| Index: Source/core/layout/line/FloatToLayoutUnit.h
|
| diff --git a/Source/core/layout/line/FloatToLayoutUnit.h b/Source/core/layout/line/FloatToLayoutUnit.h
|
| deleted file mode 100644
|
| index b5db09b8f82eb5c8376763c029e02c43f57ff0a3..0000000000000000000000000000000000000000
|
| --- a/Source/core/layout/line/FloatToLayoutUnit.h
|
| +++ /dev/null
|
| @@ -1,764 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -
|
| -// The classes in this file are transitional types intended to facilitate
|
| -// moving the LineBox types from float-based units to LayoutUnits. At first,
|
| -// these types will be backed by floats, and then swapped to LayoutUnit
|
| -// implementations, and eventually removed when LayoutUnits in this code
|
| -// are stabilized. See
|
| -// https://docs.google.com/a/chromium.org/document/d/1fro9Drq78rYBwr6K9CPK-y0TDSVxlBuXl6A54XnKAyE/edit
|
| -// for details.
|
| -
|
| -#ifndef FloatToLayoutUnit_h
|
| -#define FloatToLayoutUnit_h
|
| -
|
| -#include "platform/LayoutUnit.h"
|
| -#include "platform/geometry/FloatPoint.h"
|
| -#include "platform/geometry/FloatRect.h"
|
| -#include "platform/geometry/FloatSize.h"
|
| -#include "platform/geometry/LayoutPoint.h"
|
| -#include "platform/geometry/LayoutRect.h"
|
| -#include "platform/geometry/LayoutSize.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class IntPoint;
|
| -
|
| -class FloatLineLayoutUnit {
|
| -public:
|
| - FloatLineLayoutUnit() : m_value(0) { }
|
| - FloatLineLayoutUnit(float f) : m_value(f) { }
|
| -
|
| - FloatLineLayoutUnit(const LayoutUnit &layoutUnit) : m_value(layoutUnit.toFloat()) { }
|
| -
|
| - operator float() const { return toFloat(); }
|
| - operator LayoutUnit() const { return toLayoutUnit(); }
|
| -
|
| - float rawValue() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| - float toFloat() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| - LayoutUnit toLayoutUnit() const
|
| - {
|
| - return LayoutUnit(m_value);
|
| - }
|
| -
|
| - int round() const
|
| - {
|
| - return lroundf(m_value);
|
| - }
|
| -
|
| -private:
|
| - float m_value;
|
| -};
|
| -
|
| -inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a)
|
| -{
|
| - FloatLineLayoutUnit returnVal(-a.rawValue());
|
| - return returnVal;
|
| -}
|
| -
|
| -inline bool operator<=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() <= b.rawValue();
|
| -}
|
| -
|
| -inline bool operator<=(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() <= b;
|
| -}
|
| -
|
| -inline bool operator<=(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a <= FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator<=(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a <= FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator<=(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a <= b.toFloat();
|
| -}
|
| -
|
| -inline bool operator<=(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) <= b;
|
| -}
|
| -
|
| -inline bool operator<=(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) <= b;
|
| -}
|
| -
|
| -inline bool operator>=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() >= b.rawValue();
|
| -}
|
| -
|
| -inline bool operator>=(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() >= b;
|
| -}
|
| -
|
| -inline bool operator>=(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a >= FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator>=(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a >= FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator>=(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a >= b.toFloat();
|
| -}
|
| -
|
| -inline bool operator>=(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) >= b;
|
| -}
|
| -
|
| -inline bool operator>=(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) >= b;
|
| -}
|
| -
|
| -inline bool operator<(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() < b.rawValue();
|
| -}
|
| -
|
| -inline bool operator<(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() < b;
|
| -}
|
| -
|
| -inline bool operator<(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a < FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator<(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a < FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator<(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a < b.toFloat();
|
| -}
|
| -
|
| -inline bool operator<(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) < b;
|
| -}
|
| -
|
| -inline bool operator<(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) < b;
|
| -}
|
| -
|
| -inline bool operator>(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() > b.rawValue();
|
| -}
|
| -
|
| -inline bool operator>(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() > b;
|
| -}
|
| -
|
| -inline bool operator>(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a > FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator>(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a > FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator>(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a > b.toFloat();
|
| -}
|
| -
|
| -inline bool operator>(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) > b;
|
| -}
|
| -
|
| -inline bool operator>(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) > b;
|
| -}
|
| -
|
| -inline bool operator!=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() != b.rawValue();
|
| -}
|
| -
|
| -inline bool operator!=(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() != b;
|
| -}
|
| -
|
| -inline bool operator!=(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a != FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator!=(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a != FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator!=(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a != b.toFloat();
|
| -}
|
| -
|
| -inline bool operator!=(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) != b;
|
| -}
|
| -
|
| -inline bool operator!=(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) != b;
|
| -}
|
| -
|
| -inline bool operator==(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a.rawValue() == b.rawValue();
|
| -}
|
| -
|
| -inline bool operator==(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() == b;
|
| -}
|
| -
|
| -inline bool operator==(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a == FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator==(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a == FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline bool operator==(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a == b.toFloat();
|
| -}
|
| -
|
| -inline bool operator==(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) == b;
|
| -}
|
| -
|
| -inline bool operator==(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) == b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a.rawValue() * b.rawValue());
|
| -}
|
| -
|
| -inline float operator*(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() * b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a * FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a * FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline float operator*(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a * b.toFloat();
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator*(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) * b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator*(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) * b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a.rawValue() / b.rawValue());
|
| -}
|
| -
|
| -inline float operator/(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() / b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a / FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a / FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline float operator/(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a / b.toFloat();
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator/(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) / b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator/(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) / b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a.rawValue() + b.rawValue());
|
| -}
|
| -
|
| -inline float operator+(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() + b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a + FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a + FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline float operator+(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a + b.toFloat();
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator+(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) + b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator+(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) + b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a.rawValue() - b.rawValue());
|
| -}
|
| -
|
| -inline float operator-(const FloatLineLayoutUnit& a, float b)
|
| -{
|
| - return a.toFloat() - b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, int b)
|
| -{
|
| - return a - FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - return a - FloatLineLayoutUnit(b);
|
| -}
|
| -
|
| -inline float operator-(float a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return a - b.toFloat();
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator-(int a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) - b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit operator-(const LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - return FloatLineLayoutUnit(a) - b;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, float b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, int b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline float& operator*=(float& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline int& operator*=(int& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline LayoutUnit& operator*=(LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a * b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, float b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, int b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline float& operator/=(float& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline int& operator/=(int& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline LayoutUnit& operator/=(LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a / b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, float b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, int b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline float& operator+=(float& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline int& operator+=(int& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline LayoutUnit& operator+=(LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a + b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, float b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, int b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, const LayoutUnit& b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline float& operator-=(float& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline int& operator-=(int& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -inline LayoutUnit& operator-=(LayoutUnit& a, const FloatLineLayoutUnit& b)
|
| -{
|
| - a = a - b;
|
| - return a;
|
| -}
|
| -
|
| -class LayoutUnitLineLayoutUnit {
|
| -public:
|
| - LayoutUnitLineLayoutUnit() { }
|
| - LayoutUnitLineLayoutUnit(LayoutUnit f) : m_value(f) { }
|
| -
|
| - float toFloat() const
|
| - {
|
| - return m_value.toFloat();
|
| - }
|
| -
|
| - LayoutUnit toLayoutUnit() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| -private:
|
| - LayoutUnit m_value;
|
| -};
|
| -
|
| -class FloatPointLineLayoutPoint {
|
| -public:
|
| - FloatPointLineLayoutPoint() { }
|
| - explicit FloatPointLineLayoutPoint(const FloatPoint& floatPoint) : m_value(floatPoint) { }
|
| - FloatPointLineLayoutPoint(FloatLineLayoutUnit x, FloatLineLayoutUnit y) : m_value(x.toFloat(), y.toFloat()) { }
|
| - FloatPointLineLayoutPoint(const IntPoint& intPoint) : m_value(intPoint) { }
|
| - FloatPointLineLayoutPoint(const LayoutPoint& layoutPoint) : m_value(layoutPoint) { }
|
| -
|
| - operator LayoutPoint() const { return toLayoutPoint(); }
|
| -
|
| - FloatPoint toFloatPoint() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| - LayoutPoint toLayoutPoint() const
|
| - {
|
| - return LayoutPoint(m_value);
|
| - }
|
| -
|
| - LayoutPoint roundedLayoutPoint() const
|
| - {
|
| - return ::blink::roundedLayoutPoint(m_value);
|
| - }
|
| -
|
| - LayoutPoint flooredLayoutPoint() const
|
| - {
|
| - return ::blink::flooredLayoutPoint(m_value);
|
| - }
|
| -
|
| - FloatLineLayoutUnit x() const { return FloatLineLayoutUnit(m_value.x()); }
|
| - FloatLineLayoutUnit y() const { return FloatLineLayoutUnit(m_value.y()); }
|
| -
|
| - void setX(FloatLineLayoutUnit x) { m_value.setX(x.toFloat()); }
|
| - void setY(FloatLineLayoutUnit y) { m_value.setY(y.toFloat()); }
|
| - void set(FloatLineLayoutUnit x, FloatLineLayoutUnit y) { m_value.set(x.toFloat(), y.toFloat()); }
|
| -
|
| - void move(FloatLineLayoutUnit dx, FloatLineLayoutUnit dy) { m_value.move(dx.toFloat(), dy.toFloat()); }
|
| - void moveBy(const LayoutPoint& layoutPoint) { m_value.moveBy(layoutPoint); }
|
| -
|
| - void scale(float sx, float sy) { m_value.scale(sx, sy); }
|
| -
|
| -private:
|
| - FloatPoint m_value;
|
| -};
|
| -
|
| -class FloatSizeLineLayoutSize {
|
| -public:
|
| - FloatSizeLineLayoutSize() { }
|
| - explicit FloatSizeLineLayoutSize(const FloatSize& floatSize) : m_value(floatSize) { }
|
| - FloatSizeLineLayoutSize(FloatLineLayoutUnit width, FloatLineLayoutUnit height) : m_value(width.toFloat(), height.toFloat()) { }
|
| - explicit FloatSizeLineLayoutSize(const IntSize& size) : m_value(size) { }
|
| - FloatSizeLineLayoutSize(const LayoutSize& size) : m_value(size) { }
|
| -
|
| - operator LayoutSize() const { return toLayoutSize(); }
|
| -
|
| - FloatSize toFloatSize() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| - LayoutSize toLayoutSize() const
|
| - {
|
| - return LayoutSize(m_value);
|
| - }
|
| -
|
| - FloatLineLayoutUnit width() const { return FloatLineLayoutUnit(m_value.width()); }
|
| - FloatLineLayoutUnit height() const { return FloatLineLayoutUnit(m_value.height()); }
|
| -
|
| - void setWidth(FloatLineLayoutUnit width) { m_value.setWidth(width.toFloat()); }
|
| - void setHeight(FloatLineLayoutUnit height) { m_value.setHeight(height.toFloat()); }
|
| -
|
| -private:
|
| - FloatSize m_value;
|
| -};
|
| -
|
| -class FloatRectLineLayoutRect {
|
| -public:
|
| - FloatRectLineLayoutRect() { }
|
| - FloatRectLineLayoutRect(const FloatRect& floatRect) : m_value(floatRect) { }
|
| - FloatRectLineLayoutRect(const FloatPointLineLayoutPoint& location, const FloatSizeLineLayoutSize& size)
|
| - : m_value(location.toFloatPoint(), size.toFloatSize()) { }
|
| - FloatRectLineLayoutRect(FloatLineLayoutUnit x, FloatLineLayoutUnit y, FloatLineLayoutUnit width, FloatLineLayoutUnit height)
|
| - : m_value(x.toFloat(), y.toFloat(), width.toFloat(), height.toFloat()) { }
|
| - explicit FloatRectLineLayoutRect(const IntRect& rect) : m_value(rect) { }
|
| - FloatRectLineLayoutRect(const LayoutRect& rect) : m_value(rect) { }
|
| -
|
| - operator LayoutRect() const { return toLayoutRect(); }
|
| -
|
| - FloatRect rawValue() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| -
|
| - FloatRect toFloatRect() const
|
| - {
|
| - return m_value;
|
| - }
|
| -
|
| - LayoutRect toLayoutRect() const
|
| - {
|
| - return LayoutRect(m_value);
|
| - }
|
| -
|
| - LayoutRect enclosingLayoutRect() const
|
| - {
|
| - return ::blink::enclosingLayoutRect(m_value);
|
| - }
|
| -
|
| - FloatPointLineLayoutPoint location() const { return FloatPointLineLayoutPoint(m_value.location()); }
|
| - FloatSizeLineLayoutSize size() const { return FloatSizeLineLayoutSize(m_value.size()); }
|
| -
|
| - void setLocation(const FloatPointLineLayoutPoint& location) { m_value.setLocation(location.toFloatPoint()); }
|
| - void setSize(const FloatSizeLineLayoutSize& size) { m_value.setSize(size.toFloatSize()); }
|
| -
|
| - FloatLineLayoutUnit x() const { return FloatLineLayoutUnit(m_value.x()); }
|
| - FloatLineLayoutUnit y() const { return FloatLineLayoutUnit(m_value.y()); }
|
| - FloatLineLayoutUnit maxX() const { return FloatLineLayoutUnit(m_value.maxX()); }
|
| - FloatLineLayoutUnit maxY() const { return FloatLineLayoutUnit(m_value.maxY()); }
|
| - FloatLineLayoutUnit width() const { return FloatLineLayoutUnit(m_value.width()); }
|
| - FloatLineLayoutUnit height() const { return FloatLineLayoutUnit(m_value.height()); }
|
| -
|
| - void setX(FloatLineLayoutUnit x) { m_value.setX(x.toFloat()); }
|
| - void setY(FloatLineLayoutUnit y) { m_value.setY(y.toFloat()); }
|
| - void setWidth(FloatLineLayoutUnit width) { m_value.setWidth(width.toFloat()); }
|
| - void setHeight(FloatLineLayoutUnit height) { m_value.setHeight(height.toFloat()); }
|
| -
|
| - void unite(const FloatRectLineLayoutRect& rect) { m_value.unite(rect.toFloatRect()); }
|
| -
|
| - void scale(float s) { m_value.scale(s); }
|
| - void scale(float sx, float sy) { m_value.scale(sx, sy); }
|
| -
|
| - bool intersects(const FloatRectLineLayoutRect& rect) const { return m_value.intersects(rect.toFloatRect()); }
|
| -
|
| -private:
|
| - FloatRect m_value;
|
| -};
|
| -
|
| -#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
|
| -using LineLayoutUnit = LayoutUnitLineLayoutUnit;
|
| -using LineLayoutPoint = LayoutPointLineLayoutPoint;
|
| -using LineLayoutRect = LayoutRectLineLayoutRect;
|
| -using LineLayoutSize = LayoutSizeLineLayoutSize;
|
| -#else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
|
| -using LineLayoutUnit = FloatLineLayoutUnit;
|
| -using LineLayoutPoint = FloatPointLineLayoutPoint;
|
| -using LineLayoutRect = FloatRectLineLayoutRect;
|
| -using LineLayoutSize = FloatSizeLineLayoutSize;
|
| -#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
|
| -
|
| -using FloatWillBeLayoutUnit = LineLayoutUnit;
|
| -using FloatPointWillBeLayoutPoint = LineLayoutPoint;
|
| -using FloatRectWillBeLayoutRect = LineLayoutRect;
|
| -using FloatSizeWillBeLayoutSize = LineLayoutSize;
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // FloatToLayoutUnit_h
|
|
|