Index: media/audio/win/audio_low_latency_output_win.cc |
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
index 5907f9c7dbaf4ddccce780f96cf6f690701c50ed..f7b31a3c00a09d75376a190fa9df926f9b32b6db 100644 |
--- a/media/audio/win/audio_low_latency_output_win.cc |
+++ b/media/audio/win/audio_low_latency_output_win.cc |
@@ -336,7 +336,7 @@ void WASAPIAudioOutputStream::Run() { |
ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); |
// Increase the thread priority. |
- render_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
+ render_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO); |
// Enable MMCSS to ensure that this thread receives prioritized access to |
// CPU resources. |