| Index: src/core/SkPMFloat.h
|
| diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
|
| index 66262a8916ae772ef59d78db76d4aae0c840d095..27f6f78f26028e47fca9f24ff2908f90faf40f60 100644
|
| --- a/src/core/SkPMFloat.h
|
| +++ b/src/core/SkPMFloat.h
|
| @@ -11,13 +11,7 @@
|
| #include "SkTypes.h"
|
| #include "SkColor.h"
|
| #include "SkColorPriv.h"
|
| -#include "Sk4x.h"
|
| -
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| - #include <immintrin.h>
|
| -#elif defined(SK_ARM_HAS_NEON)
|
| - #include <arm_neon.h>
|
| -#endif
|
| +#include "SkNx.h"
|
|
|
| // A pre-multiplied color storing each component in the same order as SkPMColor,
|
| // but as a float in the range [0, 255].
|
| @@ -29,29 +23,25 @@ public:
|
| // May be more efficient than one at a time. No special alignment assumed for SkPMColors.
|
| static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFloat*, SkPMFloat*);
|
|
|
| - explicit SkPMFloat(SkPMColor);
|
| - SkPMFloat(float a, float r, float g, float b) {
|
| - // TODO: faster when specialized?
|
| - fColor[SK_A32_SHIFT / 8] = a;
|
| - fColor[SK_R32_SHIFT / 8] = r;
|
| - fColor[SK_G32_SHIFT / 8] = g;
|
| - fColor[SK_B32_SHIFT / 8] = b;
|
| - }
|
| -
|
| // Uninitialized.
|
| SkPMFloat() {}
|
| + explicit SkPMFloat(SkPMColor);
|
| + SkPMFloat(float a, float r, float g, float b)
|
| + #ifdef SK_PMCOLOR_IS_RGBA
|
| + : fColors(r,g,b,a) {}
|
| + #else
|
| + : fColors(b,g,r,a) {}
|
| + #endif
|
|
|
| - SkPMFloat(const SkPMFloat& that) { *this = that; }
|
| - SkPMFloat& operator=(const SkPMFloat& that);
|
|
|
| - // Freely autoconvert between SkPMFloat and Sk4f. They're always byte-for-byte identical.
|
| - /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); }
|
| - /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); }
|
| + // Freely autoconvert between SkPMFloat and Sk4s.
|
| + /*implicit*/ SkPMFloat(const Sk4s& fs) { fColors = fs; }
|
| + /*implicit*/ operator Sk4s() const { return fColors; }
|
|
|
| - float a() const { return fColor[SK_A32_SHIFT / 8]; }
|
| - float r() const { return fColor[SK_R32_SHIFT / 8]; }
|
| - float g() const { return fColor[SK_G32_SHIFT / 8]; }
|
| - float b() const { return fColor[SK_B32_SHIFT / 8]; }
|
| + float a() const { return fColors[SK_A32_SHIFT / 8]; }
|
| + float r() const { return fColors[SK_R32_SHIFT / 8]; }
|
| + float g() const { return fColors[SK_G32_SHIFT / 8]; }
|
| + float b() const { return fColors[SK_B32_SHIFT / 8]; }
|
|
|
| // get() and clamped() round component values to the nearest integer.
|
| SkPMColor get() const; // May SkASSERT(this->isValid()). Some implementations may clamp.
|
| @@ -75,24 +65,22 @@ public:
|
| }
|
|
|
| private:
|
| - union {
|
| - float fColor[4];
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| - __m128 fColors;
|
| -#elif defined(SK_ARM_HAS_NEON)
|
| - float32x4_t fColors;
|
| -#endif
|
| - };
|
| + Sk4s fColors;
|
| };
|
|
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
|
| - #include "../opts/SkPMFloat_SSSE3.h"
|
| -#elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| - #include "../opts/SkPMFloat_SSE2.h"
|
| -#elif defined(SK_ARM_HAS_NEON)
|
| - #include "../opts/SkPMFloat_neon.h"
|
| -#else
|
| +#ifdef SKNX_NO_SIMD
|
| + // Platform implementations of SkPMFloat assume Sk4s uses SSE or NEON. _none is generic.
|
| #include "../opts/SkPMFloat_none.h"
|
| +#else
|
| + #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
|
| + #include "../opts/SkPMFloat_SSSE3.h"
|
| + #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| + #include "../opts/SkPMFloat_SSE2.h"
|
| + #elif defined(SK_ARM_HAS_NEON)
|
| + #include "../opts/SkPMFloat_neon.h"
|
| + #else
|
| + #include "../opts/SkPMFloat_none.h"
|
| + #endif
|
| #endif
|
|
|
| #endif//SkPM_DEFINED
|
|
|