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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_thread_impl.h" | 5 #include "content/renderer/render_thread_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <vector> | 10 #include <vector> |
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781 embedded_worker_dispatcher_.reset(); | 781 embedded_worker_dispatcher_.reset(); |
782 | 782 |
783 // Ramp down IDB before we ramp down WebKit (and V8), since IDB classes might | 783 // Ramp down IDB before we ramp down WebKit (and V8), since IDB classes might |
784 // hold pointers to V8 objects (e.g., via pending requests). | 784 // hold pointers to V8 objects (e.g., via pending requests). |
785 main_thread_indexed_db_dispatcher_.reset(); | 785 main_thread_indexed_db_dispatcher_.reset(); |
786 | 786 |
787 main_thread_compositor_task_runner_ = NULL; | 787 main_thread_compositor_task_runner_ = NULL; |
788 | 788 |
789 if (gpu_channel_.get()) | 789 if (gpu_channel_.get()) |
790 gpu_channel_->DestroyChannel(); | 790 gpu_channel_->DestroyChannel(); |
| 791 gpu_va_context_provider_ = nullptr; |
791 | 792 |
792 // TODO(port) | 793 // TODO(port) |
793 #if defined(OS_WIN) | 794 #if defined(OS_WIN) |
794 // Clean up plugin channels before this thread goes away. | 795 // Clean up plugin channels before this thread goes away. |
795 NPChannelBase::CleanupChannels(); | 796 NPChannelBase::CleanupChannels(); |
796 #endif | 797 #endif |
797 | 798 |
798 // Shut down the message loop and the renderer scheduler before shutting down | 799 // Shut down the message loop and the renderer scheduler before shutting down |
799 // Blink. This prevents a scenario where a pending task in the message loop | 800 // Blink. This prevents a scenario where a pending task in the message loop |
800 // accesses Blink objects after Blink shuts down. | 801 // accesses Blink objects after Blink shuts down. |
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1851 } | 1852 } |
1852 | 1853 |
1853 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() { | 1854 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() { |
1854 size_t erased = | 1855 size_t erased = |
1855 RenderThreadImpl::current()->pending_render_frame_connects_.erase( | 1856 RenderThreadImpl::current()->pending_render_frame_connects_.erase( |
1856 routing_id_); | 1857 routing_id_); |
1857 DCHECK_EQ(1u, erased); | 1858 DCHECK_EQ(1u, erased); |
1858 } | 1859 } |
1859 | 1860 |
1860 } // namespace content | 1861 } // namespace content |
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