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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ | 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ |
| 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ | 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ |
| 7 | 7 |
| 8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
| 9 #include "src/compiler/machine-type.h" | 9 #include "src/compiler/machine-type.h" |
| 10 | 10 |
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| 67 | 67 |
| 68 // Interface for building machine-level operators. These operators are | 68 // Interface for building machine-level operators. These operators are |
| 69 // machine-level but machine-independent and thus define a language suitable | 69 // machine-level but machine-independent and thus define a language suitable |
| 70 // for generating code to run on architectures such as ia32, x64, arm, etc. | 70 // for generating code to run on architectures such as ia32, x64, arm, etc. |
| 71 class MachineOperatorBuilder FINAL : public ZoneObject { | 71 class MachineOperatorBuilder FINAL : public ZoneObject { |
| 72 public: | 72 public: |
| 73 // Flags that specify which operations are available. This is useful | 73 // Flags that specify which operations are available. This is useful |
| 74 // for operations that are unsupported by some back-ends. | 74 // for operations that are unsupported by some back-ends. |
| 75 enum Flag { | 75 enum Flag { |
| 76 kNoFlags = 0u, | 76 kNoFlags = 0u, |
| 77 kFloat64Max = 1u << 0, | 77 kFloat32Max = 1u << 0, |
| 78 kFloat64Min = 1u << 1, | 78 kFloat32Min = 1u << 1, |
| 79 kFloat64RoundDown = 1u << 2, | 79 kFloat64Max = 1u << 2, |
| 80 kFloat64RoundTruncate = 1u << 3, | 80 kFloat64Min = 1u << 3, |
| 81 kFloat64RoundTiesAway = 1u << 4, | 81 kFloat64RoundDown = 1u << 4, |
| 82 kInt32DivIsSafe = 1u << 5, | 82 kFloat64RoundTruncate = 1u << 5, |
| 83 kUint32DivIsSafe = 1u << 6, | 83 kFloat64RoundTiesAway = 1u << 6, |
| 84 kWord32ShiftIsSafe = 1u << 7 | 84 kInt32DivIsSafe = 1u << 7, |
| 85 kUint32DivIsSafe = 1u << 8, |
| 86 kWord32ShiftIsSafe = 1u << 9 |
| 85 }; | 87 }; |
| 86 typedef base::Flags<Flag, unsigned> Flags; | 88 typedef base::Flags<Flag, unsigned> Flags; |
| 87 | 89 |
| 88 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, | 90 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, |
| 89 Flags supportedOperators = kNoFlags); | 91 Flags supportedOperators = kNoFlags); |
| 90 | 92 |
| 91 const Operator* Word32And(); | 93 const Operator* Word32And(); |
| 92 const Operator* Word32Or(); | 94 const Operator* Word32Or(); |
| 93 const Operator* Word32Xor(); | 95 const Operator* Word32Xor(); |
| 94 const Operator* Word32Shl(); | 96 const Operator* Word32Shl(); |
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| 149 const Operator* ChangeInt32ToInt64(); | 151 const Operator* ChangeInt32ToInt64(); |
| 150 const Operator* ChangeUint32ToFloat64(); | 152 const Operator* ChangeUint32ToFloat64(); |
| 151 const Operator* ChangeUint32ToUint64(); | 153 const Operator* ChangeUint32ToUint64(); |
| 152 | 154 |
| 153 // These operators truncate numbers, both changing the representation of | 155 // These operators truncate numbers, both changing the representation of |
| 154 // the number and mapping multiple input values onto the same output value. | 156 // the number and mapping multiple input values onto the same output value. |
| 155 const Operator* TruncateFloat64ToFloat32(); | 157 const Operator* TruncateFloat64ToFloat32(); |
| 156 const Operator* TruncateFloat64ToInt32(); // JavaScript semantics. | 158 const Operator* TruncateFloat64ToInt32(); // JavaScript semantics. |
| 157 const Operator* TruncateInt64ToInt32(); | 159 const Operator* TruncateInt64ToInt32(); |
| 158 | 160 |
| 159 // Floating point operators always operate with IEEE 754 round-to-nearest. | 161 // Floating point operators always operate with IEEE 754 round-to-nearest |
| 162 // (single-precision). |
| 163 const Operator* Float32Add(); |
| 164 const Operator* Float32Sub(); |
| 165 const Operator* Float32Mul(); |
| 166 const Operator* Float32Div(); |
| 167 const Operator* Float32Sqrt(); |
| 168 |
| 169 // Floating point operators always operate with IEEE 754 round-to-nearest |
| 170 // (double-precision). |
| 160 const Operator* Float64Add(); | 171 const Operator* Float64Add(); |
| 161 const Operator* Float64Sub(); | 172 const Operator* Float64Sub(); |
| 162 const Operator* Float64Mul(); | 173 const Operator* Float64Mul(); |
| 163 const Operator* Float64Div(); | 174 const Operator* Float64Div(); |
| 164 const Operator* Float64Mod(); | 175 const Operator* Float64Mod(); |
| 165 const Operator* Float64Sqrt(); | 176 const Operator* Float64Sqrt(); |
| 166 | 177 |
| 167 // Floating point comparisons complying to IEEE 754. | 178 // Floating point comparisons complying to IEEE 754 (single-precision). |
| 179 const Operator* Float32Equal(); |
| 180 const Operator* Float32LessThan(); |
| 181 const Operator* Float32LessThanOrEqual(); |
| 182 |
| 183 // Floating point comparisons complying to IEEE 754 (double-precision). |
| 168 const Operator* Float64Equal(); | 184 const Operator* Float64Equal(); |
| 169 const Operator* Float64LessThan(); | 185 const Operator* Float64LessThan(); |
| 170 const Operator* Float64LessThanOrEqual(); | 186 const Operator* Float64LessThanOrEqual(); |
| 171 | 187 |
| 172 // Floating point min/max complying to IEEE 754. | 188 // Floating point min/max complying to IEEE 754 (single-precision). |
| 189 const Operator* Float32Max(); |
| 190 const Operator* Float32Min(); |
| 191 bool HasFloat32Max() { return flags_ & kFloat32Max; } |
| 192 bool HasFloat32Min() { return flags_ & kFloat32Min; } |
| 193 |
| 194 // Floating point min/max complying to IEEE 754 (double-precision). |
| 173 const Operator* Float64Max(); | 195 const Operator* Float64Max(); |
| 174 const Operator* Float64Min(); | 196 const Operator* Float64Min(); |
| 175 bool HasFloat64Max() { return flags_ & kFloat64Max; } | 197 bool HasFloat64Max() { return flags_ & kFloat64Max; } |
| 176 bool HasFloat64Min() { return flags_ & kFloat64Min; } | 198 bool HasFloat64Min() { return flags_ & kFloat64Min; } |
| 177 | 199 |
| 178 // Floating point rounding. | 200 // Floating point rounding. |
| 179 const Operator* Float64RoundDown(); | 201 const Operator* Float64RoundDown(); |
| 180 const Operator* Float64RoundTruncate(); | 202 const Operator* Float64RoundTruncate(); |
| 181 const Operator* Float64RoundTiesAway(); | 203 const Operator* Float64RoundTiesAway(); |
| 182 bool HasFloat64RoundDown() { return flags_ & kFloat64RoundDown; } | 204 bool HasFloat64RoundDown() { return flags_ & kFloat64RoundDown; } |
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| 247 }; | 269 }; |
| 248 | 270 |
| 249 | 271 |
| 250 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) | 272 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) |
| 251 | 273 |
| 252 } // namespace compiler | 274 } // namespace compiler |
| 253 } // namespace internal | 275 } // namespace internal |
| 254 } // namespace v8 | 276 } // namespace v8 |
| 255 | 277 |
| 256 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ | 278 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ |
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