Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index a406eda56491a42b8ac2507d4014dc1f25e585ab..7c86e2e046a880d8914590db691f436d6e6de3b3 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -255,9 +255,9 @@ uint32_t SkColorMatrixFilter::getFlags() const { |
*/ |
static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080) |
-static Sk4f premul(const Sk4f& x) { |
+static Sk4s premul(const Sk4s& x) { |
float scale = SkPMFloat(x).a() * gInv255; |
- Sk4f pm = x * Sk4f(scale, scale, scale, 1); |
+ Sk4s pm = x * Sk4s(scale, scale, scale, 1); |
#ifdef SK_DEBUG |
SkPMFloat pmf(pm); |
@@ -267,9 +267,9 @@ static Sk4f premul(const Sk4f& x) { |
return pm; |
} |
-static Sk4f unpremul(const SkPMFloat& pm) { |
+static Sk4s unpremul(const SkPMFloat& pm) { |
float scale = 255 / pm.a(); // candidate for fast/approx invert? |
- return Sk4f(pm) * Sk4f(scale, scale, scale, 1); |
+ return Sk4s(pm) * Sk4s(scale, scale, scale, 1); |
} |
void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { |
@@ -288,11 +288,11 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
#endif |
if (use_floats) { |
- const Sk4f c0 = Sk4f::Load(fTranspose + 0); |
- const Sk4f c1 = Sk4f::Load(fTranspose + 4); |
- const Sk4f c2 = Sk4f::Load(fTranspose + 8); |
- const Sk4f c3 = Sk4f::Load(fTranspose + 12); |
- const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates |
+ const Sk4s c0 = Sk4s::Load(fTranspose + 0); |
+ const Sk4s c1 = Sk4s::Load(fTranspose + 4); |
+ const Sk4s c2 = Sk4s::Load(fTranspose + 8); |
+ const Sk4s c3 = Sk4s::Load(fTranspose + 12); |
+ const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates |
SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped(); |
@@ -309,16 +309,16 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
srcf = unpremul(srcf); |
} |
- Sk4f r4 = Sk4f(srcf.r()); |
- Sk4f g4 = Sk4f(srcf.g()); |
- Sk4f b4 = Sk4f(srcf.b()); |
- Sk4f a4 = Sk4f(srcf.a()); |
+ Sk4s r4 = Sk4s(srcf.r()); |
+ Sk4s g4 = Sk4s(srcf.g()); |
+ Sk4s b4 = Sk4s(srcf.b()); |
+ Sk4s a4 = Sk4s(srcf.a()); |
// apply matrix |
- Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4; |
+ Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4; |
// pin before re-premul (convention for color-matrix???) |
- dst4 = Sk4f::Max(Sk4f(0), Sk4f::Min(Sk4f(255), dst4)); |
+ dst4 = Sk4s::Max(Sk4s(0), Sk4s::Min(Sk4s(255), dst4)); |
// re-premul and write |
dst[i] = SkPMFloat(premul(dst4)).get(); |