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Unified Diff: src/compiler/machine-operator.h

Issue 1044793002: [turbofan] Add backend support for float32 operations. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Add MachineOperator unit tests. Created 5 years, 9 months ago
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Index: src/compiler/machine-operator.h
diff --git a/src/compiler/machine-operator.h b/src/compiler/machine-operator.h
index d428562517d7930a3948d160f6709825865605b9..21510bf5a0fa72822b6bfcf2e8b1984a57dd0438 100644
--- a/src/compiler/machine-operator.h
+++ b/src/compiler/machine-operator.h
@@ -74,14 +74,16 @@ class MachineOperatorBuilder FINAL : public ZoneObject {
// for operations that are unsupported by some back-ends.
enum Flag {
kNoFlags = 0u,
- kFloat64Max = 1u << 0,
- kFloat64Min = 1u << 1,
- kFloat64RoundDown = 1u << 2,
- kFloat64RoundTruncate = 1u << 3,
- kFloat64RoundTiesAway = 1u << 4,
- kInt32DivIsSafe = 1u << 5,
- kUint32DivIsSafe = 1u << 6,
- kWord32ShiftIsSafe = 1u << 7
+ kFloat32Max = 1u << 0,
+ kFloat32Min = 1u << 1,
+ kFloat64Max = 1u << 2,
+ kFloat64Min = 1u << 3,
+ kFloat64RoundDown = 1u << 4,
+ kFloat64RoundTruncate = 1u << 5,
+ kFloat64RoundTiesAway = 1u << 6,
+ kInt32DivIsSafe = 1u << 7,
+ kUint32DivIsSafe = 1u << 8,
+ kWord32ShiftIsSafe = 1u << 9
};
typedef base::Flags<Flag, unsigned> Flags;
@@ -156,7 +158,16 @@ class MachineOperatorBuilder FINAL : public ZoneObject {
const Operator* TruncateFloat64ToInt32(); // JavaScript semantics.
const Operator* TruncateInt64ToInt32();
- // Floating point operators always operate with IEEE 754 round-to-nearest.
+ // Floating point operators always operate with IEEE 754 round-to-nearest
+ // (single-precision).
+ const Operator* Float32Add();
+ const Operator* Float32Sub();
+ const Operator* Float32Mul();
+ const Operator* Float32Div();
+ const Operator* Float32Sqrt();
+
+ // Floating point operators always operate with IEEE 754 round-to-nearest
+ // (double-precision).
const Operator* Float64Add();
const Operator* Float64Sub();
const Operator* Float64Mul();
@@ -164,12 +175,23 @@ class MachineOperatorBuilder FINAL : public ZoneObject {
const Operator* Float64Mod();
const Operator* Float64Sqrt();
- // Floating point comparisons complying to IEEE 754.
+ // Floating point comparisons complying to IEEE 754 (single-precision).
+ const Operator* Float32Equal();
+ const Operator* Float32LessThan();
+ const Operator* Float32LessThanOrEqual();
+
+ // Floating point comparisons complying to IEEE 754 (double-precision).
const Operator* Float64Equal();
const Operator* Float64LessThan();
const Operator* Float64LessThanOrEqual();
- // Floating point min/max complying to IEEE 754.
+ // Floating point min/max complying to IEEE 754 (single-precision).
+ const Operator* Float32Max();
+ const Operator* Float32Min();
+ bool HasFloat32Max() { return flags_ & kFloat32Max; }
+ bool HasFloat32Min() { return flags_ & kFloat32Min; }
+
+ // Floating point min/max complying to IEEE 754 (double-precision).
const Operator* Float64Max();
const Operator* Float64Min();
bool HasFloat64Max() { return flags_ & kFloat64Max; }

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