| Index: media/audio/win/audio_low_latency_input_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_input_win.cc b/media/audio/win/audio_low_latency_input_win.cc
|
| index 67426d676c3b67ece374d879295aa07cc832b15b..72d1d725f5bede99fcea3668212ba63d61c4e020 100644
|
| --- a/media/audio/win/audio_low_latency_input_win.cc
|
| +++ b/media/audio/win/audio_low_latency_input_win.cc
|
| @@ -353,7 +353,7 @@ void WASAPIAudioInputStream::Run() {
|
| ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
|
|
|
| // Increase the thread priority.
|
| - capture_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
|
| + capture_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO);
|
|
|
| // Enable MMCSS to ensure that this thread receives prioritized access to
|
| // CPU resources.
|
|
|