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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); | 71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); |
72 | 72 |
73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); | 73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); |
74 | 74 |
75 //////////////////////////////////////////////////////////////////////////////// | 75 //////////////////////////////////////////////////////////////////////////////// |
76 | 76 |
77 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. | 77 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
78 // Sets the color of GrPaint to the value of the parameter paintColor | 78 // Sets the color of GrPaint to the value of the parameter paintColor |
79 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | 79 // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
80 // that the final paint will draw the same color at every pixel. This allows | 80 // that the final paint will draw the same color at every pixel. This allows |
81 // an optimization where the color filter can be applied to the SkPaint's | 81 // an optimization where the the color filter can be applied to the SkPaint's |
82 // color once while converting to GrPaint and then ignored. TODO: Remove this | 82 // color once while converting to GrPaint and then ignored. |
83 // bool and use the invariant info to automatically apply the color filter. | |
84 void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint&
skPaint, | 83 void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint&
skPaint, |
85 GrColor paintColor, bool constantColor, GrPaint* gr
Paint); | 84 GrColor paintColor, bool constantColor, GrPaint* gr
Paint); |
86 | 85 |
87 // This function is similar to skPaint2GrPaintNoShader but also converts | 86 // This function is similar to skPaint2GrPaintNoShader but also converts |
88 // skPaint's shader to a GrFragmentProcessor if possible. | 87 // skPaint's shader to a GrFragmentProcessor if possible. |
89 // constantColor has the same meaning as in skPaint2GrPaintNoShader. | 88 // constantColor has the same meaning as in skPaint2GrPaintNoShader. |
90 void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& s
kPaint, | 89 void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& s
kPaint, |
91 const SkMatrix& viewM, bool constantColor, GrPaint* g
rPaint); | 90 const SkMatrix& viewM, bool constantColor, GrPaint* g
rPaint); |
92 | 91 |
93 //////////////////////////////////////////////////////////////////////////////// | 92 //////////////////////////////////////////////////////////////////////////////// |
94 // Classes | 93 // Classes |
95 | 94 |
96 class SkGlyphCache; | 95 class SkGlyphCache; |
97 | 96 |
98 //////////////////////////////////////////////////////////////////////////////// | 97 //////////////////////////////////////////////////////////////////////////////// |
99 | 98 |
100 #endif | 99 #endif |
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