Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index f294257a1be73be61fe1d6f43edee71d3ab67b90..26c723ecc48fd5a540fe15bcde6aa97279f3daca 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -89,11 +89,11 @@ public: |
GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey); |
// true public interface, defined explicitly in the abstract interfaces above |
- bool enableFeature(GLSLFeature) SK_OVERRIDE; |
+ bool enableFeature(GLSLFeature) override; |
virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, |
- int index) SK_OVERRIDE; |
- const char* fragmentPosition() SK_OVERRIDE; |
- const char* dstColor() SK_OVERRIDE; |
+ int index) override; |
+ const char* fragmentPosition() override; |
+ const char* dstColor() override; |
private: |
// Private public interface, used by GrGLProgramBuilder to build a fragment shader |