| Index: Source/core/layout/style/ShadowData.h
|
| diff --git a/Source/core/layout/style/ShadowData.h b/Source/core/layout/style/ShadowData.h
|
| deleted file mode 100644
|
| index ad4b290cd4141e6df5b39c1c97fad3906d21c5ce..0000000000000000000000000000000000000000
|
| --- a/Source/core/layout/style/ShadowData.h
|
| +++ /dev/null
|
| @@ -1,85 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
|
| - * (C) 2000 Antti Koivisto (koivisto@kde.org)
|
| - * (C) 2000 Dirk Mueller (mueller@kde.org)
|
| - * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
|
| - * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Library General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Library General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Library General Public License
|
| - * along with this library; see the file COPYING.LIB. If not, write to
|
| - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301, USA.
|
| - *
|
| - */
|
| -
|
| -#ifndef ShadowData_h
|
| -#define ShadowData_h
|
| -
|
| -#include "platform/geometry/FloatPoint.h"
|
| -#include "platform/geometry/FloatRectOutsets.h"
|
| -#include "platform/graphics/Color.h"
|
| -
|
| -namespace blink {
|
| -
|
| -enum ShadowStyle { Normal, Inset };
|
| -
|
| -// This class holds information about shadows for the text-shadow and box-shadow properties.
|
| -class ShadowData {
|
| - WTF_MAKE_FAST_ALLOCATED(ShadowData);
|
| -public:
|
| - ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
|
| - : m_location(location)
|
| - , m_blur(blur)
|
| - , m_spread(spread)
|
| - , m_color(color)
|
| - , m_style(style)
|
| - {
|
| - }
|
| -
|
| - bool operator==(const ShadowData&) const;
|
| - bool operator!=(const ShadowData& o) const { return !(*this == o); }
|
| -
|
| - ShadowData blend(const ShadowData& from, double progress) const;
|
| -
|
| - float x() const { return m_location.x(); }
|
| - float y() const { return m_location.y(); }
|
| - FloatPoint location() const { return m_location; }
|
| - float blur() const { return m_blur; }
|
| - float spread() const { return m_spread; }
|
| - ShadowStyle style() const { return m_style; }
|
| - const Color& color() const { return m_color; }
|
| -
|
| - // Outsets needed to adjust a source rectangle to the one cast by this
|
| - // shadow.
|
| - FloatRectOutsets rectOutsets() const
|
| - {
|
| - float blurAndSpread = blur() + spread();
|
| - return FloatRectOutsets(
|
| - blurAndSpread - y() /* top */,
|
| - blurAndSpread + x() /* right */,
|
| - blurAndSpread + y() /* bottom */,
|
| - blurAndSpread - x() /* left */);
|
| - }
|
| -
|
| -private:
|
| - FloatPoint m_location;
|
| - float m_blur;
|
| - float m_spread;
|
| - // FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links
|
| - Color m_color;
|
| - ShadowStyle m_style;
|
| -};
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // ShadowData_h
|
|
|