| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { | |
| 9 fColors = that.fColors; | |
| 10 return *this; | |
| 11 } | |
| 12 | |
| 13 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp
onents in 16 bits | 8 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp
onents in 16 bits |
| 14 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver
t those to floats. | 9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver
t those to floats. |
| 15 | 10 |
| 16 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, | 11 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, |
| 17 // to 8-bit-in-16-bit, back down to 8-bit components. | 12 // to 8-bit-in-16-bit, back down to 8-bit components. |
| 18 // clamped() uses vqmovn to clamp while narrowing instead of just narrowing with
vmovn. | 13 // clamped() uses vqmovn to clamp while narrowing instead of just narrowing with
vmovn. |
| 19 | 14 |
| 20 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 15 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
| 21 SkPMColorAssert(c); | 16 SkPMColorAssert(c); |
| 22 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); | 17 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); |
| 23 uint16x8_t fix8_16 = vmovl_u8(fix8); | 18 uint16x8_t fix8_16 = vmovl_u8(fix8); |
| 24 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); | 19 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); |
| 25 fColors = vcvtq_f32_u32(fix8_32); | 20 fColors = vcvtq_f32_u32(fix8_32); |
| 26 SkASSERT(this->isValid()); | 21 SkASSERT(this->isValid()); |
| 27 } | 22 } |
| 28 | 23 |
| 29 inline SkPMColor SkPMFloat::trunc() const { | 24 inline SkPMColor SkPMFloat::trunc() const { |
| 30 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors); // vcvtq_u32_f32 truncates | 25 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 trunc
ates |
| 31 uint16x4_t fix8_16 = vmovn_u32(fix8_32); | 26 uint16x4_t fix8_16 = vmovn_u32(fix8_32); |
| 32 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); | 27 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |
| 33 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); | 28 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); |
| 34 SkPMColorAssert(c); | 29 SkPMColorAssert(c); |
| 35 return c; | 30 return c; |
| 36 } | 31 } |
| 37 | 32 |
| 38 inline SkPMColor SkPMFloat::get() const { | 33 inline SkPMColor SkPMFloat::get() const { |
| 39 SkASSERT(this->isValid()); | 34 SkASSERT(this->isValid()); |
| 40 return SkPMFloat(Sk4f(0.5f) + *this).trunc(); | 35 return SkPMFloat(Sk4s(0.5f) + *this).trunc(); |
| 41 } | 36 } |
| 42 | 37 |
| 43 inline SkPMColor SkPMFloat::clamped() const { | 38 inline SkPMColor SkPMFloat::clamped() const { |
| 44 float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f)); | 39 float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f)); |
| 45 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates,
so round manually | 40 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates,
so round manually |
| 46 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); | 41 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); |
| 47 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); | 42 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |
| 48 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); | 43 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); |
| 49 SkPMColorAssert(c); | 44 SkPMColorAssert(c); |
| 50 return c; | 45 return c; |
| 51 } | 46 } |
| 52 | 47 |
| 53 // TODO: we should be able to beat these loops on all three methods. | 48 // TODO: we should be able to beat these loops on all three methods. |
| 54 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], | 49 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
| (...skipping 14 matching lines...) Expand all Loading... |
| 69 } | 64 } |
| 70 | 65 |
| 71 inline void SkPMFloat::ClampTo4PMColors( | 66 inline void SkPMFloat::ClampTo4PMColors( |
| 72 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, | 67 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, |
| 73 SkPMColor colors[4]) { | 68 SkPMColor colors[4]) { |
| 74 colors[0] = a.clamped(); | 69 colors[0] = a.clamped(); |
| 75 colors[1] = b.clamped(); | 70 colors[1] = b.clamped(); |
| 76 colors[2] = c.clamped(); | 71 colors[2] = c.clamped(); |
| 77 colors[3] = d.clamped(); | 72 colors[3] = d.clamped(); |
| 78 } | 73 } |
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