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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 10543125: gpu: Add support for GLX_EXT_texture_from_pixmap extension. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Move CreateGLImage below virtual methods. Created 8 years, 2 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index f5d455c019b6933d643463d361f194a6071dc765..c39961ec9966b5283dad55b87ae2adeae931be0f 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -38,6 +38,7 @@
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/gles2_cmd_validation.h"
#include "gpu/command_buffer/service/gpu_switches.h"
+#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/program_manager.h"
@@ -53,6 +54,7 @@
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#if defined(OS_MACOSX)
@@ -668,6 +670,10 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
return group_->mailbox_manager();
}
+ ImageManager* image_manager() {
+ return group_->image_manager();
+ }
+
VertexArrayManager* vertex_array_manager() {
return vertex_array_manager_.get();
}
@@ -799,6 +805,13 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
void DoProduceTextureCHROMIUM(GLenum target, const GLbyte* key);
void DoConsumeTextureCHROMIUM(GLenum target, const GLbyte* key);
+ void DoBindTexImage2DCHROMIUM(
+ GLenum target,
+ GLint image_id);
+ void DoReleaseTexImage2DCHROMIUM(
+ GLenum target,
+ GLint image_id);
+
// Creates a ProgramInfo for the given program.
ProgramManager::ProgramInfo* CreateProgramInfo(
GLuint client_id, GLuint service_id) {
@@ -1319,6 +1332,16 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
return info;
}
+ TextureManager::TextureInfo* GetTextureInfoForTargetUnlessDefault(
+ GLenum target) {
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ if (!info)
+ return NULL;
+ if (info == texture_manager()->GetDefaultTextureInfo(target))
+ return NULL;
+ return info;
+ }
+
GLenum GetBindTargetForSamplerType(GLenum type) {
DCHECK(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE ||
type == GL_SAMPLER_EXTERNAL_OES || type == GL_SAMPLER_2D_RECT_ARB);
@@ -9024,18 +9047,15 @@ void GLES2DecoderImpl::DoTexImageIOSurface2DCHROMIUM(
return;
}
- TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ // Default target might be conceptually valid, but disallow it to avoid
+ // accidents.
+ TextureManager::TextureInfo* info = GetTextureInfoForTargetUnlessDefault(
+ target);
if (!info) {
SetGLError(GL_INVALID_OPERATION,
"glTexImageIOSurface2DCHROMIUM", "no rectangle texture bound");
return;
}
- if (info == texture_manager()->GetDefaultTextureInfo(target)) {
- // Maybe this is conceptually valid, but disallow it to avoid accidents.
- SetGLError(GL_INVALID_OPERATION,
- "glTexImageIOSurface2DCHROMIUM", "can't bind default texture");
- return;
- }
// Look up the new IOSurface. Note that because of asynchrony
// between processes this might fail; during live resizing the
@@ -9433,6 +9453,88 @@ void GLES2DecoderImpl::DoPopGroupMarkerEXT(void) {
debug_marker_manager_.PopGroup();
}
+void GLES2DecoderImpl::DoBindTexImage2DCHROMIUM(
+ GLenum target, GLint image_id) {
+ if (target != GL_TEXTURE_2D) {
+ // This might be supported in the future.
+ SetGLError(
+ GL_INVALID_OPERATION,
+ "glBindTexImage2DCHROMIUM", "requires TEXTURE_2D target");
+ return;
+ }
+
+ // Default target might be conceptually valid, but disallow it to avoid
+ // accidents.
+ TextureManager::TextureInfo* info = GetTextureInfoForTargetUnlessDefault(
+ target);
+ if (!info) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glBindTexImage2DCHROMIUM", "no texture bound");
+ return;
+ }
+
+ scoped_refptr<gfx::GLImage> gl_image =
+ image_manager()->LookupImage(image_id);
+ if (!gl_image) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glBindTexImage2DCHROMIUM",
+ "no image found with the given ID");
+ return;
+ }
+
+ if (!gl_image->BindTexImage()) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glBindTexImage2DCHROMIUM",
+ "fail to bind image with the given ID");
+ return;
+ }
+
+ gfx::Size size = gl_image->GetSize();
+ texture_manager()->SetLevelInfo(
+ info, target, 0, GL_RGBA, size.width(), size.height(), 1, 0,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, true);
piman 2012/10/12 22:05:11 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV ? Technically
reveman 2012/10/13 05:25:53 I don't think it has an effect but I changed to GL
+ texture_manager()->SetLevelImage(info, target, 0, gl_image);
+}
+
+void GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM(
+ GLenum target, GLint image_id) {
+ if (target != GL_TEXTURE_2D) {
+ // This might be supported in the future.
+ SetGLError(
+ GL_INVALID_OPERATION,
+ "glReleaseTexImage2DCHROMIUM", "requires TEXTURE_2D target");
+ return;
+ }
+
+ // Default target might be conceptually valid, but disallow it to avoid
+ // accidents.
+ TextureManager::TextureInfo* info = GetTextureInfoForTargetUnlessDefault(
+ target);
+ if (!info) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glReleaseTexImage2DCHROMIUM", "no texture bound");
+ return;
+ }
+
+ scoped_refptr<gfx::GLImage> gl_image =
+ image_manager()->LookupImage(image_id);
+ if (!gl_image) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glReleaseTexImage2DCHROMIUM",
+ "no image found with the given ID");
+ return;
+ }
+
+ // Do nothing when image is not currently bound.
+ if (info->GetLevelImage(target, 0) != gl_image)
+ return;
+
+ gl_image->ReleaseTexImage();
+
+ texture_manager()->SetLevelInfo(
+ info, target, 0, GL_RGBA, 0, 0, 1, 0,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, false);
+}
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file

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