Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(441)

Unified Diff: mojo/services/window_manager/focus_controller.cc

Issue 1049993002: Get mojo_shell building inside chromium checkout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix presubmit Created 5 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: mojo/services/window_manager/focus_controller.cc
diff --git a/mojo/services/window_manager/focus_controller.cc b/mojo/services/window_manager/focus_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..25d60d6caac6197d18c6a6fc990634ea9f14a3d1
--- /dev/null
+++ b/mojo/services/window_manager/focus_controller.cc
@@ -0,0 +1,317 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mojo/services/window_manager/focus_controller.h"
+
+#include "base/auto_reset.h"
+#include "mojo/services/window_manager/focus_controller_observer.h"
+#include "mojo/services/window_manager/focus_rules.h"
+#include "mojo/services/window_manager/view_target.h"
+#include "mojo/services/window_manager/window_manager_app.h"
+#include "third_party/mojo_services/src/view_manager/public/cpp/view_property.h"
+#include "third_party/mojo_services/src/view_manager/public/cpp/view_tracker.h"
+#include "ui/events/event.h"
+
+DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*);
+
+using mojo::View;
+
+namespace window_manager {
+
+namespace {
+DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr);
+} // namespace
+
+FocusController::FocusController(scoped_ptr<FocusRules> rules)
+ : active_view_(nullptr),
+ focused_view_(nullptr),
+ updating_focus_(false),
+ updating_activation_(false),
+ rules_(rules.Pass()),
+ observer_manager_(this) {
+ DCHECK(rules_);
+}
+
+FocusController::~FocusController() {}
+
+void FocusController::AddObserver(FocusControllerObserver* observer) {
+ focus_controller_observers_.AddObserver(observer);
+}
+
+void FocusController::RemoveObserver(FocusControllerObserver* observer) {
+ focus_controller_observers_.RemoveObserver(observer);
+}
+
+void FocusController::ActivateView(View* view) {
+ FocusView(view);
+}
+
+void FocusController::DeactivateView(View* view) {
+ if (view)
+ FocusView(rules_->GetNextActivatableView(view));
+}
+
+View* FocusController::GetActiveView() {
+ return active_view_;
+}
+
+View* FocusController::GetActivatableView(View* view) {
+ return rules_->GetActivatableView(view);
+}
+
+View* FocusController::GetToplevelView(View* view) {
+ return rules_->GetToplevelView(view);
+}
+
+bool FocusController::CanActivateView(View* view) const {
+ return rules_->CanActivateView(view);
+}
+
+void FocusController::FocusView(View* view) {
+ if (view &&
+ (view->Contains(focused_view_) || view->Contains(active_view_))) {
+ return;
+ }
+
+ // Focusing a window also activates its containing activatable window. Note
+ // that the rules could redirect activation activation and/or focus.
+ View* focusable = rules_->GetFocusableView(view);
+ View* activatable =
+ focusable ? rules_->GetActivatableView(focusable) : nullptr;
+
+ // We need valid focusable/activatable windows in the event we're not clearing
+ // focus. "Clearing focus" is inferred by whether or not |window| passed to
+ // this function is non-null.
+ if (view && (!focusable || !activatable))
+ return;
+ DCHECK((focusable && activatable) || !view);
+
+ // Activation change observers may change the focused window. If this happens
+ // we must not adjust the focus below since this will clobber that change.
+ View* last_focused_view = focused_view_;
+ if (!updating_activation_)
+ SetActiveView(view, activatable);
+
+ // If the window's ActivationChangeObserver shifted focus to a valid window,
+ // we don't want to focus the window we thought would be focused by default.
+ bool activation_changed_focus = last_focused_view != focused_view_;
+ if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) {
+ if (active_view_ && focusable)
+ DCHECK(active_view_->Contains(focusable));
+ SetFocusedView(focusable);
+ }
+}
+
+void FocusController::ResetFocusWithinActiveView(View* view) {
+ DCHECK(view);
+ if (!active_view_)
+ return;
+ if (!active_view_->Contains(view))
+ return;
+ SetFocusedView(view);
+}
+
+View* FocusController::GetFocusedView() {
+ return focused_view_;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// FocusController, ui::EventHandler implementation:
+
+void FocusController::OnKeyEvent(ui::KeyEvent* event) {
+}
+
+void FocusController::OnMouseEvent(ui::MouseEvent* event) {
+ if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) {
+ View* view = static_cast<ViewTarget*>(event->target())->view();
+ ViewFocusedFromInputEvent(view);
+ }
+}
+
+void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
+}
+
+void FocusController::OnTouchEvent(ui::TouchEvent* event) {
+ if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) {
+ View* view = static_cast<ViewTarget*>(event->target())->view();
+ ViewFocusedFromInputEvent(view);
+ }
+}
+
+void FocusController::OnGestureEvent(ui::GestureEvent* event) {
+ if (event->type() == ui::ET_GESTURE_BEGIN &&
+ event->details().touch_points() == 1 &&
+ !event->handled()) {
+ View* view = static_cast<ViewTarget*>(event->target())->view();
+ ViewFocusedFromInputEvent(view);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// FocusController, mojo::ViewObserver implementation:
+
+void FocusController::OnViewVisibilityChanged(View* view) {
+ bool visible = view->visible();
+ if (!visible)
+ ViewLostFocusFromDispositionChange(view, view->parent());
+}
+
+void FocusController::OnViewDestroying(View* view) {
+ ViewLostFocusFromDispositionChange(view, view->parent());
+}
+
+void FocusController::OnTreeChanging(const TreeChangeParams& params) {
+ // TODO(erg): In the aura version, you could get into a situation where you
+ // have different focus clients, so you had to check for that. Does that
+ // happen here? Could we get away with not checking if it does?
+ if (params.receiver == active_view_ &&
+ params.target->Contains(params.receiver) &&
+ (!params.new_parent ||
+ /* different_focus_clients */ false)) {
+ ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
+ }
+}
+
+void FocusController::OnTreeChanged(const TreeChangeParams& params) {
+ // TODO(erg): Same as Changing version.
+ if (params.receiver == focused_view_ &&
+ params.target->Contains(params.receiver) &&
+ (!params.new_parent ||
+ /* different_focus_clients */ false)) {
+ ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// FocusController, private:
+
+void FocusController::SetFocusedView(View* view) {
+ if (updating_focus_ || view == focused_view_)
+ return;
+ DCHECK(rules_->CanFocusView(view));
+ if (view)
+ DCHECK_EQ(view, rules_->GetFocusableView(view));
+
+ base::AutoReset<bool> updating_focus(&updating_focus_, true);
+ View* lost_focus = focused_view_;
+
+ // TODO(erg): In the aura version, we reset the text input client here. Do
+ // that if we bring in something like the TextInputClient.
+
+ // Allow for the window losing focus to be deleted during dispatch. If it is
+ // deleted pass null to observers instead of a deleted window.
+ mojo::ViewTracker view_tracker;
+ if (lost_focus)
+ view_tracker.Add(lost_focus);
+ if (focused_view_ && observer_manager_.IsObserving(focused_view_) &&
+ focused_view_ != active_view_) {
+ observer_manager_.Remove(focused_view_);
+ }
+ focused_view_ = view;
+ if (focused_view_ && !observer_manager_.IsObserving(focused_view_))
+ observer_manager_.Add(focused_view_);
+
+ FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
+ OnFocused(focused_view_));
+
+ // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that
+ // is attached to an aura::Window. We don't currently have this in
+ // mojo::View, but if we add it later, we should make something analogous
+ // here.
+
+ // TODO(erg): In the aura version, we reset the TextInputClient here, too.
+}
+
+void FocusController::SetActiveView(View* requested_view, View* view) {
+ if (updating_activation_)
+ return;
+
+ if (view == active_view_) {
+ if (requested_view) {
+ FOR_EACH_OBSERVER(FocusControllerObserver,
+ focus_controller_observers_,
+ OnAttemptToReactivateView(requested_view,
+ active_view_));
+ }
+ return;
+ }
+
+ DCHECK(rules_->CanActivateView(view));
+ if (view)
+ DCHECK_EQ(view, rules_->GetActivatableView(view));
+
+ base::AutoReset<bool> updating_activation(&updating_activation_, true);
+ View* lost_activation = active_view_;
+ // Allow for the window losing activation to be deleted during dispatch. If
+ // it is deleted pass null to observers instead of a deleted window.
+ mojo::ViewTracker view_tracker;
+ if (lost_activation)
+ view_tracker.Add(lost_activation);
+ if (active_view_ && observer_manager_.IsObserving(active_view_) &&
+ focused_view_ != active_view_) {
+ observer_manager_.Remove(active_view_);
+ }
+ active_view_ = view;
+ if (active_view_ && !observer_manager_.IsObserving(active_view_))
+ observer_manager_.Add(active_view_);
+
+ if (active_view_) {
+ // TODO(erg): Reenable this when we have modal windows.
+ // StackTransientParentsBelowModalWindow(active_view_);
+
+ active_view_->MoveToFront();
+ }
+
+ // TODO(erg): Individual windows can have a single ActivationChangeObserver
+ // set on them. In the aura version of this code, it sends an
+ // OnWindowActivated message to both the window that lost activation, and the
+ // window that gained it.
+
+ FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
+ OnActivated(active_view_));
+}
+
+void FocusController::ViewLostFocusFromDispositionChange(
+ View* view,
+ View* next) {
+ // TODO(erg): We clear the modality state here in the aura::Window version of
+ // this class, and should probably do the same once we have modal windows.
+
+ // TODO(beng): See if this function can be replaced by a call to
+ // FocusWindow().
+ // Activation adjustments are handled first in the event of a disposition
+ // changed. If an activation change is necessary, focus is reset as part of
+ // that process so there's no point in updating focus independently.
+ if (view == active_view_) {
+ View* next_activatable = rules_->GetNextActivatableView(view);
+ SetActiveView(nullptr, next_activatable);
+ if (!(active_view_ && active_view_->Contains(focused_view_)))
+ SetFocusedView(next_activatable);
+ } else if (view->Contains(focused_view_)) {
+ // Active window isn't changing, but focused window might be.
+ SetFocusedView(rules_->GetFocusableView(next));
+ }
+}
+
+void FocusController::ViewFocusedFromInputEvent(View* view) {
+ // Only focus |window| if it or any of its parents can be focused. Otherwise
+ // FocusWindow() will focus the topmost window, which may not be the
+ // currently focused one.
+ if (rules_->CanFocusView(GetToplevelView(view)))
+ FocusView(view);
+}
+
+void SetFocusController(View* root_view, FocusController* focus_controller) {
+ DCHECK_EQ(root_view->GetRoot(), root_view);
+ root_view->SetLocalProperty(kRootViewFocusController, focus_controller);
+}
+
+FocusController* GetFocusController(View* root_view) {
+ if (root_view)
+ DCHECK_EQ(root_view->GetRoot(), root_view);
+ return root_view ?
+ root_view->GetLocalProperty(kRootViewFocusController) : nullptr;
+}
+
+} // namespace window_manager
« no previous file with comments | « mojo/services/window_manager/focus_controller.h ('k') | mojo/services/window_manager/focus_controller_observer.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698