Index: src/deoptimizer.cc |
diff --git a/src/deoptimizer.cc b/src/deoptimizer.cc |
index 9e7e113ed9a9ef2b5010ddeafe23c6742c85216c..9d3829380518c35d6be4e75cef97935f63557ace 100644 |
--- a/src/deoptimizer.cc |
+++ b/src/deoptimizer.cc |
@@ -773,6 +773,11 @@ void Deoptimizer::DoComputeOutputFrames() { |
} |
output_count_ = count; |
+ Register fp_reg = JavaScriptFrame::fp_register(); |
+ stack_fp_ = reinterpret_cast<Address>( |
+ input_->GetRegister(fp_reg.code()) + |
+ has_alignment_padding_ * kPointerSize); |
+ |
// Translate each output frame. |
for (int i = 0; i < count; ++i) { |
// Read the ast node id, function, and frame height for this output frame. |
@@ -1777,14 +1782,24 @@ Handle<Object> Deoptimizer::MaterializeNextHeapObject() { |
// Reuse the HeapNumber value directly as it is already properly |
// tagged and skip materializing the HeapNumber explicitly. |
Handle<Object> object = MaterializeNextValue(); |
- materialized_objects_->Add(object); |
+ if (object_index < prev_materialized_count_) { |
+ materialized_objects_->Add(Handle<Object>( |
+ previously_materialized_objects_->get(object_index), isolate_)); |
+ } else { |
+ materialized_objects_->Add(object); |
+ } |
materialization_value_index_ += kDoubleSize / kPointerSize - 1; |
break; |
} |
case JS_OBJECT_TYPE: { |
Handle<JSObject> object = |
isolate_->factory()->NewJSObjectFromMap(map, NOT_TENURED, false); |
- materialized_objects_->Add(object); |
+ if (object_index < prev_materialized_count_) { |
+ materialized_objects_->Add(Handle<Object>( |
+ previously_materialized_objects_->get(object_index), isolate_)); |
+ } else { |
+ materialized_objects_->Add(object); |
+ } |
Handle<Object> properties = MaterializeNextValue(); |
Handle<Object> elements = MaterializeNextValue(); |
object->set_properties(FixedArray::cast(*properties)); |
@@ -1798,7 +1813,12 @@ Handle<Object> Deoptimizer::MaterializeNextHeapObject() { |
case JS_ARRAY_TYPE: { |
Handle<JSArray> object = |
isolate_->factory()->NewJSArray(0, map->elements_kind()); |
- materialized_objects_->Add(object); |
+ if (object_index < prev_materialized_count_) { |
+ materialized_objects_->Add(Handle<Object>( |
+ previously_materialized_objects_->get(object_index), isolate_)); |
+ } else { |
+ materialized_objects_->Add(object); |
+ } |
Handle<Object> properties = MaterializeNextValue(); |
Handle<Object> elements = MaterializeNextValue(); |
Handle<Object> length = MaterializeNextValue(); |
@@ -1831,6 +1851,12 @@ Handle<Object> Deoptimizer::MaterializeNextValue() { |
void Deoptimizer::MaterializeHeapObjects(JavaScriptFrameIterator* it) { |
ASSERT_NE(DEBUGGER, bailout_type_); |
+ MaterializedObjectStore* materialized_store = |
+ isolate_->materialized_object_store(); |
+ previously_materialized_objects_ = materialized_store->Get(stack_fp_); |
+ prev_materialized_count_ = previously_materialized_objects_.is_null() ? |
+ 0 : previously_materialized_objects_->length(); |
+ |
// Walk all JavaScript output frames with the given frame iterator. |
for (int frame_index = 0; frame_index < jsframe_count(); ++frame_index) { |
if (frame_index != 0) it->Advance(); |
@@ -1920,6 +1946,10 @@ void Deoptimizer::MaterializeHeapObjects(JavaScriptFrameIterator* it) { |
ASSERT(materialization_object_index_ == materialized_objects_->length()); |
ASSERT(materialization_value_index_ == materialized_values_->length()); |
} |
+ |
+ if (prev_materialized_count_ > 0) { |
+ materialized_store->Remove(stack_fp_); |
+ } |
} |
@@ -2948,12 +2978,11 @@ const char* Translation::StringFor(Opcode opcode) { |
// We can't intermix stack decoding and allocations because |
// deoptimization infrastracture is not GC safe. |
// Thus we build a temporary structure in malloced space. |
-SlotRef SlotRef::ComputeSlotForNextArgument(TranslationIterator* iterator, |
- DeoptimizationInputData* data, |
- JavaScriptFrame* frame) { |
- Translation::Opcode opcode = |
- static_cast<Translation::Opcode>(iterator->Next()); |
- |
+SlotRef SlotRefValueBuilder::ComputeSlotForNextArgument( |
+ Translation::Opcode opcode, |
+ TranslationIterator* iterator, |
+ DeoptimizationInputData* data, |
+ JavaScriptFrame* frame) { |
switch (opcode) { |
case Translation::BEGIN: |
case Translation::JS_FRAME: |
@@ -2964,12 +2993,18 @@ SlotRef SlotRef::ComputeSlotForNextArgument(TranslationIterator* iterator, |
// Peeled off before getting here. |
break; |
- case Translation::DUPLICATED_OBJECT: |
+ case Translation::DUPLICATED_OBJECT: { |
+ return SlotRef::NewDuplicateObject(iterator->Next()); |
+ } |
+ |
case Translation::ARGUMENTS_OBJECT: |
- case Translation::CAPTURED_OBJECT: |
// This can be only emitted for local slots not for argument slots. |
break; |
+ case Translation::CAPTURED_OBJECT: { |
+ return SlotRef::NewDeferredObject(iterator->Next()); |
+ } |
+ |
case Translation::REGISTER: |
case Translation::INT32_REGISTER: |
case Translation::UINT32_REGISTER: |
@@ -3019,28 +3054,12 @@ SlotRef SlotRef::ComputeSlotForNextArgument(TranslationIterator* iterator, |
} |
-void SlotRef::ComputeSlotsForArguments(Vector<SlotRef>* args_slots, |
- TranslationIterator* it, |
- DeoptimizationInputData* data, |
- JavaScriptFrame* frame) { |
- // Process the translation commands for the arguments. |
- |
- // Skip the translation command for the receiver. |
- it->Skip(Translation::NumberOfOperandsFor( |
- static_cast<Translation::Opcode>(it->Next()))); |
- |
- // Compute slots for arguments. |
- for (int i = 0; i < args_slots->length(); ++i) { |
- (*args_slots)[i] = ComputeSlotForNextArgument(it, data, frame); |
- } |
-} |
- |
- |
-Vector<SlotRef> SlotRef::ComputeSlotMappingForArguments( |
- JavaScriptFrame* frame, |
- int inlined_jsframe_index, |
- int formal_parameter_count) { |
+SlotRefValueBuilder::SlotRefValueBuilder(JavaScriptFrame* frame, |
+ int inlined_jsframe_index, |
+ int formal_parameter_count) |
+ : current_slot_(0), args_length_(-1), first_slot_index_(-1) { |
DisallowHeapAllocation no_gc; |
+ |
int deopt_index = Safepoint::kNoDeoptimizationIndex; |
DeoptimizationInputData* data = |
static_cast<OptimizedFrame*>(frame)->GetDeoptimizationData(&deopt_index); |
@@ -3049,12 +3068,18 @@ Vector<SlotRef> SlotRef::ComputeSlotMappingForArguments( |
Translation::Opcode opcode = static_cast<Translation::Opcode>(it.Next()); |
ASSERT(opcode == Translation::BEGIN); |
it.Next(); // Drop frame count. |
+ |
+ stack_frame_id_ = frame->fp(); |
+ |
int jsframe_count = it.Next(); |
USE(jsframe_count); |
ASSERT(jsframe_count > inlined_jsframe_index); |
int jsframes_to_skip = inlined_jsframe_index; |
- while (true) { |
+ int number_of_slots = -1; // Number of slots inside our frame (yet unknown) |
+ bool should_deopt = false; |
+ while (number_of_slots != 0) { |
opcode = static_cast<Translation::Opcode>(it.Next()); |
+ bool processed = false; |
if (opcode == Translation::ARGUMENTS_ADAPTOR_FRAME) { |
if (jsframes_to_skip == 0) { |
ASSERT(Translation::NumberOfOperandsFor(opcode) == 2); |
@@ -3062,36 +3087,339 @@ Vector<SlotRef> SlotRef::ComputeSlotMappingForArguments( |
it.Skip(1); // literal id |
int height = it.Next(); |
+ // Skip the translation command for the receiver. |
+ it.Skip(Translation::NumberOfOperandsFor( |
+ static_cast<Translation::Opcode>(it.Next()))); |
+ |
// We reached the arguments adaptor frame corresponding to the |
// inlined function in question. Number of arguments is height - 1. |
- Vector<SlotRef> args_slots = |
- Vector<SlotRef>::New(height - 1); // Minus receiver. |
- ComputeSlotsForArguments(&args_slots, &it, data, frame); |
- return args_slots; |
+ first_slot_index_ = slot_refs_.length(); |
+ args_length_ = height - 1; |
+ number_of_slots = height - 1; |
+ processed = true; |
} |
} else if (opcode == Translation::JS_FRAME) { |
if (jsframes_to_skip == 0) { |
// Skip over operands to advance to the next opcode. |
it.Skip(Translation::NumberOfOperandsFor(opcode)); |
+ // Skip the translation command for the receiver. |
+ it.Skip(Translation::NumberOfOperandsFor( |
+ static_cast<Translation::Opcode>(it.Next()))); |
+ |
// We reached the frame corresponding to the inlined function |
// in question. Process the translation commands for the |
// arguments. Number of arguments is equal to the number of |
// format parameter count. |
- Vector<SlotRef> args_slots = |
- Vector<SlotRef>::New(formal_parameter_count); |
- ComputeSlotsForArguments(&args_slots, &it, data, frame); |
- return args_slots; |
+ first_slot_index_ = slot_refs_.length(); |
+ args_length_ = formal_parameter_count; |
+ number_of_slots = formal_parameter_count; |
+ processed = true; |
} |
jsframes_to_skip--; |
+ } else if (opcode != Translation::BEGIN && |
+ opcode != Translation::CONSTRUCT_STUB_FRAME && |
+ opcode != Translation::GETTER_STUB_FRAME && |
+ opcode != Translation::SETTER_STUB_FRAME && |
+ opcode != Translation::COMPILED_STUB_FRAME) { |
+ slot_refs_.Add(ComputeSlotForNextArgument(opcode, &it, data, frame)); |
+ |
+ if (first_slot_index_ >= 0) { |
+ // We have found the beginning of our frame -> make sure we count |
+ // the nested slots of captured objects |
+ number_of_slots--; |
+ SlotRef& slot = slot_refs_.last(); |
+ if (slot.Representation() == SlotRef::DEFERRED_OBJECT) { |
+ number_of_slots += slot.DeferredObjectLength(); |
+ } |
+ if (slot.Representation() == SlotRef::DEFERRED_OBJECT || |
+ slot.Representation() == SlotRef::DUPLICATE_OBJECT) { |
+ should_deopt = true; |
+ } |
+ } |
+ |
+ processed = true; |
+ } |
+ if (!processed) { |
+ // Skip over operands to advance to the next opcode. |
+ it.Skip(Translation::NumberOfOperandsFor(opcode)); |
+ } |
+ } |
+ if (should_deopt) { |
+ List<JSFunction*> functions(2); |
+ frame->GetFunctions(&functions); |
+ Deoptimizer::DeoptimizeFunction(functions[0]); |
+ } |
+} |
+ |
+ |
+Handle<Object> SlotRef::GetValue(Isolate* isolate) { |
+ switch (representation_) { |
+ case TAGGED: |
+ return Handle<Object>(Memory::Object_at(addr_), isolate); |
+ |
+ case INT32: { |
+ int value = Memory::int32_at(addr_); |
+ if (Smi::IsValid(value)) { |
+ return Handle<Object>(Smi::FromInt(value), isolate); |
+ } else { |
+ return isolate->factory()->NewNumberFromInt(value); |
+ } |
+ } |
+ |
+ case UINT32: { |
+ uint32_t value = Memory::uint32_at(addr_); |
+ if (value <= static_cast<uint32_t>(Smi::kMaxValue)) { |
+ return Handle<Object>(Smi::FromInt(static_cast<int>(value)), isolate); |
+ } else { |
+ return isolate->factory()->NewNumber(static_cast<double>(value)); |
+ } |
+ } |
+ |
+ case DOUBLE: { |
+ double value = read_double_value(addr_); |
+ return isolate->factory()->NewNumber(value); |
} |
- // Skip over operands to advance to the next opcode. |
- it.Skip(Translation::NumberOfOperandsFor(opcode)); |
+ case LITERAL: |
+ return literal_; |
+ |
+ default: |
+ UNREACHABLE(); |
+ return Handle<Object>::null(); |
+ } |
+} |
+ |
+ |
+void SlotRefValueBuilder::Prepare(Isolate* isolate) { |
+ MaterializedObjectStore* materialized_store = |
+ isolate->materialized_object_store(); |
+ previously_materialized_objects_ = materialized_store->Get(stack_frame_id_); |
+ prev_materialized_count_ = previously_materialized_objects_.is_null() |
+ ? 0 : previously_materialized_objects_->length(); |
+ |
+ // Skip any materialized objects of the inlined "parent" frames. |
+ // (Note that we still need to materialize them because they might be |
+ // referred to as duplicated objects.) |
+ while (current_slot_ < first_slot_index_) { |
+ GetNext(isolate, 0); |
+ } |
+ ASSERT(current_slot_ == first_slot_index_); |
+} |
+ |
+ |
+Handle<Object> SlotRefValueBuilder::GetPreviouslyMaterialized( |
+ Isolate* isolate, int length) { |
+ int object_index = materialized_objects_.length(); |
+ Handle<Object> return_value = Handle<Object>( |
+ previously_materialized_objects_->get(object_index), isolate); |
+ materialized_objects_.Add(return_value); |
+ |
+ // Now need to skip all nested objects (and possibly read them from |
+ // the materialization store, too) |
+ for (int i = 0; i < length; i++) { |
+ SlotRef& slot = slot_refs_[current_slot_]; |
+ current_slot_++; |
+ |
+ // For nested deferred objects, we need to read its properties |
+ if (slot.Representation() == SlotRef::DEFERRED_OBJECT) { |
+ length += slot.DeferredObjectLength(); |
+ } |
+ |
+ // For nested deferred and duplicate objects, we need to put them into |
+ // our materialization array |
+ if (slot.Representation() == SlotRef::DEFERRED_OBJECT || |
+ slot.Representation() == SlotRef::DUPLICATE_OBJECT) { |
+ int nested_object_index = materialized_objects_.length(); |
+ Handle<Object> nested_object = Handle<Object>( |
+ previously_materialized_objects_->get(nested_object_index), |
+ isolate); |
+ materialized_objects_.Add(nested_object); |
+ } |
+ } |
+ |
+ return return_value; |
+} |
+ |
+ |
+Handle<Object> SlotRefValueBuilder::GetNext(Isolate* isolate, int lvl) { |
+ SlotRef& slot = slot_refs_[current_slot_]; |
+ current_slot_++; |
+ switch (slot.Representation()) { |
+ case SlotRef::TAGGED: |
+ case SlotRef::INT32: |
+ case SlotRef::UINT32: |
+ case SlotRef::DOUBLE: |
+ case SlotRef::LITERAL: { |
+ return slot.GetValue(isolate); |
+ } |
+ case SlotRef::DEFERRED_OBJECT: { |
+ int length = slot.DeferredObjectLength(); |
+ ASSERT(slot_refs_[current_slot_].Representation() == SlotRef::LITERAL || |
+ slot_refs_[current_slot_].Representation() == SlotRef::TAGGED); |
+ |
+ int object_index = materialized_objects_.length(); |
+ if (object_index < prev_materialized_count_) { |
+ return GetPreviouslyMaterialized(isolate, length); |
+ } |
+ |
+ Handle<Object> map_object = slot_refs_[current_slot_].GetValue(isolate); |
+ Handle<Map> map = Map::GeneralizeAllFieldRepresentations( |
+ Handle<Map>::cast(map_object), Representation::Tagged()); |
+ current_slot_++; |
+ // TODO(jarin) this should be unified with the code in |
+ // Deoptimizer::MaterializeNextHeapObject() |
+ switch (map->instance_type()) { |
+ case HEAP_NUMBER_TYPE: { |
+ // Reuse the HeapNumber value directly as it is already properly |
+ // tagged and skip materializing the HeapNumber explicitly. |
+ Handle<Object> object = GetNext(isolate, lvl + 1); |
+ materialized_objects_.Add(object); |
+ return object; |
+ } |
+ case JS_OBJECT_TYPE: { |
+ Handle<JSObject> object = |
+ isolate->factory()->NewJSObjectFromMap(map, NOT_TENURED, false); |
+ materialized_objects_.Add(object); |
+ Handle<Object> properties = GetNext(isolate, lvl + 1); |
+ Handle<Object> elements = GetNext(isolate, lvl + 1); |
+ object->set_properties(FixedArray::cast(*properties)); |
+ object->set_elements(FixedArrayBase::cast(*elements)); |
+ for (int i = 0; i < length - 3; ++i) { |
+ Handle<Object> value = GetNext(isolate, lvl + 1); |
+ object->FastPropertyAtPut(i, *value); |
+ } |
+ return object; |
+ } |
+ case JS_ARRAY_TYPE: { |
+ Handle<JSArray> object = |
+ isolate->factory()->NewJSArray(0, map->elements_kind()); |
+ materialized_objects_.Add(object); |
+ Handle<Object> properties = GetNext(isolate, lvl + 1); |
+ Handle<Object> elements = GetNext(isolate, lvl + 1); |
+ Handle<Object> length = GetNext(isolate, lvl + 1); |
+ object->set_properties(FixedArray::cast(*properties)); |
+ object->set_elements(FixedArrayBase::cast(*elements)); |
+ object->set_length(*length); |
+ return object; |
+ } |
+ default: |
+ PrintF(stderr, |
+ "[couldn't handle instance type %d]\n", map->instance_type()); |
+ UNREACHABLE(); |
+ break; |
+ } |
+ UNREACHABLE(); |
+ } |
+ |
+ case SlotRef::DUPLICATE_OBJECT: { |
+ int object_index = slot.DuplicateObjectId(); |
+ Handle<Object> object = materialized_objects_[object_index]; |
+ materialized_objects_.Add(object); |
+ return object; |
+ } |
+ default: |
+ UNREACHABLE(); |
+ break; |
} |
UNREACHABLE(); |
- return Vector<SlotRef>(); |
+ return Handle<Object>::null(); |
+} |
+ |
+ |
+void SlotRefValueBuilder::Finish(Isolate* isolate) { |
+ // We should have processed all slot |
+ ASSERT(slot_refs_.length() == current_slot_); |
+ |
+ if (materialized_objects_.length() > prev_materialized_count_) { |
+ // We have materialized some new objects, so we have to store them |
+ // to prevent duplicate materialization |
+ Handle<FixedArray> array = isolate->factory()->NewFixedArray( |
+ materialized_objects_.length()); |
+ for (int i = 0; i < materialized_objects_.length(); i++) { |
+ array->set(i, *(materialized_objects_.at(i))); |
+ } |
+ isolate->materialized_object_store()->Set(stack_frame_id_, array); |
+ } |
+} |
+ |
+ |
+Handle<FixedArray> MaterializedObjectStore::Get(Address fp) { |
+ int index = StackIdToIndex(fp); |
+ if (index == -1) { |
+ return Handle<FixedArray>::null(); |
+ } |
+ Handle<FixedArray> array = GetStackEntries(); |
+ ASSERT(array->length() > index); |
+ return Handle<FixedArray>::cast(Handle<Object>(array->get(index), |
+ isolate())); |
+} |
+ |
+ |
+void MaterializedObjectStore::Set(Address fp, |
+ Handle<FixedArray> materialized_objects) { |
+ int index = StackIdToIndex(fp); |
+ if (index == -1) { |
+ index = frame_fps_.length(); |
+ frame_fps_.Add(fp); |
+ } |
+ |
+ Handle<FixedArray> array = EnsureStackEntries(index + 1); |
+ array->set(index, *materialized_objects); |
+} |
+ |
+ |
+void MaterializedObjectStore::Remove(Address fp) { |
+ int index = StackIdToIndex(fp); |
+ ASSERT(index >= 0); |
+ |
+ frame_fps_.Remove(index); |
+ Handle<FixedArray> array = GetStackEntries(); |
+ ASSERT(array->length() > index); |
+ for (int i = index; i < frame_fps_.length(); i++) { |
+ array->set(i, array->get(i + 1)); |
+ } |
+ array->set(frame_fps_.length(), isolate()->heap()->undefined_value()); |
+} |
+ |
+ |
+int MaterializedObjectStore::StackIdToIndex(Address fp) { |
+ for (int i = 0; i < frame_fps_.length(); i++) { |
+ if (frame_fps_[i] == fp) { |
+ return i; |
+ } |
+ } |
+ return -1; |
+} |
+ |
+ |
+Handle<FixedArray> MaterializedObjectStore::GetStackEntries() { |
+ return Handle<FixedArray>(isolate()->heap()->materialized_objects()); |
+} |
+ |
+ |
+Handle<FixedArray> MaterializedObjectStore::EnsureStackEntries(int length) { |
+ Handle<FixedArray> array = GetStackEntries(); |
+ if (array->length() >= length) { |
+ return array; |
+ } |
+ |
+ int new_length = length > 10 ? length : 10; |
+ if (new_length < 2 * array->length()) { |
+ new_length = 2 * array->length(); |
+ } |
+ |
+ Handle<FixedArray> new_array = |
+ isolate()->factory()->NewFixedArray(new_length, TENURED); |
+ for (int i = 0; i < array->length(); i++) { |
+ new_array->set(i, array->get(i)); |
+ } |
+ for (int i = array->length(); i < length; i++) { |
+ new_array->set(i, isolate()->heap()->undefined_value()); |
+ } |
+ isolate()->heap()->public_set_materialized_objects(*new_array); |
+ return new_array; |
} |
#ifdef ENABLE_DEBUGGER_SUPPORT |