| Index: src/core/Sk4x.h
|
| diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
|
| deleted file mode 100644
|
| index c72583abcd2e2c3cd2c41bdd6f6ad6a49aaef9aa..0000000000000000000000000000000000000000
|
| --- a/src/core/Sk4x.h
|
| +++ /dev/null
|
| @@ -1,123 +0,0 @@
|
| -#ifndef Sk4x_DEFINED
|
| -#define Sk4x_DEFINED
|
| -
|
| -#include "SkTypes.h"
|
| -#include "SkNx.h"
|
| -
|
| -#define SK4X_PREAMBLE 1
|
| - #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_sse.h"
|
| - #elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_neon.h"
|
| - #else
|
| - #include "../opts/Sk4x_none.h"
|
| - #endif
|
| -#undef SK4X_PREAMBLE
|
| -
|
| -template <typename T> class Sk4x;
|
| -typedef Sk4x<float> Sk4f;
|
| -typedef Sk4x<int32_t> Sk4i;
|
| -
|
| -// Some Sk4x methods are implemented only for Sk4f or Sk4i.
|
| -// They might be unavailable, really slow, or just a bad idea.
|
| -// Talk to mtklein if you find yourself unable to link and
|
| -// really need one of those methods.
|
| -
|
| -template <typename T> class Sk4x {
|
| -public:
|
| - Sk4x(); // Uninitialized; use Sk4x(0) for zero.
|
| - explicit Sk4x(T); // Same as Sk4x(T,T,T,T);
|
| - Sk4x(T, T, T, T);
|
| -
|
| - Sk4x(const Sk4x&);
|
| - Sk4x& operator=(const Sk4x&);
|
| -
|
| - static Sk4x Load (const T[4]);
|
| - static Sk4x LoadAligned(const T[4]);
|
| -
|
| - void store (T[4]) const;
|
| - void storeAligned(T[4]) const;
|
| -
|
| - template <typename Dst> Dst reinterpret() const;
|
| - template <typename Dst> Dst cast() const;
|
| -
|
| - bool allTrue() const;
|
| - bool anyTrue() const;
|
| -
|
| - Sk4x bitNot() const;
|
| - Sk4x bitAnd(const Sk4x&) const;
|
| - Sk4x bitOr(const Sk4x&) const;
|
| - // TODO: Sk4x bitAndNot(const Sk4x&) const; is efficient in SSE.
|
| - Sk4x add(const Sk4x&) const;
|
| - Sk4x subtract(const Sk4x&) const;
|
| - Sk4x multiply(const Sk4x&) const;
|
| - Sk4x divide(const Sk4x&) const;
|
| -
|
| - // TODO: why doesn't MSVC like operator~() ?
|
| - //Sk4x operator ~() const { return this->bitNot(); }
|
| - Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); }
|
| - Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); }
|
| - Sk4x operator +(const Sk4x& o) const { return this->add(o); }
|
| - Sk4x operator -(const Sk4x& o) const { return this->subtract(o); }
|
| - Sk4x operator *(const Sk4x& o) const { return this->multiply(o); }
|
| - Sk4x operator /(const Sk4x& o) const { return this->divide(o); }
|
| -
|
| - Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); }
|
| - Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); }
|
| - Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); }
|
| - Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); }
|
| - Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); }
|
| - Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); }
|
| -
|
| - Sk4x negate() const { return Sk4x((T)0) - *this; }
|
| - Sk4x operator -() const { return this->negate(); }
|
| -
|
| - Sk4x rsqrt() const; // Approximate reciprocal sqrt().
|
| - Sk4x sqrt() const; // this->multiply(this->rsqrt()) may be faster, but less precise.
|
| -
|
| - Sk4i equal(const Sk4x&) const;
|
| - Sk4i notEqual(const Sk4x&) const;
|
| - Sk4i lessThan(const Sk4x&) const;
|
| - Sk4i greaterThan(const Sk4x&) const;
|
| - Sk4i lessThanEqual(const Sk4x&) const;
|
| - Sk4i greaterThanEqual(const Sk4x&) const;
|
| -
|
| - Sk4i operator ==(const Sk4x& o) const { return this->equal(o); }
|
| - Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); }
|
| - Sk4i operator <(const Sk4x& o) const { return this->lessThan(o); }
|
| - Sk4i operator >(const Sk4x& o) const { return this->greaterThan(o); }
|
| - Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); }
|
| - Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); }
|
| -
|
| - static Sk4x Min(const Sk4x& a, const Sk4x& b);
|
| - static Sk4x Max(const Sk4x& a, const Sk4x& b);
|
| -
|
| - // Swizzles, where this == abcd.
|
| - Sk4x aacc() const;
|
| - Sk4x bbdd() const;
|
| - Sk4x badc() const;
|
| -
|
| -private:
|
| - // It's handy to have Sk4f and Sk4i be mutual friends.
|
| - template <typename S> friend class Sk4x;
|
| -
|
| -#define SK4X_PRIVATE 1
|
| - #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_sse.h"
|
| - #elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_neon.h"
|
| - #else
|
| - #include "../opts/Sk4x_none.h"
|
| - #endif
|
| -#undef SK4X_PRIVATE
|
| -};
|
| -
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_sse.h"
|
| -#elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD)
|
| - #include "../opts/Sk4x_neon.h"
|
| -#else
|
| - #include "../opts/Sk4x_none.h"
|
| -#endif
|
| -
|
| -#endif//Sk4x_DEFINED
|
|
|