OLD | NEW |
| (Empty) |
1 #ifndef Sk4x_DEFINED | |
2 #define Sk4x_DEFINED | |
3 | |
4 #include "SkTypes.h" | |
5 #include "SkNx.h" | |
6 | |
7 #define SK4X_PREAMBLE 1 | |
8 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | |
9 #include "../opts/Sk4x_sse.h" | |
10 #elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD) | |
11 #include "../opts/Sk4x_neon.h" | |
12 #else | |
13 #include "../opts/Sk4x_none.h" | |
14 #endif | |
15 #undef SK4X_PREAMBLE | |
16 | |
17 template <typename T> class Sk4x; | |
18 typedef Sk4x<float> Sk4f; | |
19 typedef Sk4x<int32_t> Sk4i; | |
20 | |
21 // Some Sk4x methods are implemented only for Sk4f or Sk4i. | |
22 // They might be unavailable, really slow, or just a bad idea. | |
23 // Talk to mtklein if you find yourself unable to link and | |
24 // really need one of those methods. | |
25 | |
26 template <typename T> class Sk4x { | |
27 public: | |
28 Sk4x(); // Uninitialized; use Sk4x(0) for zero. | |
29 explicit Sk4x(T); // Same as Sk4x(T,T,T,T); | |
30 Sk4x(T, T, T, T); | |
31 | |
32 Sk4x(const Sk4x&); | |
33 Sk4x& operator=(const Sk4x&); | |
34 | |
35 static Sk4x Load (const T[4]); | |
36 static Sk4x LoadAligned(const T[4]); | |
37 | |
38 void store (T[4]) const; | |
39 void storeAligned(T[4]) const; | |
40 | |
41 template <typename Dst> Dst reinterpret() const; | |
42 template <typename Dst> Dst cast() const; | |
43 | |
44 bool allTrue() const; | |
45 bool anyTrue() const; | |
46 | |
47 Sk4x bitNot() const; | |
48 Sk4x bitAnd(const Sk4x&) const; | |
49 Sk4x bitOr(const Sk4x&) const; | |
50 // TODO: Sk4x bitAndNot(const Sk4x&) const; is efficient in SSE. | |
51 Sk4x add(const Sk4x&) const; | |
52 Sk4x subtract(const Sk4x&) const; | |
53 Sk4x multiply(const Sk4x&) const; | |
54 Sk4x divide(const Sk4x&) const; | |
55 | |
56 // TODO: why doesn't MSVC like operator~() ? | |
57 //Sk4x operator ~() const { return this->bitNot(); } | |
58 Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); } | |
59 Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); } | |
60 Sk4x operator +(const Sk4x& o) const { return this->add(o); } | |
61 Sk4x operator -(const Sk4x& o) const { return this->subtract(o); } | |
62 Sk4x operator *(const Sk4x& o) const { return this->multiply(o); } | |
63 Sk4x operator /(const Sk4x& o) const { return this->divide(o); } | |
64 | |
65 Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); } | |
66 Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); } | |
67 Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); } | |
68 Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); } | |
69 Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); } | |
70 Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); } | |
71 | |
72 Sk4x negate() const { return Sk4x((T)0) - *this; } | |
73 Sk4x operator -() const { return this->negate(); } | |
74 | |
75 Sk4x rsqrt() const; // Approximate reciprocal sqrt(). | |
76 Sk4x sqrt() const; // this->multiply(this->rsqrt()) may be faster, but le
ss precise. | |
77 | |
78 Sk4i equal(const Sk4x&) const; | |
79 Sk4i notEqual(const Sk4x&) const; | |
80 Sk4i lessThan(const Sk4x&) const; | |
81 Sk4i greaterThan(const Sk4x&) const; | |
82 Sk4i lessThanEqual(const Sk4x&) const; | |
83 Sk4i greaterThanEqual(const Sk4x&) const; | |
84 | |
85 Sk4i operator ==(const Sk4x& o) const { return this->equal(o); } | |
86 Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); } | |
87 Sk4i operator <(const Sk4x& o) const { return this->lessThan(o); } | |
88 Sk4i operator >(const Sk4x& o) const { return this->greaterThan(o); } | |
89 Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); } | |
90 Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); } | |
91 | |
92 static Sk4x Min(const Sk4x& a, const Sk4x& b); | |
93 static Sk4x Max(const Sk4x& a, const Sk4x& b); | |
94 | |
95 // Swizzles, where this == abcd. | |
96 Sk4x aacc() const; | |
97 Sk4x bbdd() const; | |
98 Sk4x badc() const; | |
99 | |
100 private: | |
101 // It's handy to have Sk4f and Sk4i be mutual friends. | |
102 template <typename S> friend class Sk4x; | |
103 | |
104 #define SK4X_PRIVATE 1 | |
105 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | |
106 #include "../opts/Sk4x_sse.h" | |
107 #elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD) | |
108 #include "../opts/Sk4x_neon.h" | |
109 #else | |
110 #include "../opts/Sk4x_none.h" | |
111 #endif | |
112 #undef SK4X_PRIVATE | |
113 }; | |
114 | |
115 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 && !defined(SKNX_NO_SIMD) | |
116 #include "../opts/Sk4x_sse.h" | |
117 #elif defined(SK_ARM_HAS_NEON) && !defined(SKNX_NO_SIMD) | |
118 #include "../opts/Sk4x_neon.h" | |
119 #else | |
120 #include "../opts/Sk4x_none.h" | |
121 #endif | |
122 | |
123 #endif//Sk4x_DEFINED | |
OLD | NEW |