| Index: media/audio/win/audio_low_latency_output_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
|
| index 5907f9c7dbaf4ddccce780f96cf6f690701c50ed..f7b31a3c00a09d75376a190fa9df926f9b32b6db 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.cc
|
| +++ b/media/audio/win/audio_low_latency_output_win.cc
|
| @@ -336,7 +336,7 @@ void WASAPIAudioOutputStream::Run() {
|
| ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
|
|
|
| // Increase the thread priority.
|
| - render_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
|
| + render_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO);
|
|
|
| // Enable MMCSS to ensure that this thread receives prioritized access to
|
| // CPU resources.
|
|
|