Index: Source/core/layout/LayoutTableRow.cpp |
diff --git a/Source/core/layout/LayoutTableRow.cpp b/Source/core/layout/LayoutTableRow.cpp |
index 641d23348bcd9c0815038cfe7fce69241d12d091..d6c45e5fb7d45c264429b77253ca3c49bc93281c 100644 |
--- a/Source/core/layout/LayoutTableRow.cpp |
+++ b/Source/core/layout/LayoutTableRow.cpp |
@@ -194,7 +194,7 @@ void LayoutTableRow::layout() |
} |
// Hit Testing |
-bool LayoutTableRow::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
+bool LayoutTableRow::nodeAtPoint(HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
{ |
// Table rows cannot ever be hit tested. Effectively they do not exist. |
// Just forward to our children always. |
@@ -205,7 +205,7 @@ bool LayoutTableRow::nodeAtPoint(const HitTestRequest& request, HitTestResult& r |
// then we can remove this check. |
if (!cell->hasSelfPaintingLayer()) { |
LayoutPoint cellPoint = flipForWritingModeForChild(cell, accumulatedOffset); |
- if (cell->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) { |
+ if (cell->nodeAtPoint(result, locationInContainer, cellPoint, action)) { |
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint)); |
return true; |
} |