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Issue 1049993002: Get mojo_shell building inside chromium checkout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix presubmit Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mojo/services/gles2/command_buffer_type_conversions.h"
6
7 #include "third_party/mojo_services/src/gpu/public/interfaces/command_buffer.moj om.h"
8
9 namespace mojo {
10
11 CommandBufferStatePtr
12 TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::Convert(
13 const gpu::CommandBuffer::State& input) {
14 CommandBufferStatePtr result(CommandBufferState::New());
15 result->get_offset = input.get_offset;
16 result->token = input.token;
17 result->error = input.error;
18 result->context_lost_reason = input.context_lost_reason;
19 result->generation = input.generation;
20 return result.Pass();
21 }
22
23 gpu::CommandBuffer::State
24 TypeConverter<gpu::CommandBuffer::State, CommandBufferStatePtr>::Convert(
25 const CommandBufferStatePtr& input) {
26 gpu::CommandBuffer::State state;
27 state.get_offset = input->get_offset;
28 state.token = input->token;
29 state.error = static_cast<gpu::error::Error>(input->error);
30 state.context_lost_reason =
31 static_cast<gpu::error::ContextLostReason>(input->context_lost_reason);
32 state.generation = input->generation;
33 return state;
34 }
35
36 GpuShaderPrecisionPtr
37 TypeConverter<GpuShaderPrecisionPtr, gpu::Capabilities::ShaderPrecision>::
38 Convert(const gpu::Capabilities::ShaderPrecision& input) {
39 GpuShaderPrecisionPtr result(GpuShaderPrecision::New());
40 result->min_range = input.min_range;
41 result->max_range = input.max_range;
42 result->precision = input.precision;
43 return result.Pass();
44 }
45
46 gpu::Capabilities::ShaderPrecision TypeConverter<
47 gpu::Capabilities::ShaderPrecision,
48 GpuShaderPrecisionPtr>::Convert(const GpuShaderPrecisionPtr& input) {
49 gpu::Capabilities::ShaderPrecision result;
50 result.min_range = input->min_range;
51 result.max_range = input->max_range;
52 result.precision = input->precision;
53 return result;
54 }
55
56 GpuPerStagePrecisionsPtr
57 TypeConverter<GpuPerStagePrecisionsPtr, gpu::Capabilities::PerStagePrecisions>::
58 Convert(const gpu::Capabilities::PerStagePrecisions& input) {
59 GpuPerStagePrecisionsPtr result(GpuPerStagePrecisions::New());
60 result->low_int = GpuShaderPrecision::From(input.low_int);
61 result->medium_int = GpuShaderPrecision::From(input.medium_int);
62 result->high_int = GpuShaderPrecision::From(input.high_int);
63 result->low_float = GpuShaderPrecision::From(input.low_float);
64 result->medium_float = GpuShaderPrecision::From(input.medium_float);
65 result->high_float = GpuShaderPrecision::From(input.high_float);
66 return result.Pass();
67 }
68
69 gpu::Capabilities::PerStagePrecisions TypeConverter<
70 gpu::Capabilities::PerStagePrecisions,
71 GpuPerStagePrecisionsPtr>::Convert(const GpuPerStagePrecisionsPtr& input) {
72 gpu::Capabilities::PerStagePrecisions result;
73 result.low_int = input->low_int.To<gpu::Capabilities::ShaderPrecision>();
74 result.medium_int =
75 input->medium_int.To<gpu::Capabilities::ShaderPrecision>();
76 result.high_int = input->high_int.To<gpu::Capabilities::ShaderPrecision>();
77 result.low_float = input->low_float.To<gpu::Capabilities::ShaderPrecision>();
78 result.medium_float =
79 input->medium_float.To<gpu::Capabilities::ShaderPrecision>();
80 result.high_float =
81 input->high_float.To<gpu::Capabilities::ShaderPrecision>();
82 return result;
83 }
84
85 GpuCapabilitiesPtr
86 TypeConverter<GpuCapabilitiesPtr, gpu::Capabilities>::Convert(
87 const gpu::Capabilities& input) {
88 GpuCapabilitiesPtr result(GpuCapabilities::New());
89 result->vertex_shader_precisions =
90 GpuPerStagePrecisions::From(input.vertex_shader_precisions);
91 result->fragment_shader_precisions =
92 GpuPerStagePrecisions::From(input.fragment_shader_precisions);
93 result->max_combined_texture_image_units =
94 input.max_combined_texture_image_units;
95 result->max_cube_map_texture_size = input.max_cube_map_texture_size;
96 result->max_fragment_uniform_vectors = input.max_fragment_uniform_vectors;
97 result->max_renderbuffer_size = input.max_renderbuffer_size;
98 result->max_texture_image_units = input.max_texture_image_units;
99 result->max_texture_size = input.max_texture_size;
100 result->max_varying_vectors = input.max_varying_vectors;
101 result->max_vertex_attribs = input.max_vertex_attribs;
102 result->max_vertex_texture_image_units = input.max_vertex_texture_image_units;
103 result->max_vertex_uniform_vectors = input.max_vertex_uniform_vectors;
104 result->num_compressed_texture_formats = input.num_compressed_texture_formats;
105 result->num_shader_binary_formats = input.num_shader_binary_formats;
106 result->bind_generates_resource_chromium =
107 input.bind_generates_resource_chromium;
108 result->post_sub_buffer = input.post_sub_buffer;
109 result->egl_image_external = input.egl_image_external;
110 result->texture_format_bgra8888 = input.texture_format_bgra8888;
111 result->texture_format_etc1 = input.texture_format_etc1;
112 result->texture_format_etc1_npot = input.texture_format_etc1_npot;
113 result->texture_rectangle = input.texture_rectangle;
114 result->iosurface = input.iosurface;
115 result->texture_usage = input.texture_usage;
116 result->texture_storage = input.texture_storage;
117 result->discard_framebuffer = input.discard_framebuffer;
118 result->sync_query = input.sync_query;
119 result->image = input.image;
120 result->future_sync_points = input.future_sync_points;
121 result->blend_equation_advanced = input.blend_equation_advanced;
122 result->blend_equation_advanced_coherent =
123 input.blend_equation_advanced_coherent;
124 return result.Pass();
125 }
126
127 gpu::Capabilities TypeConverter<gpu::Capabilities, GpuCapabilitiesPtr>::Convert(
128 const GpuCapabilitiesPtr& input) {
129 gpu::Capabilities result;
130 result.vertex_shader_precisions =
131 input->vertex_shader_precisions
132 .To<gpu::Capabilities::PerStagePrecisions>();
133 result.fragment_shader_precisions =
134 input->fragment_shader_precisions
135 .To<gpu::Capabilities::PerStagePrecisions>();
136 result.max_combined_texture_image_units =
137 input->max_combined_texture_image_units;
138 result.max_cube_map_texture_size = input->max_cube_map_texture_size;
139 result.max_fragment_uniform_vectors = input->max_fragment_uniform_vectors;
140 result.max_renderbuffer_size = input->max_renderbuffer_size;
141 result.max_texture_image_units = input->max_texture_image_units;
142 result.max_texture_size = input->max_texture_size;
143 result.max_varying_vectors = input->max_varying_vectors;
144 result.max_vertex_attribs = input->max_vertex_attribs;
145 result.max_vertex_texture_image_units = input->max_vertex_texture_image_units;
146 result.max_vertex_uniform_vectors = input->max_vertex_uniform_vectors;
147 result.num_compressed_texture_formats = input->num_compressed_texture_formats;
148 result.num_shader_binary_formats = input->num_shader_binary_formats;
149 result.bind_generates_resource_chromium =
150 input->bind_generates_resource_chromium;
151 result.post_sub_buffer = input->post_sub_buffer;
152 result.egl_image_external = input->egl_image_external;
153 result.texture_format_bgra8888 = input->texture_format_bgra8888;
154 result.texture_format_etc1 = input->texture_format_etc1;
155 result.texture_format_etc1_npot = input->texture_format_etc1_npot;
156 result.texture_rectangle = input->texture_rectangle;
157 result.iosurface = input->iosurface;
158 result.texture_usage = input->texture_usage;
159 result.texture_storage = input->texture_storage;
160 result.discard_framebuffer = input->discard_framebuffer;
161 result.sync_query = input->sync_query;
162 result.image = input->image;
163 result.future_sync_points = input->future_sync_points;
164 result.blend_equation_advanced = input->blend_equation_advanced;
165 result.blend_equation_advanced_coherent =
166 input->blend_equation_advanced_coherent;
167 return result;
168 }
169
170 } // namespace gles2
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