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Side by Side Diff: src/core/SkPMFloat.h

Issue 1048593002: Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T> (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: This is actually faster Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPM_DEFINED 8 #ifndef SkPM_DEFINED
9 #define SkPM_DEFINED 9 #define SkPM_DEFINED
10 10
11 #include "SkTypes.h" 11 #include "SkTypes.h"
12 #include "SkColor.h" 12 #include "SkColor.h"
13 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
14 #include "Sk4x.h" 14 #include "SkNx.h"
15
16 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
17 #include <immintrin.h>
18 #elif defined(SK_ARM_HAS_NEON)
19 #include <arm_neon.h>
20 #endif
21 15
22 // A pre-multiplied color storing each component in the same order as SkPMColor, 16 // A pre-multiplied color storing each component in the same order as SkPMColor,
23 // but as a float in the range [0, 255]. 17 // but as a float in the range [0, 255].
24 class SK_STRUCT_ALIGN(16) SkPMFloat { 18 class SK_STRUCT_ALIGN(16) SkPMFloat {
25 public: 19 public:
26 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 20 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
27 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); } 21 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
28 22
29 // May be more efficient than one at a time. No special alignment assumed f or SkPMColors. 23 // May be more efficient than one at a time. No special alignment assumed f or SkPMColors.
30 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl oat*, SkPMFloat*); 24 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl oat*, SkPMFloat*);
31 25
32 explicit SkPMFloat(SkPMColor);
33 SkPMFloat(float a, float r, float g, float b) {
34 // TODO: faster when specialized?
35 fColor[SK_A32_SHIFT / 8] = a;
36 fColor[SK_R32_SHIFT / 8] = r;
37 fColor[SK_G32_SHIFT / 8] = g;
38 fColor[SK_B32_SHIFT / 8] = b;
39 }
40
41 // Uninitialized. 26 // Uninitialized.
42 SkPMFloat() {} 27 SkPMFloat() {}
28 explicit SkPMFloat(SkPMColor);
29 SkPMFloat(float a, float r, float g, float b)
30 #ifdef SK_PMCOLOR_IS_RGBA
31 : fColors(r,g,b,a) {}
32 #else
33 : fColors(b,g,r,a) {}
34 #endif
43 35
44 SkPMFloat(const SkPMFloat& that) { *this = that; }
45 SkPMFloat& operator=(const SkPMFloat& that);
46 36
47 // Freely autoconvert between SkPMFloat and Sk4f. They're always byte-for-b yte identical. 37 // Freely autoconvert between SkPMFloat and Sk4s.
48 /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); } 38 /*implicit*/ SkPMFloat(const Sk4s& fs) { fColors = fs; }
49 /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); } 39 /*implicit*/ operator Sk4s() const { return fColors; }
50 40
51 float a() const { return fColor[SK_A32_SHIFT / 8]; } 41 float a() const { return fColors[SK_A32_SHIFT / 8]; }
52 float r() const { return fColor[SK_R32_SHIFT / 8]; } 42 float r() const { return fColors[SK_R32_SHIFT / 8]; }
53 float g() const { return fColor[SK_G32_SHIFT / 8]; } 43 float g() const { return fColors[SK_G32_SHIFT / 8]; }
54 float b() const { return fColor[SK_B32_SHIFT / 8]; } 44 float b() const { return fColors[SK_B32_SHIFT / 8]; }
55 45
56 // get() and clamped() round component values to the nearest integer. 46 // get() and clamped() round component values to the nearest integer.
57 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp. 47 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp.
58 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). 48 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
59 49
60 // Like get(), but truncates instead of rounding. 50 // Like get(), but truncates instead of rounding.
61 // The domain of this function is (-1.0f, 256.0f). Values in (-1.0f, 0.0f] trunc to a zero. 51 // The domain of this function is (-1.0f, 256.0f). Values in (-1.0f, 0.0f] trunc to a zero.
62 SkPMColor trunc() const; 52 SkPMColor trunc() const;
63 53
64 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no al ignment assumed. 54 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no al ignment assumed.
65 static void To4PMColors( 55 static void To4PMColors(
66 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]); 56 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]);
67 static void ClampTo4PMColors( 57 static void ClampTo4PMColors(
68 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]); 58 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]);
69 59
70 bool isValid() const { 60 bool isValid() const {
71 return this->a() >= 0 && this->a() <= 255 61 return this->a() >= 0 && this->a() <= 255
72 && this->r() >= 0 && this->r() <= this->a() 62 && this->r() >= 0 && this->r() <= this->a()
73 && this->g() >= 0 && this->g() <= this->a() 63 && this->g() >= 0 && this->g() <= this->a()
74 && this->b() >= 0 && this->b() <= this->a(); 64 && this->b() >= 0 && this->b() <= this->a();
75 } 65 }
76 66
77 private: 67 private:
78 union { 68 Sk4s fColors;
79 float fColor[4];
80 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
81 __m128 fColors;
82 #elif defined(SK_ARM_HAS_NEON)
83 float32x4_t fColors;
84 #endif
85 };
86 }; 69 };
87 70
88 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 71 #ifdef SKNX_NO_SIMD
89 #include "../opts/SkPMFloat_SSSE3.h" 72 // Platform implementations of SkPMFloat assume Sk4s uses SSE or NEON. _non e is generic.
90 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 73 #include "../opts/SkPMFloat_none.h"
91 #include "../opts/SkPMFloat_SSE2.h"
92 #elif defined(SK_ARM_HAS_NEON)
93 #include "../opts/SkPMFloat_neon.h"
94 #else 74 #else
95 #include "../opts/SkPMFloat_none.h" 75 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
76 #include "../opts/SkPMFloat_SSSE3.h"
77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
78 #include "../opts/SkPMFloat_SSE2.h"
79 #elif defined(SK_ARM_HAS_NEON)
80 #include "../opts/SkPMFloat_neon.h"
81 #else
82 #include "../opts/SkPMFloat_none.h"
83 #endif
96 #endif 84 #endif
97 85
98 #endif//SkPM_DEFINED 86 #endif//SkPM_DEFINED
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