Index: src/opts/SkPMFloat_neon.h |
diff --git a/src/opts/SkPMFloat_neon.h b/src/opts/SkPMFloat_neon.h |
index e5b16f5e6f25f352c217c972cdea5e982a660f30..41c553ebb99ffa75b3bbcc73c7d152f942377cf3 100644 |
--- a/src/opts/SkPMFloat_neon.h |
+++ b/src/opts/SkPMFloat_neon.h |
@@ -5,11 +5,6 @@ |
* found in the LICENSE file. |
*/ |
-inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { |
- fColors = that.fColors; |
- return *this; |
-} |
- |
// For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits |
// (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats. |
@@ -27,7 +22,7 @@ inline SkPMFloat::SkPMFloat(SkPMColor c) { |
} |
inline SkPMColor SkPMFloat::trunc() const { |
- uint32x4_t fix8_32 = vcvtq_u32_f32(fColors); // vcvtq_u32_f32 truncates |
+ uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 truncates |
uint16x4_t fix8_16 = vmovn_u32(fix8_32); |
uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |
SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); |
@@ -37,11 +32,11 @@ inline SkPMColor SkPMFloat::trunc() const { |
inline SkPMColor SkPMFloat::get() const { |
SkASSERT(this->isValid()); |
- return SkPMFloat(Sk4f(0.5f) + *this).trunc(); |
+ return SkPMFloat(Sk4s(0.5f) + *this).trunc(); |
} |
inline SkPMColor SkPMFloat::clamped() const { |
- float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f)); |
+ float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f)); |
uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually |
uint16x4_t fix8_16 = vqmovn_u32(fix8_32); |
uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |