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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { | |
9 fColors = that.fColors; | |
10 return *this; | |
11 } | |
12 | |
13 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp
onents in 16 bits | 8 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp
onents in 16 bits |
14 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver
t those to floats. | 9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver
t those to floats. |
15 | 10 |
16 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, | 11 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, |
17 // to 8-bit-in-16-bit, back down to 8-bit components. | 12 // to 8-bit-in-16-bit, back down to 8-bit components. |
18 // clamped() uses vqmovn to clamp while narrowing instead of just narrowing with
vmovn. | 13 // clamped() uses vqmovn to clamp while narrowing instead of just narrowing with
vmovn. |
19 | 14 |
20 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 15 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
21 SkPMColorAssert(c); | 16 SkPMColorAssert(c); |
22 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); | 17 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); |
23 uint16x8_t fix8_16 = vmovl_u8(fix8); | 18 uint16x8_t fix8_16 = vmovl_u8(fix8); |
24 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); | 19 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); |
25 fColors = vcvtq_f32_u32(fix8_32); | 20 fColors = vcvtq_f32_u32(fix8_32); |
26 SkASSERT(this->isValid()); | 21 SkASSERT(this->isValid()); |
27 } | 22 } |
28 | 23 |
29 inline SkPMColor SkPMFloat::trunc() const { | 24 inline SkPMColor SkPMFloat::trunc() const { |
30 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors); // vcvtq_u32_f32 truncates | 25 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 trunc
ates |
31 uint16x4_t fix8_16 = vmovn_u32(fix8_32); | 26 uint16x4_t fix8_16 = vmovn_u32(fix8_32); |
32 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); | 27 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |
33 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); | 28 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); |
34 SkPMColorAssert(c); | 29 SkPMColorAssert(c); |
35 return c; | 30 return c; |
36 } | 31 } |
37 | 32 |
38 inline SkPMColor SkPMFloat::get() const { | 33 inline SkPMColor SkPMFloat::get() const { |
39 SkASSERT(this->isValid()); | 34 SkASSERT(this->isValid()); |
40 return SkPMFloat(Sk4f(0.5f) + *this).trunc(); | 35 return SkPMFloat(Sk4s(0.5f) + *this).trunc(); |
41 } | 36 } |
42 | 37 |
43 inline SkPMColor SkPMFloat::clamped() const { | 38 inline SkPMColor SkPMFloat::clamped() const { |
44 float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f)); | 39 float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f)); |
45 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates,
so round manually | 40 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates,
so round manually |
46 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); | 41 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); |
47 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); | 42 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); |
48 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); | 43 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); |
49 SkPMColorAssert(c); | 44 SkPMColorAssert(c); |
50 return c; | 45 return c; |
51 } | 46 } |
52 | 47 |
53 // TODO: we should be able to beat these loops on all three methods. | 48 // TODO: we should be able to beat these loops on all three methods. |
54 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], | 49 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
(...skipping 14 matching lines...) Expand all Loading... |
69 } | 64 } |
70 | 65 |
71 inline void SkPMFloat::ClampTo4PMColors( | 66 inline void SkPMFloat::ClampTo4PMColors( |
72 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, | 67 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, |
73 SkPMColor colors[4]) { | 68 SkPMColor colors[4]) { |
74 colors[0] = a.clamped(); | 69 colors[0] = a.clamped(); |
75 colors[1] = b.clamped(); | 70 colors[1] = b.clamped(); |
76 colors[2] = c.clamped(); | 71 colors[2] = c.clamped(); |
77 colors[3] = d.clamped(); | 72 colors[3] = d.clamped(); |
78 } | 73 } |
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