| Index: src/gpu/gl/builders/GrGLProgramBuilder.h | 
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h | 
| index 46d2816c521e9e021eb62773727560e8d5bc343d..2e9ab863d2fa538e16cc904057e27034e0aa5755 100644 | 
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h | 
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h | 
| @@ -234,30 +234,30 @@ public: | 
| GrSLPrecision precision, | 
| const char* name, | 
| int arrayCount, | 
| -                                  const char** outName) SK_OVERRIDE; | 
| +                                  const char** outName) override; | 
|  | 
| -    const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE { | 
| +    const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { | 
| return fUniforms[u.toShaderBuilderIndex()].fVariable; | 
| } | 
|  | 
| -    const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE { | 
| +    const char* getUniformCStr(UniformHandle u) const override { | 
| return this->getUniformVariable(u).c_str(); | 
| } | 
|  | 
| -    const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; | 
| +    const GrGLContextInfo& ctxInfo() const override; | 
|  | 
| -    GrGLGpu* gpu() const SK_OVERRIDE { return fGpu; } | 
| +    GrGLGpu* gpu() const override { return fGpu; } | 
|  | 
| -    GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; } | 
| -    GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; } | 
| +    GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } | 
| +    GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } | 
|  | 
| void addVarying( | 
| const char* name, | 
| GrGLVarying*, | 
| -            GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; | 
| +            GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; | 
|  | 
| void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, | 
| -                                 const char* output) SK_OVERRIDE; | 
| +                                 const char* output) override; | 
|  | 
|  | 
| // Handles for program uniforms (other than per-effect uniforms) | 
|  |