Index: Source/core/layout/style/ShadowData.h |
diff --git a/Source/core/layout/style/ShadowData.h b/Source/core/layout/style/ShadowData.h |
deleted file mode 100644 |
index ad4b290cd4141e6df5b39c1c97fad3906d21c5ce..0000000000000000000000000000000000000000 |
--- a/Source/core/layout/style/ShadowData.h |
+++ /dev/null |
@@ -1,85 +0,0 @@ |
-/* |
- * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
- * (C) 2000 Antti Koivisto (koivisto@kde.org) |
- * (C) 2000 Dirk Mueller (mueller@kde.org) |
- * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
- * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Library General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Library General Public License for more details. |
- * |
- * You should have received a copy of the GNU Library General Public License |
- * along with this library; see the file COPYING.LIB. If not, write to |
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301, USA. |
- * |
- */ |
- |
-#ifndef ShadowData_h |
-#define ShadowData_h |
- |
-#include "platform/geometry/FloatPoint.h" |
-#include "platform/geometry/FloatRectOutsets.h" |
-#include "platform/graphics/Color.h" |
- |
-namespace blink { |
- |
-enum ShadowStyle { Normal, Inset }; |
- |
-// This class holds information about shadows for the text-shadow and box-shadow properties. |
-class ShadowData { |
- WTF_MAKE_FAST_ALLOCATED(ShadowData); |
-public: |
- ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) |
- : m_location(location) |
- , m_blur(blur) |
- , m_spread(spread) |
- , m_color(color) |
- , m_style(style) |
- { |
- } |
- |
- bool operator==(const ShadowData&) const; |
- bool operator!=(const ShadowData& o) const { return !(*this == o); } |
- |
- ShadowData blend(const ShadowData& from, double progress) const; |
- |
- float x() const { return m_location.x(); } |
- float y() const { return m_location.y(); } |
- FloatPoint location() const { return m_location; } |
- float blur() const { return m_blur; } |
- float spread() const { return m_spread; } |
- ShadowStyle style() const { return m_style; } |
- const Color& color() const { return m_color; } |
- |
- // Outsets needed to adjust a source rectangle to the one cast by this |
- // shadow. |
- FloatRectOutsets rectOutsets() const |
- { |
- float blurAndSpread = blur() + spread(); |
- return FloatRectOutsets( |
- blurAndSpread - y() /* top */, |
- blurAndSpread + x() /* right */, |
- blurAndSpread + y() /* bottom */, |
- blurAndSpread - x() /* left */); |
- } |
- |
-private: |
- FloatPoint m_location; |
- float m_blur; |
- float m_spread; |
- // FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links |
- Color m_color; |
- ShadowStyle m_style; |
-}; |
- |
-} // namespace blink |
- |
-#endif // ShadowData_h |