| Index: src/opts/SkPMFloat_neon.h
|
| diff --git a/src/opts/SkPMFloat_neon.h b/src/opts/SkPMFloat_neon.h
|
| index e5b16f5e6f25f352c217c972cdea5e982a660f30..41c553ebb99ffa75b3bbcc73c7d152f942377cf3 100644
|
| --- a/src/opts/SkPMFloat_neon.h
|
| +++ b/src/opts/SkPMFloat_neon.h
|
| @@ -5,11 +5,6 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) {
|
| - fColors = that.fColors;
|
| - return *this;
|
| -}
|
| -
|
| // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits
|
| // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats.
|
|
|
| @@ -27,7 +22,7 @@ inline SkPMFloat::SkPMFloat(SkPMColor c) {
|
| }
|
|
|
| inline SkPMColor SkPMFloat::trunc() const {
|
| - uint32x4_t fix8_32 = vcvtq_u32_f32(fColors); // vcvtq_u32_f32 truncates
|
| + uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 truncates
|
| uint16x4_t fix8_16 = vmovn_u32(fix8_32);
|
| uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
|
| SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
|
| @@ -37,11 +32,11 @@ inline SkPMColor SkPMFloat::trunc() const {
|
|
|
| inline SkPMColor SkPMFloat::get() const {
|
| SkASSERT(this->isValid());
|
| - return SkPMFloat(Sk4f(0.5f) + *this).trunc();
|
| + return SkPMFloat(Sk4s(0.5f) + *this).trunc();
|
| }
|
|
|
| inline SkPMColor SkPMFloat::clamped() const {
|
| - float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f));
|
| + float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f));
|
| uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually
|
| uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
|
| uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
|
|
|