Index: media/audio/win/audio_low_latency_input_win.cc |
diff --git a/media/audio/win/audio_low_latency_input_win.cc b/media/audio/win/audio_low_latency_input_win.cc |
index 67426d676c3b67ece374d879295aa07cc832b15b..72d1d725f5bede99fcea3668212ba63d61c4e020 100644 |
--- a/media/audio/win/audio_low_latency_input_win.cc |
+++ b/media/audio/win/audio_low_latency_input_win.cc |
@@ -353,7 +353,7 @@ void WASAPIAudioInputStream::Run() { |
ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); |
// Increase the thread priority. |
- capture_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
+ capture_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO); |
// Enable MMCSS to ensure that this thread receives prioritized access to |
// CPU resources. |