OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/picture_layer_tiling.h" | |
6 | |
7 #include <limits> | 5 #include <limits> |
8 #include <set> | 6 #include <set> |
9 | 7 |
10 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
| 9 #include "cc/resources/picture_layer_tiling.h" |
11 #include "cc/resources/picture_layer_tiling_set.h" | 10 #include "cc/resources/picture_layer_tiling_set.h" |
12 #include "cc/test/fake_output_surface.h" | 11 #include "cc/test/fake_output_surface.h" |
13 #include "cc/test/fake_output_surface_client.h" | 12 #include "cc/test/fake_output_surface_client.h" |
14 #include "cc/test/fake_picture_layer_tiling_client.h" | 13 #include "cc/test/fake_picture_layer_tiling_client.h" |
15 #include "cc/test/fake_picture_pile_impl.h" | 14 #include "cc/test/fake_picture_pile_impl.h" |
16 #include "cc/test/test_context_provider.h" | 15 #include "cc/test/test_context_provider.h" |
17 #include "cc/test/test_shared_bitmap_manager.h" | 16 #include "cc/test/test_shared_bitmap_manager.h" |
18 #include "testing/gtest/include/gtest/gtest.h" | 17 #include "testing/gtest/include/gtest/gtest.h" |
19 #include "ui/gfx/geometry/quad_f.h" | 18 #include "ui/gfx/geometry/quad_f.h" |
20 #include "ui/gfx/geometry/rect_conversions.h" | 19 #include "ui/gfx/geometry/rect_conversions.h" |
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82 float contents_scale, | 81 float contents_scale, |
83 const gfx::Size& layer_bounds) { | 82 const gfx::Size& layer_bounds) { |
84 client_.SetTileSize(tile_size); | 83 client_.SetTileSize(tile_size); |
85 client_.set_tree(PENDING_TREE); | 84 client_.set_tree(PENDING_TREE); |
86 scoped_refptr<FakePicturePileImpl> pile = | 85 scoped_refptr<FakePicturePileImpl> pile = |
87 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds); | 86 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds); |
88 tiling_ = TestablePictureLayerTiling::Create(contents_scale, pile, &client_, | 87 tiling_ = TestablePictureLayerTiling::Create(contents_scale, pile, &client_, |
89 LayerTreeSettings()); | 88 LayerTreeSettings()); |
90 } | 89 } |
91 | 90 |
| 91 void InitializeActive(const gfx::Size& tile_size, |
| 92 float contents_scale, |
| 93 const gfx::Size& layer_bounds) { |
| 94 client_.SetTileSize(tile_size); |
| 95 client_.set_tree(ACTIVE_TREE); |
| 96 scoped_refptr<FakePicturePileImpl> pile = |
| 97 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds); |
| 98 tiling_ = TestablePictureLayerTiling::Create(contents_scale, pile, &client_, |
| 99 LayerTreeSettings()); |
| 100 } |
| 101 |
92 void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) { | 102 void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) { |
93 tiling_->SetLiveTilesRect(live_tiles_rect); | 103 tiling_->SetLiveTilesRect(live_tiles_rect); |
94 | 104 |
95 std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); | 105 std::vector<Tile*> tiles = tiling_->AllTilesForTesting(); |
96 for (std::vector<Tile*>::iterator iter = tiles.begin(); | 106 for (std::vector<Tile*>::iterator iter = tiles.begin(); |
97 iter != tiles.end(); | 107 iter != tiles.end(); |
98 ++iter) { | 108 ++iter) { |
99 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect())); | 109 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect())); |
100 } | 110 } |
101 } | 111 } |
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182 | 192 |
183 private: | 193 private: |
184 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); | 194 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest); |
185 }; | 195 }; |
186 | 196 |
187 TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) { | 197 TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) { |
188 // Verifies that a resize with invalidation for newly exposed pixels will | 198 // Verifies that a resize with invalidation for newly exposed pixels will |
189 // deletes tiles that intersect that invalidation. | 199 // deletes tiles that intersect that invalidation. |
190 gfx::Size tile_size(100, 100); | 200 gfx::Size tile_size(100, 100); |
191 gfx::Size original_layer_size(10, 10); | 201 gfx::Size original_layer_size(10, 10); |
192 Initialize(tile_size, 1.f, original_layer_size); | 202 InitializeActive(tile_size, 1.f, original_layer_size); |
193 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); | 203 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); |
194 | 204 |
195 // Tiling only has one tile, since its total size is less than one. | 205 // Tiling only has one tile, since its total size is less than one. |
196 EXPECT_TRUE(tiling_->TileAt(0, 0)); | 206 EXPECT_TRUE(tiling_->TileAt(0, 0)); |
197 | 207 |
198 // Stop creating tiles so that any invalidations are left as holes. | 208 // Stop creating tiles so that any invalidations are left as holes. |
199 gfx::Size new_layer_size(200, 200); | 209 gfx::Size new_layer_size(200, 200); |
200 scoped_refptr<FakePicturePileImpl> pile = | 210 scoped_refptr<FakePicturePileImpl> pile = |
201 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize(new_layer_size); | 211 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize(new_layer_size); |
202 | 212 |
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398 for (int j = 0; j < 4; ++j) | 408 for (int j = 0; j < 4; ++j) |
399 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j; | 409 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j; |
400 } | 410 } |
401 } | 411 } |
402 | 412 |
403 TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) { | 413 TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) { |
404 // Verifies that a resize with invalidation for newly exposed pixels will | 414 // Verifies that a resize with invalidation for newly exposed pixels will |
405 // deletes tiles that intersect that invalidation. | 415 // deletes tiles that intersect that invalidation. |
406 gfx::Size tile_size(100, 100); | 416 gfx::Size tile_size(100, 100); |
407 gfx::Size original_layer_size(99, 99); | 417 gfx::Size original_layer_size(99, 99); |
408 Initialize(tile_size, 1.f, original_layer_size); | 418 InitializeActive(tile_size, 1.f, original_layer_size); |
409 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); | 419 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size)); |
410 | 420 |
411 // Tiling only has one tile, since its total size is less than one. | 421 // Tiling only has one tile, since its total size is less than one. |
412 EXPECT_TRUE(tiling_->TileAt(0, 0)); | 422 EXPECT_TRUE(tiling_->TileAt(0, 0)); |
413 | 423 |
414 // Stop creating tiles so that any invalidations are left as holes. | 424 // Stop creating tiles so that any invalidations are left as holes. |
415 scoped_refptr<FakePicturePileImpl> pile = | 425 scoped_refptr<FakePicturePileImpl> pile = |
416 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize( | 426 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize( |
417 gfx::Size(200, 200)); | 427 gfx::Size(200, 200)); |
418 tiling_->SetRasterSourceAndResize(pile); | 428 tiling_->SetRasterSourceAndResize(pile); |
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796 | 806 |
797 // No movement in the viewport implies that tiles will either be NOW | 807 // No movement in the viewport implies that tiles will either be NOW |
798 // or EVENTUALLY, with the exception of tiles that are between 0 and 312 | 808 // or EVENTUALLY, with the exception of tiles that are between 0 and 312 |
799 // pixels away from the viewport, which will be in the SOON bin. | 809 // pixels away from the viewport, which will be in the SOON bin. |
800 bool have_now = false; | 810 bool have_now = false; |
801 bool have_eventually = false; | 811 bool have_eventually = false; |
802 bool have_soon = false; | 812 bool have_soon = false; |
803 for (int i = 0; i < 47; ++i) { | 813 for (int i = 0; i < 47; ++i) { |
804 for (int j = 0; j < 47; ++j) { | 814 for (int j = 0; j < 47; ++j) { |
805 Tile* tile = tiling->TileAt(i, j); | 815 Tile* tile = tiling->TileAt(i, j); |
806 TilePriority priority = tile->priority(ACTIVE_TREE); | 816 TilePriority priority = tile->priority(); |
807 | 817 |
808 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); | 818 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
809 if (viewport_in_content_space.Intersects(tile_rect)) { | 819 if (viewport_in_content_space.Intersects(tile_rect)) { |
810 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 820 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
811 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 821 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
812 have_now = true; | 822 have_now = true; |
813 } else if (soon_rect_in_content_space.Intersects(tile_rect)) { | 823 } else if (soon_rect_in_content_space.Intersects(tile_rect)) { |
814 EXPECT_EQ(TilePriority::SOON, priority.priority_bin); | 824 EXPECT_EQ(TilePriority::SOON, priority.priority_bin); |
815 have_soon = true; | 825 have_soon = true; |
816 } else { | 826 } else { |
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828 // Spot check some distances. | 838 // Spot check some distances. |
829 // Tile at 5, 1 should begin at 41x9 in content space (without borders), | 839 // Tile at 5, 1 should begin at 41x9 in content space (without borders), |
830 // so the distance to a viewport that ends at 25x25 in content space | 840 // so the distance to a viewport that ends at 25x25 in content space |
831 // should be 17 (41 - 25 + 1). In layer space, then that should be | 841 // should be 17 (41 - 25 + 1). In layer space, then that should be |
832 // 17 / 0.25 = 68 pixels. | 842 // 17 / 0.25 = 68 pixels. |
833 | 843 |
834 // We can verify that the content rect (with borders) is one pixel off | 844 // We can verify that the content rect (with borders) is one pixel off |
835 // 41,9 8x8 on all sides. | 845 // 41,9 8x8 on all sides. |
836 EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); | 846 EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10"); |
837 | 847 |
838 TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); | 848 TilePriority priority = tiling->TileAt(5, 1)->priority(); |
839 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); | 849 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
840 | 850 |
841 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); | 851 priority = tiling->TileAt(2, 5)->priority(); |
842 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); | 852 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
843 | 853 |
844 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); | 854 priority = tiling->TileAt(3, 4)->priority(); |
845 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); | 855 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); |
846 | 856 |
847 // Move the viewport down 40 pixels. | 857 // Move the viewport down 40 pixels. |
848 viewport = gfx::Rect(0, 40, 100, 100); | 858 viewport = gfx::Rect(0, 40, 100, 100); |
849 viewport_in_content_space = | 859 viewport_in_content_space = |
850 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); | 860 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f)); |
851 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space); | 861 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space); |
852 | 862 |
853 // Compute the soon border. | 863 // Compute the soon border. |
854 inset = PictureLayerTiling::CalculateSoonBorderDistance( | 864 inset = PictureLayerTiling::CalculateSoonBorderDistance( |
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866 | 876 |
867 have_now = false; | 877 have_now = false; |
868 have_eventually = false; | 878 have_eventually = false; |
869 have_soon = false; | 879 have_soon = false; |
870 | 880 |
871 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and | 881 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and |
872 // some EVENTUALLY tiles. | 882 // some EVENTUALLY tiles. |
873 for (int i = 0; i < 47; ++i) { | 883 for (int i = 0; i < 47; ++i) { |
874 for (int j = 0; j < 47; ++j) { | 884 for (int j = 0; j < 47; ++j) { |
875 Tile* tile = tiling->TileAt(i, j); | 885 Tile* tile = tiling->TileAt(i, j); |
876 TilePriority priority = tile->priority(ACTIVE_TREE); | 886 TilePriority priority = tile->priority(); |
877 | 887 |
878 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); | 888 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j); |
879 if (viewport_in_content_space.Intersects(tile_rect)) { | 889 if (viewport_in_content_space.Intersects(tile_rect)) { |
880 EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i | 890 EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i |
881 << " j: " << j; | 891 << " j: " << j; |
882 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i | 892 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i |
883 << " j: " << j; | 893 << " j: " << j; |
884 have_now = true; | 894 have_now = true; |
885 } else if (skewport.Intersects(tile_rect) || | 895 } else if (skewport.Intersects(tile_rect) || |
886 soon_rect_in_content_space.Intersects(tile_rect)) { | 896 soon_rect_in_content_space.Intersects(tile_rect)) { |
887 EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i | 897 EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i |
888 << " j: " << j; | 898 << " j: " << j; |
889 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i | 899 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
890 << " j: " << j; | 900 << " j: " << j; |
891 have_soon = true; | 901 have_soon = true; |
892 } else { | 902 } else { |
893 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin) | 903 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin) |
894 << "i: " << i << " j: " << j; | 904 << "i: " << i << " j: " << j; |
895 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i | 905 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i |
896 << " j: " << j; | 906 << " j: " << j; |
897 have_eventually = true; | 907 have_eventually = true; |
898 } | 908 } |
899 } | 909 } |
900 } | 910 } |
901 | 911 |
902 EXPECT_TRUE(have_now); | 912 EXPECT_TRUE(have_now); |
903 EXPECT_TRUE(have_soon); | 913 EXPECT_TRUE(have_soon); |
904 EXPECT_TRUE(have_eventually); | 914 EXPECT_TRUE(have_eventually); |
905 | 915 |
906 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); | 916 priority = tiling->TileAt(5, 1)->priority(); |
907 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); | 917 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); |
908 | 918 |
909 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); | 919 priority = tiling->TileAt(2, 5)->priority(); |
910 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); | 920 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); |
911 | 921 |
912 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); | 922 priority = tiling->TileAt(3, 4)->priority(); |
913 EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible); | 923 EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible); |
914 | 924 |
915 // Change the underlying layer scale. | 925 // Change the underlying layer scale. |
916 tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion()); | 926 tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion()); |
917 tiling->UpdateAllTilePrioritiesForTesting(); | 927 tiling->UpdateAllTilePrioritiesForTesting(); |
918 | 928 |
919 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); | 929 priority = tiling->TileAt(5, 1)->priority(); |
920 EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); | 930 EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); |
921 | 931 |
922 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); | 932 priority = tiling->TileAt(2, 5)->priority(); |
923 EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); | 933 EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); |
924 | 934 |
925 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); | 935 priority = tiling->TileAt(3, 4)->priority(); |
926 EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible); | 936 EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible); |
927 | 937 |
928 // Test additional scales. | 938 // Test additional scales. |
929 tiling = TestablePictureLayerTiling::Create(0.2f, pile, &client, | 939 tiling = TestablePictureLayerTiling::Create(0.2f, pile, &client, |
930 LayerTreeSettings()); | 940 LayerTreeSettings()); |
931 tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion()); | 941 tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion()); |
932 tiling->UpdateAllTilePrioritiesForTesting(); | 942 tiling->UpdateAllTilePrioritiesForTesting(); |
933 | 943 |
934 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); | 944 priority = tiling->TileAt(5, 1)->priority(); |
935 EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); | 945 EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); |
936 | 946 |
937 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); | 947 priority = tiling->TileAt(2, 5)->priority(); |
938 EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); | 948 EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); |
939 | 949 |
940 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); | 950 priority = tiling->TileAt(3, 4)->priority(); |
941 EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); | 951 EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); |
942 | 952 |
943 tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion()); | 953 tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion()); |
944 tiling->UpdateAllTilePrioritiesForTesting(); | 954 tiling->UpdateAllTilePrioritiesForTesting(); |
945 | 955 |
946 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); | 956 priority = tiling->TileAt(5, 1)->priority(); |
947 EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); | 957 EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); |
948 | 958 |
949 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); | 959 priority = tiling->TileAt(2, 5)->priority(); |
950 EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); | 960 EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); |
951 | 961 |
952 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); | 962 priority = tiling->TileAt(3, 4)->priority(); |
953 EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); | 963 EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); |
954 } | 964 } |
955 | 965 |
956 TEST(PictureLayerTilingTest, ExpandRectEqual) { | 966 TEST(PictureLayerTilingTest, ExpandRectEqual) { |
957 gfx::Rect in(40, 50, 100, 200); | 967 gfx::Rect in(40, 50, 100, 200); |
958 gfx::Rect bounds(-1000, -1000, 10000, 10000); | 968 gfx::Rect bounds(-1000, -1000, 10000, 10000); |
959 int64 target_area = 100 * 200; | 969 int64 target_area = 100 * 200; |
960 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( | 970 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( |
961 in, target_area, bounds, NULL); | 971 in, target_area, bounds, NULL); |
962 EXPECT_EQ(in.ToString(), out.ToString()); | 972 EXPECT_EQ(in.ToString(), out.ToString()); |
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1310 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1320 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1311 current_layer_contents_scale, | 1321 current_layer_contents_scale, |
1312 current_frame_time_in_seconds, Occlusion()); | 1322 current_frame_time_in_seconds, Occlusion()); |
1313 tiling->UpdateAllTilePrioritiesForTesting(); | 1323 tiling->UpdateAllTilePrioritiesForTesting(); |
1314 | 1324 |
1315 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1325 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1316 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1326 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1317 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1327 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1318 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1328 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1319 | 1329 |
1320 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1330 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1321 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1331 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1322 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1332 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1323 | 1333 |
1324 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1334 priority = tiling->TileAt(0, 1)->priority(); |
1325 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1335 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1326 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1336 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1327 | 1337 |
1328 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1338 priority = tiling->TileAt(1, 0)->priority(); |
1329 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1339 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1330 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1340 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1331 | 1341 |
1332 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1342 priority = tiling->TileAt(1, 1)->priority(); |
1333 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1343 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1334 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1344 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1335 } | 1345 } |
1336 | 1346 |
1337 TEST(ComputeTilePriorityRectsTest, OffscreenTiles) { | 1347 TEST(ComputeTilePriorityRectsTest, OffscreenTiles) { |
1338 // The TilePriority of offscreen tiles (without movement) should have nonzero | 1348 // The TilePriority of offscreen tiles (without movement) should have nonzero |
1339 // distance_to_visible and infinite time_to_visible. | 1349 // distance_to_visible and infinite time_to_visible. |
1340 FakePictureLayerTilingClient client; | 1350 FakePictureLayerTilingClient client; |
1341 | 1351 |
1342 gfx::Size device_viewport(800, 600); | 1352 gfx::Size device_viewport(800, 600); |
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1366 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1376 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1367 current_layer_contents_scale, | 1377 current_layer_contents_scale, |
1368 current_frame_time_in_seconds, Occlusion()); | 1378 current_frame_time_in_seconds, Occlusion()); |
1369 tiling->UpdateAllTilePrioritiesForTesting(); | 1379 tiling->UpdateAllTilePrioritiesForTesting(); |
1370 | 1380 |
1371 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1381 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1372 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1382 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1373 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1383 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1374 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1384 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1375 | 1385 |
1376 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1386 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1377 EXPECT_GT(priority.distance_to_visible, 0.f); | 1387 EXPECT_GT(priority.distance_to_visible, 0.f); |
1378 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1388 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1379 | 1389 |
1380 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1390 priority = tiling->TileAt(0, 1)->priority(); |
1381 EXPECT_GT(priority.distance_to_visible, 0.f); | 1391 EXPECT_GT(priority.distance_to_visible, 0.f); |
1382 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1392 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1383 | 1393 |
1384 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1394 priority = tiling->TileAt(1, 0)->priority(); |
1385 EXPECT_GT(priority.distance_to_visible, 0.f); | 1395 EXPECT_GT(priority.distance_to_visible, 0.f); |
1386 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1396 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1387 | 1397 |
1388 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1398 priority = tiling->TileAt(1, 1)->priority(); |
1389 EXPECT_GT(priority.distance_to_visible, 0.f); | 1399 EXPECT_GT(priority.distance_to_visible, 0.f); |
1390 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1400 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1391 | 1401 |
1392 // Furthermore, in this scenario tiles on the right hand side should have a | 1402 // Furthermore, in this scenario tiles on the right hand side should have a |
1393 // larger distance to visible. | 1403 // larger distance to visible. |
1394 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1404 TilePriority left = tiling->TileAt(0, 0)->priority(); |
1395 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1405 TilePriority right = tiling->TileAt(1, 0)->priority(); |
1396 EXPECT_GT(right.distance_to_visible, left.distance_to_visible); | 1406 EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
1397 | 1407 |
1398 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1408 left = tiling->TileAt(0, 1)->priority(); |
1399 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1409 right = tiling->TileAt(1, 1)->priority(); |
1400 EXPECT_GT(right.distance_to_visible, left.distance_to_visible); | 1410 EXPECT_GT(right.distance_to_visible, left.distance_to_visible); |
1401 } | 1411 } |
1402 | 1412 |
1403 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) { | 1413 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) { |
1404 // Sanity check that a layer with some tiles visible and others offscreen has | 1414 // Sanity check that a layer with some tiles visible and others offscreen has |
1405 // correct TilePriorities for each tile. | 1415 // correct TilePriorities for each tile. |
1406 FakePictureLayerTilingClient client; | 1416 FakePictureLayerTilingClient client; |
1407 | 1417 |
1408 gfx::Size device_viewport(800, 600); | 1418 gfx::Size device_viewport(800, 600); |
1409 gfx::Size last_layer_bounds(200, 200); | 1419 gfx::Size last_layer_bounds(200, 200); |
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1432 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1442 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1433 current_layer_contents_scale, | 1443 current_layer_contents_scale, |
1434 current_frame_time_in_seconds, Occlusion()); | 1444 current_frame_time_in_seconds, Occlusion()); |
1435 tiling->UpdateAllTilePrioritiesForTesting(); | 1445 tiling->UpdateAllTilePrioritiesForTesting(); |
1436 | 1446 |
1437 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1447 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1438 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1448 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1439 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1449 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1440 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1450 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1441 | 1451 |
1442 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1452 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1443 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1453 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1444 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1454 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1445 | 1455 |
1446 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1456 priority = tiling->TileAt(0, 1)->priority(); |
1447 EXPECT_GT(priority.distance_to_visible, 0.f); | 1457 EXPECT_GT(priority.distance_to_visible, 0.f); |
1448 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1458 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1449 | 1459 |
1450 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1460 priority = tiling->TileAt(1, 0)->priority(); |
1451 EXPECT_GT(priority.distance_to_visible, 0.f); | 1461 EXPECT_GT(priority.distance_to_visible, 0.f); |
1452 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1462 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1453 | 1463 |
1454 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1464 priority = tiling->TileAt(1, 1)->priority(); |
1455 EXPECT_GT(priority.distance_to_visible, 0.f); | 1465 EXPECT_GT(priority.distance_to_visible, 0.f); |
1456 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1466 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1457 } | 1467 } |
1458 | 1468 |
1459 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) { | 1469 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) { |
1460 // Each tile of a layer may be affected differently by a transform; Check | 1470 // Each tile of a layer may be affected differently by a transform; Check |
1461 // that ComputeTilePriorityRects correctly accounts for the transform between | 1471 // that ComputeTilePriorityRects correctly accounts for the transform between |
1462 // layer space and screen space. | 1472 // layer space and screen space. |
1463 FakePictureLayerTilingClient client; | 1473 FakePictureLayerTilingClient client; |
1464 | 1474 |
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1492 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1502 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1493 current_layer_contents_scale, | 1503 current_layer_contents_scale, |
1494 current_frame_time_in_seconds, Occlusion()); | 1504 current_frame_time_in_seconds, Occlusion()); |
1495 tiling->UpdateAllTilePrioritiesForTesting(); | 1505 tiling->UpdateAllTilePrioritiesForTesting(); |
1496 | 1506 |
1497 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1507 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1498 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1508 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1499 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1509 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1500 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1510 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1501 | 1511 |
1502 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1512 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1503 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1513 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1504 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1514 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1505 | 1515 |
1506 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1516 priority = tiling->TileAt(0, 1)->priority(); |
1507 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1517 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1508 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1518 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1509 | 1519 |
1510 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1520 priority = tiling->TileAt(1, 0)->priority(); |
1511 EXPECT_GT(priority.distance_to_visible, 0.f); | 1521 EXPECT_GT(priority.distance_to_visible, 0.f); |
1512 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1522 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1513 | 1523 |
1514 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1524 priority = tiling->TileAt(1, 1)->priority(); |
1515 EXPECT_GT(priority.distance_to_visible, 0.f); | 1525 EXPECT_GT(priority.distance_to_visible, 0.f); |
1516 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1526 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1517 | 1527 |
1518 // Furthermore, in this scenario the bottom-right tile should have the larger | 1528 // Furthermore, in this scenario the bottom-right tile should have the larger |
1519 // distance to visible. | 1529 // distance to visible. |
1520 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1530 TilePriority top_left = tiling->TileAt(0, 0)->priority(); |
1521 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1531 TilePriority top_right = tiling->TileAt(1, 0)->priority(); |
1522 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1532 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(); |
1523 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); | 1533 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible); |
1524 | 1534 |
1525 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); | 1535 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible); |
1526 } | 1536 } |
1527 | 1537 |
1528 TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) { | 1538 TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) { |
1529 // Perspective transforms need to take a different code path. | 1539 // Perspective transforms need to take a different code path. |
1530 // This test checks tile priorities of a perspective layer. | 1540 // This test checks tile priorities of a perspective layer. |
1531 FakePictureLayerTilingClient client; | 1541 FakePictureLayerTilingClient client; |
1532 | 1542 |
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1578 current_frame_time_in_seconds, Occlusion()); | 1588 current_frame_time_in_seconds, Occlusion()); |
1579 tiling->UpdateAllTilePrioritiesForTesting(); | 1589 tiling->UpdateAllTilePrioritiesForTesting(); |
1580 | 1590 |
1581 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1591 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1582 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1592 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1583 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1593 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1584 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1594 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1585 | 1595 |
1586 // All tiles will have a positive distance_to_visible | 1596 // All tiles will have a positive distance_to_visible |
1587 // and an infinite time_to_visible. | 1597 // and an infinite time_to_visible. |
1588 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1598 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1589 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); | 1599 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1590 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1600 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1591 | 1601 |
1592 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1602 priority = tiling->TileAt(0, 1)->priority(); |
1593 EXPECT_GT(priority.distance_to_visible, 0.f); | 1603 EXPECT_GT(priority.distance_to_visible, 0.f); |
1594 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1604 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1595 | 1605 |
1596 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1606 priority = tiling->TileAt(1, 0)->priority(); |
1597 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); | 1607 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1598 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1608 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1599 | 1609 |
1600 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1610 priority = tiling->TileAt(1, 1)->priority(); |
1601 EXPECT_GT(priority.distance_to_visible, 0.f); | 1611 EXPECT_GT(priority.distance_to_visible, 0.f); |
1602 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1612 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1603 | 1613 |
1604 // Furthermore, in this scenario the top-left distance_to_visible | 1614 // Furthermore, in this scenario the top-left distance_to_visible |
1605 // will be smallest, followed by top-right. The bottom layers | 1615 // will be smallest, followed by top-right. The bottom layers |
1606 // will of course be further than the top layers. | 1616 // will of course be further than the top layers. |
1607 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1617 TilePriority top_left = tiling->TileAt(0, 0)->priority(); |
1608 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1618 TilePriority top_right = tiling->TileAt(1, 0)->priority(); |
1609 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1619 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(); |
1610 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1620 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(); |
1611 | 1621 |
1612 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); | 1622 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible); |
1613 | 1623 |
1614 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible); | 1624 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible); |
1615 } | 1625 } |
1616 | 1626 |
1617 TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { | 1627 TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) { |
1618 // Perspective transforms need to take a different code path. | 1628 // Perspective transforms need to take a different code path. |
1619 // This test checks tile priorities of a perspective layer. | 1629 // This test checks tile priorities of a perspective layer. |
1620 FakePictureLayerTilingClient client; | 1630 FakePictureLayerTilingClient client; |
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1672 current_frame_time_in_seconds, Occlusion()); | 1682 current_frame_time_in_seconds, Occlusion()); |
1673 tiling->UpdateAllTilePrioritiesForTesting(); | 1683 tiling->UpdateAllTilePrioritiesForTesting(); |
1674 | 1684 |
1675 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1685 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1676 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1686 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1677 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1687 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1678 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1688 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1679 | 1689 |
1680 // Left-side tiles will be clipped by the transform, so we have to assume | 1690 // Left-side tiles will be clipped by the transform, so we have to assume |
1681 // they are visible just in case. | 1691 // they are visible just in case. |
1682 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1692 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1683 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1693 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1684 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); | 1694 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin); |
1685 | 1695 |
1686 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1696 priority = tiling->TileAt(0, 1)->priority(); |
1687 EXPECT_GT(priority.distance_to_visible, 0.f); | 1697 EXPECT_GT(priority.distance_to_visible, 0.f); |
1688 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1698 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1689 | 1699 |
1690 // Right-side tiles will have a positive distance_to_visible | 1700 // Right-side tiles will have a positive distance_to_visible |
1691 // and an infinite time_to_visible. | 1701 // and an infinite time_to_visible. |
1692 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1702 priority = tiling->TileAt(1, 0)->priority(); |
1693 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); | 1703 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f); |
1694 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1704 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1695 | 1705 |
1696 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1706 priority = tiling->TileAt(1, 1)->priority(); |
1697 EXPECT_GT(priority.distance_to_visible, 0.f); | 1707 EXPECT_GT(priority.distance_to_visible, 0.f); |
1698 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1708 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1699 } | 1709 } |
1700 | 1710 |
1701 TEST(ComputeTilePriorityRectsTest, BasicMotion) { | 1711 TEST(ComputeTilePriorityRectsTest, BasicMotion) { |
1702 // Test that time_to_visible is computed correctly when | 1712 // Test that time_to_visible is computed correctly when |
1703 // there is some motion. | 1713 // there is some motion. |
1704 FakePictureLayerTilingClient client; | 1714 FakePictureLayerTilingClient client; |
1705 | 1715 |
1706 gfx::Size device_viewport(800, 600); | 1716 gfx::Size device_viewport(800, 600); |
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1741 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1751 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1742 current_layer_contents_scale, | 1752 current_layer_contents_scale, |
1743 current_frame_time_in_seconds, Occlusion()); | 1753 current_frame_time_in_seconds, Occlusion()); |
1744 tiling->UpdateAllTilePrioritiesForTesting(); | 1754 tiling->UpdateAllTilePrioritiesForTesting(); |
1745 | 1755 |
1746 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1756 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1747 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1757 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1748 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1758 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1749 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1759 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1750 | 1760 |
1751 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1761 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1752 EXPECT_GT(priority.distance_to_visible, 0.f); | 1762 EXPECT_GT(priority.distance_to_visible, 0.f); |
1753 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1763 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1754 | 1764 |
1755 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1765 priority = tiling->TileAt(0, 1)->priority(); |
1756 EXPECT_GT(priority.distance_to_visible, 0.f); | 1766 EXPECT_GT(priority.distance_to_visible, 0.f); |
1757 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1767 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1758 | 1768 |
1759 // time_to_visible for the right hand side layers needs an extra 0.099 | 1769 // time_to_visible for the right hand side layers needs an extra 0.099 |
1760 // seconds because this tile is 99 pixels further away. | 1770 // seconds because this tile is 99 pixels further away. |
1761 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1771 priority = tiling->TileAt(1, 0)->priority(); |
1762 EXPECT_GT(priority.distance_to_visible, 0.f); | 1772 EXPECT_GT(priority.distance_to_visible, 0.f); |
1763 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1773 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1764 | 1774 |
1765 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE); | 1775 priority = tiling->TileAt(1, 1)->priority(); |
1766 EXPECT_GT(priority.distance_to_visible, 0.f); | 1776 EXPECT_GT(priority.distance_to_visible, 0.f); |
1767 EXPECT_NE(TilePriority::NOW, priority.priority_bin); | 1777 EXPECT_NE(TilePriority::NOW, priority.priority_bin); |
1768 } | 1778 } |
1769 | 1779 |
1770 TEST(ComputeTilePriorityRectsTest, RotationMotion) { | 1780 TEST(ComputeTilePriorityRectsTest, RotationMotion) { |
1771 // Each tile of a layer may be affected differently by a transform; Check | 1781 // Each tile of a layer may be affected differently by a transform; Check |
1772 // that ComputeTilePriorityRects correctly accounts for the transform between | 1782 // that ComputeTilePriorityRects correctly accounts for the transform between |
1773 // layer space and screen space. | 1783 // layer space and screen space. |
1774 | 1784 |
1775 FakePictureLayerTilingClient client; | 1785 FakePictureLayerTilingClient client; |
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1819 tiling->ComputeTilePriorityRects(viewport_in_layer_space, | 1829 tiling->ComputeTilePriorityRects(viewport_in_layer_space, |
1820 current_layer_contents_scale, | 1830 current_layer_contents_scale, |
1821 current_frame_time_in_seconds, Occlusion()); | 1831 current_frame_time_in_seconds, Occlusion()); |
1822 tiling->UpdateAllTilePrioritiesForTesting(); | 1832 tiling->UpdateAllTilePrioritiesForTesting(); |
1823 | 1833 |
1824 ASSERT_TRUE(tiling->TileAt(0, 0)); | 1834 ASSERT_TRUE(tiling->TileAt(0, 0)); |
1825 ASSERT_TRUE(tiling->TileAt(0, 1)); | 1835 ASSERT_TRUE(tiling->TileAt(0, 1)); |
1826 ASSERT_TRUE(tiling->TileAt(1, 0)); | 1836 ASSERT_TRUE(tiling->TileAt(1, 0)); |
1827 ASSERT_TRUE(tiling->TileAt(1, 1)); | 1837 ASSERT_TRUE(tiling->TileAt(1, 1)); |
1828 | 1838 |
1829 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE); | 1839 TilePriority priority = tiling->TileAt(0, 0)->priority(); |
1830 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1840 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1831 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1841 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1832 | 1842 |
1833 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE); | 1843 priority = tiling->TileAt(0, 1)->priority(); |
1834 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1844 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1835 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1845 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1836 | 1846 |
1837 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE); | 1847 priority = tiling->TileAt(1, 0)->priority(); |
1838 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); | 1848 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
1839 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); | 1849 EXPECT_EQ(TilePriority::NOW, priority.priority_bin); |
1840 } | 1850 } |
1841 | 1851 |
1842 TEST(PictureLayerTilingTest, RecycledTilesCleared) { | 1852 TEST(PictureLayerTilingTest, RecycledTilesCleared) { |
1843 // This test performs the following: | 1853 // This test performs the following: |
1844 // Setup: | 1854 // Setup: |
1845 // - Two tilings, one active one recycled with all tiles shared. | 1855 // - Two tilings, one active one recycled with all tiles shared. |
1846 // Procedure: | 1856 // Procedure: |
1847 // - Viewport moves somewhere far away and active tiling clears tiles. | 1857 // - Viewport moves somewhere far away and active tiling clears tiles. |
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1878 | 1888 |
1879 // Create all tiles on the second tiling. All tiles should be shared. | 1889 // Create all tiles on the second tiling. All tiles should be shared. |
1880 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, | 1890 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, |
1881 1.0f, Occlusion()); | 1891 1.0f, Occlusion()); |
1882 | 1892 |
1883 // Set the second tiling as recycled. | 1893 // Set the second tiling as recycled. |
1884 active_client.set_twin_tiling(NULL); | 1894 active_client.set_twin_tiling(NULL); |
1885 active_client.set_recycled_twin_tiling(recycle_tiling.get()); | 1895 active_client.set_recycled_twin_tiling(recycle_tiling.get()); |
1886 recycle_client.set_twin_tiling(NULL); | 1896 recycle_client.set_twin_tiling(NULL); |
1887 | 1897 |
1888 // Verify that tiles exist and are shared. | |
1889 EXPECT_TRUE(active_tiling->TileAt(0, 0)); | 1898 EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
1890 EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); | 1899 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
1891 EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0)); | |
1892 | 1900 |
1893 // Move the viewport far away from the (0, 0) tile. | 1901 // Move the viewport far away from the (0, 0) tile. |
1894 active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f, | 1902 active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f, |
1895 2.0, Occlusion()); | 1903 2.0, Occlusion()); |
1896 // Ensure the tile was deleted on both tilings. | 1904 // Ensure the tile was deleted. |
1897 EXPECT_FALSE(active_tiling->TileAt(0, 0)); | 1905 EXPECT_FALSE(active_tiling->TileAt(0, 0)); |
1898 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); | 1906 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
1899 | 1907 |
1900 // Move the viewport back to (0, 0) tile. | 1908 // Move the viewport back to (0, 0) tile. |
1901 active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0, | 1909 active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0, |
1902 Occlusion()); | 1910 Occlusion()); |
1903 | 1911 |
1904 // Ensure that we now have a tile here on both tilings again. | 1912 // Ensure that we now have a tile here on both active. |
1905 EXPECT_TRUE(active_tiling->TileAt(0, 0)); | 1913 EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
1906 EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); | 1914 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
1907 } | 1915 } |
1908 | 1916 |
1909 TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { | 1917 TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) { |
1910 FakePictureLayerTilingClient active_client; | 1918 FakePictureLayerTilingClient active_client; |
1911 active_client.SetTileSize(gfx::Size(100, 100)); | 1919 active_client.SetTileSize(gfx::Size(100, 100)); |
1912 active_client.set_tree(ACTIVE_TREE); | 1920 active_client.set_tree(ACTIVE_TREE); |
1913 | 1921 |
1914 scoped_refptr<FakePicturePileImpl> pile = | 1922 scoped_refptr<FakePicturePileImpl> pile = |
1915 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize( | 1923 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize( |
1916 gfx::Size(100, 100)); | 1924 gfx::Size(100, 100)); |
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1936 | 1944 |
1937 // Create all tiles on the recycle tiling. All tiles should be shared. | 1945 // Create all tiles on the recycle tiling. All tiles should be shared. |
1938 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, | 1946 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, |
1939 1.0f, Occlusion()); | 1947 1.0f, Occlusion()); |
1940 | 1948 |
1941 // Set the second tiling as recycled. | 1949 // Set the second tiling as recycled. |
1942 active_client.set_twin_tiling(NULL); | 1950 active_client.set_twin_tiling(NULL); |
1943 active_client.set_recycled_twin_tiling(recycle_tiling.get()); | 1951 active_client.set_recycled_twin_tiling(recycle_tiling.get()); |
1944 recycle_client.set_twin_tiling(NULL); | 1952 recycle_client.set_twin_tiling(NULL); |
1945 | 1953 |
1946 // Verify that tiles exist and are shared. | |
1947 EXPECT_TRUE(active_tiling->TileAt(0, 0)); | 1954 EXPECT_TRUE(active_tiling->TileAt(0, 0)); |
1948 EXPECT_TRUE(recycle_tiling->TileAt(0, 0)); | 1955 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
1949 EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0)); | |
1950 | 1956 |
1951 // Reset the active tiling. The recycle tiles should be released too. | 1957 // Reset the active tiling. The recycle tiles should be released too. |
1952 active_tiling->Reset(); | 1958 active_tiling->Reset(); |
1953 EXPECT_FALSE(active_tiling->TileAt(0, 0)); | 1959 EXPECT_FALSE(active_tiling->TileAt(0, 0)); |
1954 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); | 1960 EXPECT_FALSE(recycle_tiling->TileAt(0, 0)); |
1955 } | 1961 } |
1956 | 1962 |
1957 TEST_F(PictureLayerTilingIteratorTest, ResizeTilesAndUpdateToCurrent) { | 1963 TEST_F(PictureLayerTilingIteratorTest, ResizeTilesAndUpdateToCurrent) { |
1958 // The tiling has four rows and three columns. | 1964 // The tiling has four rows and three columns. |
1959 Initialize(gfx::Size(150, 100), 1.f, gfx::Size(250, 150)); | 1965 Initialize(gfx::Size(150, 100), 1.f, gfx::Size(250, 150)); |
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1976 tiling_->SetRasterSourceAndResize(pile); | 1982 tiling_->SetRasterSourceAndResize(pile); |
1977 | 1983 |
1978 // Tile size in the tiling should be resized to 250x200. | 1984 // Tile size in the tiling should be resized to 250x200. |
1979 EXPECT_EQ(250, tiling_->TilingDataForTesting().max_texture_size().width()); | 1985 EXPECT_EQ(250, tiling_->TilingDataForTesting().max_texture_size().width()); |
1980 EXPECT_EQ(200, tiling_->TilingDataForTesting().max_texture_size().height()); | 1986 EXPECT_EQ(200, tiling_->TilingDataForTesting().max_texture_size().height()); |
1981 EXPECT_EQ(0u, tiling_->AllRefTilesForTesting().size()); | 1987 EXPECT_EQ(0u, tiling_->AllRefTilesForTesting().size()); |
1982 } | 1988 } |
1983 | 1989 |
1984 } // namespace | 1990 } // namespace |
1985 } // namespace cc | 1991 } // namespace cc |
OLD | NEW |