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Issue 1049993002: Get mojo_shell building inside chromium checkout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix presubmit Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mojo/services/window_manager/focus_controller.h"
6
7 #include "base/auto_reset.h"
8 #include "mojo/services/window_manager/focus_controller_observer.h"
9 #include "mojo/services/window_manager/focus_rules.h"
10 #include "mojo/services/window_manager/view_target.h"
11 #include "mojo/services/window_manager/window_manager_app.h"
12 #include "third_party/mojo_services/src/view_manager/public/cpp/view_property.h"
13 #include "third_party/mojo_services/src/view_manager/public/cpp/view_tracker.h"
14 #include "ui/events/event.h"
15
16 DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*);
17
18 using mojo::View;
19
20 namespace window_manager {
21
22 namespace {
23 DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr);
24 } // namespace
25
26 FocusController::FocusController(scoped_ptr<FocusRules> rules)
27 : active_view_(nullptr),
28 focused_view_(nullptr),
29 updating_focus_(false),
30 updating_activation_(false),
31 rules_(rules.Pass()),
32 observer_manager_(this) {
33 DCHECK(rules_);
34 }
35
36 FocusController::~FocusController() {}
37
38 void FocusController::AddObserver(FocusControllerObserver* observer) {
39 focus_controller_observers_.AddObserver(observer);
40 }
41
42 void FocusController::RemoveObserver(FocusControllerObserver* observer) {
43 focus_controller_observers_.RemoveObserver(observer);
44 }
45
46 void FocusController::ActivateView(View* view) {
47 FocusView(view);
48 }
49
50 void FocusController::DeactivateView(View* view) {
51 if (view)
52 FocusView(rules_->GetNextActivatableView(view));
53 }
54
55 View* FocusController::GetActiveView() {
56 return active_view_;
57 }
58
59 View* FocusController::GetActivatableView(View* view) {
60 return rules_->GetActivatableView(view);
61 }
62
63 View* FocusController::GetToplevelView(View* view) {
64 return rules_->GetToplevelView(view);
65 }
66
67 bool FocusController::CanActivateView(View* view) const {
68 return rules_->CanActivateView(view);
69 }
70
71 void FocusController::FocusView(View* view) {
72 if (view &&
73 (view->Contains(focused_view_) || view->Contains(active_view_))) {
74 return;
75 }
76
77 // Focusing a window also activates its containing activatable window. Note
78 // that the rules could redirect activation activation and/or focus.
79 View* focusable = rules_->GetFocusableView(view);
80 View* activatable =
81 focusable ? rules_->GetActivatableView(focusable) : nullptr;
82
83 // We need valid focusable/activatable windows in the event we're not clearing
84 // focus. "Clearing focus" is inferred by whether or not |window| passed to
85 // this function is non-null.
86 if (view && (!focusable || !activatable))
87 return;
88 DCHECK((focusable && activatable) || !view);
89
90 // Activation change observers may change the focused window. If this happens
91 // we must not adjust the focus below since this will clobber that change.
92 View* last_focused_view = focused_view_;
93 if (!updating_activation_)
94 SetActiveView(view, activatable);
95
96 // If the window's ActivationChangeObserver shifted focus to a valid window,
97 // we don't want to focus the window we thought would be focused by default.
98 bool activation_changed_focus = last_focused_view != focused_view_;
99 if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) {
100 if (active_view_ && focusable)
101 DCHECK(active_view_->Contains(focusable));
102 SetFocusedView(focusable);
103 }
104 }
105
106 void FocusController::ResetFocusWithinActiveView(View* view) {
107 DCHECK(view);
108 if (!active_view_)
109 return;
110 if (!active_view_->Contains(view))
111 return;
112 SetFocusedView(view);
113 }
114
115 View* FocusController::GetFocusedView() {
116 return focused_view_;
117 }
118
119 ////////////////////////////////////////////////////////////////////////////////
120 // FocusController, ui::EventHandler implementation:
121
122 void FocusController::OnKeyEvent(ui::KeyEvent* event) {
123 }
124
125 void FocusController::OnMouseEvent(ui::MouseEvent* event) {
126 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) {
127 View* view = static_cast<ViewTarget*>(event->target())->view();
128 ViewFocusedFromInputEvent(view);
129 }
130 }
131
132 void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
133 }
134
135 void FocusController::OnTouchEvent(ui::TouchEvent* event) {
136 if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) {
137 View* view = static_cast<ViewTarget*>(event->target())->view();
138 ViewFocusedFromInputEvent(view);
139 }
140 }
141
142 void FocusController::OnGestureEvent(ui::GestureEvent* event) {
143 if (event->type() == ui::ET_GESTURE_BEGIN &&
144 event->details().touch_points() == 1 &&
145 !event->handled()) {
146 View* view = static_cast<ViewTarget*>(event->target())->view();
147 ViewFocusedFromInputEvent(view);
148 }
149 }
150
151 ////////////////////////////////////////////////////////////////////////////////
152 // FocusController, mojo::ViewObserver implementation:
153
154 void FocusController::OnViewVisibilityChanged(View* view) {
155 bool visible = view->visible();
156 if (!visible)
157 ViewLostFocusFromDispositionChange(view, view->parent());
158 }
159
160 void FocusController::OnViewDestroying(View* view) {
161 ViewLostFocusFromDispositionChange(view, view->parent());
162 }
163
164 void FocusController::OnTreeChanging(const TreeChangeParams& params) {
165 // TODO(erg): In the aura version, you could get into a situation where you
166 // have different focus clients, so you had to check for that. Does that
167 // happen here? Could we get away with not checking if it does?
168 if (params.receiver == active_view_ &&
169 params.target->Contains(params.receiver) &&
170 (!params.new_parent ||
171 /* different_focus_clients */ false)) {
172 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
173 }
174 }
175
176 void FocusController::OnTreeChanged(const TreeChangeParams& params) {
177 // TODO(erg): Same as Changing version.
178 if (params.receiver == focused_view_ &&
179 params.target->Contains(params.receiver) &&
180 (!params.new_parent ||
181 /* different_focus_clients */ false)) {
182 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
183 }
184 }
185
186 ////////////////////////////////////////////////////////////////////////////////
187 // FocusController, private:
188
189 void FocusController::SetFocusedView(View* view) {
190 if (updating_focus_ || view == focused_view_)
191 return;
192 DCHECK(rules_->CanFocusView(view));
193 if (view)
194 DCHECK_EQ(view, rules_->GetFocusableView(view));
195
196 base::AutoReset<bool> updating_focus(&updating_focus_, true);
197 View* lost_focus = focused_view_;
198
199 // TODO(erg): In the aura version, we reset the text input client here. Do
200 // that if we bring in something like the TextInputClient.
201
202 // Allow for the window losing focus to be deleted during dispatch. If it is
203 // deleted pass null to observers instead of a deleted window.
204 mojo::ViewTracker view_tracker;
205 if (lost_focus)
206 view_tracker.Add(lost_focus);
207 if (focused_view_ && observer_manager_.IsObserving(focused_view_) &&
208 focused_view_ != active_view_) {
209 observer_manager_.Remove(focused_view_);
210 }
211 focused_view_ = view;
212 if (focused_view_ && !observer_manager_.IsObserving(focused_view_))
213 observer_manager_.Add(focused_view_);
214
215 FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
216 OnFocused(focused_view_));
217
218 // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that
219 // is attached to an aura::Window. We don't currently have this in
220 // mojo::View, but if we add it later, we should make something analogous
221 // here.
222
223 // TODO(erg): In the aura version, we reset the TextInputClient here, too.
224 }
225
226 void FocusController::SetActiveView(View* requested_view, View* view) {
227 if (updating_activation_)
228 return;
229
230 if (view == active_view_) {
231 if (requested_view) {
232 FOR_EACH_OBSERVER(FocusControllerObserver,
233 focus_controller_observers_,
234 OnAttemptToReactivateView(requested_view,
235 active_view_));
236 }
237 return;
238 }
239
240 DCHECK(rules_->CanActivateView(view));
241 if (view)
242 DCHECK_EQ(view, rules_->GetActivatableView(view));
243
244 base::AutoReset<bool> updating_activation(&updating_activation_, true);
245 View* lost_activation = active_view_;
246 // Allow for the window losing activation to be deleted during dispatch. If
247 // it is deleted pass null to observers instead of a deleted window.
248 mojo::ViewTracker view_tracker;
249 if (lost_activation)
250 view_tracker.Add(lost_activation);
251 if (active_view_ && observer_manager_.IsObserving(active_view_) &&
252 focused_view_ != active_view_) {
253 observer_manager_.Remove(active_view_);
254 }
255 active_view_ = view;
256 if (active_view_ && !observer_manager_.IsObserving(active_view_))
257 observer_manager_.Add(active_view_);
258
259 if (active_view_) {
260 // TODO(erg): Reenable this when we have modal windows.
261 // StackTransientParentsBelowModalWindow(active_view_);
262
263 active_view_->MoveToFront();
264 }
265
266 // TODO(erg): Individual windows can have a single ActivationChangeObserver
267 // set on them. In the aura version of this code, it sends an
268 // OnWindowActivated message to both the window that lost activation, and the
269 // window that gained it.
270
271 FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_,
272 OnActivated(active_view_));
273 }
274
275 void FocusController::ViewLostFocusFromDispositionChange(
276 View* view,
277 View* next) {
278 // TODO(erg): We clear the modality state here in the aura::Window version of
279 // this class, and should probably do the same once we have modal windows.
280
281 // TODO(beng): See if this function can be replaced by a call to
282 // FocusWindow().
283 // Activation adjustments are handled first in the event of a disposition
284 // changed. If an activation change is necessary, focus is reset as part of
285 // that process so there's no point in updating focus independently.
286 if (view == active_view_) {
287 View* next_activatable = rules_->GetNextActivatableView(view);
288 SetActiveView(nullptr, next_activatable);
289 if (!(active_view_ && active_view_->Contains(focused_view_)))
290 SetFocusedView(next_activatable);
291 } else if (view->Contains(focused_view_)) {
292 // Active window isn't changing, but focused window might be.
293 SetFocusedView(rules_->GetFocusableView(next));
294 }
295 }
296
297 void FocusController::ViewFocusedFromInputEvent(View* view) {
298 // Only focus |window| if it or any of its parents can be focused. Otherwise
299 // FocusWindow() will focus the topmost window, which may not be the
300 // currently focused one.
301 if (rules_->CanFocusView(GetToplevelView(view)))
302 FocusView(view);
303 }
304
305 void SetFocusController(View* root_view, FocusController* focus_controller) {
306 DCHECK_EQ(root_view->GetRoot(), root_view);
307 root_view->SetLocalProperty(kRootViewFocusController, focus_controller);
308 }
309
310 FocusController* GetFocusController(View* root_view) {
311 if (root_view)
312 DCHECK_EQ(root_view->GetRoot(), root_view);
313 return root_view ?
314 root_view->GetLocalProperty(kRootViewFocusController) : nullptr;
315 }
316
317 } // namespace window_manager
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