| Index: src/core/SkPMFloat.h
|
| diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
|
| index 699f85b2c4f74ef7209a08eafddf2621f8b1801c..010974debe2905f87b6f55a4b0e73bea8fbc697c 100644
|
| --- a/src/core/SkPMFloat.h
|
| +++ b/src/core/SkPMFloat.h
|
| @@ -38,8 +38,8 @@ public:
|
| SkPMFloat& operator=(const SkPMFloat& that);
|
|
|
| // Freely autoconvert between SkPMFloat and Sk4f. They're always byte-for-byte identical.
|
| - /*implicit*/ SkPMFloat(const Sk4f& fs) { *(Sk4f*)this = fs; }
|
| - /*implicit*/ operator Sk4f() const { return *(const Sk4f*)this; }
|
| + /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); }
|
| + /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); }
|
|
|
| float a() const { return fColor[SK_A32_SHIFT / 8]; }
|
| float r() const { return fColor[SK_R32_SHIFT / 8]; }
|
|
|