| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index f294257a1be73be61fe1d6f43edee71d3ab67b90..26c723ecc48fd5a540fe15bcde6aa97279f3daca 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -89,11 +89,11 @@ public:
|
| GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey);
|
|
|
| // true public interface, defined explicitly in the abstract interfaces above
|
| - bool enableFeature(GLSLFeature) SK_OVERRIDE;
|
| + bool enableFeature(GLSLFeature) override;
|
| virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords,
|
| - int index) SK_OVERRIDE;
|
| - const char* fragmentPosition() SK_OVERRIDE;
|
| - const char* dstColor() SK_OVERRIDE;
|
| + int index) override;
|
| + const char* fragmentPosition() override;
|
| + const char* dstColor() override;
|
|
|
| private:
|
| // Private public interface, used by GrGLProgramBuilder to build a fragment shader
|
|
|