Index: Source/core/layout/LayoutObject.h |
diff --git a/Source/core/layout/LayoutObject.h b/Source/core/layout/LayoutObject.h |
index 6b36ac239ad16fc1e0d7a3c30c3c691b0fe71129..2fbab40d1d1f199db0461fe6526ac08c46eb7c6b 100644 |
--- a/Source/core/layout/LayoutObject.h |
+++ b/Source/core/layout/LayoutObject.h |
@@ -513,7 +513,7 @@ public: |
// SVG uses FloatPoint precise hit testing, and passes the point in parent |
// coordinates instead of in paint invalidaiton container coordinates. Eventually the |
// rest of the rendering tree will move to a similar model. |
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
+ virtual bool nodeAtFloatPoint(HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
bool isAnonymous() const { return m_bitfields.isAnonymous(); } |
bool isAnonymousBlock() const |
@@ -739,9 +739,9 @@ public: |
CompositingState compositingState() const; |
virtual CompositingReasons additionalCompositingReasons() const; |
- bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); |
+ bool hitTest(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); |
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); |
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
+ virtual bool nodeAtPoint(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
virtual PositionWithAffinity positionForPoint(const LayoutPoint&); |
PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); |