| Index: src/core/Sk4x.h | 
| diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h | 
| deleted file mode 100644 | 
| index c72583abcd2e2c3cd2c41bdd6f6ad6a49aaef9aa..0000000000000000000000000000000000000000 | 
| --- a/src/core/Sk4x.h | 
| +++ /dev/null | 
| @@ -1,123 +0,0 @@ | 
| -#ifndef Sk4x_DEFINED | 
| -#define Sk4x_DEFINED | 
| - | 
| -#include "SkTypes.h" | 
| -#include "SkNx.h" | 
| - | 
| -#define SK4X_PREAMBLE 1 | 
| -    #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | 
| -        #include "../opts/Sk4x_sse.h" | 
| -    #elif defined(SK_ARM_HAS_NEON)                && !defined(SKNX_NO_SIMD) | 
| -        #include "../opts/Sk4x_neon.h" | 
| -    #else | 
| -        #include "../opts/Sk4x_none.h" | 
| -    #endif | 
| -#undef SK4X_PREAMBLE | 
| - | 
| -template <typename T> class Sk4x; | 
| -typedef Sk4x<float>   Sk4f; | 
| -typedef Sk4x<int32_t> Sk4i; | 
| - | 
| -// Some Sk4x methods are implemented only for Sk4f or Sk4i. | 
| -// They might be unavailable, really slow, or just a bad idea. | 
| -// Talk to mtklein if you find yourself unable to link and | 
| -// really need one of those methods. | 
| - | 
| -template <typename T> class Sk4x { | 
| -public: | 
| -    Sk4x();  // Uninitialized; use Sk4x(0) for zero. | 
| -    explicit Sk4x(T);  // Same as Sk4x(T,T,T,T); | 
| -    Sk4x(T, T, T, T); | 
| - | 
| -    Sk4x(const Sk4x&); | 
| -    Sk4x& operator=(const Sk4x&); | 
| - | 
| -    static Sk4x Load       (const T[4]); | 
| -    static Sk4x LoadAligned(const T[4]); | 
| - | 
| -    void store       (T[4]) const; | 
| -    void storeAligned(T[4]) const; | 
| - | 
| -    template <typename Dst> Dst reinterpret() const; | 
| -    template <typename Dst> Dst        cast() const; | 
| - | 
| -    bool allTrue() const; | 
| -    bool anyTrue() const; | 
| - | 
| -    Sk4x   bitNot()            const; | 
| -    Sk4x   bitAnd(const Sk4x&) const; | 
| -    Sk4x    bitOr(const Sk4x&) const; | 
| -    // TODO: Sk4x bitAndNot(const Sk4x&) const; is efficient in SSE. | 
| -    Sk4x      add(const Sk4x&) const; | 
| -    Sk4x subtract(const Sk4x&) const; | 
| -    Sk4x multiply(const Sk4x&) const; | 
| -    Sk4x   divide(const Sk4x&) const; | 
| - | 
| -    // TODO: why doesn't MSVC like operator~() ? | 
| -    //Sk4x operator ~()              const { return this->bitNot(); } | 
| -    Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); } | 
| -    Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); } | 
| -    Sk4x operator +(const Sk4x& o) const { return this->add(o); } | 
| -    Sk4x operator -(const Sk4x& o) const { return this->subtract(o); } | 
| -    Sk4x operator *(const Sk4x& o) const { return this->multiply(o); } | 
| -    Sk4x operator /(const Sk4x& o) const { return this->divide(o); } | 
| - | 
| -    Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); } | 
| -    Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); } | 
| -    Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); } | 
| -    Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); } | 
| -    Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); } | 
| -    Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); } | 
| - | 
| -    Sk4x negate() const { return Sk4x((T)0) - *this; } | 
| -    Sk4x operator -() const { return this->negate(); } | 
| - | 
| -    Sk4x rsqrt() const;   // Approximate reciprocal sqrt(). | 
| -    Sk4x  sqrt() const;   // this->multiply(this->rsqrt()) may be faster, but less precise. | 
| - | 
| -    Sk4i            equal(const Sk4x&) const; | 
| -    Sk4i         notEqual(const Sk4x&) const; | 
| -    Sk4i         lessThan(const Sk4x&) const; | 
| -    Sk4i      greaterThan(const Sk4x&) const; | 
| -    Sk4i    lessThanEqual(const Sk4x&) const; | 
| -    Sk4i greaterThanEqual(const Sk4x&) const; | 
| - | 
| -    Sk4i operator ==(const Sk4x& o) const { return this->equal(o); } | 
| -    Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); } | 
| -    Sk4i operator  <(const Sk4x& o) const { return this->lessThan(o); } | 
| -    Sk4i operator  >(const Sk4x& o) const { return this->greaterThan(o); } | 
| -    Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); } | 
| -    Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); } | 
| - | 
| -    static Sk4x Min(const Sk4x& a, const Sk4x& b); | 
| -    static Sk4x Max(const Sk4x& a, const Sk4x& b); | 
| - | 
| -    // Swizzles, where this == abcd. | 
| -    Sk4x aacc() const; | 
| -    Sk4x bbdd() const; | 
| -    Sk4x badc() const; | 
| - | 
| -private: | 
| -    // It's handy to have Sk4f and Sk4i be mutual friends. | 
| -    template <typename S> friend class Sk4x; | 
| - | 
| -#define SK4X_PRIVATE 1 | 
| -    #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | 
| -        #include "../opts/Sk4x_sse.h" | 
| -    #elif defined(SK_ARM_HAS_NEON)                && !defined(SKNX_NO_SIMD) | 
| -        #include "../opts/Sk4x_neon.h" | 
| -    #else | 
| -        #include "../opts/Sk4x_none.h" | 
| -    #endif | 
| -#undef SK4X_PRIVATE | 
| -}; | 
| - | 
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | 
| -    #include "../opts/Sk4x_sse.h" | 
| -#elif defined(SK_ARM_HAS_NEON)                && !defined(SKNX_NO_SIMD) | 
| -    #include "../opts/Sk4x_neon.h" | 
| -#else | 
| -    #include "../opts/Sk4x_none.h" | 
| -#endif | 
| - | 
| -#endif//Sk4x_DEFINED | 
|  |