| Index: src/effects/SkColorMatrixFilter.cpp
|
| diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
|
| index a406eda56491a42b8ac2507d4014dc1f25e585ab..7c86e2e046a880d8914590db691f436d6e6de3b3 100644
|
| --- a/src/effects/SkColorMatrixFilter.cpp
|
| +++ b/src/effects/SkColorMatrixFilter.cpp
|
| @@ -255,9 +255,9 @@ uint32_t SkColorMatrixFilter::getFlags() const {
|
| */
|
| static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080)
|
|
|
| -static Sk4f premul(const Sk4f& x) {
|
| +static Sk4s premul(const Sk4s& x) {
|
| float scale = SkPMFloat(x).a() * gInv255;
|
| - Sk4f pm = x * Sk4f(scale, scale, scale, 1);
|
| + Sk4s pm = x * Sk4s(scale, scale, scale, 1);
|
|
|
| #ifdef SK_DEBUG
|
| SkPMFloat pmf(pm);
|
| @@ -267,9 +267,9 @@ static Sk4f premul(const Sk4f& x) {
|
| return pm;
|
| }
|
|
|
| -static Sk4f unpremul(const SkPMFloat& pm) {
|
| +static Sk4s unpremul(const SkPMFloat& pm) {
|
| float scale = 255 / pm.a(); // candidate for fast/approx invert?
|
| - return Sk4f(pm) * Sk4f(scale, scale, scale, 1);
|
| + return Sk4s(pm) * Sk4s(scale, scale, scale, 1);
|
| }
|
|
|
| void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const {
|
| @@ -288,11 +288,11 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
|
| #endif
|
|
|
| if (use_floats) {
|
| - const Sk4f c0 = Sk4f::Load(fTranspose + 0);
|
| - const Sk4f c1 = Sk4f::Load(fTranspose + 4);
|
| - const Sk4f c2 = Sk4f::Load(fTranspose + 8);
|
| - const Sk4f c3 = Sk4f::Load(fTranspose + 12);
|
| - const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates
|
| + const Sk4s c0 = Sk4s::Load(fTranspose + 0);
|
| + const Sk4s c1 = Sk4s::Load(fTranspose + 4);
|
| + const Sk4s c2 = Sk4s::Load(fTranspose + 8);
|
| + const Sk4s c3 = Sk4s::Load(fTranspose + 12);
|
| + const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates
|
|
|
| SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped();
|
|
|
| @@ -309,16 +309,16 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
|
| srcf = unpremul(srcf);
|
| }
|
|
|
| - Sk4f r4 = Sk4f(srcf.r());
|
| - Sk4f g4 = Sk4f(srcf.g());
|
| - Sk4f b4 = Sk4f(srcf.b());
|
| - Sk4f a4 = Sk4f(srcf.a());
|
| + Sk4s r4 = Sk4s(srcf.r());
|
| + Sk4s g4 = Sk4s(srcf.g());
|
| + Sk4s b4 = Sk4s(srcf.b());
|
| + Sk4s a4 = Sk4s(srcf.a());
|
|
|
| // apply matrix
|
| - Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
|
| + Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
|
|
|
| // pin before re-premul (convention for color-matrix???)
|
| - dst4 = Sk4f::Max(Sk4f(0), Sk4f::Min(Sk4f(255), dst4));
|
| + dst4 = Sk4s::Max(Sk4s(0), Sk4s::Min(Sk4s(255), dst4));
|
|
|
| // re-premul and write
|
| dst[i] = SkPMFloat(premul(dst4)).get();
|
|
|