| Index: test/unittests/heap/gc-idle-time-handler-unittest.cc
|
| diff --git a/test/unittests/heap/gc-idle-time-handler-unittest.cc b/test/unittests/heap/gc-idle-time-handler-unittest.cc
|
| index 66b022c36020519be27d9a8993bf521b3da86fb6..868262bcb38152d4bdffbf84f83dbe820ce2a926 100644
|
| --- a/test/unittests/heap/gc-idle-time-handler-unittest.cc
|
| +++ b/test/unittests/heap/gc-idle-time-handler-unittest.cc
|
| @@ -465,5 +465,56 @@ TEST_F(GCIdleTimeHandlerTest, ZeroIdleTimeDoNothingButStartIdleRound) {
|
| EXPECT_EQ(DO_NOTHING, action.type);
|
| }
|
|
|
| +
|
| +TEST_F(GCIdleTimeHandlerTest, KeepDoingDoNothingWithZeroIdleTime) {
|
| + GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
|
| + for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
|
| + i++) {
|
| + GCIdleTimeAction action = handler()->Compute(0, heap_state);
|
| + EXPECT_EQ(DO_NOTHING, action.type);
|
| + }
|
| + // Should still return DO_NOTHING if we have been given 0 deadline yet.
|
| + GCIdleTimeAction action = handler()->Compute(0, heap_state);
|
| + EXPECT_EQ(DO_NOTHING, action.type);
|
| +}
|
| +
|
| +
|
| +TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnSweeping) {
|
| + GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
|
| +
|
| + // Simulate sweeping being in-progress but not complete.
|
| + heap_state.incremental_marking_stopped = true;
|
| + heap_state.can_start_incremental_marking = false;
|
| + heap_state.sweeping_in_progress = true;
|
| + heap_state.sweeping_completed = false;
|
| + double idle_time_ms = 10.0;
|
| + for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
|
| + i++) {
|
| + GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
|
| + EXPECT_EQ(DO_NOTHING, action.type);
|
| + }
|
| + // We should return DONE after not making progress for some time.
|
| + GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
|
| + EXPECT_EQ(DONE, action.type);
|
| +}
|
| +
|
| +
|
| +TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnIncrementalMarking) {
|
| + GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
|
| +
|
| + // Simulate incremental marking stopped and not eligible to start.
|
| + heap_state.incremental_marking_stopped = true;
|
| + heap_state.can_start_incremental_marking = false;
|
| + double idle_time_ms = 10.0;
|
| + for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
|
| + i++) {
|
| + GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
|
| + EXPECT_EQ(DO_NOTHING, action.type);
|
| + }
|
| + // We should return DONE after not making progress for some time.
|
| + GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
|
| + EXPECT_EQ(DONE, action.type);
|
| +}
|
| +
|
| } // namespace internal
|
| } // namespace v8
|
|
|