| Index: ui/events/ozone/evdev/touch_noise/touch_noise_finder.h
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| diff --git a/ui/events/ozone/evdev/touch_noise/touch_noise_finder.h b/ui/events/ozone/evdev/touch_noise/touch_noise_finder.h
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| deleted file mode 100644
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| index 3d5ffec35170680fa895fe172bb1ffa4b0d5d450..0000000000000000000000000000000000000000
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| --- a/ui/events/ozone/evdev/touch_noise/touch_noise_finder.h
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| +++ /dev/null
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| @@ -1,48 +0,0 @@
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| -// Copyright 2015 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef UI_EVENTS_OZONE_EVDEV_TOUCH_NOISE_TOUCH_NOISE_FINDER_H_
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| -#define UI_EVENTS_OZONE_EVDEV_TOUCH_NOISE_TOUCH_NOISE_FINDER_H_
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| -
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| -#include <bitset>
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| -#include <vector>
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| -
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| -#include "base/basictypes.h"
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| -#include "base/time/time.h"
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| -#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
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| -#include "ui/events/ozone/evdev/touch_evdev_types.h"
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| -
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| -namespace ui {
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| -class TouchNoiseFilter;
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| -
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| -// Finds touches which are likely touch noise.
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| -class EVENTS_OZONE_EVDEV_EXPORT TouchNoiseFinder {
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| - public:
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| -  TouchNoiseFinder();
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| -  ~TouchNoiseFinder();
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| -
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| -  // Updates which ABS_MT_SLOTs are likely noise. |touches| should contain all
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| -  // of the in-progress touches at |time| (including suspected noisy touches).
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| -  // |touches| should have at most one entry per ABS_MT_SLOT.
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| -  void HandleTouches(const std::vector<InProgressTouchEvdev>& touches,
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| -                     base::TimeDelta time);
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| -
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| -  // Returns whether the in-progress touch at ABS_MT_SLOT |slot| is likely
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| -  // noise.
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| -  bool SlotHasNoise(size_t slot) const;
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| -
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| - private:
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| -  friend class TouchEventConverterEvdevTouchNoiseTest;
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| -
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| -  // The slots which are likely noise.
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| -  std::bitset<kNumTouchEvdevSlots> slots_with_noise_;
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| -
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| -  std::vector<TouchNoiseFilter*> filters_;
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| -
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| -  DISALLOW_COPY_AND_ASSIGN(TouchNoiseFinder);
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| -};
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| -
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| -}  // namespace ui
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| -
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| -#endif  // UI_EVENTS_OZONE_EVDEV_TOUCH_NOISE_TOUCH_NOISE_FINDER_H_
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| 
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