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Side by Side Diff: Source/core/layout/style/ShadowData.h

Issue 1045723009: Move core/layout/style to core/style (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase. Created 5 years, 8 months ago
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1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed.
6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public License
19 * along with this library; see the file COPYING.LIB. If not, write to
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 *
23 */
24
25 #ifndef ShadowData_h
26 #define ShadowData_h
27
28 #include "platform/geometry/FloatPoint.h"
29 #include "platform/geometry/FloatRectOutsets.h"
30 #include "platform/graphics/Color.h"
31
32 namespace blink {
33
34 enum ShadowStyle { Normal, Inset };
35
36 // This class holds information about shadows for the text-shadow and box-shadow properties.
37 class ShadowData {
38 WTF_MAKE_FAST_ALLOCATED(ShadowData);
39 public:
40 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
41 : m_location(location)
42 , m_blur(blur)
43 , m_spread(spread)
44 , m_color(color)
45 , m_style(style)
46 {
47 }
48
49 bool operator==(const ShadowData&) const;
50 bool operator!=(const ShadowData& o) const { return !(*this == o); }
51
52 ShadowData blend(const ShadowData& from, double progress) const;
53
54 float x() const { return m_location.x(); }
55 float y() const { return m_location.y(); }
56 FloatPoint location() const { return m_location; }
57 float blur() const { return m_blur; }
58 float spread() const { return m_spread; }
59 ShadowStyle style() const { return m_style; }
60 const Color& color() const { return m_color; }
61
62 // Outsets needed to adjust a source rectangle to the one cast by this
63 // shadow.
64 FloatRectOutsets rectOutsets() const
65 {
66 float blurAndSpread = blur() + spread();
67 return FloatRectOutsets(
68 blurAndSpread - y() /* top */,
69 blurAndSpread + x() /* right */,
70 blurAndSpread + y() /* bottom */,
71 blurAndSpread - x() /* left */);
72 }
73
74 private:
75 FloatPoint m_location;
76 float m_blur;
77 float m_spread;
78 // FIXME: We should use StyleColor here to allow currentColor to work correc tly with visited links
79 Color m_color;
80 ShadowStyle m_style;
81 };
82
83 } // namespace blink
84
85 #endif // ShadowData_h
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