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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 | |
| 6 // The classes in this file are transitional types intended to facilitate | |
| 7 // moving the LineBox types from float-based units to LayoutUnits. At first, | |
| 8 // these types will be backed by floats, and then swapped to LayoutUnit | |
| 9 // implementations, and eventually removed when LayoutUnits in this code | |
| 10 // are stabilized. See | |
| 11 // https://docs.google.com/a/chromium.org/document/d/1fro9Drq78rYBwr6K9CPK-y0TDS
VxlBuXl6A54XnKAyE/edit | |
| 12 // for details. | |
| 13 | |
| 14 #ifndef FloatToLayoutUnit_h | |
| 15 #define FloatToLayoutUnit_h | |
| 16 | |
| 17 #include "platform/LayoutUnit.h" | |
| 18 #include "platform/geometry/FloatPoint.h" | |
| 19 #include "platform/geometry/FloatRect.h" | |
| 20 #include "platform/geometry/FloatSize.h" | |
| 21 #include "platform/geometry/LayoutPoint.h" | |
| 22 #include "platform/geometry/LayoutRect.h" | |
| 23 #include "platform/geometry/LayoutSize.h" | |
| 24 | |
| 25 namespace blink { | |
| 26 | |
| 27 class IntPoint; | |
| 28 | |
| 29 class FloatLineLayoutUnit { | |
| 30 public: | |
| 31 FloatLineLayoutUnit() : m_value(0) { } | |
| 32 FloatLineLayoutUnit(float f) : m_value(f) { } | |
| 33 | |
| 34 FloatLineLayoutUnit(const LayoutUnit &layoutUnit) : m_value(layoutUnit.toFlo
at()) { } | |
| 35 | |
| 36 operator float() const { return toFloat(); } | |
| 37 operator LayoutUnit() const { return toLayoutUnit(); } | |
| 38 | |
| 39 float rawValue() const | |
| 40 { | |
| 41 return m_value; | |
| 42 } | |
| 43 | |
| 44 float toFloat() const | |
| 45 { | |
| 46 return m_value; | |
| 47 } | |
| 48 | |
| 49 LayoutUnit toLayoutUnit() const | |
| 50 { | |
| 51 return LayoutUnit(m_value); | |
| 52 } | |
| 53 | |
| 54 int round() const | |
| 55 { | |
| 56 return lroundf(m_value); | |
| 57 } | |
| 58 | |
| 59 private: | |
| 60 float m_value; | |
| 61 }; | |
| 62 | |
| 63 inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a) | |
| 64 { | |
| 65 FloatLineLayoutUnit returnVal(-a.rawValue()); | |
| 66 return returnVal; | |
| 67 } | |
| 68 | |
| 69 inline bool operator<=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit&
b) | |
| 70 { | |
| 71 return a.rawValue() <= b.rawValue(); | |
| 72 } | |
| 73 | |
| 74 inline bool operator<=(const FloatLineLayoutUnit& a, float b) | |
| 75 { | |
| 76 return a.toFloat() <= b; | |
| 77 } | |
| 78 | |
| 79 inline bool operator<=(const FloatLineLayoutUnit& a, int b) | |
| 80 { | |
| 81 return a <= FloatLineLayoutUnit(b); | |
| 82 } | |
| 83 | |
| 84 inline bool operator<=(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 85 { | |
| 86 return a <= FloatLineLayoutUnit(b); | |
| 87 } | |
| 88 | |
| 89 inline bool operator<=(float a, const FloatLineLayoutUnit& b) | |
| 90 { | |
| 91 return a <= b.toFloat(); | |
| 92 } | |
| 93 | |
| 94 inline bool operator<=(int a, const FloatLineLayoutUnit& b) | |
| 95 { | |
| 96 return FloatLineLayoutUnit(a) <= b; | |
| 97 } | |
| 98 | |
| 99 inline bool operator<=(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 100 { | |
| 101 return FloatLineLayoutUnit(a) <= b; | |
| 102 } | |
| 103 | |
| 104 inline bool operator>=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit&
b) | |
| 105 { | |
| 106 return a.rawValue() >= b.rawValue(); | |
| 107 } | |
| 108 | |
| 109 inline bool operator>=(const FloatLineLayoutUnit& a, float b) | |
| 110 { | |
| 111 return a.toFloat() >= b; | |
| 112 } | |
| 113 | |
| 114 inline bool operator>=(const FloatLineLayoutUnit& a, int b) | |
| 115 { | |
| 116 return a >= FloatLineLayoutUnit(b); | |
| 117 } | |
| 118 | |
| 119 inline bool operator>=(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 120 { | |
| 121 return a >= FloatLineLayoutUnit(b); | |
| 122 } | |
| 123 | |
| 124 inline bool operator>=(float a, const FloatLineLayoutUnit& b) | |
| 125 { | |
| 126 return a >= b.toFloat(); | |
| 127 } | |
| 128 | |
| 129 inline bool operator>=(int a, const FloatLineLayoutUnit& b) | |
| 130 { | |
| 131 return FloatLineLayoutUnit(a) >= b; | |
| 132 } | |
| 133 | |
| 134 inline bool operator>=(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 135 { | |
| 136 return FloatLineLayoutUnit(a) >= b; | |
| 137 } | |
| 138 | |
| 139 inline bool operator<(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b
) | |
| 140 { | |
| 141 return a.rawValue() < b.rawValue(); | |
| 142 } | |
| 143 | |
| 144 inline bool operator<(const FloatLineLayoutUnit& a, float b) | |
| 145 { | |
| 146 return a.toFloat() < b; | |
| 147 } | |
| 148 | |
| 149 inline bool operator<(const FloatLineLayoutUnit& a, int b) | |
| 150 { | |
| 151 return a < FloatLineLayoutUnit(b); | |
| 152 } | |
| 153 | |
| 154 inline bool operator<(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 155 { | |
| 156 return a < FloatLineLayoutUnit(b); | |
| 157 } | |
| 158 | |
| 159 inline bool operator<(float a, const FloatLineLayoutUnit& b) | |
| 160 { | |
| 161 return a < b.toFloat(); | |
| 162 } | |
| 163 | |
| 164 inline bool operator<(int a, const FloatLineLayoutUnit& b) | |
| 165 { | |
| 166 return FloatLineLayoutUnit(a) < b; | |
| 167 } | |
| 168 | |
| 169 inline bool operator<(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 170 { | |
| 171 return FloatLineLayoutUnit(a) < b; | |
| 172 } | |
| 173 | |
| 174 inline bool operator>(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit& b
) | |
| 175 { | |
| 176 return a.rawValue() > b.rawValue(); | |
| 177 } | |
| 178 | |
| 179 inline bool operator>(const FloatLineLayoutUnit& a, float b) | |
| 180 { | |
| 181 return a.toFloat() > b; | |
| 182 } | |
| 183 | |
| 184 inline bool operator>(const FloatLineLayoutUnit& a, int b) | |
| 185 { | |
| 186 return a > FloatLineLayoutUnit(b); | |
| 187 } | |
| 188 | |
| 189 inline bool operator>(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 190 { | |
| 191 return a > FloatLineLayoutUnit(b); | |
| 192 } | |
| 193 | |
| 194 inline bool operator>(float a, const FloatLineLayoutUnit& b) | |
| 195 { | |
| 196 return a > b.toFloat(); | |
| 197 } | |
| 198 | |
| 199 inline bool operator>(int a, const FloatLineLayoutUnit& b) | |
| 200 { | |
| 201 return FloatLineLayoutUnit(a) > b; | |
| 202 } | |
| 203 | |
| 204 inline bool operator>(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 205 { | |
| 206 return FloatLineLayoutUnit(a) > b; | |
| 207 } | |
| 208 | |
| 209 inline bool operator!=(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit&
b) | |
| 210 { | |
| 211 return a.rawValue() != b.rawValue(); | |
| 212 } | |
| 213 | |
| 214 inline bool operator!=(const FloatLineLayoutUnit& a, float b) | |
| 215 { | |
| 216 return a.toFloat() != b; | |
| 217 } | |
| 218 | |
| 219 inline bool operator!=(const FloatLineLayoutUnit& a, int b) | |
| 220 { | |
| 221 return a != FloatLineLayoutUnit(b); | |
| 222 } | |
| 223 | |
| 224 inline bool operator!=(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 225 { | |
| 226 return a != FloatLineLayoutUnit(b); | |
| 227 } | |
| 228 | |
| 229 inline bool operator!=(float a, const FloatLineLayoutUnit& b) | |
| 230 { | |
| 231 return a != b.toFloat(); | |
| 232 } | |
| 233 | |
| 234 inline bool operator!=(int a, const FloatLineLayoutUnit& b) | |
| 235 { | |
| 236 return FloatLineLayoutUnit(a) != b; | |
| 237 } | |
| 238 | |
| 239 inline bool operator!=(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 240 { | |
| 241 return FloatLineLayoutUnit(a) != b; | |
| 242 } | |
| 243 | |
| 244 inline bool operator==(const FloatLineLayoutUnit& a, const FloatLineLayoutUnit&
b) | |
| 245 { | |
| 246 return a.rawValue() == b.rawValue(); | |
| 247 } | |
| 248 | |
| 249 inline bool operator==(const FloatLineLayoutUnit& a, float b) | |
| 250 { | |
| 251 return a.toFloat() == b; | |
| 252 } | |
| 253 | |
| 254 inline bool operator==(const FloatLineLayoutUnit& a, int b) | |
| 255 { | |
| 256 return a == FloatLineLayoutUnit(b); | |
| 257 } | |
| 258 | |
| 259 inline bool operator==(const FloatLineLayoutUnit& a, const LayoutUnit& b) | |
| 260 { | |
| 261 return a == FloatLineLayoutUnit(b); | |
| 262 } | |
| 263 | |
| 264 inline bool operator==(float a, const FloatLineLayoutUnit& b) | |
| 265 { | |
| 266 return a == b.toFloat(); | |
| 267 } | |
| 268 | |
| 269 inline bool operator==(int a, const FloatLineLayoutUnit& b) | |
| 270 { | |
| 271 return FloatLineLayoutUnit(a) == b; | |
| 272 } | |
| 273 | |
| 274 inline bool operator==(const LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 275 { | |
| 276 return FloatLineLayoutUnit(a) == b; | |
| 277 } | |
| 278 | |
| 279 inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, const FloatLi
neLayoutUnit& b) | |
| 280 { | |
| 281 return FloatLineLayoutUnit(a.rawValue() * b.rawValue()); | |
| 282 } | |
| 283 | |
| 284 inline float operator*(const FloatLineLayoutUnit& a, float b) | |
| 285 { | |
| 286 return a.toFloat() * b; | |
| 287 } | |
| 288 | |
| 289 inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, int b) | |
| 290 { | |
| 291 return a * FloatLineLayoutUnit(b); | |
| 292 } | |
| 293 | |
| 294 inline FloatLineLayoutUnit operator*(const FloatLineLayoutUnit& a, const LayoutU
nit& b) | |
| 295 { | |
| 296 return a * FloatLineLayoutUnit(b); | |
| 297 } | |
| 298 | |
| 299 inline float operator*(float a, const FloatLineLayoutUnit& b) | |
| 300 { | |
| 301 return a * b.toFloat(); | |
| 302 } | |
| 303 | |
| 304 inline FloatLineLayoutUnit operator*(int a, const FloatLineLayoutUnit& b) | |
| 305 { | |
| 306 return FloatLineLayoutUnit(a) * b; | |
| 307 } | |
| 308 | |
| 309 inline FloatLineLayoutUnit operator*(const LayoutUnit& a, const FloatLineLayoutU
nit& b) | |
| 310 { | |
| 311 return FloatLineLayoutUnit(a) * b; | |
| 312 } | |
| 313 | |
| 314 inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, const FloatLi
neLayoutUnit& b) | |
| 315 { | |
| 316 return FloatLineLayoutUnit(a.rawValue() / b.rawValue()); | |
| 317 } | |
| 318 | |
| 319 inline float operator/(const FloatLineLayoutUnit& a, float b) | |
| 320 { | |
| 321 return a.toFloat() / b; | |
| 322 } | |
| 323 | |
| 324 inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, int b) | |
| 325 { | |
| 326 return a / FloatLineLayoutUnit(b); | |
| 327 } | |
| 328 | |
| 329 inline FloatLineLayoutUnit operator/(const FloatLineLayoutUnit& a, const LayoutU
nit& b) | |
| 330 { | |
| 331 return a / FloatLineLayoutUnit(b); | |
| 332 } | |
| 333 | |
| 334 inline float operator/(float a, const FloatLineLayoutUnit& b) | |
| 335 { | |
| 336 return a / b.toFloat(); | |
| 337 } | |
| 338 | |
| 339 inline FloatLineLayoutUnit operator/(int a, const FloatLineLayoutUnit& b) | |
| 340 { | |
| 341 return FloatLineLayoutUnit(a) / b; | |
| 342 } | |
| 343 | |
| 344 inline FloatLineLayoutUnit operator/(const LayoutUnit& a, const FloatLineLayoutU
nit& b) | |
| 345 { | |
| 346 return FloatLineLayoutUnit(a) / b; | |
| 347 } | |
| 348 | |
| 349 inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, const FloatLi
neLayoutUnit& b) | |
| 350 { | |
| 351 return FloatLineLayoutUnit(a.rawValue() + b.rawValue()); | |
| 352 } | |
| 353 | |
| 354 inline float operator+(const FloatLineLayoutUnit& a, float b) | |
| 355 { | |
| 356 return a.toFloat() + b; | |
| 357 } | |
| 358 | |
| 359 inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, int b) | |
| 360 { | |
| 361 return a + FloatLineLayoutUnit(b); | |
| 362 } | |
| 363 | |
| 364 inline FloatLineLayoutUnit operator+(const FloatLineLayoutUnit& a, const LayoutU
nit& b) | |
| 365 { | |
| 366 return a + FloatLineLayoutUnit(b); | |
| 367 } | |
| 368 | |
| 369 inline float operator+(float a, const FloatLineLayoutUnit& b) | |
| 370 { | |
| 371 return a + b.toFloat(); | |
| 372 } | |
| 373 | |
| 374 inline FloatLineLayoutUnit operator+(int a, const FloatLineLayoutUnit& b) | |
| 375 { | |
| 376 return FloatLineLayoutUnit(a) + b; | |
| 377 } | |
| 378 | |
| 379 inline FloatLineLayoutUnit operator+(const LayoutUnit& a, const FloatLineLayoutU
nit& b) | |
| 380 { | |
| 381 return FloatLineLayoutUnit(a) + b; | |
| 382 } | |
| 383 | |
| 384 inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, const FloatLi
neLayoutUnit& b) | |
| 385 { | |
| 386 return FloatLineLayoutUnit(a.rawValue() - b.rawValue()); | |
| 387 } | |
| 388 | |
| 389 inline float operator-(const FloatLineLayoutUnit& a, float b) | |
| 390 { | |
| 391 return a.toFloat() - b; | |
| 392 } | |
| 393 | |
| 394 inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, int b) | |
| 395 { | |
| 396 return a - FloatLineLayoutUnit(b); | |
| 397 } | |
| 398 | |
| 399 inline FloatLineLayoutUnit operator-(const FloatLineLayoutUnit& a, const LayoutU
nit& b) | |
| 400 { | |
| 401 return a - FloatLineLayoutUnit(b); | |
| 402 } | |
| 403 | |
| 404 inline float operator-(float a, const FloatLineLayoutUnit& b) | |
| 405 { | |
| 406 return a - b.toFloat(); | |
| 407 } | |
| 408 | |
| 409 inline FloatLineLayoutUnit operator-(int a, const FloatLineLayoutUnit& b) | |
| 410 { | |
| 411 return FloatLineLayoutUnit(a) - b; | |
| 412 } | |
| 413 | |
| 414 inline FloatLineLayoutUnit operator-(const LayoutUnit& a, const FloatLineLayoutU
nit& b) | |
| 415 { | |
| 416 return FloatLineLayoutUnit(a) - b; | |
| 417 } | |
| 418 | |
| 419 inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, const FloatLineLa
youtUnit& b) | |
| 420 { | |
| 421 a = a * b; | |
| 422 return a; | |
| 423 } | |
| 424 | |
| 425 inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, float b) | |
| 426 { | |
| 427 a = a * b; | |
| 428 return a; | |
| 429 } | |
| 430 | |
| 431 inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, int b) | |
| 432 { | |
| 433 a = a * b; | |
| 434 return a; | |
| 435 } | |
| 436 | |
| 437 inline FloatLineLayoutUnit& operator*=(FloatLineLayoutUnit& a, const LayoutUnit&
b) | |
| 438 { | |
| 439 a = a * b; | |
| 440 return a; | |
| 441 } | |
| 442 | |
| 443 inline float& operator*=(float& a, const FloatLineLayoutUnit& b) | |
| 444 { | |
| 445 a = a * b; | |
| 446 return a; | |
| 447 } | |
| 448 | |
| 449 inline int& operator*=(int& a, const FloatLineLayoutUnit& b) | |
| 450 { | |
| 451 a = a * b; | |
| 452 return a; | |
| 453 } | |
| 454 | |
| 455 inline LayoutUnit& operator*=(LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 456 { | |
| 457 a = a * b; | |
| 458 return a; | |
| 459 } | |
| 460 | |
| 461 inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, const FloatLineLa
youtUnit& b) | |
| 462 { | |
| 463 a = a / b; | |
| 464 return a; | |
| 465 } | |
| 466 | |
| 467 inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, float b) | |
| 468 { | |
| 469 a = a / b; | |
| 470 return a; | |
| 471 } | |
| 472 | |
| 473 inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, int b) | |
| 474 { | |
| 475 a = a / b; | |
| 476 return a; | |
| 477 } | |
| 478 | |
| 479 inline FloatLineLayoutUnit& operator/=(FloatLineLayoutUnit& a, const LayoutUnit&
b) | |
| 480 { | |
| 481 a = a / b; | |
| 482 return a; | |
| 483 } | |
| 484 | |
| 485 inline float& operator/=(float& a, const FloatLineLayoutUnit& b) | |
| 486 { | |
| 487 a = a / b; | |
| 488 return a; | |
| 489 } | |
| 490 | |
| 491 inline int& operator/=(int& a, const FloatLineLayoutUnit& b) | |
| 492 { | |
| 493 a = a / b; | |
| 494 return a; | |
| 495 } | |
| 496 | |
| 497 inline LayoutUnit& operator/=(LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 498 { | |
| 499 a = a / b; | |
| 500 return a; | |
| 501 } | |
| 502 | |
| 503 inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, const FloatLineLa
youtUnit& b) | |
| 504 { | |
| 505 a = a + b; | |
| 506 return a; | |
| 507 } | |
| 508 | |
| 509 inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, float b) | |
| 510 { | |
| 511 a = a + b; | |
| 512 return a; | |
| 513 } | |
| 514 | |
| 515 inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, int b) | |
| 516 { | |
| 517 a = a + b; | |
| 518 return a; | |
| 519 } | |
| 520 | |
| 521 inline FloatLineLayoutUnit& operator+=(FloatLineLayoutUnit& a, const LayoutUnit&
b) | |
| 522 { | |
| 523 a = a + b; | |
| 524 return a; | |
| 525 } | |
| 526 | |
| 527 inline float& operator+=(float& a, const FloatLineLayoutUnit& b) | |
| 528 { | |
| 529 a = a + b; | |
| 530 return a; | |
| 531 } | |
| 532 | |
| 533 inline int& operator+=(int& a, const FloatLineLayoutUnit& b) | |
| 534 { | |
| 535 a = a + b; | |
| 536 return a; | |
| 537 } | |
| 538 | |
| 539 inline LayoutUnit& operator+=(LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 540 { | |
| 541 a = a + b; | |
| 542 return a; | |
| 543 } | |
| 544 | |
| 545 inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, const FloatLineLa
youtUnit& b) | |
| 546 { | |
| 547 a = a - b; | |
| 548 return a; | |
| 549 } | |
| 550 | |
| 551 inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, float b) | |
| 552 { | |
| 553 a = a - b; | |
| 554 return a; | |
| 555 } | |
| 556 | |
| 557 inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, int b) | |
| 558 { | |
| 559 a = a - b; | |
| 560 return a; | |
| 561 } | |
| 562 | |
| 563 inline FloatLineLayoutUnit& operator-=(FloatLineLayoutUnit& a, const LayoutUnit&
b) | |
| 564 { | |
| 565 a = a - b; | |
| 566 return a; | |
| 567 } | |
| 568 | |
| 569 inline float& operator-=(float& a, const FloatLineLayoutUnit& b) | |
| 570 { | |
| 571 a = a - b; | |
| 572 return a; | |
| 573 } | |
| 574 | |
| 575 inline int& operator-=(int& a, const FloatLineLayoutUnit& b) | |
| 576 { | |
| 577 a = a - b; | |
| 578 return a; | |
| 579 } | |
| 580 | |
| 581 inline LayoutUnit& operator-=(LayoutUnit& a, const FloatLineLayoutUnit& b) | |
| 582 { | |
| 583 a = a - b; | |
| 584 return a; | |
| 585 } | |
| 586 | |
| 587 class LayoutUnitLineLayoutUnit { | |
| 588 public: | |
| 589 LayoutUnitLineLayoutUnit() { } | |
| 590 LayoutUnitLineLayoutUnit(LayoutUnit f) : m_value(f) { } | |
| 591 | |
| 592 float toFloat() const | |
| 593 { | |
| 594 return m_value.toFloat(); | |
| 595 } | |
| 596 | |
| 597 LayoutUnit toLayoutUnit() const | |
| 598 { | |
| 599 return m_value; | |
| 600 } | |
| 601 | |
| 602 private: | |
| 603 LayoutUnit m_value; | |
| 604 }; | |
| 605 | |
| 606 class FloatPointLineLayoutPoint { | |
| 607 public: | |
| 608 FloatPointLineLayoutPoint() { } | |
| 609 explicit FloatPointLineLayoutPoint(const FloatPoint& floatPoint) : m_value(f
loatPoint) { } | |
| 610 FloatPointLineLayoutPoint(FloatLineLayoutUnit x, FloatLineLayoutUnit y) : m_
value(x.toFloat(), y.toFloat()) { } | |
| 611 FloatPointLineLayoutPoint(const IntPoint& intPoint) : m_value(intPoint) { } | |
| 612 FloatPointLineLayoutPoint(const LayoutPoint& layoutPoint) : m_value(layoutPo
int) { } | |
| 613 | |
| 614 operator LayoutPoint() const { return toLayoutPoint(); } | |
| 615 | |
| 616 FloatPoint toFloatPoint() const | |
| 617 { | |
| 618 return m_value; | |
| 619 } | |
| 620 | |
| 621 LayoutPoint toLayoutPoint() const | |
| 622 { | |
| 623 return LayoutPoint(m_value); | |
| 624 } | |
| 625 | |
| 626 LayoutPoint roundedLayoutPoint() const | |
| 627 { | |
| 628 return ::blink::roundedLayoutPoint(m_value); | |
| 629 } | |
| 630 | |
| 631 LayoutPoint flooredLayoutPoint() const | |
| 632 { | |
| 633 return ::blink::flooredLayoutPoint(m_value); | |
| 634 } | |
| 635 | |
| 636 FloatLineLayoutUnit x() const { return FloatLineLayoutUnit(m_value.x()); } | |
| 637 FloatLineLayoutUnit y() const { return FloatLineLayoutUnit(m_value.y()); } | |
| 638 | |
| 639 void setX(FloatLineLayoutUnit x) { m_value.setX(x.toFloat()); } | |
| 640 void setY(FloatLineLayoutUnit y) { m_value.setY(y.toFloat()); } | |
| 641 void set(FloatLineLayoutUnit x, FloatLineLayoutUnit y) { m_value.set(x.toFlo
at(), y.toFloat()); } | |
| 642 | |
| 643 void move(FloatLineLayoutUnit dx, FloatLineLayoutUnit dy) { m_value.move(dx.
toFloat(), dy.toFloat()); } | |
| 644 void moveBy(const LayoutPoint& layoutPoint) { m_value.moveBy(layoutPoint); } | |
| 645 | |
| 646 void scale(float sx, float sy) { m_value.scale(sx, sy); } | |
| 647 | |
| 648 private: | |
| 649 FloatPoint m_value; | |
| 650 }; | |
| 651 | |
| 652 class FloatSizeLineLayoutSize { | |
| 653 public: | |
| 654 FloatSizeLineLayoutSize() { } | |
| 655 explicit FloatSizeLineLayoutSize(const FloatSize& floatSize) : m_value(float
Size) { } | |
| 656 FloatSizeLineLayoutSize(FloatLineLayoutUnit width, FloatLineLayoutUnit heigh
t) : m_value(width.toFloat(), height.toFloat()) { } | |
| 657 explicit FloatSizeLineLayoutSize(const IntSize& size) : m_value(size) { } | |
| 658 FloatSizeLineLayoutSize(const LayoutSize& size) : m_value(size) { } | |
| 659 | |
| 660 operator LayoutSize() const { return toLayoutSize(); } | |
| 661 | |
| 662 FloatSize toFloatSize() const | |
| 663 { | |
| 664 return m_value; | |
| 665 } | |
| 666 | |
| 667 LayoutSize toLayoutSize() const | |
| 668 { | |
| 669 return LayoutSize(m_value); | |
| 670 } | |
| 671 | |
| 672 FloatLineLayoutUnit width() const { return FloatLineLayoutUnit(m_value.width
()); } | |
| 673 FloatLineLayoutUnit height() const { return FloatLineLayoutUnit(m_value.heig
ht()); } | |
| 674 | |
| 675 void setWidth(FloatLineLayoutUnit width) { m_value.setWidth(width.toFloat())
; } | |
| 676 void setHeight(FloatLineLayoutUnit height) { m_value.setHeight(height.toFloa
t()); } | |
| 677 | |
| 678 private: | |
| 679 FloatSize m_value; | |
| 680 }; | |
| 681 | |
| 682 class FloatRectLineLayoutRect { | |
| 683 public: | |
| 684 FloatRectLineLayoutRect() { } | |
| 685 FloatRectLineLayoutRect(const FloatRect& floatRect) : m_value(floatRect) { } | |
| 686 FloatRectLineLayoutRect(const FloatPointLineLayoutPoint& location, const Flo
atSizeLineLayoutSize& size) | |
| 687 : m_value(location.toFloatPoint(), size.toFloatSize()) { } | |
| 688 FloatRectLineLayoutRect(FloatLineLayoutUnit x, FloatLineLayoutUnit y, FloatL
ineLayoutUnit width, FloatLineLayoutUnit height) | |
| 689 : m_value(x.toFloat(), y.toFloat(), width.toFloat(), height.toFloat()) {
} | |
| 690 explicit FloatRectLineLayoutRect(const IntRect& rect) : m_value(rect) { } | |
| 691 FloatRectLineLayoutRect(const LayoutRect& rect) : m_value(rect) { } | |
| 692 | |
| 693 operator LayoutRect() const { return toLayoutRect(); } | |
| 694 | |
| 695 FloatRect rawValue() const | |
| 696 { | |
| 697 return m_value; | |
| 698 } | |
| 699 | |
| 700 | |
| 701 FloatRect toFloatRect() const | |
| 702 { | |
| 703 return m_value; | |
| 704 } | |
| 705 | |
| 706 LayoutRect toLayoutRect() const | |
| 707 { | |
| 708 return LayoutRect(m_value); | |
| 709 } | |
| 710 | |
| 711 LayoutRect enclosingLayoutRect() const | |
| 712 { | |
| 713 return ::blink::enclosingLayoutRect(m_value); | |
| 714 } | |
| 715 | |
| 716 FloatPointLineLayoutPoint location() const { return FloatPointLineLayoutPoin
t(m_value.location()); } | |
| 717 FloatSizeLineLayoutSize size() const { return FloatSizeLineLayoutSize(m_valu
e.size()); } | |
| 718 | |
| 719 void setLocation(const FloatPointLineLayoutPoint& location) { m_value.setLoc
ation(location.toFloatPoint()); } | |
| 720 void setSize(const FloatSizeLineLayoutSize& size) { m_value.setSize(size.toF
loatSize()); } | |
| 721 | |
| 722 FloatLineLayoutUnit x() const { return FloatLineLayoutUnit(m_value.x()); } | |
| 723 FloatLineLayoutUnit y() const { return FloatLineLayoutUnit(m_value.y()); } | |
| 724 FloatLineLayoutUnit maxX() const { return FloatLineLayoutUnit(m_value.maxX()
); } | |
| 725 FloatLineLayoutUnit maxY() const { return FloatLineLayoutUnit(m_value.maxY()
); } | |
| 726 FloatLineLayoutUnit width() const { return FloatLineLayoutUnit(m_value.width
()); } | |
| 727 FloatLineLayoutUnit height() const { return FloatLineLayoutUnit(m_value.heig
ht()); } | |
| 728 | |
| 729 void setX(FloatLineLayoutUnit x) { m_value.setX(x.toFloat()); } | |
| 730 void setY(FloatLineLayoutUnit y) { m_value.setY(y.toFloat()); } | |
| 731 void setWidth(FloatLineLayoutUnit width) { m_value.setWidth(width.toFloat())
; } | |
| 732 void setHeight(FloatLineLayoutUnit height) { m_value.setHeight(height.toFloa
t()); } | |
| 733 | |
| 734 void unite(const FloatRectLineLayoutRect& rect) { m_value.unite(rect.toFloat
Rect()); } | |
| 735 | |
| 736 void scale(float s) { m_value.scale(s); } | |
| 737 void scale(float sx, float sy) { m_value.scale(sx, sy); } | |
| 738 | |
| 739 bool intersects(const FloatRectLineLayoutRect& rect) const { return m_value.
intersects(rect.toFloatRect()); } | |
| 740 | |
| 741 private: | |
| 742 FloatRect m_value; | |
| 743 }; | |
| 744 | |
| 745 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | |
| 746 using LineLayoutUnit = LayoutUnitLineLayoutUnit; | |
| 747 using LineLayoutPoint = LayoutPointLineLayoutPoint; | |
| 748 using LineLayoutRect = LayoutRectLineLayoutRect; | |
| 749 using LineLayoutSize = LayoutSizeLineLayoutSize; | |
| 750 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | |
| 751 using LineLayoutUnit = FloatLineLayoutUnit; | |
| 752 using LineLayoutPoint = FloatPointLineLayoutPoint; | |
| 753 using LineLayoutRect = FloatRectLineLayoutRect; | |
| 754 using LineLayoutSize = FloatSizeLineLayoutSize; | |
| 755 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | |
| 756 | |
| 757 using FloatWillBeLayoutUnit = LineLayoutUnit; | |
| 758 using FloatPointWillBeLayoutPoint = LineLayoutPoint; | |
| 759 using FloatRectWillBeLayoutRect = LineLayoutRect; | |
| 760 using FloatSizeWillBeLayoutSize = LineLayoutSize; | |
| 761 | |
| 762 } // namespace blink | |
| 763 | |
| 764 #endif // FloatToLayoutUnit_h | |
| OLD | NEW |