scheduler internals into LayerTreeHostImpl here.
- if (have_copy_request)
- draw_result = DRAW_SUCCESS;
-
- // When we require high res to draw, abort the draw (almost) always. This does
- // not cause the scheduler to do a main frame, instead it will continue to try
- // drawing until we finally complete, so the copy request will not be lost.
- if (num_incomplete_tiles || num_missing_tiles) {
- if (RequiresHighResToDraw())
- draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
- }
-
- // When this capability is set we don't have control over the surface the
- // compositor draws to, so even though the frame may not be complete, the
- // previous frame has already been potentially lost, so an incomplete frame is
- // better than nothing, so this takes highest precidence.
- if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
- draw_result = DRAW_SUCCESS;
-
-#if DCHECK_IS_ON()
- for (const auto& render_pass : frame->render_passes) {
- for (const auto& quad : render_pass->quad_list)
- DCHECK(quad->shared_quad_state);
- DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
- frame->render_passes_by_id.end());
- }
-#endif
- DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
-
- if (!active_tree_->has_transparent_background()) {
- frame->render_passes.back()->has_transparent_background = false;
- AppendQuadsToFillScreen(
- active_tree_->RootScrollLayerDeviceViewportBounds(),
- frame->render_passes.back(), active_tree_->root_layer(),
- active_tree_->background_color(), unoccluded_screen_space_region);
- }
-
- RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
- renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
-
- // Any copy requests left in the tree are not going to get serviced, and
- // should be aborted.
- ScopedPtrVector<CopyOutputRequest> requests_to_abort;
- while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
- LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
- layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
- }
- for (size_t i = 0; i < requests_to_abort.size(); ++i)
- requests_to_abort[i]->SendEmptyResult();
-
- // If we're making a frame to draw, it better have at least one render pass.
- DCHECK(!frame->render_passes.empty());
-
- if (active_tree_->has_ever_been_drawn()) {
- UMA_HISTOGRAM_COUNTS_100(
- "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
- num_missing_tiles);
- UMA_HISTOGRAM_COUNTS_100(
- "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
- num_incomplete_tiles);
- }
-
- // Should only have one render pass in resourceless software mode.
- DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
- frame->render_passes.size() == 1u)
- << frame->render_passes.size();
-
- TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
- "draw_result", draw_result, "missing tiles",
- num_missing_tiles);
-
- return draw_result;
-}
-
-void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
- top_controls_manager_->MainThreadHasStoppedFlinging();
- if (input_handler_client_)
- input_handler_client_->MainThreadHasStoppedFlinging();
-}
-
-void LayerTreeHostImpl::DidAnimateScrollOffset() {
- client_->SetNeedsCommitOnImplThread();
- client_->RenewTreePriority();
-}
-
-void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
- viewport_damage_rect_.Union(damage_rect);
-}
-
-static inline RenderPass* FindRenderPassById(
- RenderPassId render_pass_id,
- const LayerTreeHostImpl::FrameData& frame) {
- RenderPassIdHashMap::const_iterator it =
- frame.render_passes_by_id.find(render_pass_id);
- return it != frame.render_passes_by_id.end() ? it->second : NULL;
-}
-
-static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
- LayerTreeHostImpl::FrameData* frame) {
- RenderPass* remove_render_pass =
- FindRenderPassById(remove_render_pass_id, *frame);
- // The pass was already removed by another quad - probably the original, and
- // we are the replica.
- if (!remove_render_pass)
- return;
- RenderPassList& render_passes = frame->render_passes;
- RenderPassList::iterator to_remove = std::find(render_passes.begin(),
- render_passes.end(),
- remove_render_pass);
-
- DCHECK(to_remove != render_passes.end());
-
- scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
- frame->render_passes.erase(to_remove);
- frame->render_passes_by_id.erase(remove_render_pass_id);
-
- // Now follow up for all RenderPass quads and remove their RenderPasses
- // recursively.
- const QuadList& quad_list = removed_pass->quad_list;
- for (auto quad_list_iterator = quad_list.BackToFrontBegin();
- quad_list_iterator != quad_list.BackToFrontEnd();
- ++quad_list_iterator) {
- const DrawQuad* current_quad = *quad_list_iterator;
- if (current_quad->material != DrawQuad::RENDER_PASS)
- continue;
-
- RenderPassId next_remove_render_pass_id =
- RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
- RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
- }
-}
-
-bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
- const RenderPassDrawQuad& quad, const FrameData& frame) const {
- const RenderPass* render_pass =
- FindRenderPassById(quad.render_pass_id, frame);
- if (!render_pass)
- return false;
-
- // If any quad or RenderPass draws into this RenderPass, then keep it.
- const QuadList& quad_list = render_pass->quad_list;
- for (auto quad_list_iterator = quad_list.BackToFrontBegin();
- quad_list_iterator != quad_list.BackToFrontEnd();
- ++quad_list_iterator) {
- const DrawQuad* current_quad = *quad_list_iterator;
-
- if (current_quad->material != DrawQuad::RENDER_PASS)
- return false;
-
- const RenderPass* contributing_pass = FindRenderPassById(
- RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
- if (contributing_pass)
- return false;
- }
- return true;
-}
-
-// Defined for linking tests.
-template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
- LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
- CullRenderPassesWithNoQuads culler, FrameData*);
-
-// static
-template <typename RenderPassCuller>
-void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
- FrameData* frame) {
- for (size_t it = culler.RenderPassListBegin(frame->render_passes);
- it != culler.RenderPassListEnd(frame->render_passes);
- it = culler.RenderPassListNext(it)) {
- const RenderPass* current_pass = frame->render_passes[it];
- const QuadList& quad_list = current_pass->quad_list;
-
- for (auto quad_list_iterator = quad_list.BackToFrontBegin();
- quad_list_iterator != quad_list.BackToFrontEnd();
- ++quad_list_iterator) {
- const DrawQuad* current_quad = *quad_list_iterator;
-
- if (current_quad->material != DrawQuad::RENDER_PASS)
- continue;
-
- const RenderPassDrawQuad* render_pass_quad =
- RenderPassDrawQuad::MaterialCast(current_quad);
- if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
- continue;
-
- // We are changing the vector in the middle of iteration. Because we
- // delete render passes that draw into the current pass, we are
- // guaranteed that any data from the iterator to the end will not
- // change. So, capture the iterator position from the end of the
- // list, and restore it after the change.
- size_t position_from_end = frame->render_passes.size() - it;
- RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
- it = frame->render_passes.size() - position_from_end;
- DCHECK_GE(frame->render_passes.size(), position_from_end);
- }
- }
-}
-
-DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
- TRACE_EVENT1("cc",
- "LayerTreeHostImpl::PrepareToDraw",
- "SourceFrameNumber",
- active_tree_->source_frame_number());
- if (input_handler_client_)
- input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
-
- UMA_HISTOGRAM_CUSTOM_COUNTS(
- "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
-
- bool update_lcd_text = false;
- bool ok = active_tree_->UpdateDrawProperties(update_lcd_text);
- DCHECK(ok) << "UpdateDrawProperties failed during draw";
-
- // This will cause NotifyTileStateChanged() to be called for any visible tiles
- // that completed, which will add damage to the frame for them so they appear
- // as part of the current frame being drawn.
- if (tile_manager_)
- tile_manager_->UpdateVisibleTiles(global_tile_state_);
-
- frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
- frame->render_passes.clear();
- frame->render_passes_by_id.clear();
- frame->will_draw_layers.clear();
- frame->has_no_damage = false;
-
- if (active_tree_->root_layer()) {
- gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
- viewport_damage_rect_ = gfx::Rect();
-
- active_tree_->root_layer()->render_surface()->damage_tracker()->
- AddDamageNextUpdate(device_viewport_damage_rect);
- }
-
- DrawResult draw_result = CalculateRenderPasses(frame);
- if (draw_result != DRAW_SUCCESS) {
- DCHECK(!output_surface_->capabilities()
- .draw_and_swap_full_viewport_every_frame);
- return draw_result;
- }
-
- // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
- // this function is called again.
- return draw_result;
-}
-
-void LayerTreeHostImpl::EvictTexturesForTesting() {
- EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
-}
-
-void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
- NOTREACHED();
-}
-
-void LayerTreeHostImpl::ResetTreesForTesting() {
- if (active_tree_)
- active_tree_->DetachLayerTree();
- active_tree_ =
- LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
- active_tree()->top_controls_shown_ratio(),
- active_tree()->elastic_overscroll());
- if (pending_tree_)
- pending_tree_->DetachLayerTree();
- pending_tree_ = nullptr;
- if (recycle_tree_)
- recycle_tree_->DetachLayerTree();
- recycle_tree_ = nullptr;
-}
-
-void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
- const ManagedMemoryPolicy& policy) {
-
- bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
- visible_ ? policy.bytes_limit_when_visible : 0,
- ManagedMemoryPolicy::PriorityCutoffToValue(
- visible_ ? policy.priority_cutoff_when_visible
- : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
- if (evicted_resources) {
- active_tree_->SetContentsTexturesPurged();
- if (pending_tree_)
- pending_tree_->SetContentsTexturesPurged();
- client_->SetNeedsCommitOnImplThread();
- client_->OnCanDrawStateChanged(CanDraw());
- client_->RenewTreePriority();
- }
-
- UpdateTileManagerMemoryPolicy(policy);
-}
-
-void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
- const ManagedMemoryPolicy& policy) {
- if (!tile_manager_)
- return;
-
- global_tile_state_.hard_memory_limit_in_bytes = 0;
- global_tile_state_.soft_memory_limit_in_bytes = 0;
- if (visible_ && policy.bytes_limit_when_visible > 0) {
- global_tile_state_.hard_memory_limit_in_bytes =
- policy.bytes_limit_when_visible;
- global_tile_state_.soft_memory_limit_in_bytes =
- (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
- settings_.max_memory_for_prepaint_percentage) /
- 100;
- }
- global_tile_state_.memory_limit_policy =
- ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
- visible_ ?
- policy.priority_cutoff_when_visible :
- gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
- global_tile_state_.num_resources_limit = policy.num_resources_limit;
-
- // TODO(reveman): We should avoid keeping around unused resources if
- // possible. crbug.com/224475
- // Unused limit is calculated from soft-limit, as hard-limit may
- // be very high and shouldn't typically be exceeded.
- size_t unused_memory_limit_in_bytes = static_cast<size_t>(
- (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
- settings_.max_unused_resource_memory_percentage) /
- 100);
-
- DCHECK(resource_pool_);
- resource_pool_->CheckBusyResources(false);
- // Soft limit is used for resource pool such that memory returns to soft
- // limit after going over.
- resource_pool_->SetResourceUsageLimits(
- global_tile_state_.soft_memory_limit_in_bytes,
- unused_memory_limit_in_bytes,
- global_tile_state_.num_resources_limit);
-
- // Release all staging resources when invisible.
- if (staging_resource_pool_) {
- staging_resource_pool_->CheckBusyResources(false);
- staging_resource_pool_->SetResourceUsageLimits(
- std::numeric_limits<size_t>::max(),
- std::numeric_limits<size_t>::max(),
- visible_ ? GetMaxStagingResourceCount() : 0);
- }
-
- DidModifyTilePriorities();
-}
-
-void LayerTreeHostImpl::DidModifyTilePriorities() {
- DCHECK(settings_.impl_side_painting);
- // Mark priorities as dirty and schedule a PrepareTiles().
- tile_priorities_dirty_ = true;
- client_->SetNeedsPrepareTilesOnImplThread();
-}
-
-void LayerTreeHostImpl::GetPictureLayerImplPairs(
- std::vector<PictureLayerImpl::Pair>* layer_pairs,
- bool need_valid_tile_priorities) const {
- DCHECK(layer_pairs->empty());
-
- for (auto& layer : active_tree_->picture_layers()) {
- if (need_valid_tile_priorities && !layer->HasValidTilePriorities())
- continue;
- PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer();
- // Ignore the twin layer when tile priorities are invalid.
- if (need_valid_tile_priorities && twin_layer &&
- !twin_layer->HasValidTilePriorities()) {
- twin_layer = nullptr;
- }
- layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
- }
-
- if (pending_tree_) {
- for (auto& layer : pending_tree_->picture_layers()) {
- if (need_valid_tile_priorities && !layer->HasValidTilePriorities())
- continue;
- if (PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer()) {
- if (!need_valid_tile_priorities ||
- twin_layer->HasValidTilePriorities()) {
- // Already captured from the active tree.
- continue;
- }
- }
- layer_pairs->push_back(PictureLayerImpl::Pair(nullptr, layer));
- }
- }
-}
-
-scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
- TreePriority tree_priority,
- RasterTilePriorityQueue::Type type) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
- picture_layer_pairs_.clear();
- GetPictureLayerImplPairs(&picture_layer_pairs_, true);
- return RasterTilePriorityQueue::Create(picture_layer_pairs_, tree_priority,
- type);
-}
-
-scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
- TreePriority tree_priority) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
- scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
- picture_layer_pairs_.clear();
- GetPictureLayerImplPairs(&picture_layer_pairs_, false);
- queue->Build(picture_layer_pairs_, tree_priority);
- return queue;
-}
-
-void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
- bool is_likely_to_require_a_draw) {
- // Proactively tell the scheduler that we expect to draw within each vsync
- // until we get all the tiles ready to draw. If we happen to miss a required
- // for draw tile here, then we will miss telling the scheduler each frame that
- // we intend to draw so it may make worse scheduling decisions.
- is_likely_to_require_a_draw_ = is_likely_to_require_a_draw;
-}
-
-void LayerTreeHostImpl::NotifyReadyToActivate() {
- client_->NotifyReadyToActivate();
-}
-
-void LayerTreeHostImpl::NotifyReadyToDraw() {
- // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
- // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
- // causing optimistic requests to draw a frame.
- is_likely_to_require_a_draw_ = false;
-
- client_->NotifyReadyToDraw();
-}
-
-void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
-
- if (active_tree_) {
- LayerImpl* layer_impl =
- active_tree_->FindActiveTreeLayerById(tile->layer_id());
- if (layer_impl)
- layer_impl->NotifyTileStateChanged(tile);
- }
-
- if (pending_tree_) {
- LayerImpl* layer_impl =
- pending_tree_->FindPendingTreeLayerById(tile->layer_id());
- if (layer_impl)
- layer_impl->NotifyTileStateChanged(tile);
- }
-
- // Check for a non-null active tree to avoid doing this during shutdown.
- if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
- // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
- // redraw will make those tiles be displayed.
- SetNeedsRedraw();
- }
-}
-
-void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
- SetManagedMemoryPolicy(policy, zero_budget_);
-}
-
-void LayerTreeHostImpl::SetTreeActivationCallback(
- const base::Closure& callback) {
- DCHECK(proxy_->IsImplThread());
- DCHECK(settings_.impl_side_painting || callback.is_null());
- tree_activation_callback_ = callback;
-}
-
-void LayerTreeHostImpl::SetManagedMemoryPolicy(
- const ManagedMemoryPolicy& policy, bool zero_budget) {
- if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
- return;
-
- ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
-
- cached_managed_memory_policy_ = policy;
- zero_budget_ = zero_budget;
- ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
-
- if (old_policy == actual_policy)
- return;
-
- if (!proxy_->HasImplThread()) {
- // In single-thread mode, this can be called on the main thread by
- // GLRenderer::OnMemoryAllocationChanged.
- DebugScopedSetImplThread impl_thread(proxy_);
- EnforceManagedMemoryPolicy(actual_policy);
- } else {
- DCHECK(proxy_->IsImplThread());
- EnforceManagedMemoryPolicy(actual_policy);
- }
-
- // If there is already enough memory to draw everything imaginable and the
- // new memory limit does not change this, then do not re-commit. Don't bother
- // skipping commits if this is not visible (commits don't happen when not
- // visible, there will almost always be a commit when this becomes visible).
- bool needs_commit = true;
- if (visible() &&
- actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
- old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
- actual_policy.priority_cutoff_when_visible ==
- old_policy.priority_cutoff_when_visible) {
- needs_commit = false;
- }
-
- if (needs_commit)
- client_->SetNeedsCommitOnImplThread();
-}
-
-void LayerTreeHostImpl::SetExternalDrawConstraints(
- const gfx::Transform& transform,
- const gfx::Rect& viewport,
- const gfx::Rect& clip,
- const gfx::Rect& viewport_rect_for_tile_priority,
- const gfx::Transform& transform_for_tile_priority,
- bool resourceless_software_draw) {
- gfx::Rect viewport_rect_for_tile_priority_in_view_space;
- if (!resourceless_software_draw) {
- gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
- if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
- // Convert from screen space to view space.
- viewport_rect_for_tile_priority_in_view_space =
- gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
- screen_to_view, viewport_rect_for_tile_priority));
- }
- }
-
- if (external_transform_ != transform || external_viewport_ != viewport ||
- resourceless_software_draw_ != resourceless_software_draw ||
- viewport_rect_for_tile_priority_ !=
- viewport_rect_for_tile_priority_in_view_space) {
- active_tree_->set_needs_update_draw_properties();
- }
-
- external_transform_ = transform;
- external_viewport_ = viewport;
- external_clip_ = clip;
- viewport_rect_for_tile_priority_ =
- viewport_rect_for_tile_priority_in_view_space;
- resourceless_software_draw_ = resourceless_software_draw;
-}
-
-void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
- if (damage_rect.IsEmpty())
- return;
- NotifySwapPromiseMonitorsOfSetNeedsRedraw();
- client_->SetNeedsRedrawRectOnImplThread(damage_rect);
-}
-
-void LayerTreeHostImpl::DidSwapBuffers() {
- client_->DidSwapBuffersOnImplThread();
-}
-
-void LayerTreeHostImpl::DidSwapBuffersComplete() {
- client_->DidSwapBuffersCompleteOnImplThread();
-}
-
-void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
- // TODO(piman): We may need to do some validation on this ack before
- // processing it.
- if (renderer_)
- renderer_->ReceiveSwapBuffersAck(*ack);
-
- // In OOM, we now might be able to release more resources that were held
- // because they were exported.
- if (tile_manager_) {
- DCHECK(resource_pool_);
-
- resource_pool_->CheckBusyResources(false);
- resource_pool_->ReduceResourceUsage();
- }
- // If we're not visible, we likely released resources, so we want to
- // aggressively flush here to make sure those DeleteTextures make it to the
- // GPU process to free up the memory.
- if (output_surface_->context_provider() && !visible_) {
- output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
- }
-}
-
-void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
- client_->OnCanDrawStateChanged(CanDraw());
-}
-
-CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
- CompositorFrameMetadata metadata;
- metadata.device_scale_factor = device_scale_factor_;
- metadata.page_scale_factor = active_tree_->current_page_scale_factor();
- metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
- metadata.root_layer_size = active_tree_->ScrollableSize();
- metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
- metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
- metadata.location_bar_offset =
- gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
- metadata.location_bar_content_translation =
- gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
-
- active_tree_->GetViewportSelection(&metadata.selection_start,
- &metadata.selection_end);
-
- LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer()
- ? OuterViewportScrollLayer()
- : InnerViewportScrollLayer();
- if (root_layer_for_overflow) {
- metadata.root_overflow_x_hidden =
- !root_layer_for_overflow->user_scrollable_horizontal();
- metadata.root_overflow_y_hidden =
- !root_layer_for_overflow->user_scrollable_vertical();
- }
-
- if (!InnerViewportScrollLayer())
- return metadata;
-
- // TODO(miletus) : Change the metadata to hold ScrollOffset.
- metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
- active_tree_->TotalScrollOffset());
-
- return metadata;
-}
-
-void LayerTreeHostImpl::DrawLayers(FrameData* frame,
- base::TimeTicks frame_begin_time) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
- DCHECK(CanDraw());
-
- if (!frame->composite_events.empty()) {
- frame_timing_tracker_->SaveTimeStamps(frame_begin_time,
- frame->composite_events);
- }
-
- if (frame->has_no_damage) {
- TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
- DCHECK(!output_surface_->capabilities()
- .draw_and_swap_full_viewport_every_frame);
- return;
- }
-
- DCHECK(!frame->render_passes.empty());
-
- fps_counter_->SaveTimeStamp(frame_begin_time,
- !output_surface_->context_provider());
- rendering_stats_instrumentation_->IncrementFrameCount(1);
-
- if (tile_manager_) {
- memory_history_->SaveEntry(
- tile_manager_->memory_stats_from_last_assign());
- }
-
- if (debug_state_.ShowHudRects()) {
- debug_rect_history_->SaveDebugRectsForCurrentFrame(
- active_tree_->root_layer(),
- active_tree_->hud_layer(),
- *frame->render_surface_layer_list,
- debug_state_);
- }
-
- if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
- const RenderingStats& stats =
- rendering_stats_instrumentation_->GetRenderingStats();
- paint_time_counter_->SavePaintTime(
- stats.begin_main_frame_to_commit_duration.GetLastTimeDelta());
- }
-
- bool is_new_trace;
- TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
- if (is_new_trace) {
- if (pending_tree_) {
- LayerTreeHostCommon::CallFunctionForSubtree(
- pending_tree_->root_layer(),
- [](LayerImpl* layer) { layer->DidBeginTracing(); });
- }
- LayerTreeHostCommon::CallFunctionForSubtree(
- active_tree_->root_layer(),
- [](LayerImpl* layer) { layer->DidBeginTracing(); });
- }
-
- {
- TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
- TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
- frame_viewer_instrumentation::kCategoryLayerTree,
- "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame));
- }
-
- const DrawMode draw_mode = GetDrawMode();
-
- // Because the contents of the HUD depend on everything else in the frame, the
- // contents of its texture are updated as the last thing before the frame is
- // drawn.
- if (active_tree_->hud_layer()) {
- TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
- active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
- resource_provider_.get());
- }
-
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
- bool disable_picture_quad_image_filtering =
- IsActivelyScrolling() || animation_registrar_->needs_animate_layers();
-
- scoped_ptr<SoftwareRenderer> temp_software_renderer =
- SoftwareRenderer::Create(this, &settings_.renderer_settings,
- output_surface_.get(), NULL);
- temp_software_renderer->DrawFrame(&frame->render_passes,
- device_scale_factor_,
- DeviceViewport(),
- DeviceClip(),
- disable_picture_quad_image_filtering);
- } else {
- renderer_->DrawFrame(&frame->render_passes,
- device_scale_factor_,
- DeviceViewport(),
- DeviceClip(),
- false);
- }
- // The render passes should be consumed by the renderer.
- DCHECK(frame->render_passes.empty());
- frame->render_passes_by_id.clear();
-
- // The next frame should start by assuming nothing has changed, and changes
- // are noted as they occur.
- // TODO(boliu): If we did a temporary software renderer frame, propogate the
- // damage forward to the next frame.
- for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
- (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
- DidDrawDamagedArea();
- }
- active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
-
- active_tree_->set_has_ever_been_drawn(true);
- devtools_instrumentation::DidDrawFrame(id_);
- benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
- rendering_stats_instrumentation_->impl_thread_rendering_stats());
- rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
-}
-
-void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
- for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
- frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
-
- // Once all layers have been drawn, pending texture uploads should no
- // longer block future uploads.
- resource_provider_->MarkPendingUploadsAsNonBlocking();
-}
-
-void LayerTreeHostImpl::FinishAllRendering() {
- if (renderer_)
- renderer_->Finish();
-}
-
-void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
- if (use_gpu == use_gpu_rasterization_)
- return;
-
- // Note that this must happen first, in case the rest of the calls want to
- // query the new state of |use_gpu_rasterization_|.
- use_gpu_rasterization_ = use_gpu;
-
- // Clean up and replace existing tile manager with another one that uses
- // appropriate rasterizer.
- ReleaseTreeResources();
- if (tile_manager_) {
- DestroyTileManager();
- CreateAndSetTileManager();
- }
- RecreateTreeResources();
-
- // We have released tilings for both active and pending tree.
- // We would not have any content to draw until the pending tree is activated.
- // Prevent the active tree from drawing until activation.
- SetRequiresHighResToDraw();
-}
-
-const RendererCapabilitiesImpl&
-LayerTreeHostImpl::GetRendererCapabilities() const {
- return renderer_->Capabilities();
-}
-
-bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
- ResetRequiresHighResToDraw();
- if (frame.has_no_damage) {
- active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
- return false;
- }
- CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
- active_tree()->FinishSwapPromises(&metadata);
- for (auto& latency : metadata.latency_info) {
- TRACE_EVENT_FLOW_STEP0(
- "input,benchmark",
- "LatencyInfo.Flow",
- TRACE_ID_DONT_MANGLE(latency.trace_id),
- "SwapBuffers");
- // Only add the latency component once for renderer swap, not the browser
- // swap.
- if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
- 0, nullptr)) {
- latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
- 0, 0);
- }
- }
- renderer_->SwapBuffers(metadata);
- return true;
-}
-
-void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
- // Sample the frame time now. This time will be used for updating animations
- // when we draw.
- UpdateCurrentBeginFrameArgs(args);
- // Cache the begin impl frame interval
- begin_impl_frame_interval_ = args.interval;
-
- if (is_likely_to_require_a_draw_) {
- // Optimistically schedule a draw. This will let us expect the tile manager
- // to complete its work so that we can draw new tiles within the impl frame
- // we are beginning now.
- SetNeedsRedraw();
- }
-}
-
-void LayerTreeHostImpl::UpdateViewportContainerSizes() {
- LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
- LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
-
- if (!inner_container)
- return;
-
- // TODO(bokan): This code is currently specific to top controls. It should be
- // made general. crbug.com/464814.
- if (!TopControlsHeight()) {
- if (outer_container)
- outer_container->SetBoundsDelta(gfx::Vector2dF());
-
- inner_container->SetBoundsDelta(gfx::Vector2dF());
- active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
-
- return;
- }
-
- ViewportAnchor anchor(InnerViewportScrollLayer(),
- OuterViewportScrollLayer());
-
- // Adjust the inner viewport by shrinking/expanding the container to account
- // for the change in top controls height since the last Resize from Blink.
- float top_controls_layout_height =
- active_tree_->top_controls_shrink_blink_size()
- ? active_tree_->top_controls_height()
- : 0.f;
- inner_container->SetBoundsDelta(gfx::Vector2dF(
- 0,
- top_controls_layout_height - top_controls_manager_->ContentTopOffset()));
-
- if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
- return;
-
- // Adjust the outer viewport container as well, since adjusting only the
- // inner may cause its bounds to exceed those of the outer, causing scroll
- // clamping. We adjust it so it maintains the same aspect ratio as the
- // inner viewport.
- float aspect_ratio = inner_container->BoundsForScrolling().width() /
- inner_container->BoundsForScrolling().height();
- float target_height = outer_container->BoundsForScrolling().width() /
- aspect_ratio;
- float current_outer_height = outer_container->BoundsForScrolling().height() -
- outer_container->bounds_delta().y();
- gfx::Vector2dF delta(0, target_height - current_outer_height);
-
- outer_container->SetBoundsDelta(delta);
- active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
-
- anchor.ResetViewportToAnchoredPosition();
-}
-
-void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
- // Only valid for the single-threaded non-scheduled/synchronous case
- // using the zero copy raster worker pool.
- if (tile_manager_)
- single_thread_synchronous_task_graph_runner_->RunUntilIdle();
-}
-
-void LayerTreeHostImpl::DidLoseOutputSurface() {
- if (resource_provider_)
- resource_provider_->DidLoseOutputSurface();
- client_->DidLoseOutputSurfaceOnImplThread();
-}
-
-bool LayerTreeHostImpl::HaveRootScrollLayer() const {
- return !!InnerViewportScrollLayer();
-}
-
-LayerImpl* LayerTreeHostImpl::RootLayer() const {
- return active_tree_->root_layer();
-}
-
-LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
- return active_tree_->InnerViewportScrollLayer();
-}
-
-LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
- return active_tree_->OuterViewportScrollLayer();
-}
-
-LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
- return active_tree_->CurrentlyScrollingLayer();
-}
-
-bool LayerTreeHostImpl::IsActivelyScrolling() const {
- return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
- (InnerViewportScrollLayer() &&
- InnerViewportScrollLayer()->IsExternalFlingActive()) ||
- (OuterViewportScrollLayer() &&
- OuterViewportScrollLayer()->IsExternalFlingActive());
-}
-
-// Content layers can be either directly scrollable or contained in an outer
-// scrolling layer which applies the scroll transform. Given a content layer,
-// this function returns the associated scroll layer if any.
-static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
- if (!layer_impl)
- return NULL;
-
- if (layer_impl->scrollable())
- return layer_impl;
-
- if (layer_impl->DrawsContent() &&
- layer_impl->parent() &&
- layer_impl->parent()->scrollable())
- return layer_impl->parent();
-
- return NULL;
-}
-
-void LayerTreeHostImpl::CreatePendingTree() {
- CHECK(!pending_tree_);
- if (recycle_tree_)
- recycle_tree_.swap(pending_tree_);
- else
- pending_tree_ =
- LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
- active_tree()->top_controls_shown_ratio(),
- active_tree()->elastic_overscroll());
-
- client_->OnCanDrawStateChanged(CanDraw());
- TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
-}
-
-void LayerTreeHostImpl::ActivateSyncTree() {
- if (pending_tree_) {
- TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
-
- active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
- active_tree_->PushPersistedState(pending_tree_.get());
- // Process any requests in the UI resource queue. The request queue is
- // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
- // before the swap.
- pending_tree_->ProcessUIResourceRequestQueue();
-
- if (pending_tree_->needs_full_tree_sync()) {
- active_tree_->SetRootLayer(
- TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
- active_tree_->DetachLayerTree(),
- active_tree_.get()));
- }
- TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
- active_tree_->root_layer());
- pending_tree_->PushPropertiesTo(active_tree_.get());
-
- // Now that we've synced everything from the pending tree to the active
- // tree, rename the pending tree the recycle tree so we can reuse it on the
- // next sync.
- DCHECK(!recycle_tree_);
- pending_tree_.swap(recycle_tree_);
-
- active_tree_->SetRootLayerScrollOffsetDelegate(
- root_layer_scroll_offset_delegate_);
-
- UpdateViewportContainerSizes();
- } else {
- active_tree_->ProcessUIResourceRequestQueue();
- }
-
- active_tree_->DidBecomeActive();
- ActivateAnimations();
- if (settings_.impl_side_painting) {
- client_->RenewTreePriority();
- // If we have any picture layers, then by activating we also modified tile
- // priorities.
- if (!active_tree_->picture_layers().empty())
- DidModifyTilePriorities();
- }
-
- client_->OnCanDrawStateChanged(CanDraw());
- client_->DidActivateSyncTree();
- if (!tree_activation_callback_.is_null())
- tree_activation_callback_.Run();
-
- if (debug_state_.continuous_painting) {
- const RenderingStats& stats =
- rendering_stats_instrumentation_->GetRenderingStats();
- // TODO(hendrikw): This requires a different metric when we commit directly
- // to the active tree. See crbug.com/429311.
- paint_time_counter_->SavePaintTime(
- stats.commit_to_activate_duration.GetLastTimeDelta() +
- stats.draw_duration.GetLastTimeDelta());
- }
-
- scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
- active_tree_->TakePendingPageScaleAnimation();
- if (pending_page_scale_animation) {
- StartPageScaleAnimation(
- pending_page_scale_animation->target_offset,
- pending_page_scale_animation->use_anchor,
- pending_page_scale_animation->scale,
- pending_page_scale_animation->duration);
- }
-}
-
-void LayerTreeHostImpl::SetVisible(bool visible) {
- DCHECK(proxy_->IsImplThread());
-
- if (visible_ == visible)
- return;
- visible_ = visible;
- DidVisibilityChange(this, visible_);
- EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
-
- // If we just became visible, we have to ensure that we draw high res tiles,
- // to prevent checkerboard/low res flashes.
- if (visible_)
- SetRequiresHighResToDraw();
- else
- EvictAllUIResources();
-
- // Evict tiles immediately if invisible since this tab may never get another
- // draw or timer tick.
- if (!visible_)
- PrepareTiles();
-
- if (!renderer_)
- return;
-
- renderer_->SetVisible(visible);
-}
-
-void LayerTreeHostImpl::SetNeedsAnimate() {
- NotifySwapPromiseMonitorsOfSetNeedsRedraw();
- client_->SetNeedsAnimateOnImplThread();
-}
-
-void LayerTreeHostImpl::SetNeedsRedraw() {
- NotifySwapPromiseMonitorsOfSetNeedsRedraw();
- client_->SetNeedsRedrawOnImplThread();
-}
-
-ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
- ManagedMemoryPolicy actual = cached_managed_memory_policy_;
- if (debug_state_.rasterize_only_visible_content) {
- actual.priority_cutoff_when_visible =
- gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
- } else if (use_gpu_rasterization()) {
- actual.priority_cutoff_when_visible =
- gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
- }
-
- if (zero_budget_) {
- actual.bytes_limit_when_visible = 0;
- }
-
- return actual;
-}
-
-size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
- return ActualManagedMemoryPolicy().bytes_limit_when_visible;
-}
-
-int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
- return ManagedMemoryPolicy::PriorityCutoffToValue(
- ActualManagedMemoryPolicy().priority_cutoff_when_visible);
-}
-
-void LayerTreeHostImpl::ReleaseTreeResources() {
- active_tree_->ReleaseResources();
- if (pending_tree_)
- pending_tree_->ReleaseResources();
- if (recycle_tree_)
- recycle_tree_->ReleaseResources();
-
- EvictAllUIResources();
-}
-
-void LayerTreeHostImpl::RecreateTreeResources() {
- active_tree_->RecreateResources();
- if (pending_tree_)
- pending_tree_->RecreateResources();
- if (recycle_tree_)
- recycle_tree_->RecreateResources();
-}
-
-void LayerTreeHostImpl::CreateAndSetRenderer() {
- DCHECK(!renderer_);
- DCHECK(output_surface_);
- DCHECK(resource_provider_);
-
- if (output_surface_->capabilities().delegated_rendering) {
- renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
- output_surface_.get(),
- resource_provider_.get());
- } else if (output_surface_->context_provider()) {
- renderer_ = GLRenderer::Create(
- this, &settings_.renderer_settings, output_surface_.get(),
- resource_provider_.get(), texture_mailbox_deleter_.get(),
- settings_.renderer_settings.highp_threshold_min);
- } else if (output_surface_->software_device()) {
- renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
- output_surface_.get(),
- resource_provider_.get());
- }
- DCHECK(renderer_);
-
- renderer_->SetVisible(visible_);
- SetFullRootLayerDamage();
-
- // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
- // initialized to get max texture size. Also, after releasing resources,
- // trees need another update to generate new ones.
- active_tree_->set_needs_update_draw_properties();
- if (pending_tree_)
- pending_tree_->set_needs_update_draw_properties();
- client_->UpdateRendererCapabilitiesOnImplThread();
-}
-
-void LayerTreeHostImpl::CreateAndSetTileManager() {
- DCHECK(!tile_manager_);
- DCHECK(settings_.impl_side_painting);
- DCHECK(output_surface_);
- DCHECK(resource_provider_);
-
- rasterizer_ = CreateRasterizer();
- CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
- &staging_resource_pool_);
- DCHECK(tile_task_worker_pool_);
- DCHECK(resource_pool_);
-
- base::SingleThreadTaskRunner* task_runner =
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
- : proxy_->MainThreadTaskRunner();
- DCHECK(task_runner);
- size_t scheduled_raster_task_limit =
- IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
- : settings_.scheduled_raster_task_limit;
- tile_manager_ =
- TileManager::Create(this, task_runner, resource_pool_.get(),
- tile_task_worker_pool_->AsTileTaskRunner(),
- rasterizer_.get(), scheduled_raster_task_limit);
-
- UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
-}
-
-scoped_ptr<Rasterizer> LayerTreeHostImpl::CreateRasterizer() {
- ContextProvider* context_provider = output_surface_->context_provider();
- if (use_gpu_rasterization_ && context_provider) {
- return GpuRasterizer::Create(context_provider, resource_provider_.get(),
- settings_.use_distance_field_text,
- settings_.threaded_gpu_rasterization_enabled,
- settings_.gpu_rasterization_msaa_sample_count);
- }
- return SoftwareRasterizer::Create();
-}
-
-void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
- scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
- scoped_ptr<ResourcePool>* resource_pool,
- scoped_ptr<ResourcePool>* staging_resource_pool) {
- base::SingleThreadTaskRunner* task_runner =
- proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
- : proxy_->MainThreadTaskRunner();
- DCHECK(task_runner);
-
- ContextProvider* context_provider = output_surface_->context_provider();
- if (!context_provider) {
- *resource_pool =
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
-
- *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
- task_runner, task_graph_runner_, resource_provider_.get());
- return;
- }
-
- if (use_gpu_rasterization_) {
- *resource_pool =
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
-
- *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
- task_runner, task_graph_runner_,
- static_cast<GpuRasterizer*>(rasterizer_.get()));
- return;
- }
-
- if (GetRendererCapabilities().using_image) {
- unsigned image_target = settings_.use_image_texture_target;
- DCHECK_IMPLIES(
- image_target == GL_TEXTURE_RECTANGLE_ARB,
- context_provider->ContextCapabilities().gpu.texture_rectangle);
- DCHECK_IMPLIES(
- image_target == GL_TEXTURE_EXTERNAL_OES,
- context_provider->ContextCapabilities().gpu.egl_image_external);
-
- if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
- *resource_pool =
- ResourcePool::Create(resource_provider_.get(), image_target);
-
- TaskGraphRunner* task_graph_runner;
- if (IsSynchronousSingleThreaded()) {
- DCHECK(!single_thread_synchronous_task_graph_runner_);
- single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
- task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
- } else {
- task_graph_runner = task_graph_runner_;
- }
-
- *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
- task_runner, task_graph_runner, resource_provider_.get());
- return;
- }
-
- if (settings_.use_one_copy) {
- // We need to create a staging resource pool when using copy rasterizer.
- *staging_resource_pool =
- ResourcePool::Create(resource_provider_.get(), image_target);
- *resource_pool =
- ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
-
- *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
- task_runner, task_graph_runner_, context_provider,
- resource_provider_.get(), staging_resource_pool_.get());
- return;
- }
- }
-
- // Synchronous single-threaded mode depends on tiles being ready to
- // draw when raster is complete. Therefore, it must use one of zero
- // copy, software raster, or GPU raster (in the branches above).
- DCHECK(!IsSynchronousSingleThreaded());
-
- *resource_pool = ResourcePool::Create(
- resource_provider_.get(), GL_TEXTURE_2D);
-
- *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create(
- task_runner, task_graph_runner_, context_provider,
- resource_provider_.get(),
- GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
- settings_.renderer_settings.refresh_rate));
-}
-
-void LayerTreeHostImpl::DestroyTileManager() {
- tile_manager_ = nullptr;
- resource_pool_ = nullptr;
- staging_resource_pool_ = nullptr;
- tile_task_worker_pool_ = nullptr;
- rasterizer_ = nullptr;
- single_thread_synchronous_task_graph_runner_ = nullptr;
-}
-
-bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
- return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
-}
-
-void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
- SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
-}
-
-bool LayerTreeHostImpl::InitializeRenderer(
- scoped_ptr<OutputSurface> output_surface) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
-
- // Since we will create a new resource provider, we cannot continue to use
- // the old resources (i.e. render_surfaces and texture IDs). Clear them
- // before we destroy the old resource provider.
- ReleaseTreeResources();
-
- // Note: order is important here.
- renderer_ = nullptr;
- DestroyTileManager();
- resource_provider_ = nullptr;
- output_surface_ = nullptr;
-
- if (!output_surface->BindToClient(this)) {
- // Avoid recreating tree resources because we might not have enough
- // information to do this yet (eg. we don't have a TileManager at this
- // point).
- return false;
- }
-
- output_surface_ = output_surface.Pass();
- resource_provider_ = ResourceProvider::Create(
- output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
- proxy_->blocking_main_thread_task_runner(),
- settings_.renderer_settings.highp_threshold_min,
- settings_.renderer_settings.use_rgba_4444_textures,
- settings_.renderer_settings.texture_id_allocation_chunk_size);
-
- if (output_surface_->capabilities().deferred_gl_initialization)
- EnforceZeroBudget(true);
-
- CreateAndSetRenderer();
-
- if (settings_.impl_side_painting && settings_.raster_enabled)
- CreateAndSetTileManager();
- RecreateTreeResources();
-
- // Initialize vsync parameters to sane values.
- const base::TimeDelta display_refresh_interval =
- base::TimeDelta::FromMicroseconds(
- base::Time::kMicrosecondsPerSecond /
- settings_.renderer_settings.refresh_rate);
- CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
-
- // TODO(brianderson): Don't use a hard-coded parent draw time.
- base::TimeDelta parent_draw_time =
- (!settings_.use_external_begin_frame_source &&
- output_surface_->capabilities().adjust_deadline_for_parent)
- ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
- : base::TimeDelta();
- client_->SetEstimatedParentDrawTime(parent_draw_time);
-
- int max_frames_pending = output_surface_->capabilities().max_frames_pending;
- if (max_frames_pending <= 0)
- max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
- client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
- client_->OnCanDrawStateChanged(CanDraw());
-
- // There will not be anything to draw here, so set high res
- // to avoid checkerboards, typically when we are recovering
- // from lost context.
- SetRequiresHighResToDraw();
-
- return true;
-}
-
-void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
- base::TimeDelta interval) {
- client_->CommitVSyncParameters(timebase, interval);
-}
-
-void LayerTreeHostImpl::DeferredInitialize() {
- DCHECK(output_surface_->capabilities().deferred_gl_initialization);
- DCHECK(settings_.impl_side_painting);
- DCHECK(output_surface_->context_provider());
-
- ReleaseTreeResources();
- renderer_ = nullptr;
- DestroyTileManager();
-
- resource_provider_->InitializeGL();
-
- CreateAndSetRenderer();
- EnforceZeroBudget(false);
- CreateAndSetTileManager();
- RecreateTreeResources();
-
- client_->SetNeedsCommitOnImplThread();
-}
-
-void LayerTreeHostImpl::ReleaseGL() {
- DCHECK(output_surface_->capabilities().deferred_gl_initialization);
- DCHECK(settings_.impl_side_painting);
- DCHECK(output_surface_->context_provider());
-
- ReleaseTreeResources();
- renderer_ = nullptr;
- DestroyTileManager();
-
- resource_provider_->InitializeSoftware();
- output_surface_->ReleaseContextProvider();
-
- CreateAndSetRenderer();
- EnforceZeroBudget(true);
- CreateAndSetTileManager();
- RecreateTreeResources();
-
- client_->SetNeedsCommitOnImplThread();
-}
-
-void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
- if (device_viewport_size == device_viewport_size_)
- return;
- TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
- TRACE_EVENT_SCOPE_THREAD, "width",
- device_viewport_size.width(), "height",
- device_viewport_size.height());
-
- if (pending_tree_)
- active_tree_->SetViewportSizeInvalid();
-
- device_viewport_size_ = device_viewport_size;
-
- UpdateViewportContainerSizes();
- client_->OnCanDrawStateChanged(CanDraw());
- SetFullRootLayerDamage();
- active_tree_->set_needs_update_draw_properties();
-}
-
-void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
- if (device_scale_factor == device_scale_factor_)
- return;
- device_scale_factor_ = device_scale_factor;
-
- SetFullRootLayerDamage();
-}
-
-void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
- active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
-}
-
-const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
- if (viewport_rect_for_tile_priority_.IsEmpty())
- return DeviceViewport();
-
- return viewport_rect_for_tile_priority_;
-}
-
-gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
- return DeviceViewport().size();
-}
-
-gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
- if (external_viewport_.IsEmpty())
- return gfx::Rect(device_viewport_size_);
-
- return external_viewport_;
-}
-
-gfx::Rect LayerTreeHostImpl::DeviceClip() const {
- if (external_clip_.IsEmpty())
- return DeviceViewport();
-
- return external_clip_;
-}
-
-const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
- return external_transform_;
-}
-
-void LayerTreeHostImpl::DidChangeTopControlsPosition() {
- UpdateViewportContainerSizes();
- SetNeedsRedraw();
- SetNeedsAnimate();
- active_tree_->set_needs_update_draw_properties();
- SetFullRootLayerDamage();
-}
-
-float LayerTreeHostImpl::TopControlsHeight() const {
- return active_tree_->top_controls_height();
-}
-
-void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) {
- if (active_tree_->SetCurrentTopControlsShownRatio(ratio))
- DidChangeTopControlsPosition();
-}
-
-float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
- return active_tree_->CurrentTopControlsShownRatio();
-}
-
-void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
- DCHECK(input_handler_client_ == NULL);
- input_handler_client_ = client;
-}
-
-LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
- const gfx::PointF& device_viewport_point,
- InputHandler::ScrollInputType type,
- LayerImpl* layer_impl,
- bool* scroll_on_main_thread,
- bool* optional_has_ancestor_scroll_handler) const {
- DCHECK(scroll_on_main_thread);
-
- ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl);
-
- // Walk up the hierarchy and look for a scrollable layer.
- LayerImpl* potentially_scrolling_layer_impl = NULL;
- for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
- // The content layer can also block attempts to scroll outside the main
- // thread.
- ScrollStatus status =
- layer_impl->TryScroll(device_viewport_point, type, block_mode);
- if (status == SCROLL_ON_MAIN_THREAD) {
- *scroll_on_main_thread = true;
- return NULL;
- }
-
- LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
- if (!scroll_layer_impl)
- continue;
-
- status =
- scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode);
- // If any layer wants to divert the scroll event to the main thread, abort.
- if (status == SCROLL_ON_MAIN_THREAD) {
- *scroll_on_main_thread = true;
- return NULL;
- }
-
- if (optional_has_ancestor_scroll_handler &&
- scroll_layer_impl->have_scroll_event_handlers())
- *optional_has_ancestor_scroll_handler = true;
-
- if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl)
- potentially_scrolling_layer_impl = scroll_layer_impl;
- }
-
- // Falling back to the root scroll layer ensures generation of root overscroll
- // notifications while preventing scroll updates from being unintentionally
- // forwarded to the main thread.
- if (!potentially_scrolling_layer_impl)
- potentially_scrolling_layer_impl = OuterViewportScrollLayer()
- ? OuterViewportScrollLayer()
- : InnerViewportScrollLayer();
-
- return potentially_scrolling_layer_impl;
-}
-
-// Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
-static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
- DCHECK(scroll_ancestor);
- for (LayerImpl* ancestor = child; ancestor;
- ancestor = NextScrollLayer(ancestor)) {
- if (ancestor->scrollable())
- return ancestor == scroll_ancestor;
- }
- return false;
-}
-
-InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
- const gfx::Point& viewport_point,
- InputHandler::ScrollInputType type) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
-
- top_controls_manager_->ScrollBegin();
-
- DCHECK(!CurrentlyScrollingLayer());
- ClearCurrentlyScrollingLayer();
-
- gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
- device_scale_factor_);
- LayerImpl* layer_impl =
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
-
- if (layer_impl) {
- LayerImpl* scroll_layer_impl =
- active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
- device_viewport_point);
- if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
- return SCROLL_UNKNOWN;
- }
-
- bool scroll_on_main_thread = false;
- LayerImpl* scrolling_layer_impl =
- FindScrollLayerForDeviceViewportPoint(device_viewport_point,
- type,
- layer_impl,
- &scroll_on_main_thread,
- &scroll_affects_scroll_handler_);
-
- if (scroll_on_main_thread) {
- UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
- return SCROLL_ON_MAIN_THREAD;
- }
-
- if (scrolling_layer_impl) {
- active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
- should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE);
- wheel_scrolling_ = (type == WHEEL);
- client_->RenewTreePriority();
- UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
- return SCROLL_STARTED;
- }
- return SCROLL_IGNORED;
-}
-
-InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
- const gfx::Point& viewport_point,
- const gfx::Vector2dF& scroll_delta) {
- if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
- return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
- ? SCROLL_STARTED
- : SCROLL_IGNORED;
- }
- // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
- // behavior as ScrollBy to determine which layer to animate, but we do not
- // do the Android-specific things in ScrollBy like showing top controls.
- InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
- if (scroll_status == SCROLL_STARTED) {
- gfx::Vector2dF pending_delta = scroll_delta;
- for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
- layer_impl = layer_impl->parent()) {
- if (!layer_impl->scrollable())
- continue;
-
- gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset();
- gfx::ScrollOffset target_offset =
- ScrollOffsetWithDelta(current_offset, pending_delta);
- target_offset.SetToMax(gfx::ScrollOffset());
- target_offset.SetToMin(layer_impl->MaxScrollOffset());
- gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
-
- const float kEpsilon = 0.1f;
- bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
- std::abs(actual_delta.y()) > kEpsilon);
-
- if (!can_layer_scroll) {
- layer_impl->ScrollBy(actual_delta);
- pending_delta -= actual_delta;
- continue;
- }
-
- active_tree_->SetCurrentlyScrollingLayer(layer_impl);
-
- ScrollAnimationCreate(layer_impl, target_offset, current_offset);
-
- SetNeedsAnimate();
- return SCROLL_STARTED;
- }
- }
- ScrollEnd();
- return scroll_status;
-}
-
-gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
- LayerImpl* layer_impl,
- float scale_from_viewport_to_screen_space,
- const gfx::PointF& viewport_point,
- const gfx::Vector2dF& viewport_delta) {
- // Layers with non-invertible screen space transforms should not have passed
- // the scroll hit test in the first place.
- DCHECK(layer_impl->screen_space_transform().IsInvertible());
- gfx::Transform inverse_screen_space_transform(
- gfx::Transform::kSkipInitialization);
- bool did_invert = layer_impl->screen_space_transform().GetInverse(
- &inverse_screen_space_transform);
- // TODO(shawnsingh): With the advent of impl-side crolling for non-root
- // layers, we may need to explicitly handle uninvertible transforms here.
- DCHECK(did_invert);
-
- gfx::PointF screen_space_point =
- gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
-
- gfx::Vector2dF screen_space_delta = viewport_delta;
- screen_space_delta.Scale(scale_from_viewport_to_screen_space);
-
- // First project the scroll start and end points to local layer space to find
- // the scroll delta in layer coordinates.
- bool start_clipped, end_clipped;
- gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
- gfx::PointF local_start_point =
- MathUtil::ProjectPoint(inverse_screen_space_transform,
- screen_space_point,
- &start_clipped);
- gfx::PointF local_end_point =
- MathUtil::ProjectPoint(inverse_screen_space_transform,
- screen_space_end_point,
- &end_clipped);
-
- // In general scroll point coordinates should not get clipped.
- DCHECK(!start_clipped);
- DCHECK(!end_clipped);
- if (start_clipped || end_clipped)
- return gfx::Vector2dF();
-
- // local_start_point and local_end_point are in content space but we want to
- // move them to layer space for scrolling.
- float width_scale = 1.f / layer_impl->contents_scale_x();
- float height_scale = 1.f / layer_impl->contents_scale_y();
- local_start_point.Scale(width_scale, height_scale);
- local_end_point.Scale(width_scale, height_scale);
-
- // Apply the scroll delta.
- gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
- layer_impl->ScrollBy(local_end_point - local_start_point);
- gfx::ScrollOffset scrolled =
- layer_impl->CurrentScrollOffset() - previous_offset;
-
- // Get the end point in the layer's content space so we can apply its
- // ScreenSpaceTransform.
- gfx::PointF actual_local_end_point =
- local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y());
- gfx::PointF actual_local_content_end_point =
- gfx::ScalePoint(actual_local_end_point,
- 1.f / width_scale,
- 1.f / height_scale);
-
- // Calculate the applied scroll delta in viewport space coordinates.
- gfx::PointF actual_screen_space_end_point =
- MathUtil::MapPoint(layer_impl->screen_space_transform(),
- actual_local_content_end_point,
- &end_clipped);
- DCHECK(!end_clipped);
- if (end_clipped)
- return gfx::Vector2dF();
- gfx::PointF actual_viewport_end_point =
- gfx::ScalePoint(actual_screen_space_end_point,
- 1.f / scale_from_viewport_to_screen_space);
- return actual_viewport_end_point - viewport_point;
-}
-
-static gfx::Vector2dF ScrollLayerWithLocalDelta(
- LayerImpl* layer_impl,
- const gfx::Vector2dF& local_delta,
- float page_scale_factor) {
- gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
- gfx::Vector2dF delta = local_delta;
- delta.Scale(1.f / page_scale_factor);
- layer_impl->ScrollBy(delta);
- gfx::ScrollOffset scrolled =
- layer_impl->CurrentScrollOffset() - previous_offset;
- return gfx::Vector2dF(scrolled.x(), scrolled.y());
-}
-
-bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
- const gfx::Vector2dF& scroll_delta) const {
- DCHECK(CurrentlyScrollingLayer());
-
- // Always consume if it's in the direction to show the top controls.
- if (scroll_delta.y() < 0)
- return true;
-
- if (active_tree()->TotalScrollOffset().y() <
- active_tree()->TotalMaxScrollOffset().y())
- return true;
-
- return false;
-}
-
-InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
- const gfx::Point& viewport_point,
- const gfx::Vector2dF& scroll_delta) {
- TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
- if (!CurrentlyScrollingLayer())
- return InputHandlerScrollResult();
-
- gfx::Vector2dF pending_delta = scroll_delta;
- gfx::Vector2dF unused_root_delta;
- bool did_scroll_x = false;
- bool did_scroll_y = false;
- bool did_scroll_top_controls = false;
-
- bool consume_by_top_controls = ShouldTopControlsConsumeScroll(scroll_delta);
-
- // There's an edge case where the outer viewport isn't scrollable when the
- // scroll starts, however, as the top controls show the outer viewport becomes
- // scrollable. Therefore, always try scrolling the outer viewport before the
- // inner.
- // TODO(bokan): Move the top controls logic out of the loop since the scroll
- // that causes the outer viewport to become scrollable will still be applied
- // to the inner viewport.
- LayerImpl* start_layer = CurrentlyScrollingLayer();
- if (start_layer == InnerViewportScrollLayer() && OuterViewportScrollLayer())
- start_layer = OuterViewportScrollLayer();
-
- for (LayerImpl* layer_impl = start_layer;
- layer_impl;
- layer_impl = layer_impl->parent()) {
- if (!layer_impl->scrollable())
- continue;
-
- if (layer_impl == InnerViewportScrollLayer() ||
- layer_impl == OuterViewportScrollLayer()) {
- if (consume_by_top_controls) {
- gfx::Vector2dF excess_delta =
- top_controls_manager_->ScrollBy(pending_delta);
- gfx::Vector2dF applied_delta = pending_delta - excess_delta;
- pending_delta = excess_delta;
- // Force updating of vertical adjust values if needed.
- if (applied_delta.y() != 0)
- did_scroll_top_controls = true;
- }
- // Track root layer deltas for reporting overscroll.
- if (layer_impl == InnerViewportScrollLayer())
- unused_root_delta = pending_delta;
- }
-
- gfx::Vector2dF applied_delta;
- // Gesture events need to be transformed from viewport coordinates to local
- // layer coordinates so that the scrolling contents exactly follow the
- // user's finger. In contrast, wheel events represent a fixed amount of
- // scrolling so we can just apply them directly, but the page scale factor
- // is applied to the scroll delta.
- if (!wheel_scrolling_) {
- float scale_from_viewport_to_screen_space = device_scale_factor_;
- applied_delta =
- ScrollLayerWithViewportSpaceDelta(layer_impl,
- scale_from_viewport_to_screen_space,
- viewport_point, pending_delta);
- } else {
- applied_delta = ScrollLayerWithLocalDelta(
- layer_impl, pending_delta, active_tree_->current_page_scale_factor());
- }
-
- const float kEpsilon = 0.1f;
- if (layer_impl == InnerViewportScrollLayer()) {
- unused_root_delta.Subtract(applied_delta);
- if (std::abs(unused_root_delta.x()) < kEpsilon)
- unused_root_delta.set_x(0.0f);
- if (std::abs(unused_root_delta.y()) < kEpsilon)
- unused_root_delta.set_y(0.0f);
- // Disable overscroll on axes which is impossible to scroll.
- if (settings_.report_overscroll_only_for_scrollable_axes) {
- if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon ||
- !layer_impl->user_scrollable_horizontal())
- unused_root_delta.set_x(0.0f);
- if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon ||
- !layer_impl->user_scrollable_vertical())
- unused_root_delta.set_y(0.0f);
- }
- }
-
- // Scrolls should bubble perfectly between the outer and inner viewports.
- bool allow_unrestricted_bubbling_for_current_layer =
- layer_impl == OuterViewportScrollLayer();
- bool allow_bubbling_for_current_layer =
- allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_;
-
- // If the layer wasn't able to move, try the next one in the hierarchy.
- bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
- bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
- did_scroll_x |= did_move_layer_x;
- did_scroll_y |= did_move_layer_y;
- if (!did_move_layer_x && !did_move_layer_y) {
- if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_)
- continue;
- else
- break;
- }
-
- did_lock_scrolling_layer_ = true;
-
- // When scrolls are allowed to bubble, it's important that the original
- // scrolling layer be preserved. This ensures that, after a scroll bubbles,
- // the user can reverse scroll directions and immediately resume scrolling
- // the original layer that scrolled.
- if (!should_bubble_scrolls_)
- active_tree_->SetCurrentlyScrollingLayer(layer_impl);
-
- if (!allow_bubbling_for_current_layer)
- break;
-
- if (allow_unrestricted_bubbling_for_current_layer) {
- pending_delta -= applied_delta;
- } else {
- // If the applied delta is within 45 degrees of the input delta, bail out
- // to make it easier to scroll just one layer in one direction without
- // affecting any of its parents.
- float angle_threshold = 45;
- if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
- angle_threshold) {
- pending_delta = gfx::Vector2dF();
- break;
- }
-
- // Allow further movement only on an axis perpendicular to the direction
- // in which the layer moved.
- gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
- pending_delta =
- MathUtil::ProjectVector(pending_delta, perpendicular_axis);
- }
-
- if (gfx::ToRoundedVector2d(pending_delta).IsZero())
- break;
- }
-
- bool did_scroll_content = did_scroll_x || did_scroll_y;
- if (did_scroll_content) {
- // If we are scrolling with an active scroll handler, forward latency
- // tracking information to the main thread so the delay introduced by the
- // handler is accounted for.
- if (scroll_affects_scroll_handler())
- NotifySwapPromiseMonitorsOfForwardingToMainThread();
- client_->SetNeedsCommitOnImplThread();
- SetNeedsRedraw();
- client_->RenewTreePriority();
- }
-
- // Scrolling along an axis resets accumulated root overscroll for that axis.
- if (did_scroll_x)
- accumulated_root_overscroll_.set_x(0);
- if (did_scroll_y)
- accumulated_root_overscroll_.set_y(0);
- accumulated_root_overscroll_ += unused_root_delta;
-
- InputHandlerScrollResult scroll_result;
- scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
- scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
- scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
- scroll_result.unused_scroll_delta = unused_root_delta;
- return scroll_result;
-}
-
-// This implements scrolling by page as described here:
-// http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
-// for events with WHEEL_PAGESCROLL set.
-bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
- ScrollDirection direction) {
- DCHECK(wheel_scrolling_);
-
- for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
- layer_impl;
- layer_impl = layer_impl->parent()) {
- if (!layer_impl->scrollable())
- continue;
-
- if (!layer_impl->HasScrollbar(VERTICAL))
- continue;
-
- float height = layer_impl->clip_height();
-
- // These magical values match WebKit and are designed to scroll nearly the
- // entire visible content height but leave a bit of overlap.
- float page = std::max(height * 0.875f, 1.f);
- if (direction == SCROLL_BACKWARD)
- page = -page;
-
- gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
-
- gfx::Vector2dF applied_delta =
- ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
-
- if (!applied_delta.IsZero()) {
- client_->SetNeedsCommitOnImplThread();
- SetNeedsRedraw();
- client_->RenewTreePriority();
- return true;
- }
-
- active_tree_->SetCurrentlyScrollingLayer(layer_impl);
- }
-
- return false;
-}
-
-void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
- LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
- root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
- active_tree_->SetRootLayerScrollOffsetDelegate(
- root_layer_scroll_offset_delegate_);
-}
-
-void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
- DCHECK(root_layer_scroll_offset_delegate_);
- client_->SetNeedsCommitOnImplThread();
- SetNeedsRedraw();
- active_tree_->OnRootLayerDelegatedScrollOffsetChanged();
- active_tree_->set_needs_update_draw_properties();
-}
-
-void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
- active_tree_->ClearCurrentlyScrollingLayer();
- did_lock_scrolling_layer_ = false;
- scroll_affects_scroll_handler_ = false;
- accumulated_root_overscroll_ = gfx::Vector2dF();
-}
-
-void LayerTreeHostImpl::ScrollEnd() {
- top_controls_manager_->ScrollEnd();
- ClearCurrentlyScrollingLayer();
-}
-
-InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
- if (!active_tree_->CurrentlyScrollingLayer())
- return SCROLL_IGNORED;
-
- if (settings_.ignore_root_layer_flings &&
- (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
- active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
- ClearCurrentlyScrollingLayer();
- return SCROLL_IGNORED;
- }
-
- if (!wheel_scrolling_) {
- // Allow the fling to lock to the first layer that moves after the initial
- // fling |ScrollBy()| event.
- did_lock_scrolling_layer_ = false;
- should_bubble_scrolls_ = false;
- }
-
- return SCROLL_STARTED;
-}
-
-float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
- const gfx::PointF& device_viewport_point,
- LayerImpl* layer_impl) {
- if (!layer_impl)
- return std::numeric_limits<float>::max();
-
- gfx::Rect layer_impl_bounds(
- layer_impl->content_bounds());
-
- gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
- layer_impl->screen_space_transform(),
- layer_impl_bounds);
-
- return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
- device_viewport_point);
-}
-
-void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
- gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
- device_scale_factor_);
- LayerImpl* layer_impl =
- active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
- if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
- return;
-
- if (scroll_layer_id_when_mouse_over_scrollbar_) {
- LayerImpl* scroll_layer_impl = active_tree_->LayerById(
- scroll_layer_id_when_mouse_over_scrollbar_);
-
- // The check for a null scroll_layer_impl below was added to see if it will
- // eliminate the crashes described in http://crbug.com/326635.
- // TODO(wjmaclean) Add a unit test if this fixes the crashes.
- ScrollbarAnimationController* animation_controller =
- scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
- : NULL;
- if (animation_controller)
- animation_controller->DidMouseMoveOffScrollbar();
- scroll_layer_id_when_mouse_over_scrollbar_ = 0;
- }
-
- bool scroll_on_main_thread = false;
- LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
- device_viewport_point, InputHandler::GESTURE, layer_impl,
- &scroll_on_main_thread, NULL);
- if (scroll_on_main_thread || !scroll_layer_impl)
- return;
-
- ScrollbarAnimationController* animation_controller =
- scroll_layer_impl->scrollbar_animation_controller();
- if (!animation_controller)
- return;
-
- // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
- float distance_to_scrollbar = std::numeric_limits<float>::max();
- for (LayerImpl::ScrollbarSet::iterator it =
- scroll_layer_impl->scrollbars()->begin();
- it != scroll_layer_impl->scrollbars()->end();
- ++it)
- distance_to_scrollbar =
- std::min(distance_to_scrollbar,
- DeviceSpaceDistanceToLayer(device_viewport_point, *it));
-
- animation_controller->DidMouseMoveNear(distance_to_scrollbar /
- device_scale_factor_);
-}
-
-bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
- const gfx::PointF& device_viewport_point) {
- if (layer_impl && layer_impl->ToScrollbarLayer()) {
- int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
- layer_impl = active_tree_->LayerById(scroll_layer_id);
- if (layer_impl && layer_impl->scrollbar_animation_controller()) {
- scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
- layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
- } else {
- scroll_layer_id_when_mouse_over_scrollbar_ = 0;
- }
-
- return true;
- }
-
- return false;
-}
-
-void LayerTreeHostImpl::PinchGestureBegin() {
- pinch_gesture_active_ = true;
- previous_pinch_anchor_ = gfx::Point();
- client_->RenewTreePriority();
- pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
- if (active_tree_->OuterViewportScrollLayer()) {
- active_tree_->SetCurrentlyScrollingLayer(
- active_tree_->OuterViewportScrollLayer());
- } else {
- active_tree_->SetCurrentlyScrollingLayer(
- active_tree_->InnerViewportScrollLayer());
- }
- top_controls_manager_->PinchBegin();
-}
-
-void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
- const gfx::Point& anchor) {
- if (!InnerViewportScrollLayer())
- return;
-
- TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
-
- // For a moment the scroll offset ends up being outside of the max range. This
- // confuses the delegate so we switch it off till after we're done processing
- // the pinch update.
- active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
-
- // Keep the center-of-pinch anchor specified by (x, y) in a stable
- // position over the course of the magnify.
- float page_scale = active_tree_->current_page_scale_factor();
- gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
- active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta);
- page_scale = active_tree_->current_page_scale_factor();
- gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
- gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
-
- previous_pinch_anchor_ = anchor;
-
- // If clamping the inner viewport scroll offset causes a change, it should
- // be accounted for from the intended move.
- move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
-
- // We manually manage the bubbling behaviour here as it is different to that
- // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
- // 1) we want to explicit limit the bubbling to the outer/inner viewports,
- // 2) we don't want the directional limitations on the unused parts that
- // ScrollBy() implements, and
- // 3) pinching should not engage the top controls manager.
- gfx::Vector2dF unused = OuterViewportScrollLayer()
- ? OuterViewportScrollLayer()->ScrollBy(move)
- : move;
-
- if (!unused.IsZero()) {
- InnerViewportScrollLayer()->ScrollBy(unused);
- InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
- }
-
- active_tree_->SetRootLayerScrollOffsetDelegate(
- root_layer_scroll_offset_delegate_);
-
- client_->SetNeedsCommitOnImplThread();
- SetNeedsRedraw();
- client_->RenewTreePriority();
-}
-
-void LayerTreeHostImpl::PinchGestureEnd() {
- pinch_gesture_active_ = false;
- if (pinch_gesture_end_should_clear_scrolling_layer_) {
- pinch_gesture_end_should_clear_scrolling_layer_ = false;
- ClearCurrentlyScrollingLayer();
- }
- top_controls_manager_->PinchEnd();
- client_->SetNeedsCommitOnImplThread();
- // When a pinch ends, we may be displaying content cached at incorrect scales,
- // so updating draw properties and drawing will ensure we are using the right
- // scales that we want when we're not inside a pinch.
- active_tree_->set_needs_update_draw_properties();
- SetNeedsRedraw();
-}
-
-static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
- LayerImpl* layer_impl) {
- if (!layer_impl)
- return;
-
- gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread();
-
- if (!scroll_delta.IsZero()) {
- LayerTreeHostCommon::ScrollUpdateInfo scroll;
- scroll.layer_id = layer_impl->id();
- scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
- scroll_info->scrolls.push_back(scroll);
- }
-
- for (size_t i = 0; i < layer_impl->children().size(); ++i)
- CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
-}
-
-scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
- scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
-
- CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
- scroll_info->page_scale_delta =
- active_tree_->page_scale_factor()->PullDeltaForMainThread();
- scroll_info->top_controls_delta =
- active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
- scroll_info->elastic_overscroll_delta =
- active_tree_->elastic_overscroll()->PullDeltaForMainThread();
- scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
-
- return scroll_info.Pass();
-}
-
-void LayerTreeHostImpl::SetFullRootLayerDamage() {
- SetViewportDamage(gfx::Rect(DrawViewportSize()));
-}
-
-void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
- DCHECK(InnerViewportScrollLayer());
- LayerImpl* scroll_layer = InnerViewportScrollLayer();
-
- gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
- if (!unused_delta.IsZero() && OuterViewportScrollLayer())
- OuterViewportScrollLayer()->ScrollBy(unused_delta);
-}
-
-void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
- DCHECK(InnerViewportScrollLayer());
- LayerImpl* scroll_layer = OuterViewportScrollLayer()
- ? OuterViewportScrollLayer()
- : InnerViewportScrollLayer();
-
- gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
-
- if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
- InnerViewportScrollLayer()->ScrollBy(unused_delta);
-}
-
-void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
- if (!page_scale_animation_)
- return;
-
- gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
-
- if (!page_scale_animation_->IsAnimationStarted())
- page_scale_animation_->StartAnimation(monotonic_time);
-
- active_tree_->SetPageScaleOnActiveTree(
- page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
- gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
- page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
-
- ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
- SetNeedsRedraw();
-
- if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
- page_scale_animation_ = nullptr;
- client_->SetNeedsCommitOnImplThread();
- client_->RenewTreePriority();
- client_->DidCompletePageScaleAnimationOnImplThread();
- } else {
- SetNeedsAnimate();
- }
-}
-
-void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
- if (!top_controls_manager_->animation())
- return;
-
- gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
-
- if (top_controls_manager_->animation())
- SetNeedsAnimate();
-
- if (active_tree_->TotalScrollOffset().y() == 0.f)
- return;
-
- if (scroll.IsZero())
- return;
-
- ScrollViewportBy(gfx::ScaleVector2d(
- scroll, 1.f / active_tree_->current_page_scale_factor()));
- SetNeedsRedraw();
- client_->SetNeedsCommitOnImplThread();
- client_->RenewTreePriority();
-}
-
-void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) {
- if (scrollbar_animation_controllers_.empty())
- return;
-
- TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
- std::set<ScrollbarAnimationController*> controllers_copy =
- scrollbar_animation_controllers_;
- for (auto& it : controllers_copy)
- it->Animate(monotonic_time);
-
- SetNeedsAnimate();
-}
-
-void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
- return;
-
- if (animation_registrar_->AnimateLayers(monotonic_time))
- SetNeedsAnimate();
-}
-
-void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
- return;
-
- scoped_ptr<AnimationEventsVector> events =
- animation_registrar_->CreateEvents();
- const bool has_active_animations = animation_registrar_->UpdateAnimationState(
- start_ready_animations, events.get());
-
- if (!events->empty())
- client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
-
- if (has_active_animations)
- SetNeedsAnimate();
-}
-
-void LayerTreeHostImpl::ActivateAnimations() {
- if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
- return;
-
- if (animation_registrar_->ActivateAnimations())
- SetNeedsAnimate();
-}
-
-std::string LayerTreeHostImpl::LayerTreeAsJson() const {
- std::string str;
- if (active_tree_->root_layer()) {
- scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
- base::JSONWriter::WriteWithOptions(
- json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
- }
- return str;
-}
-
-int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
- return fps_counter_->current_frame_number();
-}
-
-void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
- ScrollbarAnimationController* controller) {
- scrollbar_animation_controllers_.insert(controller);
- SetNeedsAnimate();
-}
-
-void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
- ScrollbarAnimationController* controller) {
- scrollbar_animation_controllers_.erase(controller);
-}
-
-void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
- const base::Closure& task,
- base::TimeDelta delay) {
- client_->PostDelayedAnimationTaskOnImplThread(task, delay);
-}
-
-void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
- SetNeedsRedraw();
-}
-
-void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
- if (!tile_manager_)
- return;
-
- if (global_tile_state_.tree_priority == priority)
- return;
- global_tile_state_.tree_priority = priority;
- DidModifyTilePriorities();
-}
-
-TreePriority LayerTreeHostImpl::GetTreePriority() const {
- return global_tile_state_.tree_priority;
-}
-
-void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
- const BeginFrameArgs& args) {
- DCHECK(!current_begin_frame_args_.IsValid());
- current_begin_frame_args_ = args;
- // TODO(skyostil): Stop overriding the frame time once the usage of frame
- // timing is unified.
- current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
-}
-
-void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
- current_begin_frame_args_ = BeginFrameArgs();
-}
-
-BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
- // Try to use the current frame time to keep animations non-jittery. But if
- // we're not in a frame (because this is during an input event or a delayed
- // task), fall back to physical time. This should still be monotonic.
- if (current_begin_frame_args_.IsValid())
- return current_begin_frame_args_;
- return BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
- BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
-}
-
-scoped_refptr<base::trace_event::ConvertableToTraceFormat>
-LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
- scoped_refptr<base::trace_event::TracedValue> state =
- new base::trace_event::TracedValue();
- AsValueWithFrameInto(frame, state.get());
- return state;
-}
-
-void LayerTreeHostImpl::AsValueWithFrameInto(
- FrameData* frame,
- base::trace_event::TracedValue* state) const {
- if (this->pending_tree_) {
- state->BeginDictionary("activation_state");
- ActivationStateAsValueInto(state);
- state->EndDictionary();
- }
- MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
- state);
-
- std::map<const Tile*, TilePriority> tile_map;
- active_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map);
- if (pending_tree_)
- pending_tree_->GetAllTilesAndPrioritiesForTracing(&tile_map);
-
- state->BeginArray("active_tiles");
- for (const auto& pair : tile_map) {
- const Tile* tile = pair.first;
- const TilePriority& priority = pair.second;
-
- state->BeginDictionary();
- tile->AsValueWithPriorityInto(priority, state);
- state->EndDictionary();
- }
- state->EndArray();
-
- if (tile_manager_) {
- state->BeginDictionary("tile_manager_basic_state");
- tile_manager_->BasicStateAsValueInto(state);
- state->EndDictionary();
- }
- state->BeginDictionary("active_tree");
- active_tree_->AsValueInto(state);
- state->EndDictionary();
- if (pending_tree_) {
- state->BeginDictionary("pending_tree");
- pending_tree_->AsValueInto(state);
- state->EndDictionary();
- }
- if (frame) {
- state->BeginDictionary("frame");
- frame->AsValueInto(state);
- state->EndDictionary();
- }
-}
-
-void LayerTreeHostImpl::ActivationStateAsValueInto(
- base::trace_event::TracedValue* state) const {
- TracedValue::SetIDRef(this, state, "lthi");
- if (tile_manager_) {
- state->BeginDictionary("tile_manager");
- tile_manager_->BasicStateAsValueInto(state);
- state->EndDictionary();
- }
-}
-
-void LayerTreeHostImpl::SetDebugState(
- const LayerTreeDebugState& new_debug_state) {
- if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
- return;
- if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
- paint_time_counter_->ClearHistory();
-
- debug_state_ = new_debug_state;
- UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
- SetFullRootLayerDamage();
-}
-
-void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
- const UIResourceBitmap& bitmap) {
- DCHECK_GT(uid, 0);
-
- GLint wrap_mode = 0;
- switch (bitmap.GetWrapMode()) {
- case UIResourceBitmap::CLAMP_TO_EDGE:
- wrap_mode = GL_CLAMP_TO_EDGE;
- break;
- case UIResourceBitmap::REPEAT:
- wrap_mode = GL_REPEAT;
- break;
- }
-
- // Allow for multiple creation requests with the same UIResourceId. The
- // previous resource is simply deleted.
- ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
- if (id)
- DeleteUIResource(uid);
-
- ResourceFormat format = resource_provider_->best_texture_format();
- switch (bitmap.GetFormat()) {
- case UIResourceBitmap::RGBA8:
- break;
- case UIResourceBitmap::ALPHA_8:
- format = ALPHA_8;
- break;
- case UIResourceBitmap::ETC1:
- format = ETC1;
- break;
- }
- id = resource_provider_->CreateResource(
- bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
- format);
-
- UIResourceData data;
- data.resource_id = id;
- data.size = bitmap.GetSize();
- data.opaque = bitmap.GetOpaque();
-
- ui_resource_map_[uid] = data;
-
- AutoLockUIResourceBitmap bitmap_lock(bitmap);
- resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(),
- bitmap.GetSize());
- MarkUIResourceNotEvicted(uid);
-}
-
-void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
- ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
- if (id) {
- resource_provider_->DeleteResource(id);
- ui_resource_map_.erase(uid);
- }
- MarkUIResourceNotEvicted(uid);
-}
-
-void LayerTreeHostImpl::EvictAllUIResources() {
- if (ui_resource_map_.empty())
- return;
-
- for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
- iter != ui_resource_map_.end();
- ++iter) {
- evicted_ui_resources_.insert(iter->first);
- resource_provider_->DeleteResource(iter->second.resource_id);
- }
- ui_resource_map_.clear();
-
- client_->SetNeedsCommitOnImplThread();
- client_->OnCanDrawStateChanged(CanDraw());
- client_->RenewTreePriority();
-}
-
-ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
- UIResourceId uid) const {
- UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
- if (iter != ui_resource_map_.end())
- return iter->second.resource_id;
- return 0;
-}
-
-bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
- UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
- DCHECK(iter != ui_resource_map_.end());
- return iter->second.opaque;
-}
-
-bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
- return !evicted_ui_resources_.empty();
-}
-
-void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
- std::set<UIResourceId>::iterator found_in_evicted =
- evicted_ui_resources_.find(uid);
- if (found_in_evicted == evicted_ui_resources_.end())
- return;
- evicted_ui_resources_.erase(found_in_evicted);
- if (evicted_ui_resources_.empty())
- client_->OnCanDrawStateChanged(CanDraw());
-}
-
-void LayerTreeHostImpl::ScheduleMicroBenchmark(
- scoped_ptr<MicroBenchmarkImpl> benchmark) {
- micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
-}
-
-void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
- swap_promise_monitor_.insert(monitor);
-}
-
-void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
- swap_promise_monitor_.erase(monitor);
-}
-
-void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
- std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
- for (; it != swap_promise_monitor_.end(); it++)
- (*it)->OnSetNeedsRedrawOnImpl();
-}
-
-void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
- std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
- for (; it != swap_promise_monitor_.end(); it++)
- (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
-}
-
-void LayerTreeHostImpl::ScrollAnimationCreate(
- LayerImpl* layer_impl,
- const gfx::ScrollOffset& target_offset,
- const gfx::ScrollOffset& current_offset) {
- scoped_ptr<ScrollOffsetAnimationCurve> curve =
- ScrollOffsetAnimationCurve::Create(target_offset,
- EaseInOutTimingFunction::Create());
- curve->SetInitialValue(current_offset);
-
- scoped_ptr<Animation> animation = Animation::Create(
- curve.Pass(), AnimationIdProvider::NextAnimationId(),
- AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
- animation->set_is_impl_only(true);
-
- layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
-}
-
-bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
- LayerImpl* layer_impl,
- const gfx::Vector2dF& scroll_delta) {
- Animation* animation =
- layer_impl->layer_animation_controller()
- ? layer_impl->layer_animation_controller()->GetAnimation(
- Animation::SCROLL_OFFSET)
- : nullptr;
- if (!animation)
- return false;
-
- ScrollOffsetAnimationCurve* curve =
- animation->curve()->ToScrollOffsetAnimationCurve();
-
- gfx::ScrollOffset new_target =
- gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
- new_target.SetToMax(gfx::ScrollOffset());
- new_target.SetToMin(layer_impl->MaxScrollOffset());
-
- curve->UpdateTarget(
- animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
- .InSecondsF(),
- new_target);
-
- return true;
-}
-} // namespace cc
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