Index: cc/resources/picture_layer_tiling_unittest.cc |
diff --git a/cc/resources/picture_layer_tiling_unittest.cc b/cc/resources/picture_layer_tiling_unittest.cc |
index 5999ecd55e7b52b6005dc2faebb323de24e74a52..ab0e68c418b92414e1c8802317b7b4bf6b19284a 100644 |
--- a/cc/resources/picture_layer_tiling_unittest.cc |
+++ b/cc/resources/picture_layer_tiling_unittest.cc |
@@ -2,12 +2,11 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "cc/resources/picture_layer_tiling.h" |
- |
#include <limits> |
#include <set> |
#include "cc/base/math_util.h" |
+#include "cc/resources/picture_layer_tiling.h" |
#include "cc/resources/picture_layer_tiling_set.h" |
#include "cc/test/fake_output_surface.h" |
#include "cc/test/fake_output_surface_client.h" |
@@ -89,6 +88,17 @@ class PictureLayerTilingIteratorTest : public testing::Test { |
LayerTreeSettings()); |
} |
+ void InitializeActive(const gfx::Size& tile_size, |
+ float contents_scale, |
+ const gfx::Size& layer_bounds) { |
+ client_.SetTileSize(tile_size); |
+ client_.set_tree(ACTIVE_TREE); |
+ scoped_refptr<FakePicturePileImpl> pile = |
+ FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds); |
+ tiling_ = TestablePictureLayerTiling::Create(contents_scale, pile, &client_, |
+ LayerTreeSettings()); |
+ } |
+ |
void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) { |
tiling_->SetLiveTilesRect(live_tiles_rect); |
@@ -189,7 +199,7 @@ TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) { |
// deletes tiles that intersect that invalidation. |
gfx::Size tile_size(100, 100); |
gfx::Size original_layer_size(10, 10); |
- Initialize(tile_size, 1.f, original_layer_size); |
+ InitializeActive(tile_size, 1.f, original_layer_size); |
SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); |
// Tiling only has one tile, since its total size is less than one. |
@@ -405,7 +415,7 @@ TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) { |
// deletes tiles that intersect that invalidation. |
gfx::Size tile_size(100, 100); |
gfx::Size original_layer_size(99, 99); |
- Initialize(tile_size, 1.f, original_layer_size); |
+ InitializeActive(tile_size, 1.f, original_layer_size); |
SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); |
// Tiling only has one tile, since its total size is less than one. |
@@ -803,7 +813,7 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
for (int i = 0; i < 47; ++i) { |
for (int j = 0; j < 47; ++j) { |
Tile* tile = tiling->TileAt(i, j); |
- TilePriority priority = tile->priority(ACTIVE_TREE); |
+ TilePriority priority = tile->priority(); |
gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
if (viewport_in_content_space.Intersects(tile_rect)) { |
@@ -835,13 +845,13 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
// 41,9 8x8 on all sides. |
EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); |
- TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(5, 1)->priority(); |
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(2, 5)->priority(); |
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(3, 4)->priority(); |
EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); |
// Move the viewport down 40 pixels. |
@@ -873,7 +883,7 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
for (int i = 0; i < 47; ++i) { |
for (int j = 0; j < 47; ++j) { |
Tile* tile = tiling->TileAt(i, j); |
- TilePriority priority = tile->priority(ACTIVE_TREE); |
+ TilePriority priority = tile->priority(); |
gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
if (viewport_in_content_space.Intersects(tile_rect)) { |
@@ -903,26 +913,26 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
EXPECT_TRUE(have_soon); |
EXPECT_TRUE(have_eventually); |
- priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(5, 1)->priority(); |
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
- priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(2, 5)->priority(); |
EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); |
- priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(3, 4)->priority(); |
EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible); |
// Change the underlying layer scale. |
tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion()); |
tiling->UpdateAllTilePrioritiesForTesting(); |
- priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(5, 1)->priority(); |
EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); |
- priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(2, 5)->priority(); |
EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); |
- priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(3, 4)->priority(); |
EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible); |
// Test additional scales. |
@@ -931,25 +941,25 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion()); |
tiling->UpdateAllTilePrioritiesForTesting(); |
- priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(5, 1)->priority(); |
EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); |
- priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(2, 5)->priority(); |
EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); |
- priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(3, 4)->priority(); |
EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); |
tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion()); |
tiling->UpdateAllTilePrioritiesForTesting(); |
- priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(5, 1)->priority(); |
EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); |
- priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(2, 5)->priority(); |
EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); |
- priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(3, 4)->priority(); |
EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); |
} |
@@ -1317,19 +1327,19 @@ TEST(ComputeTilePriorityRectsTest, VisibleTiles) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
} |
@@ -1373,30 +1383,30 @@ TEST(ComputeTilePriorityRectsTest, OffscreenTiles) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario tiles on the right hand side should have a |
// larger distance to visible. |
- TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ TilePriority left = tiling->TileAt(0, 0)->priority(); |
+ TilePriority right = tiling->TileAt(1, 0)->priority(); |
EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
- left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ left = tiling->TileAt(0, 1)->priority(); |
+ right = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
} |
@@ -1439,19 +1449,19 @@ TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
@@ -1499,27 +1509,27 @@ TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario the bottom-right tile should have the larger |
// distance to visible. |
- TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ TilePriority top_left = tiling->TileAt(0, 0)->priority(); |
+ TilePriority top_right = tiling->TileAt(1, 0)->priority(); |
+ TilePriority bottom_right = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); |
EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); |
@@ -1585,29 +1595,29 @@ TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) { |
// All tiles will have a positive distance_to_visible |
// and an infinite time_to_visible. |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Furthermore, in this scenario the top-left distance_to_visible |
// will be smallest, followed by top-right. The bottom layers |
// will of course be further than the top layers. |
- TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
- TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
- TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
- TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ TilePriority top_left = tiling->TileAt(0, 0)->priority(); |
+ TilePriority top_right = tiling->TileAt(1, 0)->priority(); |
+ TilePriority bottom_left = tiling->TileAt(0, 1)->priority(); |
+ TilePriority bottom_right = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); |
@@ -1679,21 +1689,21 @@ TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { |
// Left-side tiles will be clipped by the transform, so we have to assume |
// they are visible just in case. |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// Right-side tiles will have a positive distance_to_visible |
// and an infinite time_to_visible. |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
@@ -1748,21 +1758,21 @@ TEST(ComputeTilePriorityRectsTest, BasicMotion) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
// time_to_visible for the right hand side layers needs an extra 0.099 |
// seconds because this tile is 99 pixels further away. |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 1)->priority(); |
EXPECT_GT(priority.distance_to_visible, 0.f); |
EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
} |
@@ -1826,15 +1836,15 @@ TEST(ComputeTilePriorityRectsTest, RotationMotion) { |
ASSERT_TRUE(tiling->TileAt(1, 0)); |
ASSERT_TRUE(tiling->TileAt(1, 1)); |
- TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); |
+ TilePriority priority = tiling->TileAt(0, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(0, 1)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
- priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); |
+ priority = tiling->TileAt(1, 0)->priority(); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
} |
@@ -1885,15 +1895,13 @@ TEST(PictureLayerTilingTest, RecycledTilesCleared) { |
active_client.set_recycled_twin_tiling(recycle_tiling.get()); |
recycle_client.set_twin_tiling(NULL); |
- // Verify that tiles exist and are shared. |
EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
- EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); |
- EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0)); |
+ EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
// Move the viewport far away from the (0, 0) tile. |
active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f, |
2.0, Occlusion()); |
- // Ensure the tile was deleted on both tilings. |
+ // Ensure the tile was deleted. |
EXPECT_FALSE(active_tiling->TileAt(0, 0)); |
EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
@@ -1901,9 +1909,9 @@ TEST(PictureLayerTilingTest, RecycledTilesCleared) { |
active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0, |
Occlusion()); |
- // Ensure that we now have a tile here on both tilings again. |
+ // Ensure that we now have a tile here on both active. |
EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
- EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); |
+ EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
} |
TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
@@ -1943,10 +1951,8 @@ TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
active_client.set_recycled_twin_tiling(recycle_tiling.get()); |
recycle_client.set_twin_tiling(NULL); |
- // Verify that tiles exist and are shared. |
EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
- EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); |
- EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0)); |
+ EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
// Reset the active tiling. The recycle tiles should be released too. |
active_tiling->Reset(); |