| Index: Source/core/layout/PaintInvalidationState.h | 
| diff --git a/Source/core/layout/PaintInvalidationState.h b/Source/core/layout/PaintInvalidationState.h | 
| index 307aacf0b7b2a5887fe94abbc4b7b25e9771758f..f42aa45f5345c60a4cdcc10fd9d49ae327e4bfc0 100644 | 
| --- a/Source/core/layout/PaintInvalidationState.h | 
| +++ b/Source/core/layout/PaintInvalidationState.h | 
| @@ -19,10 +19,10 @@ class LayoutView; | 
| class PaintInvalidationState { | 
| WTF_MAKE_NONCOPYABLE(PaintInvalidationState); | 
| public: | 
| -    PaintInvalidationState(const PaintInvalidationState& next, LayoutBoxModelObject& renderer, const LayoutBoxModelObject& paintInvalidationContainer); | 
| -    PaintInvalidationState(const PaintInvalidationState& next, const LayoutSVGModelObject& renderer); | 
| +    PaintInvalidationState(PaintInvalidationState& next, LayoutBoxModelObject& renderer, const LayoutBoxModelObject& paintInvalidationContainer); | 
| +    PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObject& renderer); | 
|  | 
| -    explicit PaintInvalidationState(const LayoutView&); | 
| +    explicit PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pendingDelayedPaintInvalidations); | 
|  | 
| const LayoutRect& clipRect() const { return m_clipRect; } | 
| const LayoutSize& paintOffset() const { return m_paintOffset; } | 
| @@ -40,6 +40,11 @@ public: | 
| { | 
| return m_cachedOffsetsEnabled && container == &m_paintInvalidationContainer; | 
| } | 
| + | 
| +    // Records |obj| as needing paint invalidation on the next frame. See the definition of PaintInvalidationDelayedFull for more details. | 
| +    void pushDelayedPaintInvalidationTarget(LayoutObject& obj) { m_pendingDelayedPaintInvalidations.append(&obj); } | 
| +    Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() { return m_pendingDelayedPaintInvalidations; } | 
| + | 
| private: | 
| void applyClipIfNeeded(const LayoutObject&); | 
| void addClipRectRelativeToPaintOffset(const LayoutSize& clipSize); | 
| @@ -61,6 +66,8 @@ private: | 
| // SVG root to the userspace _before_ the relevant element. Combining this | 
| // with |m_paintOffset| yields the "final" offset. | 
| OwnPtr<AffineTransform> m_svgTransform; | 
| + | 
| +    Vector<LayoutObject*>& m_pendingDelayedPaintInvalidations; | 
| }; | 
|  | 
| } // namespace blink | 
|  |