Index: Source/core/layout/style/ShadowList.cpp |
diff --git a/Source/core/layout/style/ShadowList.cpp b/Source/core/layout/style/ShadowList.cpp |
deleted file mode 100644 |
index 113507a8b5447af9e78b1c46a87b51b3d39ad239..0000000000000000000000000000000000000000 |
--- a/Source/core/layout/style/ShadowList.cpp |
+++ /dev/null |
@@ -1,100 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/layout/style/ShadowList.h" |
- |
-#include "platform/geometry/FloatRect.h" |
-#include "wtf/OwnPtr.h" |
- |
-namespace blink { |
- |
-FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const |
-{ |
- FloatRectOutsets outsets; |
- for (const ShadowData& shadow : shadows()) { |
- if (shadow.style() == Inset) |
- continue; |
- outsets.unite(shadow.rectOutsets()); |
- } |
- return outsets; |
-} |
- |
-void ShadowList::adjustRectForShadow(LayoutRect& rect) const |
-{ |
- rect.expand(rectOutsetsIncludingOriginal()); |
-} |
- |
-void ShadowList::adjustRectForShadow(FloatRect& rect) const |
-{ |
- rect.expand(rectOutsetsIncludingOriginal()); |
-} |
- |
-PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from, const ShadowList* to, double progress) |
-{ |
- size_t fromLength = from ? from->shadows().size() : 0; |
- size_t toLength = to ? to->shadows().size() : 0; |
- if (!fromLength && !toLength) |
- return nullptr; |
- |
- ShadowDataVector shadows; |
- |
- DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (FloatPoint(), 0, 0, Normal, Color::transparent)); |
- DEFINE_STATIC_LOCAL(ShadowData, defaultInsetShadowData, (FloatPoint(), 0, 0, Inset, Color::transparent)); |
- |
- size_t maxLength = std::max(fromLength, toLength); |
- for (size_t i = 0; i < maxLength; ++i) { |
- const ShadowData* fromShadow = i < fromLength ? &from->shadows()[i] : 0; |
- const ShadowData* toShadow = i < toLength ? &to->shadows()[i] : 0; |
- if (!fromShadow) |
- fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData; |
- else if (!toShadow) |
- toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData; |
- shadows.append(toShadow->blend(*fromShadow, progress)); |
- } |
- |
- return ShadowList::adopt(shadows); |
-} |
- |
-PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::ShadowAlphaMode alphaMode, bool isHorizontal) const |
-{ |
- OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create(); |
- for (size_t i = shadows().size(); i--; ) { |
- const ShadowData& shadow = shadows()[i]; |
- float shadowX = isHorizontal ? shadow.x() : shadow.y(); |
- float shadowY = isHorizontal ? shadow.y() : -shadow.x(); |
- drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(), shadow.color(), |
- DrawLooperBuilder::ShadowRespectsTransforms, alphaMode); |
- } |
- drawLooperBuilder->addUnmodifiedContent(); |
- return drawLooperBuilder.release(); |
-} |
- |
-} // namespace blink |