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Side by Side Diff: src/opts/SkPMFloat_neon.h

Issue 1035583002: Update 4-at-a-time APIs. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: (C) Created 5 years, 9 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
1 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { 8 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) {
2 fColors = that.fColors; 9 fColors = that.fColors;
3 return *this; 10 return *this;
4 } 11 }
5 12
6 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp onents in 16 bits 13 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp onents in 16 bits
7 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver t those to floats. 14 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver t those to floats.
8 15
9 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, 16 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit,
10 // to 8-bit-in-16-bit, back down to 8-bit components. 17 // to 8-bit-in-16-bit, back down to 8-bit components.
(...skipping 23 matching lines...) Expand all
34 float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f)); 41 float32x4_t add_half = vaddq_f32(fColors, vdupq_n_f32(0.5f));
35 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually 42 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually
36 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); 43 uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
37 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); 44 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
38 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); 45 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
39 SkPMColorAssert(c); 46 SkPMColorAssert(c);
40 return c; 47 return c;
41 } 48 }
42 49
43 // TODO: we should be able to beat these loops on all three methods. 50 // TODO: we should be able to beat these loops on all three methods.
44 inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors [4]) { 51 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
45 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } 52 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) {
53 *a = FromPMColor(colors[0]);
54 *b = FromPMColor(colors[1]);
55 *c = FromPMColor(colors[2]);
56 *d = FromPMColor(colors[3]);
46 } 57 }
47 58
48 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4 ]) { 59 inline void SkPMFloat::To4PMColors(
49 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } 60 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
61 SkPMColor colors[4]) {
62 colors[0] = a.get();
63 colors[1] = b.get();
64 colors[2] = c.get();
65 colors[3] = d.get();
50 } 66 }
51 67
52 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo ats[4]) { 68 inline void SkPMFloat::ClampTo4PMColors(
53 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } 69 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
70 SkPMColor colors[4]) {
71 colors[0] = a.clamped();
72 colors[1] = b.clamped();
73 colors[2] = c.clamped();
74 colors[3] = d.clamped();
54 } 75 }
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