Index: src/pathops/SkPathOpsCubic.cpp |
diff --git a/src/pathops/SkPathOpsCubic.cpp b/src/pathops/SkPathOpsCubic.cpp |
index f822e55cb20ae6d5414787871d3ff5a5d516f634..9d70d58ec15d7a5219637e2eff3f7b869b9f2b59 100644 |
--- a/src/pathops/SkPathOpsCubic.cpp |
+++ b/src/pathops/SkPathOpsCubic.cpp |
@@ -4,7 +4,6 @@ |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
-#include "SkGeometry.h" |
#include "SkLineParameters.h" |
#include "SkPathOpsCubic.h" |
#include "SkPathOpsLine.h" |
@@ -27,8 +26,8 @@ |
double priorT = t - step; |
SkASSERT(priorT >= min); |
SkDPoint lessPt = ptAtT(priorT); |
- if (approximately_equal_half(lessPt.fX, cubicAtT.fX) |
- && approximately_equal_half(lessPt.fY, cubicAtT.fY)) { |
+ if (approximately_equal(lessPt.fX, cubicAtT.fX) |
+ && approximately_equal(lessPt.fY, cubicAtT.fY)) { |
return -1; // binary search found no point at this axis intercept |
} |
double lessDist = (&lessPt.fX)[xAxis] - axisIntercept; |
@@ -42,12 +41,10 @@ |
t = priorT; |
} else { |
double nextT = t + lastStep; |
- if (nextT > max) { |
- return -1; |
- } |
+ SkASSERT(nextT <= max); |
SkDPoint morePt = ptAtT(nextT); |
- if (approximately_equal_half(morePt.fX, cubicAtT.fX) |
- && approximately_equal_half(morePt.fY, cubicAtT.fY)) { |
+ if (approximately_equal(morePt.fX, cubicAtT.fX) |
+ && approximately_equal(morePt.fY, cubicAtT.fY)) { |
return -1; // binary search found no point at this axis intercept |
} |
double moreDist = (&morePt.fX)[xAxis] - axisIntercept; |
@@ -91,6 +88,35 @@ |
*C -= 3 * *D; // C = -3*a + 3*b |
} |
+bool SkDCubic::controlsContainedByEnds() const { |
+ SkDVector startTan = fPts[1] - fPts[0]; |
+ if (startTan.fX == 0 && startTan.fY == 0) { |
+ startTan = fPts[2] - fPts[0]; |
+ } |
+ SkDVector endTan = fPts[2] - fPts[3]; |
+ if (endTan.fX == 0 && endTan.fY == 0) { |
+ endTan = fPts[1] - fPts[3]; |
+ } |
+ if (startTan.dot(endTan) >= 0) { |
+ return false; |
+ } |
+ SkDLine startEdge = {{fPts[0], fPts[0]}}; |
+ startEdge[1].fX -= startTan.fY; |
+ startEdge[1].fY += startTan.fX; |
+ SkDLine endEdge = {{fPts[3], fPts[3]}}; |
+ endEdge[1].fX -= endTan.fY; |
+ endEdge[1].fY += endTan.fX; |
+ double leftStart1 = startEdge.isLeft(fPts[1]); |
+ if (leftStart1 * startEdge.isLeft(fPts[2]) < 0) { |
+ return false; |
+ } |
+ double leftEnd1 = endEdge.isLeft(fPts[1]); |
+ if (leftEnd1 * endEdge.isLeft(fPts[2]) < 0) { |
+ return false; |
+ } |
+ return leftStart1 * leftEnd1 >= 0; |
+} |
+ |
bool SkDCubic::endsAreExtremaInXOrY() const { |
return (between(fPts[0].fX, fPts[1].fX, fPts[3].fX) |
&& between(fPts[0].fX, fPts[2].fX, fPts[3].fX)) |
@@ -98,132 +124,22 @@ |
&& between(fPts[0].fY, fPts[2].fY, fPts[3].fY)); |
} |
-// Do a quick reject by rotating all points relative to a line formed by |
-// a pair of one cubic's points. If the 2nd cubic's points |
-// are on the line or on the opposite side from the 1st cubic's 'odd man', the |
-// curves at most intersect at the endpoints. |
-/* if returning true, check contains true if cubic's hull collapsed, making the cubic linear |
- if returning false, check contains true if the the cubic pair have only the end point in common |
-*/ |
-bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { |
- bool linear = true; |
- char hullOrder[4]; |
- int hullCount = convexHull(hullOrder); |
- int end1 = hullOrder[0]; |
- int hullIndex = 0; |
- const SkDPoint* endPt[2]; |
- endPt[0] = &fPts[end1]; |
- do { |
- hullIndex = (hullIndex + 1) % hullCount; |
- int end2 = hullOrder[hullIndex]; |
- endPt[1] = &fPts[end2]; |
- double origX = endPt[0]->fX; |
- double origY = endPt[0]->fY; |
- double adj = endPt[1]->fX - origX; |
- double opp = endPt[1]->fY - origY; |
- int oddManMask = other_two(end1, end2); |
- int oddMan = end1 ^ oddManMask; |
- double sign = (fPts[oddMan].fY - origY) * adj - (fPts[oddMan].fX - origX) * opp; |
- int oddMan2 = end2 ^ oddManMask; |
- double sign2 = (fPts[oddMan2].fY - origY) * adj - (fPts[oddMan2].fX - origX) * opp; |
- if (sign * sign2 < 0) { |
- continue; |
- } |
- if (approximately_zero(sign)) { |
- sign = sign2; |
- if (approximately_zero(sign)) { |
- continue; |
- } |
- } |
- linear = false; |
- bool foundOutlier = false; |
- for (int n = 0; n < kPointCount; ++n) { |
- double test = (c2[n].fY - origY) * adj - (c2[n].fX - origX) * opp; |
- if (test * sign > 0 && !precisely_zero(test)) { |
- foundOutlier = true; |
- break; |
- } |
- } |
- if (!foundOutlier) { |
- return false; |
- } |
- endPt[0] = endPt[1]; |
- end1 = end2; |
- } while (hullIndex); |
- *isLinear = linear; |
- return true; |
-} |
- |
bool SkDCubic::isLinear(int startIndex, int endIndex) const { |
SkLineParameters lineParameters; |
lineParameters.cubicEndPoints(*this, startIndex, endIndex); |
// FIXME: maybe it's possible to avoid this and compare non-normalized |
lineParameters.normalize(); |
- double tiniest = SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), |
- fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY), fPts[3].fX), fPts[3].fY); |
- double largest = SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), |
- fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY), fPts[3].fX), fPts[3].fY); |
- largest = SkTMax(largest, -tiniest); |
double distance = lineParameters.controlPtDistance(*this, 1); |
- if (!approximately_zero_when_compared_to(distance, largest)) { |
+ if (!approximately_zero(distance)) { |
return false; |
} |
distance = lineParameters.controlPtDistance(*this, 2); |
- return approximately_zero_when_compared_to(distance, largest); |
-} |
- |
-bool SkDCubic::ComplexBreak(const SkPoint pointsPtr[4], SkScalar* t) { |
- SkScalar d[3]; |
- SkCubicType cubicType = SkClassifyCubic(pointsPtr, d); |
- if (cubicType == kLoop_SkCubicType) { |
- // crib code from gpu path utils that finds t values where loop self-intersects |
- // use it to find mid of t values which should be a friendly place to chop |
- SkScalar tempSqrt = SkScalarSqrt(4.f * d[0] * d[2] - 3.f * d[1] * d[1]); |
- SkScalar ls = d[1] - tempSqrt; |
- SkScalar lt = 2.f * d[0]; |
- SkScalar ms = d[1] + tempSqrt; |
- SkScalar mt = 2.f * d[0]; |
- if (between(0, ls, lt) || between(0, ms, mt)) { |
- ls = ls / lt; |
- ms = ms / mt; |
- SkScalar smaller = SkTMax(0.f, SkTMin(ls, ms)); |
- SkScalar larger = SkTMin(1.f, SkTMax(ls, ms)); |
- *t = (smaller + larger) / 2; |
- return *t > 0 && *t < 1; |
- } |
- } else if (cubicType == kSerpentine_SkCubicType) { |
- SkDCubic cubic; |
- cubic.set(pointsPtr); |
- double inflectionTs[2]; |
- int infTCount = cubic.findInflections(inflectionTs); |
- if (infTCount == 2) { |
- double maxCurvature[3]; |
- int roots = cubic.findMaxCurvature(maxCurvature); |
- for (int index = 0; index < roots; ++index) { |
- if (between(inflectionTs[0], maxCurvature[index], inflectionTs[1])) { |
- *t = maxCurvature[index]; |
- return true; |
- } |
- } |
- } else if (infTCount == 1) { |
- *t = inflectionTs[0]; |
- return *t > 0 && *t < 1; |
- } |
- return false; |
- } |
- return false; |
+ return approximately_zero(distance); |
} |
bool SkDCubic::monotonicInY() const { |
return between(fPts[0].fY, fPts[1].fY, fPts[3].fY) |
&& between(fPts[0].fY, fPts[2].fY, fPts[3].fY); |
-} |
- |
-void SkDCubic::otherPts(int index, const SkDPoint* o1Pts[kPointCount - 1]) const { |
- int offset = (int) !SkToBool(index); |
- o1Pts[0] = &fPts[offset]; |
- o1Pts[1] = &fPts[++offset]; |
- o1Pts[2] = &fPts[++offset]; |
} |
int SkDCubic::searchRoots(double extremeTs[6], int extrema, double axisIntercept, |
@@ -245,6 +161,26 @@ |
} |
} |
return validCount; |
+} |
+ |
+bool SkDCubic::serpentine() const { |
+#if 0 // FIXME: enabling this fixes cubicOp114 but breaks cubicOp58d and cubicOp53d |
+ double tValues[2]; |
+ // OPTIMIZATION : another case where caching the present of cubic inflections would be useful |
+ return findInflections(tValues) > 1; |
+#endif |
+ if (!controlsContainedByEnds()) { |
+ return false; |
+ } |
+ double wiggle = (fPts[0].fX - fPts[2].fX) * (fPts[0].fY + fPts[2].fY); |
+ for (int idx = 0; idx < 2; ++idx) { |
+ wiggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY); |
+ } |
+ double waggle = (fPts[1].fX - fPts[3].fX) * (fPts[1].fY + fPts[3].fY); |
+ for (int idx = 1; idx < 3; ++idx) { |
+ waggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY); |
+ } |
+ return wiggle * waggle < 0; |
} |
// cubic roots |
@@ -569,10 +505,25 @@ |
void SkDCubic::subDivide(const SkDPoint& a, const SkDPoint& d, |
double t1, double t2, SkDPoint dst[2]) const { |
SkASSERT(t1 != t2); |
+#if 0 |
+ double ex = interp_cubic_coords(&fPts[0].fX, (t1 * 2 + t2) / 3); |
+ double ey = interp_cubic_coords(&fPts[0].fY, (t1 * 2 + t2) / 3); |
+ double fx = interp_cubic_coords(&fPts[0].fX, (t1 + t2 * 2) / 3); |
+ double fy = interp_cubic_coords(&fPts[0].fY, (t1 + t2 * 2) / 3); |
+ double mx = ex * 27 - a.fX * 8 - d.fX; |
+ double my = ey * 27 - a.fY * 8 - d.fY; |
+ double nx = fx * 27 - a.fX - d.fX * 8; |
+ double ny = fy * 27 - a.fY - d.fY * 8; |
+ /* bx = */ dst[0].fX = (mx * 2 - nx) / 18; |
+ /* by = */ dst[0].fY = (my * 2 - ny) / 18; |
+ /* cx = */ dst[1].fX = (nx * 2 - mx) / 18; |
+ /* cy = */ dst[1].fY = (ny * 2 - my) / 18; |
+#else |
// this approach assumes that the control points computed directly are accurate enough |
SkDCubic sub = subDivide(t1, t2); |
dst[0] = sub[1] + (a - sub[0]); |
dst[1] = sub[2] + (d - sub[3]); |
+#endif |
if (t1 == 0 || t2 == 0) { |
align(0, 1, t1 == 0 ? &dst[0] : &dst[1]); |
} |