Chromium Code Reviews| OLD | NEW |
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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 (function() { | 4 (function() { |
| 5 'use strict'; | 5 'use strict'; |
| 6 /** | 6 /** |
| 7 * T-Rex runner. | 7 * T-Rex runner. |
| 8 * @param {string} outerContainerId Outer containing element id. | 8 * @param {string} outerContainerId Outer containing element id. |
| 9 * @param {object} opt_config | 9 * @param {object} opt_config |
| 10 * @constructor | 10 * @constructor |
| 11 * @export | 11 * @export |
| 12 */ | 12 */ |
| 13 function Runner(outerContainerId, opt_config) { | 13 function Runner(outerContainerId, opt_config) { |
| 14 // Singleton | 14 // Singleton |
| 15 if (Runner.instance_) { | 15 if (Runner.instance_) { |
| 16 return Runner.instance_; | 16 return Runner.instance_; |
| 17 } | 17 } |
| 18 Runner.instance_ = this; | 18 Runner.instance_ = this; |
| 19 | 19 |
| 20 this.outerContainerEl = document.querySelector(outerContainerId); | 20 this.outerContainerEl = document.querySelector(outerContainerId); |
| 21 this.containerEl = null; | 21 this.containerEl = null; |
| 22 this.snackbarEl = null; | |
| 22 this.detailsButton = this.outerContainerEl.querySelector('#details-button'); | 23 this.detailsButton = this.outerContainerEl.querySelector('#details-button'); |
| 23 | 24 |
| 24 this.config = opt_config || Runner.config; | 25 this.config = opt_config || Runner.config; |
| 25 | 26 |
| 26 this.dimensions = Runner.defaultDimensions; | 27 this.dimensions = Runner.defaultDimensions; |
| 27 | 28 |
| 28 this.canvas = null; | 29 this.canvas = null; |
| 29 this.canvasCtx = null; | 30 this.canvasCtx = null; |
| 30 | 31 |
| 31 this.tRex = null; | 32 this.tRex = null; |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 80 /** | 81 /** |
| 81 * Frames per second. | 82 * Frames per second. |
| 82 * @const | 83 * @const |
| 83 */ | 84 */ |
| 84 var FPS = 60; | 85 var FPS = 60; |
| 85 | 86 |
| 86 /** @const */ | 87 /** @const */ |
| 87 var IS_HIDPI = window.devicePixelRatio > 1; | 88 var IS_HIDPI = window.devicePixelRatio > 1; |
| 88 | 89 |
| 89 /** @const */ | 90 /** @const */ |
| 90 var IS_IOS = | 91 var IS_IOS = window.navigator.userAgent.indexOf('CriOS') > -1 || |
| 91 window.navigator.userAgent.indexOf('UIWebViewForStaticFileContent') > -1; | 92 window.navigator.userAgent == 'UIWebViewForStaticFileContent'; |
| 92 | 93 |
| 93 /** @const */ | 94 /** @const */ |
| 94 var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS; | 95 var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS; |
| 95 | 96 |
| 96 /** @const */ | 97 /** @const */ |
| 97 var IS_TOUCH_ENABLED = 'ontouchstart' in window; | 98 var IS_TOUCH_ENABLED = 'ontouchstart' in window; |
| 98 | 99 |
| 99 /** | 100 /** |
| 100 * Default game configuration. | 101 * Default game configuration. |
| 101 * @enum {number} | 102 * @enum {number} |
| 102 */ | 103 */ |
| 103 Runner.config = { | 104 Runner.config = { |
| 104 ACCELERATION: 0.001, | 105 ACCELERATION: 0.001, |
| 105 BG_CLOUD_SPEED: 0.2, | 106 BG_CLOUD_SPEED: 0.2, |
| 106 BOTTOM_PAD: 10, | 107 BOTTOM_PAD: 10, |
| 107 CLEAR_TIME: 3000, | 108 CLEAR_TIME: 3000, |
| 108 CLOUD_FREQUENCY: 0.5, | 109 CLOUD_FREQUENCY: 0.5, |
| 109 GAMEOVER_CLEAR_TIME: 750, | 110 GAMEOVER_CLEAR_TIME: 750, |
| 110 GAP_COEFFICIENT: 0.6, | 111 GAP_COEFFICIENT: 0.6, |
| 111 GRAVITY: 0.6, | 112 GRAVITY: 0.6, |
| 112 INITIAL_JUMP_VELOCITY: 12, | 113 INITIAL_JUMP_VELOCITY: 12, |
| 113 MAX_CLOUDS: 6, | 114 MAX_CLOUDS: 6, |
| 114 MAX_OBSTACLE_LENGTH: 3, | 115 MAX_OBSTACLE_LENGTH: 3, |
| 115 MAX_SPEED: 12, | 116 MAX_OBSTACLE_DUPLICATION: 2, |
| 117 MAX_SPEED: 13, | |
| 116 MIN_JUMP_HEIGHT: 35, | 118 MIN_JUMP_HEIGHT: 35, |
| 117 MOBILE_SPEED_COEFFICIENT: 1.2, | 119 MOBILE_SPEED_COEFFICIENT: 1.2, |
| 118 RESOURCE_TEMPLATE_ID: 'audio-resources', | 120 RESOURCE_TEMPLATE_ID: 'audio-resources', |
| 119 SPEED: 6, | 121 SPEED: 6, |
| 120 SPEED_DROP_COEFFICIENT: 3 | 122 SPEED_DROP_COEFFICIENT: 3 |
| 121 }; | 123 }; |
| 122 | 124 |
| 123 | 125 |
| 124 /** | 126 /** |
| 125 * Default dimensions. | 127 * Default dimensions. |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 140 CONTAINER: 'runner-container', | 142 CONTAINER: 'runner-container', |
| 141 CRASHED: 'crashed', | 143 CRASHED: 'crashed', |
| 142 ICON: 'icon-offline', | 144 ICON: 'icon-offline', |
| 143 SNACKBAR: 'snackbar', | 145 SNACKBAR: 'snackbar', |
| 144 SNACKBAR_SHOW: 'snackbar-show', | 146 SNACKBAR_SHOW: 'snackbar-show', |
| 145 TOUCH_CONTROLLER: 'controller' | 147 TOUCH_CONTROLLER: 'controller' |
| 146 }; | 148 }; |
| 147 | 149 |
| 148 | 150 |
| 149 /** | 151 /** |
| 150 * Image source urls. | 152 * Sprite definition layout of the spritesheet. |
| 151 * @enum {array<object>} | 153 * @enum {object} |
| 152 */ | 154 */ |
| 153 Runner.imageSources = { | 155 Runner.spriteDefinition = { |
| 154 LDPI: [ | 156 LDPI: { |
| 155 {name: 'CACTUS_LARGE', id: '1x-obstacle-large'}, | 157 CACTUS_LARGE: {x: 332, y: 2}, |
| 156 {name: 'CACTUS_SMALL', id: '1x-obstacle-small'}, | 158 CACTUS_SMALL: {x: 228, y: 2}, |
| 157 {name: 'CLOUD', id: '1x-cloud'}, | 159 CLOUD: {x: 86, y: 2}, |
| 158 {name: 'HORIZON', id: '1x-horizon'}, | 160 HORIZON: {x: 2, y: 54}, |
| 159 {name: 'RESTART', id: '1x-restart'}, | 161 PTERODACTYL: {x: 134, y: 2}, |
| 160 {name: 'TEXT_SPRITE', id: '1x-text'}, | 162 RESTART: {x: 2, y: 2}, |
| 161 {name: 'TREX', id: '1x-trex'} | 163 TEXT_SPRITE: {x: 484, y: 2}, |
| 162 ], | 164 TREX: {x: 677, y: 2} |
| 163 HDPI: [ | 165 }, |
| 164 {name: 'CACTUS_LARGE', id: '2x-obstacle-large'}, | 166 HDPI: { |
| 165 {name: 'CACTUS_SMALL', id: '2x-obstacle-small'}, | 167 CACTUS_LARGE: {x: 652,y: 2}, |
| 166 {name: 'CLOUD', id: '2x-cloud'}, | 168 CACTUS_SMALL: {x: 446,y: 2}, |
| 167 {name: 'HORIZON', id: '2x-horizon'}, | 169 CLOUD: {x: 166,y: 2}, |
| 168 {name: 'RESTART', id: '2x-restart'}, | 170 HORIZON: {x: 2,y: 104}, |
| 169 {name: 'TEXT_SPRITE', id: '2x-text'}, | 171 PTERODACTYL: {x: 260,y: 2}, |
| 170 {name: 'TREX', id: '2x-trex'} | 172 RESTART: {x: 2,y: 2}, |
| 171 ] | 173 TEXT_SPRITE: {x: 954,y: 2}, |
| 174 TREX: {x: 1338,y: 2} | |
| 175 } | |
| 172 }; | 176 }; |
| 173 | 177 |
| 174 | 178 |
| 175 /** | 179 /** |
| 176 * Sound FX. Reference to the ID of the audio tag on interstitial page. | 180 * Sound FX. Reference to the ID of the audio tag on interstitial page. |
| 177 * @enum {string} | 181 * @enum {string} |
| 178 */ | 182 */ |
| 179 Runner.sounds = { | 183 Runner.sounds = { |
| 180 BUTTON_PRESS: 'offline-sound-press', | 184 BUTTON_PRESS: 'offline-sound-press', |
| 181 HIT: 'offline-sound-hit', | 185 HIT: 'offline-sound-hit', |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 261 this.tRex.setJumpVelocity(value); | 265 this.tRex.setJumpVelocity(value); |
| 262 break; | 266 break; |
| 263 case 'SPEED': | 267 case 'SPEED': |
| 264 this.setSpeed(value); | 268 this.setSpeed(value); |
| 265 break; | 269 break; |
| 266 } | 270 } |
| 267 } | 271 } |
| 268 }, | 272 }, |
| 269 | 273 |
| 270 /** | 274 /** |
| 271 * Load and cache the image assets from the page. | 275 * Cache the approprate image sprite from the page and get the sprite sheet |
|
arv (Not doing code reviews)
2015/03/31 19:10:56
typo
edwardjung
2015/04/01 10:40:46
Done.
| |
| 276 * definition. | |
| 272 */ | 277 */ |
| 273 loadImages: function() { | 278 loadImages: function() { |
| 274 var imageSources = IS_HIDPI ? Runner.imageSources.HDPI : | 279 if (IS_HIDPI) { |
| 275 Runner.imageSources.LDPI; | 280 Runner.imageSprite = document.getElementById('offline-resources-2x'); |
| 281 this.spriteDef = Runner.spriteDefinition.HDPI; | |
| 282 } else { | |
| 283 Runner.imageSprite = document.getElementById('offline-resources-1x'); | |
| 284 this.spriteDef = Runner.spriteDefinition.LDPI; | |
| 285 } | |
| 276 | 286 |
| 277 var numImages = imageSources.length; | |
| 278 | |
| 279 for (var i = numImages - 1; i >= 0; i--) { | |
| 280 var imgSource = imageSources[i]; | |
| 281 this.images[imgSource.name] = document.getElementById(imgSource.id); | |
| 282 } | |
| 283 this.init(); | 287 this.init(); |
| 284 }, | 288 }, |
| 285 | 289 |
| 286 /** | 290 /** |
| 287 * Load and decode base 64 encoded sounds. | 291 * Load and decode base 64 encoded sounds. |
| 288 */ | 292 */ |
| 289 loadSounds: function() { | 293 loadSounds: function() { |
| 290 if (!IS_IOS) { | 294 if (!IS_IOS) { |
| 291 this.audioContext = new AudioContext(); | 295 this.audioContext = new AudioContext(); |
| 296 | |
| 292 var resourceTemplate = | 297 var resourceTemplate = |
| 293 document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content; | 298 document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content; |
| 294 | 299 |
| 295 for (var sound in Runner.sounds) { | 300 for (var sound in Runner.sounds) { |
| 296 var soundSrc = | 301 var soundSrc = |
| 297 resourceTemplate.getElementById(Runner.sounds[sound]).src; | 302 resourceTemplate.getElementById(Runner.sounds[sound]).src; |
| 298 soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1); | 303 soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1); |
| 299 var buffer = decodeBase64ToArrayBuffer(soundSrc); | 304 var buffer = decodeBase64ToArrayBuffer(soundSrc); |
| 300 | 305 |
| 301 // Async, so no guarantee of order in array. | 306 // Async, so no guarantee of order in array. |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 340 // Player canvas container. | 345 // Player canvas container. |
| 341 this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH, | 346 this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH, |
| 342 this.dimensions.HEIGHT, Runner.classes.PLAYER); | 347 this.dimensions.HEIGHT, Runner.classes.PLAYER); |
| 343 | 348 |
| 344 this.canvasCtx = this.canvas.getContext('2d'); | 349 this.canvasCtx = this.canvas.getContext('2d'); |
| 345 this.canvasCtx.fillStyle = '#f7f7f7'; | 350 this.canvasCtx.fillStyle = '#f7f7f7'; |
| 346 this.canvasCtx.fill(); | 351 this.canvasCtx.fill(); |
| 347 Runner.updateCanvasScaling(this.canvas); | 352 Runner.updateCanvasScaling(this.canvas); |
| 348 | 353 |
| 349 // Horizon contains clouds, obstacles and the ground. | 354 // Horizon contains clouds, obstacles and the ground. |
| 350 this.horizon = new Horizon(this.canvas, this.images, this.dimensions, | 355 this.horizon = new Horizon(this.canvas, this.spriteDef, this.dimensions, |
| 351 this.config.GAP_COEFFICIENT); | 356 this.config.GAP_COEFFICIENT); |
| 352 | 357 |
| 353 // Distance meter | 358 // Distance meter |
| 354 this.distanceMeter = new DistanceMeter(this.canvas, | 359 this.distanceMeter = new DistanceMeter(this.canvas, |
| 355 this.images.TEXT_SPRITE, this.dimensions.WIDTH); | 360 this.spriteDef.TEXT_SPRITE, this.dimensions.WIDTH); |
| 356 | 361 |
| 357 // Draw t-rex | 362 // Draw t-rex |
| 358 this.tRex = new Trex(this.canvas, this.images.TREX); | 363 this.tRex = new Trex(this.canvas, this.spriteDef.TREX); |
| 359 | 364 |
| 360 this.outerContainerEl.appendChild(this.containerEl); | 365 this.outerContainerEl.appendChild(this.containerEl); |
| 361 | 366 |
| 362 if (IS_MOBILE) { | 367 if (IS_MOBILE) { |
| 363 this.createTouchController(); | 368 this.createTouchController(); |
| 364 } | 369 } |
| 365 | 370 |
| 366 this.startListening(); | 371 this.startListening(); |
| 367 this.update(); | 372 this.update(); |
| 368 | 373 |
| (...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 497 this.drawPending = false; | 502 this.drawPending = false; |
| 498 | 503 |
| 499 var now = getTimeStamp(); | 504 var now = getTimeStamp(); |
| 500 var deltaTime = now - (this.time || now); | 505 var deltaTime = now - (this.time || now); |
| 501 this.time = now; | 506 this.time = now; |
| 502 | 507 |
| 503 if (this.activated) { | 508 if (this.activated) { |
| 504 this.clearCanvas(); | 509 this.clearCanvas(); |
| 505 | 510 |
| 506 if (this.tRex.jumping) { | 511 if (this.tRex.jumping) { |
| 507 this.tRex.updateJump(deltaTime, this.config); | 512 this.tRex.updateJump(deltaTime); |
| 508 } | 513 } |
| 509 | 514 |
| 510 this.runningTime += deltaTime; | 515 this.runningTime += deltaTime; |
| 511 var hasObstacles = this.runningTime > this.config.CLEAR_TIME; | 516 var hasObstacles = this.runningTime > this.config.CLEAR_TIME; |
| 512 | 517 |
| 513 // First jump triggers the intro. | 518 // First jump triggers the intro. |
| 514 if (this.tRex.jumpCount == 1 && !this.playingIntro) { | 519 if (this.tRex.jumpCount == 1 && !this.playingIntro) { |
| 515 this.playIntro(); | 520 this.playIntro(); |
| 516 } | 521 } |
| 517 | 522 |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 530 if (!collision) { | 535 if (!collision) { |
| 531 this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame; | 536 this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame; |
| 532 | 537 |
| 533 if (this.currentSpeed < this.config.MAX_SPEED) { | 538 if (this.currentSpeed < this.config.MAX_SPEED) { |
| 534 this.currentSpeed += this.config.ACCELERATION; | 539 this.currentSpeed += this.config.ACCELERATION; |
| 535 } | 540 } |
| 536 } else { | 541 } else { |
| 537 this.gameOver(); | 542 this.gameOver(); |
| 538 } | 543 } |
| 539 | 544 |
| 540 if (this.distanceMeter.getActualDistance(this.distanceRan) > | |
| 541 this.distanceMeter.maxScore) { | |
| 542 this.distanceRan = 0; | |
| 543 } | |
| 544 | |
| 545 var playAcheivementSound = this.distanceMeter.update(deltaTime, | 545 var playAcheivementSound = this.distanceMeter.update(deltaTime, |
| 546 Math.ceil(this.distanceRan)); | 546 Math.ceil(this.distanceRan)); |
| 547 | 547 |
| 548 if (playAcheivementSound) { | 548 if (playAcheivementSound) { |
| 549 this.playSound(this.soundFx.SCORE); | 549 this.playSound(this.soundFx.SCORE); |
| 550 } | 550 } |
| 551 } | 551 } |
| 552 | 552 |
| 553 if (!this.crashed) { | 553 if (!this.crashed) { |
| 554 this.tRex.update(deltaTime); | 554 this.tRex.update(deltaTime); |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 611 document.removeEventListener(Runner.events.MOUSEDOWN, this); | 611 document.removeEventListener(Runner.events.MOUSEDOWN, this); |
| 612 document.removeEventListener(Runner.events.MOUSEUP, this); | 612 document.removeEventListener(Runner.events.MOUSEUP, this); |
| 613 } | 613 } |
| 614 }, | 614 }, |
| 615 | 615 |
| 616 /** | 616 /** |
| 617 * Process keydown. | 617 * Process keydown. |
| 618 * @param {Event} e | 618 * @param {Event} e |
| 619 */ | 619 */ |
| 620 onKeyDown: function(e) { | 620 onKeyDown: function(e) { |
| 621 // Prevent native page scrolling whilst tapping on mobile. | |
| 622 if (IS_MOBILE) { | |
| 623 e.preventDefault(); | |
| 624 } | |
| 625 | |
| 621 if (e.target != this.detailsButton) { | 626 if (e.target != this.detailsButton) { |
| 622 if (!this.crashed && (Runner.keycodes.JUMP[String(e.keyCode)] || | 627 if (!this.crashed && (Runner.keycodes.JUMP[e.keyCode] || |
| 623 e.type == Runner.events.TOUCHSTART)) { | 628 e.type == Runner.events.TOUCHSTART)) { |
| 624 if (!this.activated) { | 629 if (!this.activated) { |
| 625 this.loadSounds(); | 630 this.loadSounds(); |
| 626 this.activated = true; | 631 this.activated = true; |
| 632 errorPageController.trackEasterEgg(); | |
| 627 } | 633 } |
| 628 | 634 |
| 629 if (!this.tRex.jumping) { | 635 if (!this.tRex.jumping && !this.tRex.ducking) { |
| 630 this.playSound(this.soundFx.BUTTON_PRESS); | 636 this.playSound(this.soundFx.BUTTON_PRESS); |
| 631 this.tRex.startJump(); | 637 this.tRex.startJump(this.currentSpeed); |
| 632 } | 638 } |
| 633 } | 639 } |
| 634 | 640 |
| 635 if (this.crashed && e.type == Runner.events.TOUCHSTART && | 641 if (this.crashed && e.type == Runner.events.TOUCHSTART && |
| 636 e.currentTarget == this.containerEl) { | 642 e.currentTarget == this.containerEl) { |
| 637 this.restart(); | 643 this.restart(); |
| 638 } | 644 } |
| 639 } | 645 } |
| 640 | 646 |
| 641 // Speed drop, activated only when jump key is not pressed. | 647 if (this.activated && !this.crashed && Runner.keycodes.DUCK[e.keyCode]) { |
| 642 if (Runner.keycodes.DUCK[e.keyCode] && this.tRex.jumping) { | |
| 643 e.preventDefault(); | 648 e.preventDefault(); |
| 644 this.tRex.setSpeedDrop(); | 649 if (this.tRex.jumping) { |
| 650 // Speed drop, activated only when jump key is not pressed. | |
| 651 this.tRex.setSpeedDrop(); | |
| 652 } else if (!this.tRex.jumping && !this.tRex.ducking) { | |
| 653 // Duck. | |
| 654 this.tRex.setDuck(true); | |
| 655 } | |
| 645 } | 656 } |
| 646 }, | 657 }, |
| 647 | 658 |
| 648 | 659 |
| 649 /** | 660 /** |
| 650 * Process key up. | 661 * Process key up. |
| 651 * @param {Event} e | 662 * @param {Event} e |
| 652 */ | 663 */ |
| 653 onKeyUp: function(e) { | 664 onKeyUp: function(e) { |
| 654 var keyCode = String(e.keyCode); | 665 var keyCode = String(e.keyCode); |
| 655 var isjumpKey = Runner.keycodes.JUMP[keyCode] || | 666 var isjumpKey = Runner.keycodes.JUMP[keyCode] || |
| 656 e.type == Runner.events.TOUCHEND || | 667 e.type == Runner.events.TOUCHEND || |
| 657 e.type == Runner.events.MOUSEDOWN; | 668 e.type == Runner.events.MOUSEDOWN; |
| 658 | 669 |
| 659 if (this.isRunning() && isjumpKey) { | 670 if (this.isRunning() && isjumpKey) { |
| 660 this.tRex.endJump(); | 671 this.tRex.endJump(); |
| 661 } else if (Runner.keycodes.DUCK[keyCode]) { | 672 } else if (Runner.keycodes.DUCK[keyCode]) { |
| 662 this.tRex.speedDrop = false; | 673 this.tRex.speedDrop = false; |
| 674 this.tRex.setDuck(false); | |
| 663 } else if (this.crashed) { | 675 } else if (this.crashed) { |
| 664 // Check that enough time has elapsed before allowing jump key to restart. | 676 // Check that enough time has elapsed before allowing jump key to restart. |
| 665 var deltaTime = getTimeStamp() - this.time; | 677 var deltaTime = getTimeStamp() - this.time; |
| 666 | 678 |
| 667 if (Runner.keycodes.RESTART[keyCode] || | 679 if (Runner.keycodes.RESTART[keyCode] || this.isLeftClickOnCanvas(e) || |
| 668 (e.type == Runner.events.MOUSEUP && e.target == this.canvas) || | 680 (deltaTime >= this.config.GAMEOVER_CLEAR_TIME && |
| 669 (deltaTime >= this.config.GAMEOVER_CLEAR_TIME && | 681 Runner.keycodes.JUMP[keyCode])) { |
| 670 Runner.keycodes.JUMP[keyCode])) { | |
| 671 this.restart(); | 682 this.restart(); |
| 672 } | 683 } |
| 673 } else if (this.paused && isjumpKey) { | 684 } else if (this.paused && isjumpKey) { |
| 685 // Reset the jump state | |
| 686 this.tRex.reset(); | |
| 674 this.play(); | 687 this.play(); |
| 675 } | 688 } |
| 676 }, | 689 }, |
| 677 | 690 |
| 678 /** | 691 /** |
| 692 * Returns whether the event was a left click on canvas. | |
| 693 * On Windows right click is registered as a click. | |
| 694 * @param {Event} e | |
| 695 * @return {boolean} | |
| 696 */ | |
| 697 isLeftClickOnCanvas: function(e) { | |
| 698 return e.which && e.which < 2 && e.type == Runner.events.MOUSEUP && | |
|
arv (Not doing code reviews)
2015/03/31 19:10:56
Use e.button instead of of e.which.
edwardjung
2015/04/01 10:40:46
Done.
| |
| 699 e.target == this.canvas; | |
| 700 }, | |
| 701 | |
| 702 /** | |
| 679 * RequestAnimationFrame wrapper. | 703 * RequestAnimationFrame wrapper. |
| 680 */ | 704 */ |
| 681 raq: function() { | 705 raq: function() { |
| 682 if (!this.drawPending) { | 706 if (!this.drawPending) { |
| 683 this.drawPending = true; | 707 this.drawPending = true; |
| 684 this.raqId = requestAnimationFrame(this.update.bind(this)); | 708 this.raqId = requestAnimationFrame(this.update.bind(this)); |
| 685 } | 709 } |
| 686 }, | 710 }, |
| 687 | 711 |
| 688 /** | 712 /** |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 702 | 726 |
| 703 this.stop(); | 727 this.stop(); |
| 704 this.crashed = true; | 728 this.crashed = true; |
| 705 this.distanceMeter.acheivement = false; | 729 this.distanceMeter.acheivement = false; |
| 706 | 730 |
| 707 this.tRex.update(100, Trex.status.CRASHED); | 731 this.tRex.update(100, Trex.status.CRASHED); |
| 708 | 732 |
| 709 // Game over panel. | 733 // Game over panel. |
| 710 if (!this.gameOverPanel) { | 734 if (!this.gameOverPanel) { |
| 711 this.gameOverPanel = new GameOverPanel(this.canvas, | 735 this.gameOverPanel = new GameOverPanel(this.canvas, |
| 712 this.images.TEXT_SPRITE, this.images.RESTART, | 736 this.spriteDef.TEXT_SPRITE, this.spriteDef.RESTART, |
| 713 this.dimensions); | 737 this.dimensions); |
| 714 } else { | 738 } else { |
| 715 this.gameOverPanel.draw(); | 739 this.gameOverPanel.draw(); |
| 716 } | 740 } |
| 717 | 741 |
| 718 // Update the high score. | 742 // Update the high score. |
| 719 if (this.distanceRan > this.highestScore) { | 743 if (this.distanceRan > this.highestScore) { |
| 720 this.highestScore = Math.ceil(this.distanceRan); | 744 this.highestScore = Math.ceil(this.distanceRan); |
| 721 this.distanceMeter.setHighScore(this.highestScore); | 745 this.distanceMeter.setHighScore(this.highestScore); |
| 722 } | 746 } |
| (...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 805 Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) { | 829 Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) { |
| 806 var context = canvas.getContext('2d'); | 830 var context = canvas.getContext('2d'); |
| 807 | 831 |
| 808 // Query the various pixel ratios | 832 // Query the various pixel ratios |
| 809 var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1; | 833 var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1; |
| 810 var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1; | 834 var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1; |
| 811 var ratio = devicePixelRatio / backingStoreRatio; | 835 var ratio = devicePixelRatio / backingStoreRatio; |
| 812 | 836 |
| 813 // Upscale the canvas if the two ratios don't match | 837 // Upscale the canvas if the two ratios don't match |
| 814 if (devicePixelRatio !== backingStoreRatio) { | 838 if (devicePixelRatio !== backingStoreRatio) { |
| 815 | |
| 816 var oldWidth = opt_width || canvas.width; | 839 var oldWidth = opt_width || canvas.width; |
| 817 var oldHeight = opt_height || canvas.height; | 840 var oldHeight = opt_height || canvas.height; |
| 818 | 841 |
| 819 canvas.width = oldWidth * ratio; | 842 canvas.width = oldWidth * ratio; |
| 820 canvas.height = oldHeight * ratio; | 843 canvas.height = oldHeight * ratio; |
| 821 | 844 |
| 822 canvas.style.width = oldWidth + 'px'; | 845 canvas.style.width = oldWidth + 'px'; |
| 823 canvas.style.height = oldHeight + 'px'; | 846 canvas.style.height = oldHeight + 'px'; |
| 824 | 847 |
| 825 // Scale the context to counter the fact that we've manually scaled | 848 // Scale the context to counter the fact that we've manually scaled |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 903 return IS_IOS ? new Date().getTime() : performance.now(); | 926 return IS_IOS ? new Date().getTime() : performance.now(); |
| 904 } | 927 } |
| 905 | 928 |
| 906 | 929 |
| 907 //****************************************************************************** | 930 //****************************************************************************** |
| 908 | 931 |
| 909 | 932 |
| 910 /** | 933 /** |
| 911 * Game over panel. | 934 * Game over panel. |
| 912 * @param {!HTMLCanvasElement} canvas | 935 * @param {!HTMLCanvasElement} canvas |
| 913 * @param {!HTMLImage} textSprite | 936 * @param {object} textImgPos |
|
arv (Not doing code reviews)
2015/03/31 19:10:56
s/object/Object/
| |
| 914 * @param {!HTMLImage} restartImg | 937 * @param {object} restartImgPos |
| 915 * @param {!Object} dimensions Canvas dimensions. | 938 * @param {!Object} dimensions Canvas dimensions. |
| 916 * @constructor | 939 * @constructor |
| 917 */ | 940 */ |
| 918 function GameOverPanel(canvas, textSprite, restartImg, dimensions) { | 941 function GameOverPanel(canvas, textImgPos, restartImgPos, dimensions) { |
| 919 this.canvas = canvas; | 942 this.canvas = canvas; |
| 920 this.canvasCtx = canvas.getContext('2d'); | 943 this.canvasCtx = canvas.getContext('2d'); |
| 921 this.canvasDimensions = dimensions; | 944 this.canvasDimensions = dimensions; |
| 922 this.textSprite = textSprite; | 945 this.textImgPos = textImgPos; |
| 923 this.restartImg = restartImg; | 946 this.restartImgPos = restartImgPos; |
| 924 this.draw(); | 947 this.draw(); |
| 925 }; | 948 }; |
| 926 | 949 |
| 927 | 950 |
| 928 /** | 951 /** |
| 929 * Dimensions used in the panel. | 952 * Dimensions used in the panel. |
| 930 * @enum {number} | 953 * @enum {number} |
| 931 */ | 954 */ |
| 932 GameOverPanel.dimensions = { | 955 GameOverPanel.dimensions = { |
| 933 TEXT_X: 0, | 956 TEXT_X: 0, |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 978 | 1001 |
| 979 if (IS_HIDPI) { | 1002 if (IS_HIDPI) { |
| 980 textSourceY *= 2; | 1003 textSourceY *= 2; |
| 981 textSourceX *= 2; | 1004 textSourceX *= 2; |
| 982 textSourceWidth *= 2; | 1005 textSourceWidth *= 2; |
| 983 textSourceHeight *= 2; | 1006 textSourceHeight *= 2; |
| 984 restartSourceWidth *= 2; | 1007 restartSourceWidth *= 2; |
| 985 restartSourceHeight *= 2; | 1008 restartSourceHeight *= 2; |
| 986 } | 1009 } |
| 987 | 1010 |
| 1011 textSourceX += this.textImgPos.x; | |
| 1012 textSourceY += this.textImgPos.y; | |
| 1013 | |
| 988 // Game over text from sprite. | 1014 // Game over text from sprite. |
| 989 this.canvasCtx.drawImage(this.textSprite, | 1015 this.canvasCtx.drawImage(Runner.imageSprite, |
| 990 textSourceX, textSourceY, textSourceWidth, textSourceHeight, | 1016 textSourceX, textSourceY, textSourceWidth, textSourceHeight, |
| 991 textTargetX, textTargetY, textTargetWidth, textTargetHeight); | 1017 textTargetX, textTargetY, textTargetWidth, textTargetHeight); |
| 992 | 1018 |
| 993 // Restart button. | 1019 // Restart button. |
| 994 this.canvasCtx.drawImage(this.restartImg, 0, 0, | 1020 this.canvasCtx.drawImage(Runner.imageSprite, |
| 1021 this.restartImgPos.x, this.restartImgPos.y, | |
| 995 restartSourceWidth, restartSourceHeight, | 1022 restartSourceWidth, restartSourceHeight, |
| 996 restartTargetX, restartTargetY, dimensions.RESTART_WIDTH, | 1023 restartTargetX, restartTargetY, dimensions.RESTART_WIDTH, |
| 997 dimensions.RESTART_HEIGHT); | 1024 dimensions.RESTART_HEIGHT); |
| 998 } | 1025 } |
| 999 }; | 1026 }; |
| 1000 | 1027 |
| 1001 | 1028 |
| 1002 //****************************************************************************** | 1029 //****************************************************************************** |
| 1003 | 1030 |
| 1004 /** | 1031 /** |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 1027 obstacle.typeConfig.height - 2); | 1054 obstacle.typeConfig.height - 2); |
| 1028 | 1055 |
| 1029 // Debug outer box | 1056 // Debug outer box |
| 1030 if (opt_canvasCtx) { | 1057 if (opt_canvasCtx) { |
| 1031 drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox); | 1058 drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox); |
| 1032 } | 1059 } |
| 1033 | 1060 |
| 1034 // Simple outer bounds check. | 1061 // Simple outer bounds check. |
| 1035 if (boxCompare(tRexBox, obstacleBox)) { | 1062 if (boxCompare(tRexBox, obstacleBox)) { |
| 1036 var collisionBoxes = obstacle.collisionBoxes; | 1063 var collisionBoxes = obstacle.collisionBoxes; |
| 1037 var tRexCollisionBoxes = Trex.collisionBoxes; | 1064 var tRexCollisionBoxes = tRex.ducking ? |
| 1065 Trex.collisionBoxes.DUCKING : Trex.collisionBoxes.RUNNING; | |
| 1038 | 1066 |
| 1039 // Detailed axis aligned box check. | 1067 // Detailed axis aligned box check. |
| 1040 for (var t = 0; t < tRexCollisionBoxes.length; t++) { | 1068 for (var t = 0; t < tRexCollisionBoxes.length; t++) { |
| 1041 for (var i = 0; i < collisionBoxes.length; i++) { | 1069 for (var i = 0; i < collisionBoxes.length; i++) { |
| 1042 // Adjust the box to actual positions. | 1070 // Adjust the box to actual positions. |
| 1043 var adjTrexBox = | 1071 var adjTrexBox = |
| 1044 createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox); | 1072 createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox); |
| 1045 var adjObstacleBox = | 1073 var adjObstacleBox = |
| 1046 createAdjustedCollisionBox(collisionBoxes[i], obstacleBox); | 1074 createAdjustedCollisionBox(collisionBoxes[i], obstacleBox); |
| 1047 var crashed = boxCompare(adjTrexBox, adjObstacleBox); | 1075 var crashed = boxCompare(adjTrexBox, adjObstacleBox); |
| (...skipping 27 matching lines...) Expand all Loading... | |
| 1075 box.height); | 1103 box.height); |
| 1076 }; | 1104 }; |
| 1077 | 1105 |
| 1078 | 1106 |
| 1079 /** | 1107 /** |
| 1080 * Draw the collision boxes for debug. | 1108 * Draw the collision boxes for debug. |
| 1081 */ | 1109 */ |
| 1082 function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) { | 1110 function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) { |
| 1083 canvasCtx.save(); | 1111 canvasCtx.save(); |
| 1084 canvasCtx.strokeStyle = '#f00'; | 1112 canvasCtx.strokeStyle = '#f00'; |
| 1085 canvasCtx.strokeRect(tRexBox.x, tRexBox.y, | 1113 canvasCtx.strokeRect(tRexBox.x, tRexBox.y, tRexBox.width, tRexBox.height); |
| 1086 tRexBox.width, tRexBox.height); | |
| 1087 | 1114 |
| 1088 canvasCtx.strokeStyle = '#0f0'; | 1115 canvasCtx.strokeStyle = '#0f0'; |
| 1089 canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y, | 1116 canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y, |
| 1090 obstacleBox.width, obstacleBox.height); | 1117 obstacleBox.width, obstacleBox.height); |
| 1091 canvasCtx.restore(); | 1118 canvasCtx.restore(); |
| 1092 }; | 1119 }; |
| 1093 | 1120 |
| 1094 | 1121 |
| 1095 /** | 1122 /** |
| 1096 * Compare two collision boxes for a collision. | 1123 * Compare two collision boxes for a collision. |
| 1097 * @param {CollisionBox} tRexBox | 1124 * @param {CollisionBox} tRexBox |
| 1098 * @param {CollisionBox} obstacleBox | 1125 * @param {CollisionBox} obstacleBox |
| 1099 * @return {boolean} Whether the boxes intersected. | 1126 * @return {boolean} Whether the boxes intersected. |
| 1100 */ | 1127 */ |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1134 this.height = h; | 1161 this.height = h; |
| 1135 }; | 1162 }; |
| 1136 | 1163 |
| 1137 | 1164 |
| 1138 //****************************************************************************** | 1165 //****************************************************************************** |
| 1139 | 1166 |
| 1140 /** | 1167 /** |
| 1141 * Obstacle. | 1168 * Obstacle. |
| 1142 * @param {HTMLCanvasCtx} canvasCtx | 1169 * @param {HTMLCanvasCtx} canvasCtx |
| 1143 * @param {Obstacle.type} type | 1170 * @param {Obstacle.type} type |
| 1144 * @param {image} obstacleImg Image sprite. | 1171 * @param {Object} spritePos Obstacle position in sprite. |
| 1145 * @param {Object} dimensions | 1172 * @param {Object} dimensions |
| 1146 * @param {number} gapCoefficient Mutipler in determining the gap. | 1173 * @param {number} gapCoefficient Mutipler in determining the gap. |
| 1147 * @param {number} speed | 1174 * @param {number} speed |
| 1148 */ | 1175 */ |
| 1149 function Obstacle(canvasCtx, type, obstacleImg, dimensions, | 1176 function Obstacle(canvasCtx, type, spriteImgPos, dimensions, |
| 1150 gapCoefficient, speed) { | 1177 gapCoefficient, speed) { |
| 1151 | 1178 |
| 1152 this.canvasCtx = canvasCtx; | 1179 this.canvasCtx = canvasCtx; |
| 1153 this.image = obstacleImg; | 1180 this.spritePos = spriteImgPos; |
| 1154 this.typeConfig = type; | 1181 this.typeConfig = type; |
| 1155 this.gapCoefficient = gapCoefficient; | 1182 this.gapCoefficient = gapCoefficient; |
| 1156 this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH); | 1183 this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH); |
| 1157 this.dimensions = dimensions; | 1184 this.dimensions = dimensions; |
| 1158 this.remove = false; | 1185 this.remove = false; |
| 1159 this.xPos = 0; | 1186 this.xPos = 0; |
| 1160 this.yPos = this.typeConfig.yPos; | 1187 this.yPos = 0; |
| 1161 this.width = 0; | 1188 this.width = 0; |
| 1162 this.collisionBoxes = []; | 1189 this.collisionBoxes = []; |
| 1163 this.gap = 0; | 1190 this.gap = 0; |
| 1191 this.speedOffset = 0; | |
| 1192 | |
| 1193 // For animated obstacles. | |
| 1194 this.currentFrame = 0; | |
| 1195 this.timer = 0; | |
| 1164 | 1196 |
| 1165 this.init(speed); | 1197 this.init(speed); |
| 1166 }; | 1198 }; |
| 1167 | 1199 |
| 1168 /** | 1200 /** |
| 1169 * Coefficient for calculating the maximum gap. | 1201 * Coefficient for calculating the maximum gap. |
| 1170 * @const | 1202 * @const |
| 1171 */ | 1203 */ |
| 1172 Obstacle.MAX_GAP_COEFFICIENT = 1.5; | 1204 Obstacle.MAX_GAP_COEFFICIENT = 1.5; |
| 1173 | 1205 |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 1187 this.cloneCollisionBoxes(); | 1219 this.cloneCollisionBoxes(); |
| 1188 | 1220 |
| 1189 // Only allow sizing if we're at the right speed. | 1221 // Only allow sizing if we're at the right speed. |
| 1190 if (this.size > 1 && this.typeConfig.multipleSpeed > speed) { | 1222 if (this.size > 1 && this.typeConfig.multipleSpeed > speed) { |
| 1191 this.size = 1; | 1223 this.size = 1; |
| 1192 } | 1224 } |
| 1193 | 1225 |
| 1194 this.width = this.typeConfig.width * this.size; | 1226 this.width = this.typeConfig.width * this.size; |
| 1195 this.xPos = this.dimensions.WIDTH - this.width; | 1227 this.xPos = this.dimensions.WIDTH - this.width; |
| 1196 | 1228 |
| 1229 // Check if obstacle can be positioned at various heights. | |
| 1230 if (Array.isArray(this.typeConfig.yPos)) { | |
| 1231 var yPosConfig = IS_MOBILE ? this.typeConfig.yPosMobile : | |
| 1232 this.typeConfig.yPos; | |
| 1233 this.yPos = yPosConfig[getRandomNum(0, yPosConfig.length - 1)]; | |
| 1234 } else { | |
| 1235 this.yPos = this.typeConfig.yPos; | |
| 1236 } | |
| 1237 | |
| 1197 this.draw(); | 1238 this.draw(); |
| 1198 | 1239 |
| 1199 // Make collision box adjustments, | 1240 // Make collision box adjustments, |
| 1200 // Central box is adjusted to the size as one box. | 1241 // Central box is adjusted to the size as one box. |
| 1201 // ____ ______ ________ | 1242 // ____ ______ ________ |
| 1202 // _| |-| _| |-| _| |-| | 1243 // _| |-| _| |-| _| |-| |
| 1203 // | |<->| | | |<--->| | | |<----->| | | 1244 // | |<->| | | |<--->| | | |<----->| | |
| 1204 // | | 1 | | | | 2 | | | | 3 | | | 1245 // | | 1 | | | | 2 | | | | 3 | | |
| 1205 // |_|___|_| |_|_____|_| |_|_______|_| | 1246 // |_|___|_| |_|_____|_| |_|_______|_| |
| 1206 // | 1247 // |
| 1207 if (this.size > 1) { | 1248 if (this.size > 1) { |
| 1208 this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width - | 1249 this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width - |
| 1209 this.collisionBoxes[2].width; | 1250 this.collisionBoxes[2].width; |
| 1210 this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width; | 1251 this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width; |
| 1211 } | 1252 } |
| 1212 | 1253 |
| 1254 // For obstacles that go at a different speed from the horizon. | |
| 1255 if (this.typeConfig.speedOffset) { | |
| 1256 this.speedOffset = Math.random() > 0.5 ? this.typeConfig.speedOffset : | |
| 1257 -this.typeConfig.speedOffset; | |
| 1258 } | |
| 1259 | |
| 1213 this.gap = this.getGap(this.gapCoefficient, speed); | 1260 this.gap = this.getGap(this.gapCoefficient, speed); |
| 1214 }, | 1261 }, |
| 1215 | 1262 |
| 1216 /** | 1263 /** |
| 1217 * Draw and crop based on size. | 1264 * Draw and crop based on size. |
| 1218 */ | 1265 */ |
| 1219 draw: function() { | 1266 draw: function() { |
| 1220 var sourceWidth = this.typeConfig.width; | 1267 var sourceWidth = this.typeConfig.width; |
| 1221 var sourceHeight = this.typeConfig.height; | 1268 var sourceHeight = this.typeConfig.height; |
| 1222 | 1269 |
| 1223 if (IS_HIDPI) { | 1270 if (IS_HIDPI) { |
| 1224 sourceWidth = sourceWidth * 2; | 1271 sourceWidth = sourceWidth * 2; |
| 1225 sourceHeight = sourceHeight * 2; | 1272 sourceHeight = sourceHeight * 2; |
| 1226 } | 1273 } |
| 1227 | 1274 |
| 1228 // Sprite | 1275 // X position in sprite. |
| 1229 var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1)); | 1276 var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1)) + |
| 1230 this.canvasCtx.drawImage(this.image, | 1277 this.spritePos.x; |
| 1231 sourceX, 0, | 1278 |
| 1279 // Animation frames. | |
| 1280 if (this.currentFrame > 0) { | |
| 1281 sourceX += sourceWidth * this.currentFrame; | |
| 1282 } | |
| 1283 | |
| 1284 this.canvasCtx.drawImage(Runner.imageSprite, | |
| 1285 sourceX, this.spritePos.y, | |
| 1232 sourceWidth * this.size, sourceHeight, | 1286 sourceWidth * this.size, sourceHeight, |
| 1233 this.xPos, this.yPos, | 1287 this.xPos, this.yPos, |
| 1234 this.typeConfig.width * this.size, this.typeConfig.height); | 1288 this.typeConfig.width * this.size, this.typeConfig.height); |
| 1235 }, | 1289 }, |
| 1236 | 1290 |
| 1237 /** | 1291 /** |
| 1238 * Obstacle frame update. | 1292 * Obstacle frame update. |
| 1239 * @param {number} deltaTime | 1293 * @param {number} deltaTime |
| 1240 * @param {number} speed | 1294 * @param {number} speed |
| 1241 */ | 1295 */ |
| 1242 update: function(deltaTime, speed) { | 1296 update: function(deltaTime, speed) { |
| 1243 if (!this.remove) { | 1297 if (!this.remove) { |
| 1298 if (this.typeConfig.speedOffset) { | |
| 1299 speed += this.speedOffset; | |
| 1300 } | |
| 1244 this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime); | 1301 this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime); |
| 1302 | |
| 1303 // Update frame | |
| 1304 if (this.typeConfig.numFrames) { | |
| 1305 this.timer += deltaTime; | |
| 1306 if (this.timer >= this.typeConfig.frameRate) { | |
| 1307 this.currentFrame = | |
| 1308 this.currentFrame == this.typeConfig.numFrames - 1 ? | |
| 1309 0 : this.currentFrame + 1; | |
| 1310 this.timer = 0; | |
| 1311 } | |
| 1312 } | |
| 1245 this.draw(); | 1313 this.draw(); |
| 1246 | 1314 |
| 1247 if (!this.isVisible()) { | 1315 if (!this.isVisible()) { |
| 1248 this.remove = true; | 1316 this.remove = true; |
| 1249 } | 1317 } |
| 1250 } | 1318 } |
| 1251 }, | 1319 }, |
| 1252 | 1320 |
| 1253 /** | 1321 /** |
| 1254 * Calculate a random gap size. | 1322 * Calculate a random gap size. |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 1285 collisionBoxes[i].height); | 1353 collisionBoxes[i].height); |
| 1286 } | 1354 } |
| 1287 } | 1355 } |
| 1288 }; | 1356 }; |
| 1289 | 1357 |
| 1290 | 1358 |
| 1291 /** | 1359 /** |
| 1292 * Obstacle definitions. | 1360 * Obstacle definitions. |
| 1293 * minGap: minimum pixel space betweeen obstacles. | 1361 * minGap: minimum pixel space betweeen obstacles. |
| 1294 * multipleSpeed: Speed at which multiples are allowed. | 1362 * multipleSpeed: Speed at which multiples are allowed. |
| 1363 * speedOffset: speed faster / slower than the horizon. | |
| 1364 * minSpeed: Minimum speed which the obstacle can make an appearance. | |
| 1295 */ | 1365 */ |
| 1296 Obstacle.types = [ | 1366 Obstacle.types = [ |
| 1297 { | 1367 { |
| 1298 type: 'CACTUS_SMALL', | 1368 type: 'CACTUS_SMALL', |
| 1299 className: ' cactus cactus-small ', | |
| 1300 width: 17, | 1369 width: 17, |
| 1301 height: 35, | 1370 height: 35, |
| 1302 yPos: 105, | 1371 yPos: 105, |
| 1303 multipleSpeed: 3, | 1372 multipleSpeed: 4, |
| 1304 minGap: 120, | 1373 minGap: 120, |
| 1374 minSpeed: 0, | |
| 1305 collisionBoxes: [ | 1375 collisionBoxes: [ |
| 1306 new CollisionBox(0, 7, 5, 27), | 1376 new CollisionBox(0, 7, 5, 27), |
| 1307 new CollisionBox(4, 0, 6, 34), | 1377 new CollisionBox(4, 0, 6, 34), |
| 1308 new CollisionBox(10, 4, 7, 14) | 1378 new CollisionBox(10, 4, 7, 14) |
| 1309 ] | 1379 ] |
| 1310 }, | 1380 }, |
| 1311 { | 1381 { |
| 1312 type: 'CACTUS_LARGE', | 1382 type: 'CACTUS_LARGE', |
| 1313 className: ' cactus cactus-large ', | |
| 1314 width: 25, | 1383 width: 25, |
| 1315 height: 50, | 1384 height: 50, |
| 1316 yPos: 90, | 1385 yPos: 90, |
| 1317 multipleSpeed: 6, | 1386 multipleSpeed: 7, |
| 1318 minGap: 120, | 1387 minGap: 120, |
| 1388 minSpeed: 0, | |
| 1319 collisionBoxes: [ | 1389 collisionBoxes: [ |
| 1320 new CollisionBox(0, 12, 7, 38), | 1390 new CollisionBox(0, 12, 7, 38), |
| 1321 new CollisionBox(8, 0, 7, 49), | 1391 new CollisionBox(8, 0, 7, 49), |
| 1322 new CollisionBox(13, 10, 10, 38) | 1392 new CollisionBox(13, 10, 10, 38) |
| 1323 ] | 1393 ] |
| 1394 }, | |
| 1395 { | |
| 1396 type: 'PTERODACTYL', | |
|
arv (Not doing code reviews)
2015/03/31 19:10:56
New game elements. Exciting!
edwardjung
2015/04/01 10:40:47
Acknowledged.
| |
| 1397 width: 46, | |
| 1398 height: 40, | |
| 1399 yPos: [ 100, 75, 50 ], // Variable height. | |
| 1400 yPosMobile: [ 100, 50 ], // Variable height mobile. | |
| 1401 multipleSpeed: 999, | |
| 1402 minSpeed: 8.5, | |
| 1403 minGap: 150, | |
| 1404 collisionBoxes: [ | |
| 1405 new CollisionBox(15, 15, 16, 5), | |
| 1406 new CollisionBox(18, 21, 24, 6), | |
| 1407 new CollisionBox(2, 14, 4, 3), | |
| 1408 new CollisionBox(6, 10, 4, 7), | |
| 1409 new CollisionBox(10, 8, 6, 9) | |
| 1410 ], | |
| 1411 numFrames: 2, | |
| 1412 frameRate: 1000/6, | |
| 1413 speedOffset: .8 | |
| 1324 } | 1414 } |
| 1325 ]; | 1415 ]; |
| 1326 | 1416 |
| 1327 | 1417 |
| 1328 //****************************************************************************** | 1418 //****************************************************************************** |
| 1329 /** | 1419 /** |
| 1330 * T-rex game character. | 1420 * T-rex game character. |
| 1331 * @param {HTMLCanvas} canvas | 1421 * @param {HTMLCanvas} canvas |
| 1332 * @param {HTMLImage} image Character image. | 1422 * @param {Object} spritePos Positioning within image sprite. |
| 1333 * @constructor | 1423 * @constructor |
| 1334 */ | 1424 */ |
| 1335 function Trex(canvas, image) { | 1425 function Trex(canvas, spritePos) { |
| 1336 this.canvas = canvas; | 1426 this.canvas = canvas; |
| 1337 this.canvasCtx = canvas.getContext('2d'); | 1427 this.canvasCtx = canvas.getContext('2d'); |
| 1338 this.image = image; | 1428 this.spritePos = spritePos; |
| 1339 this.xPos = 0; | 1429 this.xPos = 0; |
| 1340 this.yPos = 0; | 1430 this.yPos = 0; |
| 1341 // Position when on the ground. | 1431 // Position when on the ground. |
| 1342 this.groundYPos = 0; | 1432 this.groundYPos = 0; |
| 1343 this.currentFrame = 0; | 1433 this.currentFrame = 0; |
| 1344 this.currentAnimFrames = []; | 1434 this.currentAnimFrames = []; |
| 1345 this.blinkDelay = 0; | 1435 this.blinkDelay = 0; |
| 1346 this.animStartTime = 0; | 1436 this.animStartTime = 0; |
| 1347 this.timer = 0; | 1437 this.timer = 0; |
| 1348 this.msPerFrame = 1000 / FPS; | 1438 this.msPerFrame = 1000 / FPS; |
| 1349 this.config = Trex.config; | 1439 this.config = Trex.config; |
| 1350 // Current status. | 1440 // Current status. |
| 1351 this.status = Trex.status.WAITING; | 1441 this.status = Trex.status.WAITING; |
| 1352 | 1442 |
| 1353 this.jumping = false; | 1443 this.jumping = false; |
| 1444 this.ducking = false; | |
| 1354 this.jumpVelocity = 0; | 1445 this.jumpVelocity = 0; |
| 1355 this.reachedMinHeight = false; | 1446 this.reachedMinHeight = false; |
| 1356 this.speedDrop = false; | 1447 this.speedDrop = false; |
| 1357 this.jumpCount = 0; | 1448 this.jumpCount = 0; |
| 1358 this.jumpspotX = 0; | 1449 this.jumpspotX = 0; |
| 1359 | 1450 |
| 1360 this.init(); | 1451 this.init(); |
| 1361 }; | 1452 }; |
| 1362 | 1453 |
| 1363 | 1454 |
| 1364 /** | 1455 /** |
| 1365 * T-rex player config. | 1456 * T-rex player config. |
| 1366 * @enum {number} | 1457 * @enum {number} |
| 1367 */ | 1458 */ |
| 1368 Trex.config = { | 1459 Trex.config = { |
| 1369 DROP_VELOCITY: -5, | 1460 DROP_VELOCITY: -5, |
| 1370 GRAVITY: 0.6, | 1461 GRAVITY: 0.6, |
| 1371 HEIGHT: 47, | 1462 HEIGHT: 47, |
| 1463 HEIGHT_DUCK: 25, | |
| 1372 INIITAL_JUMP_VELOCITY: -10, | 1464 INIITAL_JUMP_VELOCITY: -10, |
| 1373 INTRO_DURATION: 1500, | 1465 INTRO_DURATION: 1500, |
| 1374 MAX_JUMP_HEIGHT: 30, | 1466 MAX_JUMP_HEIGHT: 30, |
| 1375 MIN_JUMP_HEIGHT: 30, | 1467 MIN_JUMP_HEIGHT: 30, |
| 1376 SPEED_DROP_COEFFICIENT: 3, | 1468 SPEED_DROP_COEFFICIENT: 3, |
| 1377 SPRITE_WIDTH: 262, | 1469 SPRITE_WIDTH: 262, |
| 1378 START_X_POS: 50, | 1470 START_X_POS: 50, |
| 1379 WIDTH: 44 | 1471 WIDTH: 44, |
| 1472 WIDTH_DUCK: 59 | |
| 1380 }; | 1473 }; |
| 1381 | 1474 |
| 1382 | 1475 |
| 1383 /** | 1476 /** |
| 1384 * Used in collision detection. | 1477 * Used in collision detection. |
| 1385 * @type {Array<CollisionBox>} | 1478 * @type {Array<CollisionBox>} |
| 1386 */ | 1479 */ |
| 1387 Trex.collisionBoxes = [ | 1480 Trex.collisionBoxes = { |
| 1388 new CollisionBox(1, -1, 30, 26), | 1481 DUCKING: [ |
| 1389 new CollisionBox(32, 0, 8, 16), | 1482 new CollisionBox(1, 18, 55, 25) |
| 1390 new CollisionBox(10, 35, 14, 8), | 1483 ], |
| 1391 new CollisionBox(1, 24, 29, 5), | 1484 RUNNING: [ |
| 1392 new CollisionBox(5, 30, 21, 4), | 1485 new CollisionBox(22, 0, 17, 16), |
| 1393 new CollisionBox(9, 34, 15, 4) | 1486 new CollisionBox(1, 18, 30, 9), |
| 1394 ]; | 1487 new CollisionBox(10, 35, 14, 8), |
| 1488 new CollisionBox(1, 24, 29, 5), | |
| 1489 new CollisionBox(5, 30, 21, 4), | |
| 1490 new CollisionBox(9, 34, 15, 4) | |
| 1491 ] | |
| 1492 }; | |
| 1395 | 1493 |
| 1396 | 1494 |
| 1397 /** | 1495 /** |
| 1398 * Animation states. | 1496 * Animation states. |
| 1399 * @enum {string} | 1497 * @enum {string} |
| 1400 */ | 1498 */ |
| 1401 Trex.status = { | 1499 Trex.status = { |
| 1402 CRASHED: 'CRASHED', | 1500 CRASHED: 'CRASHED', |
| 1501 DUCKING: 'DUCKING', | |
| 1403 JUMPING: 'JUMPING', | 1502 JUMPING: 'JUMPING', |
| 1404 RUNNING: 'RUNNING', | 1503 RUNNING: 'RUNNING', |
| 1405 WAITING: 'WAITING' | 1504 WAITING: 'WAITING' |
| 1406 }; | 1505 }; |
| 1407 | 1506 |
| 1408 /** | 1507 /** |
| 1409 * Blinking coefficient. | 1508 * Blinking coefficient. |
| 1410 * @const | 1509 * @const |
| 1411 */ | 1510 */ |
| 1412 Trex.BLINK_TIMING = 7000; | 1511 Trex.BLINK_TIMING = 7000; |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 1425 frames: [88, 132], | 1524 frames: [88, 132], |
| 1426 msPerFrame: 1000 / 12 | 1525 msPerFrame: 1000 / 12 |
| 1427 }, | 1526 }, |
| 1428 CRASHED: { | 1527 CRASHED: { |
| 1429 frames: [220], | 1528 frames: [220], |
| 1430 msPerFrame: 1000 / 60 | 1529 msPerFrame: 1000 / 60 |
| 1431 }, | 1530 }, |
| 1432 JUMPING: { | 1531 JUMPING: { |
| 1433 frames: [0], | 1532 frames: [0], |
| 1434 msPerFrame: 1000 / 60 | 1533 msPerFrame: 1000 / 60 |
| 1534 }, | |
| 1535 DUCKING: { | |
| 1536 frames: [262, 321], | |
| 1537 msPerFrame: 1000 / 8 | |
| 1435 } | 1538 } |
| 1436 }; | 1539 }; |
| 1437 | 1540 |
| 1438 | 1541 |
| 1439 Trex.prototype = { | 1542 Trex.prototype = { |
| 1440 /** | 1543 /** |
| 1441 * T-rex player initaliser. | 1544 * T-rex player initaliser. |
| 1442 * Sets the t-rex to blink at random intervals. | 1545 * Sets the t-rex to blink at random intervals. |
| 1443 */ | 1546 */ |
| 1444 init: function() { | 1547 init: function() { |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1493 } else { | 1596 } else { |
| 1494 this.draw(this.currentAnimFrames[this.currentFrame], 0); | 1597 this.draw(this.currentAnimFrames[this.currentFrame], 0); |
| 1495 } | 1598 } |
| 1496 | 1599 |
| 1497 // Update the frame position. | 1600 // Update the frame position. |
| 1498 if (this.timer >= this.msPerFrame) { | 1601 if (this.timer >= this.msPerFrame) { |
| 1499 this.currentFrame = this.currentFrame == | 1602 this.currentFrame = this.currentFrame == |
| 1500 this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1; | 1603 this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1; |
| 1501 this.timer = 0; | 1604 this.timer = 0; |
| 1502 } | 1605 } |
| 1606 | |
| 1607 // Speed drop becomes duck if the down key is still being pressed. | |
| 1608 if (this.speedDrop && this.yPos == this.groundYPos) { | |
| 1609 this.speedDrop = false; | |
| 1610 this.setDuck(true); | |
| 1611 } | |
| 1503 }, | 1612 }, |
| 1504 | 1613 |
| 1505 /** | 1614 /** |
| 1506 * Draw the t-rex to a particular position. | 1615 * Draw the t-rex to a particular position. |
| 1507 * @param {number} x | 1616 * @param {number} x |
| 1508 * @param {number} y | 1617 * @param {number} y |
| 1509 */ | 1618 */ |
| 1510 draw: function(x, y) { | 1619 draw: function(x, y) { |
| 1511 var sourceX = x; | 1620 var sourceX = x; |
| 1512 var sourceY = y; | 1621 var sourceY = y; |
| 1513 var sourceWidth = this.config.WIDTH; | 1622 var sourceWidth = this.ducking && this.status != Trex.status.CRASHED ? |
| 1623 this.config.WIDTH_DUCK : this.config.WIDTH; | |
| 1514 var sourceHeight = this.config.HEIGHT; | 1624 var sourceHeight = this.config.HEIGHT; |
| 1515 | 1625 |
| 1516 if (IS_HIDPI) { | 1626 if (IS_HIDPI) { |
| 1517 sourceX *= 2; | 1627 sourceX *= 2; |
| 1518 sourceY *= 2; | 1628 sourceY *= 2; |
| 1519 sourceWidth *= 2; | 1629 sourceWidth *= 2; |
| 1520 sourceHeight *= 2; | 1630 sourceHeight *= 2; |
| 1521 } | 1631 } |
| 1522 | 1632 |
| 1523 this.canvasCtx.drawImage(this.image, sourceX, sourceY, | 1633 // Adjustments for sprite sheet position. |
| 1524 sourceWidth, sourceHeight, | 1634 sourceX += this.spritePos.x; |
| 1525 this.xPos, this.yPos, | 1635 sourceY += this.spritePos.y; |
| 1526 this.config.WIDTH, this.config.HEIGHT); | 1636 |
| 1637 // Ducking. | |
| 1638 if (this.ducking && this.status != Trex.status.CRASHED) { | |
| 1639 this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY, | |
| 1640 sourceWidth, sourceHeight, | |
| 1641 this.xPos, this.yPos, | |
| 1642 this.config.WIDTH_DUCK, this.config.HEIGHT); | |
| 1643 } else { | |
| 1644 // Crashed whilst ducking. Trex is standing up so needs adjustment. | |
| 1645 if (this.ducking && this.status == Trex.status.CRASHED) { | |
| 1646 this.xPos++; | |
| 1647 } | |
| 1648 // Standing / running | |
| 1649 this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY, | |
| 1650 sourceWidth, sourceHeight, | |
| 1651 this.xPos, this.yPos, | |
| 1652 this.config.WIDTH, this.config.HEIGHT); | |
| 1653 } | |
| 1527 }, | 1654 }, |
| 1528 | 1655 |
| 1529 /** | 1656 /** |
| 1530 * Sets a random time for the blink to happen. | 1657 * Sets a random time for the blink to happen. |
| 1531 */ | 1658 */ |
| 1532 setBlinkDelay: function() { | 1659 setBlinkDelay: function() { |
| 1533 this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING); | 1660 this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING); |
| 1534 }, | 1661 }, |
| 1535 | 1662 |
| 1536 /** | 1663 /** |
| 1537 * Make t-rex blink at random intervals. | 1664 * Make t-rex blink at random intervals. |
| 1538 * @param {number} time Current time in milliseconds. | 1665 * @param {number} time Current time in milliseconds. |
| 1539 */ | 1666 */ |
| 1540 blink: function(time) { | 1667 blink: function(time) { |
| 1541 var deltaTime = time - this.animStartTime; | 1668 var deltaTime = time - this.animStartTime; |
| 1542 | 1669 |
| 1543 if (deltaTime >= this.blinkDelay) { | 1670 if (deltaTime >= this.blinkDelay) { |
| 1544 this.draw(this.currentAnimFrames[this.currentFrame], 0); | 1671 this.draw(this.currentAnimFrames[this.currentFrame], 0); |
| 1545 | 1672 |
| 1546 if (this.currentFrame == 1) { | 1673 if (this.currentFrame == 1) { |
| 1547 // Set new random delay to blink. | 1674 // Set new random delay to blink. |
| 1548 this.setBlinkDelay(); | 1675 this.setBlinkDelay(); |
| 1549 this.animStartTime = time; | 1676 this.animStartTime = time; |
| 1550 } | 1677 } |
| 1551 } | 1678 } |
| 1552 }, | 1679 }, |
| 1553 | 1680 |
| 1554 /** | 1681 /** |
| 1555 * Initialise a jump. | 1682 * Initialise a jump. |
| 1683 * @param {number} speed | |
| 1556 */ | 1684 */ |
| 1557 startJump: function() { | 1685 startJump: function(speed) { |
| 1558 if (!this.jumping) { | 1686 if (!this.jumping) { |
| 1559 this.update(0, Trex.status.JUMPING); | 1687 this.update(0, Trex.status.JUMPING); |
| 1560 this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY; | 1688 // Tweak the jump velocity based on the speed. |
| 1689 this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY - (speed / 10); | |
| 1561 this.jumping = true; | 1690 this.jumping = true; |
| 1562 this.reachedMinHeight = false; | 1691 this.reachedMinHeight = false; |
| 1563 this.speedDrop = false; | 1692 this.speedDrop = false; |
| 1564 } | 1693 } |
| 1565 }, | 1694 }, |
| 1566 | 1695 |
| 1567 /** | 1696 /** |
| 1568 * Jump is complete, falling down. | 1697 * Jump is complete, falling down. |
| 1569 */ | 1698 */ |
| 1570 endJump: function() { | 1699 endJump: function() { |
| 1571 if (this.reachedMinHeight && | 1700 if (this.reachedMinHeight && |
| 1572 this.jumpVelocity < this.config.DROP_VELOCITY) { | 1701 this.jumpVelocity < this.config.DROP_VELOCITY) { |
| 1573 this.jumpVelocity = this.config.DROP_VELOCITY; | 1702 this.jumpVelocity = this.config.DROP_VELOCITY; |
| 1574 } | 1703 } |
| 1575 }, | 1704 }, |
| 1576 | 1705 |
| 1577 /** | 1706 /** |
| 1578 * Update frame for a jump. | 1707 * Update frame for a jump. |
| 1579 * @param {number} deltaTime | 1708 * @param {number} deltaTime |
| 1709 * @param {number} speed | |
| 1580 */ | 1710 */ |
| 1581 updateJump: function(deltaTime) { | 1711 updateJump: function(deltaTime, speed) { |
| 1582 var msPerFrame = Trex.animFrames[this.status].msPerFrame; | 1712 var msPerFrame = Trex.animFrames[this.status].msPerFrame; |
| 1583 var framesElapsed = deltaTime / msPerFrame; | 1713 var framesElapsed = deltaTime / msPerFrame; |
| 1584 | 1714 |
| 1585 // Speed drop makes Trex fall faster. | 1715 // Speed drop makes Trex fall faster. |
| 1586 if (this.speedDrop) { | 1716 if (this.speedDrop) { |
| 1587 this.yPos += Math.round(this.jumpVelocity * | 1717 this.yPos += Math.round(this.jumpVelocity * |
| 1588 this.config.SPEED_DROP_COEFFICIENT * framesElapsed); | 1718 this.config.SPEED_DROP_COEFFICIENT * framesElapsed); |
| 1589 } else { | 1719 } else { |
| 1590 this.yPos += Math.round(this.jumpVelocity * framesElapsed); | 1720 this.yPos += Math.round(this.jumpVelocity * framesElapsed); |
| 1591 } | 1721 } |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 1613 | 1743 |
| 1614 /** | 1744 /** |
| 1615 * Set the speed drop. Immediately cancels the current jump. | 1745 * Set the speed drop. Immediately cancels the current jump. |
| 1616 */ | 1746 */ |
| 1617 setSpeedDrop: function() { | 1747 setSpeedDrop: function() { |
| 1618 this.speedDrop = true; | 1748 this.speedDrop = true; |
| 1619 this.jumpVelocity = 1; | 1749 this.jumpVelocity = 1; |
| 1620 }, | 1750 }, |
| 1621 | 1751 |
| 1622 /** | 1752 /** |
| 1753 * @param {boolean} isDucking. | |
| 1754 */ | |
| 1755 setDuck: function(isDucking) { | |
| 1756 if (isDucking && this.status != Trex.status.DUCKING) { | |
| 1757 this.update(0, Trex.status.DUCKING); | |
| 1758 this.ducking = true; | |
| 1759 } else if (this.status == Trex.status.DUCKING) { | |
| 1760 this.update(0, Trex.status.RUNNING); | |
| 1761 this.ducking = false; | |
| 1762 } | |
| 1763 }, | |
| 1764 | |
| 1765 /** | |
| 1623 * Reset the t-rex to running at start of game. | 1766 * Reset the t-rex to running at start of game. |
| 1624 */ | 1767 */ |
| 1625 reset: function() { | 1768 reset: function() { |
| 1626 this.yPos = this.groundYPos; | 1769 this.yPos = this.groundYPos; |
| 1627 this.jumpVelocity = 0; | 1770 this.jumpVelocity = 0; |
| 1628 this.jumping = false; | 1771 this.jumping = false; |
| 1772 this.ducking = false; | |
| 1629 this.update(0, Trex.status.RUNNING); | 1773 this.update(0, Trex.status.RUNNING); |
| 1630 this.midair = false; | 1774 this.midair = false; |
| 1631 this.speedDrop = false; | 1775 this.speedDrop = false; |
| 1632 this.jumpCount = 0; | 1776 this.jumpCount = 0; |
| 1633 } | 1777 } |
| 1634 }; | 1778 }; |
| 1635 | 1779 |
| 1636 | 1780 |
| 1637 //****************************************************************************** | 1781 //****************************************************************************** |
| 1638 | 1782 |
| 1639 /** | 1783 /** |
| 1640 * Handles displaying the distance meter. | 1784 * Handles displaying the distance meter. |
| 1641 * @param {!HTMLCanvasElement} canvas | 1785 * @param {!HTMLCanvasElement} canvas |
| 1642 * @param {!HTMLImage} spriteSheet Image sprite. | 1786 * @param {Object} spritePos Image position in sprite. |
| 1643 * @param {number} canvasWidth | 1787 * @param {number} canvasWidth |
| 1644 * @constructor | 1788 * @constructor |
| 1645 */ | 1789 */ |
| 1646 function DistanceMeter(canvas, spriteSheet, canvasWidth) { | 1790 function DistanceMeter(canvas, spritePos, canvasWidth) { |
| 1647 this.canvas = canvas; | 1791 this.canvas = canvas; |
| 1648 this.canvasCtx = canvas.getContext('2d'); | 1792 this.canvasCtx = canvas.getContext('2d'); |
| 1649 this.image = spriteSheet; | 1793 this.image = Runner.imageSprite; |
| 1794 this.spritePos = spritePos; | |
| 1650 this.x = 0; | 1795 this.x = 0; |
| 1651 this.y = 5; | 1796 this.y = 5; |
| 1652 | 1797 |
| 1653 this.currentDistance = 0; | 1798 this.currentDistance = 0; |
| 1654 this.maxScore = 0; | 1799 this.maxScore = 0; |
| 1655 this.highScore = 0; | 1800 this.highScore = 0; |
| 1656 this.container = null; | 1801 this.container = null; |
| 1657 | 1802 |
| 1658 this.digits = []; | 1803 this.digits = []; |
| 1659 this.acheivement = false; | 1804 this.acheivement = false; |
| 1660 this.defaultString = ''; | 1805 this.defaultString = ''; |
| 1661 this.flashTimer = 0; | 1806 this.flashTimer = 0; |
| 1662 this.flashIterations = 0; | 1807 this.flashIterations = 0; |
| 1663 | 1808 |
| 1664 this.config = DistanceMeter.config; | 1809 this.config = DistanceMeter.config; |
| 1810 this.maxScoreUnits = this.config.MAX_DISTANCE_UNITS; | |
| 1665 this.init(canvasWidth); | 1811 this.init(canvasWidth); |
| 1666 }; | 1812 }; |
| 1667 | 1813 |
| 1668 | 1814 |
| 1669 /** | 1815 /** |
| 1670 * @enum {number} | 1816 * @enum {number} |
| 1671 */ | 1817 */ |
| 1672 DistanceMeter.dimensions = { | 1818 DistanceMeter.dimensions = { |
| 1673 WIDTH: 10, | 1819 WIDTH: 10, |
| 1674 HEIGHT: 13, | 1820 HEIGHT: 13, |
| 1675 DEST_WIDTH: 11 | 1821 DEST_WIDTH: 11 |
| 1676 }; | 1822 }; |
| 1677 | 1823 |
| 1678 | 1824 |
| 1679 /** | 1825 /** |
| 1680 * Y positioning of the digits in the sprite sheet. | 1826 * Y positioning of the digits in the sprite sheet. |
| 1681 * X position is always 0. | 1827 * X position is always 0. |
| 1682 * @type {array<number>} | 1828 * @type {Array<number>} |
| 1683 */ | 1829 */ |
| 1684 DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120]; | 1830 DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120]; |
| 1685 | 1831 |
| 1686 | 1832 |
| 1687 /** | 1833 /** |
| 1688 * Distance meter config. | 1834 * Distance meter config. |
| 1689 * @enum {number} | 1835 * @enum {number} |
| 1690 */ | 1836 */ |
| 1691 DistanceMeter.config = { | 1837 DistanceMeter.config = { |
| 1692 // Number of digits. | 1838 // Number of digits. |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 1708 | 1854 |
| 1709 DistanceMeter.prototype = { | 1855 DistanceMeter.prototype = { |
| 1710 /** | 1856 /** |
| 1711 * Initialise the distance meter to '00000'. | 1857 * Initialise the distance meter to '00000'. |
| 1712 * @param {number} width Canvas width in px. | 1858 * @param {number} width Canvas width in px. |
| 1713 */ | 1859 */ |
| 1714 init: function(width) { | 1860 init: function(width) { |
| 1715 var maxDistanceStr = ''; | 1861 var maxDistanceStr = ''; |
| 1716 | 1862 |
| 1717 this.calcXPos(width); | 1863 this.calcXPos(width); |
| 1718 this.maxScore = this.config.MAX_DISTANCE_UNITS; | 1864 this.maxScore = this.maxScoreUnits; |
| 1719 for (var i = 0; i < this.config.MAX_DISTANCE_UNITS; i++) { | 1865 for (var i = 0; i < this.maxScoreUnits; i++) { |
| 1720 this.draw(i, 0); | 1866 this.draw(i, 0); |
| 1721 this.defaultString += '0'; | 1867 this.defaultString += '0'; |
| 1722 maxDistanceStr += '9'; | 1868 maxDistanceStr += '9'; |
| 1723 } | 1869 } |
| 1724 | 1870 |
| 1725 this.maxScore = parseInt(maxDistanceStr); | 1871 this.maxScore = parseInt(maxDistanceStr); |
| 1726 }, | 1872 }, |
| 1727 | 1873 |
| 1728 /** | 1874 /** |
| 1729 * Calculate the xPos in the canvas. | 1875 * Calculate the xPos in the canvas. |
| 1730 * @param {number} canvasWidth | 1876 * @param {number} canvasWidth |
| 1731 */ | 1877 */ |
| 1732 calcXPos: function(canvasWidth) { | 1878 calcXPos: function(canvasWidth) { |
| 1733 this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH * | 1879 this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH * |
| 1734 (this.config.MAX_DISTANCE_UNITS + 1)); | 1880 (this.maxScoreUnits + 1)); |
| 1735 }, | 1881 }, |
| 1736 | 1882 |
| 1737 /** | 1883 /** |
| 1738 * Draw a digit to canvas. | 1884 * Draw a digit to canvas. |
| 1739 * @param {number} digitPos Position of the digit. | 1885 * @param {number} digitPos Position of the digit. |
| 1740 * @param {number} value Digit value 0-9. | 1886 * @param {number} value Digit value 0-9. |
| 1741 * @param {boolean} opt_highScore Whether drawing the high score. | 1887 * @param {boolean} opt_highScore Whether drawing the high score. |
| 1742 */ | 1888 */ |
| 1743 draw: function(digitPos, value, opt_highScore) { | 1889 draw: function(digitPos, value, opt_highScore) { |
| 1744 var sourceWidth = DistanceMeter.dimensions.WIDTH; | 1890 var sourceWidth = DistanceMeter.dimensions.WIDTH; |
| 1745 var sourceHeight = DistanceMeter.dimensions.HEIGHT; | 1891 var sourceHeight = DistanceMeter.dimensions.HEIGHT; |
| 1746 var sourceX = DistanceMeter.dimensions.WIDTH * value; | 1892 var sourceX = DistanceMeter.dimensions.WIDTH * value; |
| 1893 var sourceY = 0; | |
| 1747 | 1894 |
| 1748 var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH; | 1895 var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH; |
| 1749 var targetY = this.y; | 1896 var targetY = this.y; |
| 1750 var targetWidth = DistanceMeter.dimensions.WIDTH; | 1897 var targetWidth = DistanceMeter.dimensions.WIDTH; |
| 1751 var targetHeight = DistanceMeter.dimensions.HEIGHT; | 1898 var targetHeight = DistanceMeter.dimensions.HEIGHT; |
| 1752 | 1899 |
| 1753 // For high DPI we 2x source values. | 1900 // For high DPI we 2x source values. |
| 1754 if (IS_HIDPI) { | 1901 if (IS_HIDPI) { |
| 1755 sourceWidth *= 2; | 1902 sourceWidth *= 2; |
| 1756 sourceHeight *= 2; | 1903 sourceHeight *= 2; |
| 1757 sourceX *= 2; | 1904 sourceX *= 2; |
| 1758 } | 1905 } |
| 1759 | 1906 |
| 1907 sourceX += this.spritePos.x; | |
| 1908 sourceY += this.spritePos.y; | |
| 1909 | |
| 1760 this.canvasCtx.save(); | 1910 this.canvasCtx.save(); |
| 1761 | 1911 |
| 1762 if (opt_highScore) { | 1912 if (opt_highScore) { |
| 1763 // Left of the current score. | 1913 // Left of the current score. |
| 1764 var highScoreX = this.x - (this.config.MAX_DISTANCE_UNITS * 2) * | 1914 var highScoreX = this.x - (this.maxScoreUnits * 2) * |
| 1765 DistanceMeter.dimensions.WIDTH; | 1915 DistanceMeter.dimensions.WIDTH; |
| 1766 this.canvasCtx.translate(highScoreX, this.y); | 1916 this.canvasCtx.translate(highScoreX, this.y); |
| 1767 } else { | 1917 } else { |
| 1768 this.canvasCtx.translate(this.x, this.y); | 1918 this.canvasCtx.translate(this.x, this.y); |
| 1769 } | 1919 } |
| 1770 | 1920 |
| 1771 this.canvasCtx.drawImage(this.image, sourceX, 0, | 1921 this.canvasCtx.drawImage(this.image, sourceX, sourceY, |
| 1772 sourceWidth, sourceHeight, | 1922 sourceWidth, sourceHeight, |
| 1773 targetX, targetY, | 1923 targetX, targetY, |
| 1774 targetWidth, targetHeight | 1924 targetWidth, targetHeight |
| 1775 ); | 1925 ); |
| 1776 | 1926 |
| 1777 this.canvasCtx.restore(); | 1927 this.canvasCtx.restore(); |
| 1778 }, | 1928 }, |
| 1779 | 1929 |
| 1780 /** | 1930 /** |
| 1781 * Covert pixel distance to a 'real' distance. | 1931 * Covert pixel distance to a 'real' distance. |
| 1782 * @param {number} distance Pixel distance ran. | 1932 * @param {number} distance Pixel distance ran. |
| 1783 * @return {number} The 'real' distance ran. | 1933 * @return {number} The 'real' distance ran. |
| 1784 */ | 1934 */ |
| 1785 getActualDistance: function(distance) { | 1935 getActualDistance: function(distance) { |
| 1786 return distance ? | 1936 return distance ? Math.round(distance * this.config.COEFFICIENT) : 0; |
| 1787 Math.round(distance * this.config.COEFFICIENT) : 0; | |
| 1788 }, | 1937 }, |
| 1789 | 1938 |
| 1790 /** | 1939 /** |
| 1791 * Update the distance meter. | 1940 * Update the distance meter. |
| 1941 * @param {number} distance | |
| 1792 * @param {number} deltaTime | 1942 * @param {number} deltaTime |
| 1793 * @param {number} distance | |
| 1794 * @return {boolean} Whether the acheivement sound fx should be played. | 1943 * @return {boolean} Whether the acheivement sound fx should be played. |
| 1795 */ | 1944 */ |
| 1796 update: function(deltaTime, distance) { | 1945 update: function(deltaTime, distance) { |
| 1797 var paint = true; | 1946 var paint = true; |
| 1798 var playSound = false; | 1947 var playSound = false; |
| 1799 | 1948 |
| 1800 if (!this.acheivement) { | 1949 if (!this.acheivement) { |
| 1801 distance = this.getActualDistance(distance); | 1950 distance = this.getActualDistance(distance); |
| 1802 | 1951 |
| 1952 // Score has gone beyond the initial digit count. | |
| 1953 if (distance > this.maxScore && this.maxScoreUnits == | |
| 1954 this.config.MAX_DISTANCE_UNITS) { | |
| 1955 this.maxScoreUnits++; | |
| 1956 this.maxScore = parseInt(this.maxScore + '9'); | |
| 1957 } else { | |
| 1958 this.distance = 0; | |
| 1959 } | |
| 1960 | |
| 1803 if (distance > 0) { | 1961 if (distance > 0) { |
| 1804 // Acheivement unlocked | 1962 // Acheivement unlocked |
| 1805 if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) { | 1963 if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) { |
| 1806 // Flash score and play sound. | 1964 // Flash score and play sound. |
| 1807 this.acheivement = true; | 1965 this.acheivement = true; |
| 1808 this.flashTimer = 0; | 1966 this.flashTimer = 0; |
| 1809 playSound = true; | 1967 playSound = true; |
| 1810 } | 1968 } |
| 1811 | 1969 |
| 1812 // Create a string representation of the distance with leading 0. | 1970 // Create a string representation of the distance with leading 0. |
| 1813 var distanceStr = (this.defaultString + | 1971 var distanceStr = (this.defaultString + |
| 1814 distance).substr(-this.config.MAX_DISTANCE_UNITS); | 1972 distance).substr(-this.maxScoreUnits); |
| 1815 this.digits = distanceStr.split(''); | 1973 this.digits = distanceStr.split(''); |
| 1816 } else { | 1974 } else { |
| 1817 this.digits = this.defaultString.split(''); | 1975 this.digits = this.defaultString.split(''); |
| 1818 } | 1976 } |
| 1819 } else { | 1977 } else { |
| 1820 // Control flashing of the score on reaching acheivement. | 1978 // Control flashing of the score on reaching acheivement. |
| 1821 if (this.flashIterations <= this.config.FLASH_ITERATIONS) { | 1979 if (this.flashIterations <= this.config.FLASH_ITERATIONS) { |
| 1822 this.flashTimer += deltaTime; | 1980 this.flashTimer += deltaTime; |
| 1823 | 1981 |
| 1824 if (this.flashTimer < this.config.FLASH_DURATION) { | 1982 if (this.flashTimer < this.config.FLASH_DURATION) { |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1860 }, | 2018 }, |
| 1861 | 2019 |
| 1862 /** | 2020 /** |
| 1863 * Set the highscore as a array string. | 2021 * Set the highscore as a array string. |
| 1864 * Position of char in the sprite: H - 10, I - 11. | 2022 * Position of char in the sprite: H - 10, I - 11. |
| 1865 * @param {number} distance Distance ran in pixels. | 2023 * @param {number} distance Distance ran in pixels. |
| 1866 */ | 2024 */ |
| 1867 setHighScore: function(distance) { | 2025 setHighScore: function(distance) { |
| 1868 distance = this.getActualDistance(distance); | 2026 distance = this.getActualDistance(distance); |
| 1869 var highScoreStr = (this.defaultString + | 2027 var highScoreStr = (this.defaultString + |
| 1870 distance).substr(-this.config.MAX_DISTANCE_UNITS); | 2028 distance).substr(-this.maxScoreUnits); |
| 1871 | 2029 |
| 1872 this.highScore = ['10', '11', ''].concat(highScoreStr.split('')); | 2030 this.highScore = ['10', '11', ''].concat(highScoreStr.split('')); |
| 1873 }, | 2031 }, |
| 1874 | 2032 |
| 1875 /** | 2033 /** |
| 1876 * Reset the distance meter back to '00000'. | 2034 * Reset the distance meter back to '00000'. |
| 1877 */ | 2035 */ |
| 1878 reset: function() { | 2036 reset: function() { |
| 1879 this.update(0); | 2037 this.update(0); |
| 1880 this.acheivement = false; | 2038 this.acheivement = false; |
| 1881 } | 2039 } |
| 1882 }; | 2040 }; |
| 1883 | 2041 |
| 1884 | 2042 |
| 1885 //****************************************************************************** | 2043 //****************************************************************************** |
| 1886 | 2044 |
| 1887 /** | 2045 /** |
| 1888 * Cloud background item. | 2046 * Cloud background item. |
| 1889 * Similar to an obstacle object but without collision boxes. | 2047 * Similar to an obstacle object but without collision boxes. |
| 1890 * @param {HTMLCanvasElement} canvas Canvas element. | 2048 * @param {HTMLCanvasElement} canvas Canvas element. |
| 1891 * @param {Image} cloudImg | 2049 * @param {Object} spritePos Position of image in sprite. |
| 1892 * @param {number} containerWidth | 2050 * @param {number} containerWidth |
| 1893 */ | 2051 */ |
| 1894 function Cloud(canvas, cloudImg, containerWidth) { | 2052 function Cloud(canvas, spritePos, containerWidth) { |
| 1895 this.canvas = canvas; | 2053 this.canvas = canvas; |
| 1896 this.canvasCtx = this.canvas.getContext('2d'); | 2054 this.canvasCtx = this.canvas.getContext('2d'); |
| 1897 this.image = cloudImg; | 2055 this.spritePos = spritePos; |
| 1898 this.containerWidth = containerWidth; | 2056 this.containerWidth = containerWidth; |
| 1899 this.xPos = containerWidth; | 2057 this.xPos = containerWidth; |
| 1900 this.yPos = 0; | 2058 this.yPos = 0; |
| 1901 this.remove = false; | 2059 this.remove = false; |
| 1902 this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP, | 2060 this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP, |
| 1903 Cloud.config.MAX_CLOUD_GAP); | 2061 Cloud.config.MAX_CLOUD_GAP); |
| 1904 | 2062 |
| 1905 this.init(); | 2063 this.init(); |
| 1906 }; | 2064 }; |
| 1907 | 2065 |
| (...skipping 28 matching lines...) Expand all Loading... | |
| 1936 draw: function() { | 2094 draw: function() { |
| 1937 this.canvasCtx.save(); | 2095 this.canvasCtx.save(); |
| 1938 var sourceWidth = Cloud.config.WIDTH; | 2096 var sourceWidth = Cloud.config.WIDTH; |
| 1939 var sourceHeight = Cloud.config.HEIGHT; | 2097 var sourceHeight = Cloud.config.HEIGHT; |
| 1940 | 2098 |
| 1941 if (IS_HIDPI) { | 2099 if (IS_HIDPI) { |
| 1942 sourceWidth = sourceWidth * 2; | 2100 sourceWidth = sourceWidth * 2; |
| 1943 sourceHeight = sourceHeight * 2; | 2101 sourceHeight = sourceHeight * 2; |
| 1944 } | 2102 } |
| 1945 | 2103 |
| 1946 this.canvasCtx.drawImage(this.image, 0, 0, | 2104 this.canvasCtx.drawImage(Runner.imageSprite, this.spritePos.x, |
| 2105 this.spritePos.y, | |
| 1947 sourceWidth, sourceHeight, | 2106 sourceWidth, sourceHeight, |
| 1948 this.xPos, this.yPos, | 2107 this.xPos, this.yPos, |
| 1949 Cloud.config.WIDTH, Cloud.config.HEIGHT); | 2108 Cloud.config.WIDTH, Cloud.config.HEIGHT); |
| 1950 | 2109 |
| 1951 this.canvasCtx.restore(); | 2110 this.canvasCtx.restore(); |
| 1952 }, | 2111 }, |
| 1953 | 2112 |
| 1954 /** | 2113 /** |
| 1955 * Update the cloud position. | 2114 * Update the cloud position. |
| 1956 * @param {number} speed | 2115 * @param {number} speed |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 1976 } | 2135 } |
| 1977 }; | 2136 }; |
| 1978 | 2137 |
| 1979 | 2138 |
| 1980 //****************************************************************************** | 2139 //****************************************************************************** |
| 1981 | 2140 |
| 1982 /** | 2141 /** |
| 1983 * Horizon Line. | 2142 * Horizon Line. |
| 1984 * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon. | 2143 * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon. |
| 1985 * @param {HTMLCanvasElement} canvas | 2144 * @param {HTMLCanvasElement} canvas |
| 1986 * @param {HTMLImage} bgImg Horizon line sprite. | 2145 * @param {Object} spritePos Horizon position in sprite. |
| 1987 * @constructor | 2146 * @constructor |
| 1988 */ | 2147 */ |
| 1989 function HorizonLine(canvas, bgImg) { | 2148 function HorizonLine(canvas, spritePos) { |
| 1990 this.image = bgImg; | 2149 this.spritePos = spritePos; |
| 1991 this.canvas = canvas; | 2150 this.canvas = canvas; |
| 1992 this.canvasCtx = canvas.getContext('2d'); | 2151 this.canvasCtx = canvas.getContext('2d'); |
| 1993 this.sourceDimensions = {}; | 2152 this.sourceDimensions = {}; |
| 1994 this.dimensions = HorizonLine.dimensions; | 2153 this.dimensions = HorizonLine.dimensions; |
| 1995 this.sourceXPos = [0, this.dimensions.WIDTH]; | 2154 this.sourceXPos = [this.spritePos.x, this.spritePos.x + |
| 2155 this.dimensions.WIDTH]; | |
| 1996 this.xPos = []; | 2156 this.xPos = []; |
| 1997 this.yPos = 0; | 2157 this.yPos = 0; |
| 1998 this.bumpThreshold = 0.5; | 2158 this.bumpThreshold = 0.5; |
| 1999 | 2159 |
| 2000 this.setSourceDimensions(); | 2160 this.setSourceDimensions(); |
| 2001 this.draw(); | 2161 this.draw(); |
| 2002 }; | 2162 }; |
| 2003 | 2163 |
| 2004 | 2164 |
| 2005 /** | 2165 /** |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2040 * Return the crop x position of a type. | 2200 * Return the crop x position of a type. |
| 2041 */ | 2201 */ |
| 2042 getRandomType: function() { | 2202 getRandomType: function() { |
| 2043 return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0; | 2203 return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0; |
| 2044 }, | 2204 }, |
| 2045 | 2205 |
| 2046 /** | 2206 /** |
| 2047 * Draw the horizon line. | 2207 * Draw the horizon line. |
| 2048 */ | 2208 */ |
| 2049 draw: function() { | 2209 draw: function() { |
| 2050 this.canvasCtx.drawImage(this.image, this.sourceXPos[0], 0, | 2210 this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[0], |
| 2211 this.spritePos.y, | |
| 2051 this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, | 2212 this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, |
| 2052 this.xPos[0], this.yPos, | 2213 this.xPos[0], this.yPos, |
| 2053 this.dimensions.WIDTH, this.dimensions.HEIGHT); | 2214 this.dimensions.WIDTH, this.dimensions.HEIGHT); |
| 2054 | 2215 |
| 2055 this.canvasCtx.drawImage(this.image, this.sourceXPos[1], 0, | 2216 this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[1], |
| 2217 this.spritePos.y, | |
| 2056 this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, | 2218 this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, |
| 2057 this.xPos[1], this.yPos, | 2219 this.xPos[1], this.yPos, |
| 2058 this.dimensions.WIDTH, this.dimensions.HEIGHT); | 2220 this.dimensions.WIDTH, this.dimensions.HEIGHT); |
| 2059 }, | 2221 }, |
| 2060 | 2222 |
| 2061 /** | 2223 /** |
| 2062 * Update the x position of an indivdual piece of the line. | 2224 * Update the x position of an indivdual piece of the line. |
| 2063 * @param {number} pos Line position. | 2225 * @param {number} pos Line position. |
| 2064 * @param {number} increment | 2226 * @param {number} increment |
| 2065 */ | 2227 */ |
| 2066 updateXPos: function(pos, increment) { | 2228 updateXPos: function(pos, increment) { |
| 2067 var line1 = pos; | 2229 var line1 = pos; |
| 2068 var line2 = pos == 0 ? 1 : 0; | 2230 var line2 = pos == 0 ? 1 : 0; |
| 2069 | 2231 |
| 2070 this.xPos[line1] -= increment; | 2232 this.xPos[line1] -= increment; |
| 2071 this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH; | 2233 this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH; |
| 2072 | 2234 |
| 2073 if (this.xPos[line1] <= -this.dimensions.WIDTH) { | 2235 if (this.xPos[line1] <= -this.dimensions.WIDTH) { |
| 2074 this.xPos[line1] += this.dimensions.WIDTH * 2; | 2236 this.xPos[line1] += this.dimensions.WIDTH * 2; |
| 2075 this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH; | 2237 this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH; |
| 2076 this.sourceXPos[line1] = this.getRandomType(); | 2238 this.sourceXPos[line1] = this.getRandomType() + this.spritePos.x; |
| 2077 } | 2239 } |
| 2078 }, | 2240 }, |
| 2079 | 2241 |
| 2080 /** | 2242 /** |
| 2081 * Update the horizon line. | 2243 * Update the horizon line. |
| 2082 * @param {number} deltaTime | 2244 * @param {number} deltaTime |
| 2083 * @param {number} speed | 2245 * @param {number} speed |
| 2084 */ | 2246 */ |
| 2085 update: function(deltaTime, speed) { | 2247 update: function(deltaTime, speed) { |
| 2086 var increment = Math.floor(speed * (FPS / 1000) * deltaTime); | 2248 var increment = Math.floor(speed * (FPS / 1000) * deltaTime); |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 2101 this.xPos[1] = HorizonLine.dimensions.WIDTH; | 2263 this.xPos[1] = HorizonLine.dimensions.WIDTH; |
| 2102 } | 2264 } |
| 2103 }; | 2265 }; |
| 2104 | 2266 |
| 2105 | 2267 |
| 2106 //****************************************************************************** | 2268 //****************************************************************************** |
| 2107 | 2269 |
| 2108 /** | 2270 /** |
| 2109 * Horizon background class. | 2271 * Horizon background class. |
| 2110 * @param {HTMLCanvasElement} canvas | 2272 * @param {HTMLCanvasElement} canvas |
| 2111 * @param {Array<HTMLImageElement>} images | 2273 * @param {Object} spritePos Sprite positioning. |
| 2112 * @param {object} dimensions Canvas dimensions. | 2274 * @param {object} dimensions Canvas dimensions. |
|
arv (Not doing code reviews)
2015/03/31 19:10:56
typo here too
edwardjung
2015/04/01 10:40:46
Done.
| |
| 2113 * @param {number} gapCoefficient | 2275 * @param {number} gapCoefficient |
| 2114 * @constructor | 2276 * @constructor |
| 2115 */ | 2277 */ |
| 2116 function Horizon(canvas, images, dimensions, gapCoefficient) { | 2278 function Horizon(canvas, spritePos, dimensions, gapCoefficient) { |
| 2117 this.canvas = canvas; | 2279 this.canvas = canvas; |
| 2118 this.canvasCtx = this.canvas.getContext('2d'); | 2280 this.canvasCtx = this.canvas.getContext('2d'); |
| 2119 this.config = Horizon.config; | 2281 this.config = Horizon.config; |
| 2120 this.dimensions = dimensions; | 2282 this.dimensions = dimensions; |
| 2121 this.gapCoefficient = gapCoefficient; | 2283 this.gapCoefficient = gapCoefficient; |
| 2122 this.obstacles = []; | 2284 this.obstacles = []; |
| 2285 this.obstacleHistory = []; | |
| 2123 this.horizonOffsets = [0, 0]; | 2286 this.horizonOffsets = [0, 0]; |
| 2124 this.cloudFrequency = this.config.CLOUD_FREQUENCY; | 2287 this.cloudFrequency = this.config.CLOUD_FREQUENCY; |
| 2288 this.spritePos = spritePos; | |
| 2125 | 2289 |
| 2126 // Cloud | 2290 // Cloud |
| 2127 this.clouds = []; | 2291 this.clouds = []; |
| 2128 this.cloudImg = images.CLOUD; | |
| 2129 this.cloudSpeed = this.config.BG_CLOUD_SPEED; | 2292 this.cloudSpeed = this.config.BG_CLOUD_SPEED; |
| 2130 | 2293 |
| 2131 // Horizon | 2294 // Horizon |
| 2132 this.horizonImg = images.HORIZON; | |
| 2133 this.horizonLine = null; | 2295 this.horizonLine = null; |
| 2134 | 2296 |
| 2135 // Obstacles | |
| 2136 this.obstacleImgs = { | |
| 2137 CACTUS_SMALL: images.CACTUS_SMALL, | |
| 2138 CACTUS_LARGE: images.CACTUS_LARGE | |
| 2139 }; | |
| 2140 | |
| 2141 this.init(); | 2297 this.init(); |
| 2142 }; | 2298 }; |
| 2143 | 2299 |
| 2144 | 2300 |
| 2145 /** | 2301 /** |
| 2146 * Horizon config. | 2302 * Horizon config. |
| 2147 * @enum {number} | 2303 * @enum {number} |
| 2148 */ | 2304 */ |
| 2149 Horizon.config = { | 2305 Horizon.config = { |
| 2150 BG_CLOUD_SPEED: 0.2, | 2306 BG_CLOUD_SPEED: 0.2, |
| 2151 BUMPY_THRESHOLD: .3, | 2307 BUMPY_THRESHOLD: .3, |
| 2152 CLOUD_FREQUENCY: .5, | 2308 CLOUD_FREQUENCY: .5, |
| 2153 HORIZON_HEIGHT: 16, | 2309 HORIZON_HEIGHT: 16, |
| 2154 MAX_CLOUDS: 6 | 2310 MAX_CLOUDS: 6 |
| 2155 }; | 2311 }; |
| 2156 | 2312 |
| 2157 | 2313 |
| 2158 Horizon.prototype = { | 2314 Horizon.prototype = { |
| 2159 /** | 2315 /** |
| 2160 * Initialise the horizon. Just add the line and a cloud. No obstacles. | 2316 * Initialise the horizon. Just add the line and a cloud. No obstacles. |
| 2161 */ | 2317 */ |
| 2162 init: function() { | 2318 init: function() { |
| 2163 this.addCloud(); | 2319 this.addCloud(); |
| 2164 this.horizonLine = new HorizonLine(this.canvas, this.horizonImg); | 2320 this.horizonLine = new HorizonLine(this.canvas, this.spritePos.HORIZON); |
| 2165 }, | 2321 }, |
| 2166 | 2322 |
| 2167 /** | 2323 /** |
| 2168 * @param {number} deltaTime | 2324 * @param {number} deltaTime |
| 2169 * @param {number} currentSpeed | 2325 * @param {number} currentSpeed |
| 2170 * @param {boolean} updateObstacles Used as an override to prevent | 2326 * @param {boolean} updateObstacles Used as an override to prevent |
| 2171 * the obstacles from being updated / added. This happens in the | 2327 * the obstacles from being updated / added. This happens in the |
| 2172 * ease in section. | 2328 * ease in section. |
| 2173 */ | 2329 */ |
| 2174 update: function(deltaTime, currentSpeed, updateObstacles) { | 2330 update: function(deltaTime, currentSpeed, updateObstacles) { |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2245 // Create new obstacles. | 2401 // Create new obstacles. |
| 2246 this.addNewObstacle(currentSpeed); | 2402 this.addNewObstacle(currentSpeed); |
| 2247 } | 2403 } |
| 2248 }, | 2404 }, |
| 2249 | 2405 |
| 2250 /** | 2406 /** |
| 2251 * Add a new obstacle. | 2407 * Add a new obstacle. |
| 2252 * @param {number} currentSpeed | 2408 * @param {number} currentSpeed |
| 2253 */ | 2409 */ |
| 2254 addNewObstacle: function(currentSpeed) { | 2410 addNewObstacle: function(currentSpeed) { |
| 2255 var obstacleTypeIndex = | 2411 var obstacleTypeIndex = getRandomNum(0, Obstacle.types.length - 1); |
| 2256 getRandomNum(0, Obstacle.types.length - 1); | |
| 2257 var obstacleType = Obstacle.types[obstacleTypeIndex]; | 2412 var obstacleType = Obstacle.types[obstacleTypeIndex]; |
| 2258 var obstacleImg = this.obstacleImgs[obstacleType.type]; | |
| 2259 | 2413 |
| 2260 this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType, | 2414 // Check for multiples of the same type of obstacle. |
| 2261 obstacleImg, this.dimensions, this.gapCoefficient, currentSpeed)); | 2415 // Also check obstacle is available at current speed. |
| 2416 if (this.duplicateObstacleCheck(obstacleType.type) || | |
| 2417 currentSpeed < obstacleType.minSpeed) { | |
| 2418 this.addNewObstacle(currentSpeed); | |
| 2419 } else { | |
| 2420 var obstacleSpritePos = this.spritePos[obstacleType.type]; | |
| 2421 | |
| 2422 this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType, | |
| 2423 obstacleSpritePos, this.dimensions, | |
| 2424 this.gapCoefficient, currentSpeed)); | |
| 2425 | |
| 2426 this.obstacleHistory.unshift(obstacleType.type); | |
| 2427 | |
| 2428 if (this.obstacleHistory.length > 1) { | |
| 2429 this.obstacleHistory.splice(Runner.config.MAX_OBSTACLE_DUPLICATION); | |
| 2430 } | |
| 2431 } | |
| 2262 }, | 2432 }, |
| 2263 | 2433 |
| 2264 /** | 2434 /** |
| 2435 * Returns whether the previous two obstacles are the same as the next one. | |
| 2436 * Maximum duplication is set in config value MAX_OBSTACLE_DUPLICATION. | |
| 2437 * @return {boolean} | |
| 2438 */ | |
| 2439 duplicateObstacleCheck: function(nextObstacleType) { | |
| 2440 var duplicateCount = 0; | |
| 2441 | |
| 2442 for (var i = 0; i < this.obstacleHistory.length; i++) { | |
| 2443 duplicateCount = this.obstacleHistory[i] == nextObstacleType ? | |
| 2444 duplicateCount + 1 : 0; | |
| 2445 } | |
| 2446 return duplicateCount >= Runner.config.MAX_OBSTACLE_DUPLICATION; | |
| 2447 }, | |
| 2448 | |
| 2449 /** | |
| 2265 * Reset the horizon layer. | 2450 * Reset the horizon layer. |
| 2266 * Remove existing obstacles and reposition the horizon line. | 2451 * Remove existing obstacles and reposition the horizon line. |
| 2267 */ | 2452 */ |
| 2268 reset: function() { | 2453 reset: function() { |
| 2269 this.obstacles = []; | 2454 this.obstacles = []; |
| 2270 this.horizonLine.reset(); | 2455 this.horizonLine.reset(); |
| 2271 }, | 2456 }, |
| 2272 | 2457 |
| 2273 /** | 2458 /** |
| 2274 * Update the canvas width and scaling. | 2459 * Update the canvas width and scaling. |
| 2275 * @param {number} width Canvas width. | 2460 * @param {number} width Canvas width. |
| 2276 * @param {number} height Canvas height. | 2461 * @param {number} height Canvas height. |
| 2277 */ | 2462 */ |
| 2278 resize: function(width, height) { | 2463 resize: function(width, height) { |
| 2279 this.canvas.width = width; | 2464 this.canvas.width = width; |
| 2280 this.canvas.height = height; | 2465 this.canvas.height = height; |
| 2281 }, | 2466 }, |
| 2282 | 2467 |
| 2283 /** | 2468 /** |
| 2284 * Add a new cloud to the horizon. | 2469 * Add a new cloud to the horizon. |
| 2285 */ | 2470 */ |
| 2286 addCloud: function() { | 2471 addCloud: function() { |
| 2287 this.clouds.push(new Cloud(this.canvas, this.cloudImg, | 2472 this.clouds.push(new Cloud(this.canvas, this.spritePos.CLOUD, |
| 2288 this.dimensions.WIDTH)); | 2473 this.dimensions.WIDTH)); |
| 2289 } | 2474 } |
| 2290 }; | 2475 }; |
| 2291 })(); | 2476 })(); |
| OLD | NEW |