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Unified Diff: mojo/services/gles2/command_buffer_type_conversions.cc

Issue 1049993002: Get mojo_shell building inside chromium checkout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix presubmit Created 5 years, 9 months ago
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Index: mojo/services/gles2/command_buffer_type_conversions.cc
diff --git a/mojo/services/gles2/command_buffer_type_conversions.cc b/mojo/services/gles2/command_buffer_type_conversions.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9c068be6dc6d080a090326c7468112ec9ead0664
--- /dev/null
+++ b/mojo/services/gles2/command_buffer_type_conversions.cc
@@ -0,0 +1,170 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mojo/services/gles2/command_buffer_type_conversions.h"
+
+#include "third_party/mojo_services/src/gpu/public/interfaces/command_buffer.mojom.h"
+
+namespace mojo {
+
+CommandBufferStatePtr
+TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::Convert(
+ const gpu::CommandBuffer::State& input) {
+ CommandBufferStatePtr result(CommandBufferState::New());
+ result->get_offset = input.get_offset;
+ result->token = input.token;
+ result->error = input.error;
+ result->context_lost_reason = input.context_lost_reason;
+ result->generation = input.generation;
+ return result.Pass();
+}
+
+gpu::CommandBuffer::State
+TypeConverter<gpu::CommandBuffer::State, CommandBufferStatePtr>::Convert(
+ const CommandBufferStatePtr& input) {
+ gpu::CommandBuffer::State state;
+ state.get_offset = input->get_offset;
+ state.token = input->token;
+ state.error = static_cast<gpu::error::Error>(input->error);
+ state.context_lost_reason =
+ static_cast<gpu::error::ContextLostReason>(input->context_lost_reason);
+ state.generation = input->generation;
+ return state;
+}
+
+GpuShaderPrecisionPtr
+TypeConverter<GpuShaderPrecisionPtr, gpu::Capabilities::ShaderPrecision>::
+ Convert(const gpu::Capabilities::ShaderPrecision& input) {
+ GpuShaderPrecisionPtr result(GpuShaderPrecision::New());
+ result->min_range = input.min_range;
+ result->max_range = input.max_range;
+ result->precision = input.precision;
+ return result.Pass();
+}
+
+gpu::Capabilities::ShaderPrecision TypeConverter<
+ gpu::Capabilities::ShaderPrecision,
+ GpuShaderPrecisionPtr>::Convert(const GpuShaderPrecisionPtr& input) {
+ gpu::Capabilities::ShaderPrecision result;
+ result.min_range = input->min_range;
+ result.max_range = input->max_range;
+ result.precision = input->precision;
+ return result;
+}
+
+GpuPerStagePrecisionsPtr
+TypeConverter<GpuPerStagePrecisionsPtr, gpu::Capabilities::PerStagePrecisions>::
+ Convert(const gpu::Capabilities::PerStagePrecisions& input) {
+ GpuPerStagePrecisionsPtr result(GpuPerStagePrecisions::New());
+ result->low_int = GpuShaderPrecision::From(input.low_int);
+ result->medium_int = GpuShaderPrecision::From(input.medium_int);
+ result->high_int = GpuShaderPrecision::From(input.high_int);
+ result->low_float = GpuShaderPrecision::From(input.low_float);
+ result->medium_float = GpuShaderPrecision::From(input.medium_float);
+ result->high_float = GpuShaderPrecision::From(input.high_float);
+ return result.Pass();
+}
+
+gpu::Capabilities::PerStagePrecisions TypeConverter<
+ gpu::Capabilities::PerStagePrecisions,
+ GpuPerStagePrecisionsPtr>::Convert(const GpuPerStagePrecisionsPtr& input) {
+ gpu::Capabilities::PerStagePrecisions result;
+ result.low_int = input->low_int.To<gpu::Capabilities::ShaderPrecision>();
+ result.medium_int =
+ input->medium_int.To<gpu::Capabilities::ShaderPrecision>();
+ result.high_int = input->high_int.To<gpu::Capabilities::ShaderPrecision>();
+ result.low_float = input->low_float.To<gpu::Capabilities::ShaderPrecision>();
+ result.medium_float =
+ input->medium_float.To<gpu::Capabilities::ShaderPrecision>();
+ result.high_float =
+ input->high_float.To<gpu::Capabilities::ShaderPrecision>();
+ return result;
+}
+
+GpuCapabilitiesPtr
+TypeConverter<GpuCapabilitiesPtr, gpu::Capabilities>::Convert(
+ const gpu::Capabilities& input) {
+ GpuCapabilitiesPtr result(GpuCapabilities::New());
+ result->vertex_shader_precisions =
+ GpuPerStagePrecisions::From(input.vertex_shader_precisions);
+ result->fragment_shader_precisions =
+ GpuPerStagePrecisions::From(input.fragment_shader_precisions);
+ result->max_combined_texture_image_units =
+ input.max_combined_texture_image_units;
+ result->max_cube_map_texture_size = input.max_cube_map_texture_size;
+ result->max_fragment_uniform_vectors = input.max_fragment_uniform_vectors;
+ result->max_renderbuffer_size = input.max_renderbuffer_size;
+ result->max_texture_image_units = input.max_texture_image_units;
+ result->max_texture_size = input.max_texture_size;
+ result->max_varying_vectors = input.max_varying_vectors;
+ result->max_vertex_attribs = input.max_vertex_attribs;
+ result->max_vertex_texture_image_units = input.max_vertex_texture_image_units;
+ result->max_vertex_uniform_vectors = input.max_vertex_uniform_vectors;
+ result->num_compressed_texture_formats = input.num_compressed_texture_formats;
+ result->num_shader_binary_formats = input.num_shader_binary_formats;
+ result->bind_generates_resource_chromium =
+ input.bind_generates_resource_chromium;
+ result->post_sub_buffer = input.post_sub_buffer;
+ result->egl_image_external = input.egl_image_external;
+ result->texture_format_bgra8888 = input.texture_format_bgra8888;
+ result->texture_format_etc1 = input.texture_format_etc1;
+ result->texture_format_etc1_npot = input.texture_format_etc1_npot;
+ result->texture_rectangle = input.texture_rectangle;
+ result->iosurface = input.iosurface;
+ result->texture_usage = input.texture_usage;
+ result->texture_storage = input.texture_storage;
+ result->discard_framebuffer = input.discard_framebuffer;
+ result->sync_query = input.sync_query;
+ result->image = input.image;
+ result->future_sync_points = input.future_sync_points;
+ result->blend_equation_advanced = input.blend_equation_advanced;
+ result->blend_equation_advanced_coherent =
+ input.blend_equation_advanced_coherent;
+ return result.Pass();
+}
+
+gpu::Capabilities TypeConverter<gpu::Capabilities, GpuCapabilitiesPtr>::Convert(
+ const GpuCapabilitiesPtr& input) {
+ gpu::Capabilities result;
+ result.vertex_shader_precisions =
+ input->vertex_shader_precisions
+ .To<gpu::Capabilities::PerStagePrecisions>();
+ result.fragment_shader_precisions =
+ input->fragment_shader_precisions
+ .To<gpu::Capabilities::PerStagePrecisions>();
+ result.max_combined_texture_image_units =
+ input->max_combined_texture_image_units;
+ result.max_cube_map_texture_size = input->max_cube_map_texture_size;
+ result.max_fragment_uniform_vectors = input->max_fragment_uniform_vectors;
+ result.max_renderbuffer_size = input->max_renderbuffer_size;
+ result.max_texture_image_units = input->max_texture_image_units;
+ result.max_texture_size = input->max_texture_size;
+ result.max_varying_vectors = input->max_varying_vectors;
+ result.max_vertex_attribs = input->max_vertex_attribs;
+ result.max_vertex_texture_image_units = input->max_vertex_texture_image_units;
+ result.max_vertex_uniform_vectors = input->max_vertex_uniform_vectors;
+ result.num_compressed_texture_formats = input->num_compressed_texture_formats;
+ result.num_shader_binary_formats = input->num_shader_binary_formats;
+ result.bind_generates_resource_chromium =
+ input->bind_generates_resource_chromium;
+ result.post_sub_buffer = input->post_sub_buffer;
+ result.egl_image_external = input->egl_image_external;
+ result.texture_format_bgra8888 = input->texture_format_bgra8888;
+ result.texture_format_etc1 = input->texture_format_etc1;
+ result.texture_format_etc1_npot = input->texture_format_etc1_npot;
+ result.texture_rectangle = input->texture_rectangle;
+ result.iosurface = input->iosurface;
+ result.texture_usage = input->texture_usage;
+ result.texture_storage = input->texture_storage;
+ result.discard_framebuffer = input->discard_framebuffer;
+ result.sync_query = input->sync_query;
+ result.image = input->image;
+ result.future_sync_points = input->future_sync_points;
+ result.blend_equation_advanced = input->blend_equation_advanced;
+ result.blend_equation_advanced_coherent =
+ input->blend_equation_advanced_coherent;
+ return result;
+}
+
+} // namespace gles2
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