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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
1 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { | 8 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { |
2 for (int i = 0; i < 4; i++) { fColor[i] = that.fColor[i]; } | 9 for (int i = 0; i < 4; i++) { fColor[i] = that.fColor[i]; } |
3 return *this; | 10 return *this; |
4 } | 11 } |
5 | 12 |
6 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 13 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
7 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), | 14 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), |
8 SkGetPackedR32(c), | 15 SkGetPackedR32(c), |
9 SkGetPackedG32(c), | 16 SkGetPackedG32(c), |
10 SkGetPackedB32(c)); | 17 SkGetPackedB32(c)); |
(...skipping 10 matching lines...) Expand all Loading... |
21 r = this->r(), | 28 r = this->r(), |
22 g = this->g(), | 29 g = this->g(), |
23 b = this->b(); | 30 b = this->b(); |
24 a = a < 0 ? 0 : (a > 255 ? 255 : a); | 31 a = a < 0 ? 0 : (a > 255 ? 255 : a); |
25 r = r < 0 ? 0 : (r > 255 ? 255 : r); | 32 r = r < 0 ? 0 : (r > 255 ? 255 : r); |
26 g = g < 0 ? 0 : (g > 255 ? 255 : g); | 33 g = g < 0 ? 0 : (g > 255 ? 255 : g); |
27 b = b < 0 ? 0 : (b > 255 ? 255 : b); | 34 b = b < 0 ? 0 : (b > 255 ? 255 : b); |
28 return SkPackARGB32(a+0.5f, r+0.5f, g+0.5f, b+0.5f); | 35 return SkPackARGB32(a+0.5f, r+0.5f, g+0.5f, b+0.5f); |
29 } | 36 } |
30 | 37 |
31 inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors
[4]) { | 38 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
32 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } | 39 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S
kPMFloat* d) { |
| 40 *a = FromPMColor(colors[0]); |
| 41 *b = FromPMColor(colors[1]); |
| 42 *c = FromPMColor(colors[2]); |
| 43 *d = FromPMColor(colors[3]); |
33 } | 44 } |
34 | 45 |
35 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
]) { | 46 inline void SkPMFloat::To4PMColors( |
36 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } | 47 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, |
| 48 SkPMColor colors[4]) { |
| 49 colors[0] = a.get(); |
| 50 colors[1] = b.get(); |
| 51 colors[2] = c.get(); |
| 52 colors[3] = d.get(); |
37 } | 53 } |
38 | 54 |
39 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo
ats[4]) { | 55 inline void SkPMFloat::ClampTo4PMColors( |
40 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } | 56 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, |
| 57 SkPMColor colors[4]) { |
| 58 colors[0] = a.clamped(); |
| 59 colors[1] = b.clamped(); |
| 60 colors[2] = c.clamped(); |
| 61 colors[3] = d.clamped(); |
41 } | 62 } |
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