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Side by Side Diff: src/core/SkPMFloat.h

Issue 1026403002: Go back to storeAligned / LoadAligned for SkPMFloat <->Sk4f. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 5 years, 9 months ago
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1 #ifndef SkPM_DEFINED 1 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 2 #define SkPM_DEFINED
3 3
4 #include "SkTypes.h" 4 #include "SkTypes.h"
5 #include "SkColor.h" 5 #include "SkColor.h"
6 #include "SkColorPriv.h" 6 #include "SkColorPriv.h"
7 #include "Sk4x.h" 7 #include "Sk4x.h"
8 8
9 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 9 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
10 #include <immintrin.h> 10 #include <immintrin.h>
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31 fColor[SK_B32_SHIFT / 8] = b; 31 fColor[SK_B32_SHIFT / 8] = b;
32 } 32 }
33 33
34 // Uninitialized. 34 // Uninitialized.
35 SkPMFloat() {} 35 SkPMFloat() {}
36 36
37 SkPMFloat(const SkPMFloat& that) { *this = that; } 37 SkPMFloat(const SkPMFloat& that) { *this = that; }
38 SkPMFloat& operator=(const SkPMFloat& that); 38 SkPMFloat& operator=(const SkPMFloat& that);
39 39
40 // Freely autoconvert between SkPMFloat and Sk4f. They're always byte-for-b yte identical. 40 // Freely autoconvert between SkPMFloat and Sk4f. They're always byte-for-b yte identical.
41 /*implicit*/ SkPMFloat(const Sk4f& fs) { *(Sk4f*)this = fs; } 41 /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); }
42 /*implicit*/ operator Sk4f() const { return *(const Sk4f*)this; } 42 /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); }
43 43
44 float a() const { return fColor[SK_A32_SHIFT / 8]; } 44 float a() const { return fColor[SK_A32_SHIFT / 8]; }
45 float r() const { return fColor[SK_R32_SHIFT / 8]; } 45 float r() const { return fColor[SK_R32_SHIFT / 8]; }
46 float g() const { return fColor[SK_G32_SHIFT / 8]; } 46 float g() const { return fColor[SK_G32_SHIFT / 8]; }
47 float b() const { return fColor[SK_B32_SHIFT / 8]; } 47 float b() const { return fColor[SK_B32_SHIFT / 8]; }
48 48
49 // get() and clamped() round component values to the nearest integer. 49 // get() and clamped() round component values to the nearest integer.
50 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp. 50 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp.
51 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). 51 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
52 52
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76 #include "../opts/SkPMFloat_SSSE3.h" 76 #include "../opts/SkPMFloat_SSSE3.h"
77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
78 #include "../opts/SkPMFloat_SSE2.h" 78 #include "../opts/SkPMFloat_SSE2.h"
79 #elif defined(SK_ARM_HAS_NEON) 79 #elif defined(SK_ARM_HAS_NEON)
80 #include "../opts/SkPMFloat_neon.h" 80 #include "../opts/SkPMFloat_neon.h"
81 #else 81 #else
82 #include "../opts/SkPMFloat_none.h" 82 #include "../opts/SkPMFloat_none.h"
83 #endif 83 #endif
84 84
85 #endif//SkPM_DEFINED 85 #endif//SkPM_DEFINED
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