| Index: mojo/services/window_manager/focus_controller.cc
|
| diff --git a/mojo/services/window_manager/focus_controller.cc b/mojo/services/window_manager/focus_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..25d60d6caac6197d18c6a6fc990634ea9f14a3d1
|
| --- /dev/null
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| +++ b/mojo/services/window_manager/focus_controller.cc
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| @@ -0,0 +1,317 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "mojo/services/window_manager/focus_controller.h"
|
| +
|
| +#include "base/auto_reset.h"
|
| +#include "mojo/services/window_manager/focus_controller_observer.h"
|
| +#include "mojo/services/window_manager/focus_rules.h"
|
| +#include "mojo/services/window_manager/view_target.h"
|
| +#include "mojo/services/window_manager/window_manager_app.h"
|
| +#include "third_party/mojo_services/src/view_manager/public/cpp/view_property.h"
|
| +#include "third_party/mojo_services/src/view_manager/public/cpp/view_tracker.h"
|
| +#include "ui/events/event.h"
|
| +
|
| +DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*);
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| +
|
| +using mojo::View;
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| +
|
| +namespace window_manager {
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| +
|
| +namespace {
|
| +DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr);
|
| +} // namespace
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| +
|
| +FocusController::FocusController(scoped_ptr<FocusRules> rules)
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| + : active_view_(nullptr),
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| + focused_view_(nullptr),
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| + updating_focus_(false),
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| + updating_activation_(false),
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| + rules_(rules.Pass()),
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| + observer_manager_(this) {
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| + DCHECK(rules_);
|
| +}
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| +
|
| +FocusController::~FocusController() {}
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| +
|
| +void FocusController::AddObserver(FocusControllerObserver* observer) {
|
| + focus_controller_observers_.AddObserver(observer);
|
| +}
|
| +
|
| +void FocusController::RemoveObserver(FocusControllerObserver* observer) {
|
| + focus_controller_observers_.RemoveObserver(observer);
|
| +}
|
| +
|
| +void FocusController::ActivateView(View* view) {
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| + FocusView(view);
|
| +}
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| +
|
| +void FocusController::DeactivateView(View* view) {
|
| + if (view)
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| + FocusView(rules_->GetNextActivatableView(view));
|
| +}
|
| +
|
| +View* FocusController::GetActiveView() {
|
| + return active_view_;
|
| +}
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| +
|
| +View* FocusController::GetActivatableView(View* view) {
|
| + return rules_->GetActivatableView(view);
|
| +}
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| +
|
| +View* FocusController::GetToplevelView(View* view) {
|
| + return rules_->GetToplevelView(view);
|
| +}
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| +
|
| +bool FocusController::CanActivateView(View* view) const {
|
| + return rules_->CanActivateView(view);
|
| +}
|
| +
|
| +void FocusController::FocusView(View* view) {
|
| + if (view &&
|
| + (view->Contains(focused_view_) || view->Contains(active_view_))) {
|
| + return;
|
| + }
|
| +
|
| + // Focusing a window also activates its containing activatable window. Note
|
| + // that the rules could redirect activation activation and/or focus.
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| + View* focusable = rules_->GetFocusableView(view);
|
| + View* activatable =
|
| + focusable ? rules_->GetActivatableView(focusable) : nullptr;
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| +
|
| + // We need valid focusable/activatable windows in the event we're not clearing
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| + // focus. "Clearing focus" is inferred by whether or not |window| passed to
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| + // this function is non-null.
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| + if (view && (!focusable || !activatable))
|
| + return;
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| + DCHECK((focusable && activatable) || !view);
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| +
|
| + // Activation change observers may change the focused window. If this happens
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| + // we must not adjust the focus below since this will clobber that change.
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| + View* last_focused_view = focused_view_;
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| + if (!updating_activation_)
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| + SetActiveView(view, activatable);
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| +
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| + // If the window's ActivationChangeObserver shifted focus to a valid window,
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| + // we don't want to focus the window we thought would be focused by default.
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| + bool activation_changed_focus = last_focused_view != focused_view_;
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| + if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) {
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| + if (active_view_ && focusable)
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| + DCHECK(active_view_->Contains(focusable));
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| + SetFocusedView(focusable);
|
| + }
|
| +}
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| +
|
| +void FocusController::ResetFocusWithinActiveView(View* view) {
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| + DCHECK(view);
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| + if (!active_view_)
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| + return;
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| + if (!active_view_->Contains(view))
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| + return;
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| + SetFocusedView(view);
|
| +}
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| +
|
| +View* FocusController::GetFocusedView() {
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| + return focused_view_;
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| +}
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| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// FocusController, ui::EventHandler implementation:
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| +
|
| +void FocusController::OnKeyEvent(ui::KeyEvent* event) {
|
| +}
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| +
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| +void FocusController::OnMouseEvent(ui::MouseEvent* event) {
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| + if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) {
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| + View* view = static_cast<ViewTarget*>(event->target())->view();
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| + ViewFocusedFromInputEvent(view);
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| + }
|
| +}
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| +
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| +void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
|
| +}
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| +
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| +void FocusController::OnTouchEvent(ui::TouchEvent* event) {
|
| + if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) {
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| + View* view = static_cast<ViewTarget*>(event->target())->view();
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| + ViewFocusedFromInputEvent(view);
|
| + }
|
| +}
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| +
|
| +void FocusController::OnGestureEvent(ui::GestureEvent* event) {
|
| + if (event->type() == ui::ET_GESTURE_BEGIN &&
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| + event->details().touch_points() == 1 &&
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| + !event->handled()) {
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| + View* view = static_cast<ViewTarget*>(event->target())->view();
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| + ViewFocusedFromInputEvent(view);
|
| + }
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// FocusController, mojo::ViewObserver implementation:
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| +
|
| +void FocusController::OnViewVisibilityChanged(View* view) {
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| + bool visible = view->visible();
|
| + if (!visible)
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| + ViewLostFocusFromDispositionChange(view, view->parent());
|
| +}
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| +
|
| +void FocusController::OnViewDestroying(View* view) {
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| + ViewLostFocusFromDispositionChange(view, view->parent());
|
| +}
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| +
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| +void FocusController::OnTreeChanging(const TreeChangeParams& params) {
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| + // TODO(erg): In the aura version, you could get into a situation where you
|
| + // have different focus clients, so you had to check for that. Does that
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| + // happen here? Could we get away with not checking if it does?
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| + if (params.receiver == active_view_ &&
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| + params.target->Contains(params.receiver) &&
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| + (!params.new_parent ||
|
| + /* different_focus_clients */ false)) {
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| + ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
|
| + }
|
| +}
|
| +
|
| +void FocusController::OnTreeChanged(const TreeChangeParams& params) {
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| + // TODO(erg): Same as Changing version.
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| + if (params.receiver == focused_view_ &&
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| + params.target->Contains(params.receiver) &&
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| + (!params.new_parent ||
|
| + /* different_focus_clients */ false)) {
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| + ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
|
| + }
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// FocusController, private:
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| +
|
| +void FocusController::SetFocusedView(View* view) {
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| + if (updating_focus_ || view == focused_view_)
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| + return;
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| + DCHECK(rules_->CanFocusView(view));
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| + if (view)
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| + DCHECK_EQ(view, rules_->GetFocusableView(view));
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| +
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| + base::AutoReset<bool> updating_focus(&updating_focus_, true);
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| + View* lost_focus = focused_view_;
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| +
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| + // TODO(erg): In the aura version, we reset the text input client here. Do
|
| + // that if we bring in something like the TextInputClient.
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| +
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| + // Allow for the window losing focus to be deleted during dispatch. If it is
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| + // deleted pass null to observers instead of a deleted window.
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| + mojo::ViewTracker view_tracker;
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| + if (lost_focus)
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| + view_tracker.Add(lost_focus);
|
| + if (focused_view_ && observer_manager_.IsObserving(focused_view_) &&
|
| + focused_view_ != active_view_) {
|
| + observer_manager_.Remove(focused_view_);
|
| + }
|
| + focused_view_ = view;
|
| + if (focused_view_ && !observer_manager_.IsObserving(focused_view_))
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| + observer_manager_.Add(focused_view_);
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| +
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| + FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
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| + OnFocused(focused_view_));
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| +
|
| + // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that
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| + // is attached to an aura::Window. We don't currently have this in
|
| + // mojo::View, but if we add it later, we should make something analogous
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| + // here.
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| +
|
| + // TODO(erg): In the aura version, we reset the TextInputClient here, too.
|
| +}
|
| +
|
| +void FocusController::SetActiveView(View* requested_view, View* view) {
|
| + if (updating_activation_)
|
| + return;
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| +
|
| + if (view == active_view_) {
|
| + if (requested_view) {
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| + FOR_EACH_OBSERVER(FocusControllerObserver,
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| + focus_controller_observers_,
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| + OnAttemptToReactivateView(requested_view,
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| + active_view_));
|
| + }
|
| + return;
|
| + }
|
| +
|
| + DCHECK(rules_->CanActivateView(view));
|
| + if (view)
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| + DCHECK_EQ(view, rules_->GetActivatableView(view));
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| +
|
| + base::AutoReset<bool> updating_activation(&updating_activation_, true);
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| + View* lost_activation = active_view_;
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| + // Allow for the window losing activation to be deleted during dispatch. If
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| + // it is deleted pass null to observers instead of a deleted window.
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| + mojo::ViewTracker view_tracker;
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| + if (lost_activation)
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| + view_tracker.Add(lost_activation);
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| + if (active_view_ && observer_manager_.IsObserving(active_view_) &&
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| + focused_view_ != active_view_) {
|
| + observer_manager_.Remove(active_view_);
|
| + }
|
| + active_view_ = view;
|
| + if (active_view_ && !observer_manager_.IsObserving(active_view_))
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| + observer_manager_.Add(active_view_);
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| +
|
| + if (active_view_) {
|
| + // TODO(erg): Reenable this when we have modal windows.
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| + // StackTransientParentsBelowModalWindow(active_view_);
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| +
|
| + active_view_->MoveToFront();
|
| + }
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| +
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| + // TODO(erg): Individual windows can have a single ActivationChangeObserver
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| + // set on them. In the aura version of this code, it sends an
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| + // OnWindowActivated message to both the window that lost activation, and the
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| + // window that gained it.
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| +
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| + FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
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| + OnActivated(active_view_));
|
| +}
|
| +
|
| +void FocusController::ViewLostFocusFromDispositionChange(
|
| + View* view,
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| + View* next) {
|
| + // TODO(erg): We clear the modality state here in the aura::Window version of
|
| + // this class, and should probably do the same once we have modal windows.
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| +
|
| + // TODO(beng): See if this function can be replaced by a call to
|
| + // FocusWindow().
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| + // Activation adjustments are handled first in the event of a disposition
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| + // changed. If an activation change is necessary, focus is reset as part of
|
| + // that process so there's no point in updating focus independently.
|
| + if (view == active_view_) {
|
| + View* next_activatable = rules_->GetNextActivatableView(view);
|
| + SetActiveView(nullptr, next_activatable);
|
| + if (!(active_view_ && active_view_->Contains(focused_view_)))
|
| + SetFocusedView(next_activatable);
|
| + } else if (view->Contains(focused_view_)) {
|
| + // Active window isn't changing, but focused window might be.
|
| + SetFocusedView(rules_->GetFocusableView(next));
|
| + }
|
| +}
|
| +
|
| +void FocusController::ViewFocusedFromInputEvent(View* view) {
|
| + // Only focus |window| if it or any of its parents can be focused. Otherwise
|
| + // FocusWindow() will focus the topmost window, which may not be the
|
| + // currently focused one.
|
| + if (rules_->CanFocusView(GetToplevelView(view)))
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| + FocusView(view);
|
| +}
|
| +
|
| +void SetFocusController(View* root_view, FocusController* focus_controller) {
|
| + DCHECK_EQ(root_view->GetRoot(), root_view);
|
| + root_view->SetLocalProperty(kRootViewFocusController, focus_controller);
|
| +}
|
| +
|
| +FocusController* GetFocusController(View* root_view) {
|
| + if (root_view)
|
| + DCHECK_EQ(root_view->GetRoot(), root_view);
|
| + return root_view ?
|
| + root_view->GetLocalProperty(kRootViewFocusController) : nullptr;
|
| +}
|
| +
|
| +} // namespace window_manager
|
|
|