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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1053873002: Fix GLSL error on Android. (Closed) Base URL: https://skia.googlesource.com/skia.git@filters-use-scratch-textures
Patch Set: fixie Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "gl/GrGLProcessor.h" 8 #include "gl/GrGLProcessor.h"
9 #include "gl/GrGLSL.h" 9 #include "gl/GrGLSL.h"
10 #include "gl/GrGLTexture.h" 10 #include "gl/GrGLTexture.h"
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83 83
84 for (int y = 0; y < kHeight; y++) { 84 for (int y = 0; y < kHeight; y++) {
85 for (int x = 0; x < kWidth; x++) { 85 for (int x = 0; x < kWidth; x++) {
86 GrGLShaderBuilder::ShaderBlock block(fsBuilder); 86 GrGLShaderBuilder::ShaderBlock block(fsBuilder);
87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x); 87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x);
88 SkString coord; 88 SkString coord;
89 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 89 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
90 fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]); 90 fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
91 if (!fConvolveAlpha) { 91 if (!fConvolveAlpha) {
92 fsBuilder->codeAppend("c.rgb /= c.a;"); 92 fsBuilder->codeAppend("c.rgb /= c.a;");
93 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0, 1);"); 93 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
94 } 94 }
95 fsBuilder->codeAppend("sum += c * k;"); 95 fsBuilder->codeAppend("sum += c * k;");
96 } 96 }
97 } 97 }
98 if (fConvolveAlpha) { 98 if (fConvolveAlpha) {
99 fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias); 99 fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
100 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 100 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
101 outputColor, outputColor, outputColor); 101 outputColor, outputColor, outputColor);
102 } else { 102 } else {
103 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]); 103 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
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263 return GrMatrixConvolutionEffect::Create(textures[texIdx], 263 return GrMatrixConvolutionEffect::Create(textures[texIdx],
264 bounds, 264 bounds,
265 kernelSize, 265 kernelSize,
266 kernel.get(), 266 kernel.get(),
267 gain, 267 gain,
268 bias, 268 bias,
269 kernelOffset, 269 kernelOffset,
270 tileMode, 270 tileMode,
271 convolveAlpha); 271 convolveAlpha);
272 } 272 }
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