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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef PaintInvalidationState_h | 5 #ifndef PaintInvalidationState_h | 
| 6 #define PaintInvalidationState_h | 6 #define PaintInvalidationState_h | 
| 7 | 7 | 
| 8 #include "platform/geometry/LayoutRect.h" | 8 #include "platform/geometry/LayoutRect.h" | 
| 9 #include "platform/transforms/AffineTransform.h" | 9 #include "platform/transforms/AffineTransform.h" | 
| 10 #include "wtf/Noncopyable.h" | 10 #include "wtf/Noncopyable.h" | 
| 11 | 11 | 
| 12 namespace blink { | 12 namespace blink { | 
| 13 | 13 | 
| 14 class LayoutBoxModelObject; | 14 class LayoutBoxModelObject; | 
| 15 class LayoutObject; | 15 class LayoutObject; | 
| 16 class LayoutSVGModelObject; | 16 class LayoutSVGModelObject; | 
| 17 class LayoutView; | 17 class LayoutView; | 
| 18 | 18 | 
| 19 class PaintInvalidationState { | 19 class PaintInvalidationState { | 
| 20     WTF_MAKE_NONCOPYABLE(PaintInvalidationState); | 20     WTF_MAKE_NONCOPYABLE(PaintInvalidationState); | 
| 21 public: | 21 public: | 
| 22     PaintInvalidationState(const PaintInvalidationState& next, LayoutBoxModelObj
    ect& renderer, const LayoutBoxModelObject& paintInvalidationContainer); | 22     PaintInvalidationState(PaintInvalidationState& next, LayoutBoxModelObject& r
    enderer, const LayoutBoxModelObject& paintInvalidationContainer); | 
| 23     PaintInvalidationState(const PaintInvalidationState& next, const LayoutSVGMo
    delObject& renderer); | 23     PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObj
    ect& renderer); | 
| 24 | 24 | 
| 25     explicit PaintInvalidationState(const LayoutView&); | 25     explicit PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pe
    ndingDelayedPaintInvalidations); | 
| 26 | 26 | 
| 27     const LayoutRect& clipRect() const { return m_clipRect; } | 27     const LayoutRect& clipRect() const { return m_clipRect; } | 
| 28     const LayoutSize& paintOffset() const { return m_paintOffset; } | 28     const LayoutSize& paintOffset() const { return m_paintOffset; } | 
| 29     const AffineTransform& svgTransform() const { ASSERT(m_svgTransform); return
     *m_svgTransform; } | 29     const AffineTransform& svgTransform() const { ASSERT(m_svgTransform); return
     *m_svgTransform; } | 
| 30 | 30 | 
| 31     bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } | 31     bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } | 
| 32     bool isClipped() const { return m_clipped; } | 32     bool isClipped() const { return m_clipped; } | 
| 33 | 33 | 
| 34     bool forceCheckForPaintInvalidation() const { return m_forceCheckForPaintInv
    alidation; } | 34     bool forceCheckForPaintInvalidation() const { return m_forceCheckForPaintInv
    alidation; } | 
| 35     void setForceCheckForPaintInvalidation() { m_forceCheckForPaintInvalidation 
    = true; } | 35     void setForceCheckForPaintInvalidation() { m_forceCheckForPaintInvalidation 
    = true; } | 
| 36 | 36 | 
| 37     const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa
    intInvalidationContainer; } | 37     const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa
    intInvalidationContainer; } | 
| 38 | 38 | 
| 39     bool canMapToContainer(const LayoutBoxModelObject* container) const | 39     bool canMapToContainer(const LayoutBoxModelObject* container) const | 
| 40     { | 40     { | 
| 41         return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai
    ner; | 41         return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai
    ner; | 
| 42     } | 42     } | 
|  | 43 | 
|  | 44     // Records |obj| as needing paint invalidation on the next frame. See the de
    finition of PaintInvalidationDelayedFull for more details. | 
|  | 45     void pushDelayedPaintInvalidationTarget(LayoutObject& obj) { m_pendingDelaye
    dPaintInvalidations.append(&obj); } | 
|  | 46     Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() { return m_p
    endingDelayedPaintInvalidations; } | 
|  | 47 | 
| 43 private: | 48 private: | 
| 44     void applyClipIfNeeded(const LayoutObject&); | 49     void applyClipIfNeeded(const LayoutObject&); | 
| 45     void addClipRectRelativeToPaintOffset(const LayoutSize& clipSize); | 50     void addClipRectRelativeToPaintOffset(const LayoutSize& clipSize); | 
| 46 | 51 | 
| 47     friend class ForceHorriblySlowRectMapping; | 52     friend class ForceHorriblySlowRectMapping; | 
| 48 | 53 | 
| 49     bool m_clipped; | 54     bool m_clipped; | 
| 50     mutable bool m_cachedOffsetsEnabled; | 55     mutable bool m_cachedOffsetsEnabled; | 
| 51     bool m_forceCheckForPaintInvalidation; | 56     bool m_forceCheckForPaintInvalidation; | 
| 52 | 57 | 
| 53     LayoutRect m_clipRect; | 58     LayoutRect m_clipRect; | 
| 54 | 59 | 
| 55     // x/y offset from paint invalidation container. Includes relative positioni
    ng and scroll offsets. | 60     // x/y offset from paint invalidation container. Includes relative positioni
    ng and scroll offsets. | 
| 56     LayoutSize m_paintOffset; | 61     LayoutSize m_paintOffset; | 
| 57 | 62 | 
| 58     const LayoutBoxModelObject& m_paintInvalidationContainer; | 63     const LayoutBoxModelObject& m_paintInvalidationContainer; | 
| 59 | 64 | 
| 60     // Transform from the initial viewport coordinate system of an outermost | 65     // Transform from the initial viewport coordinate system of an outermost | 
| 61     // SVG root to the userspace _before_ the relevant element. Combining this | 66     // SVG root to the userspace _before_ the relevant element. Combining this | 
| 62     // with |m_paintOffset| yields the "final" offset. | 67     // with |m_paintOffset| yields the "final" offset. | 
| 63     OwnPtr<AffineTransform> m_svgTransform; | 68     OwnPtr<AffineTransform> m_svgTransform; | 
|  | 69 | 
|  | 70     Vector<LayoutObject*>& m_pendingDelayedPaintInvalidations; | 
| 64 }; | 71 }; | 
| 65 | 72 | 
| 66 } // namespace blink | 73 } // namespace blink | 
| 67 | 74 | 
| 68 #endif // PaintInvalidationState_h | 75 #endif // PaintInvalidationState_h | 
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