Index: src/pathops/SkPathOpsLine.cpp |
diff --git a/src/pathops/SkPathOpsLine.cpp b/src/pathops/SkPathOpsLine.cpp |
index e4fc97bc616ce9d3eaae698f19a0ead98ec92a8f..70f2e12472b401240a1875cb1d8b2023571805cf 100644 |
--- a/src/pathops/SkPathOpsLine.cpp |
+++ b/src/pathops/SkPathOpsLine.cpp |
@@ -6,14 +6,6 @@ |
*/ |
#include "SkPathOpsLine.h" |
-SkDLine SkDLine::subDivide(double t1, double t2) const { |
- SkDVector delta = tangent(); |
- SkDLine dst = {{{ |
- fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, { |
- fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}}; |
- return dst; |
-} |
- |
// may have this below somewhere else already: |
// copying here because I thought it was clever |
@@ -28,6 +20,7 @@ SkDLine SkDLine::subDivide(double t1, double t2) const { |
// Point with coordinates {float x, y;} |
//=================================================================== |
+// (only used by testing) |
// isLeft(): tests if a point is Left|On|Right of an infinite line. |
// Input: three points P0, P1, and P2 |
// Return: >0 for P2 left of the line through P0 and P1 |
@@ -110,19 +103,6 @@ bool SkDLine::nearRay(const SkDPoint& xy) const { |
return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance? |
} |
-// Returns true if a ray from (0,0) to (x1,y1) is coincident with a ray (0,0) to (x2,y2) |
-// OPTIMIZE: a specialty routine could speed this up -- may not be called very often though |
-bool SkDLine::NearRay(double x1, double y1, double x2, double y2) { |
- double denom1 = x1 * x1 + y1 * y1; |
- double denom2 = x2 * x2 + y2 * y2; |
- SkDLine line = {{{0, 0}, {x1, y1}}}; |
- SkDPoint pt = {x2, y2}; |
- if (denom2 > denom1) { |
- SkTSwap(line[1], pt); |
- } |
- return line.nearRay(pt); |
-} |
- |
double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) { |
if (xy.fY == y) { |
if (xy.fX == left) { |