Index: content/browser/accessibility/accessibility_tree_formatter_utils_win.cc |
diff --git a/content/browser/accessibility/accessibility_tree_formatter_utils_win.cc b/content/browser/accessibility/accessibility_tree_formatter_utils_win.cc |
index 053e39b9b09391166e8bda750e25e3211ef8f557..e2cebc126c2a517be4a7a180b3d7b97fef81cddb 100644 |
--- a/content/browser/accessibility/accessibility_tree_formatter_utils_win.cc |
+++ b/content/browser/accessibility/accessibility_tree_formatter_utils_win.cc |
@@ -20,10 +20,10 @@ class AccessibilityRoleStateMap { |
public: |
static AccessibilityRoleStateMap* GetInstance(); |
- std::map<int32, string16> ia_role_string_map; |
- std::map<int32, string16> ia2_role_string_map; |
- std::map<int32, string16> ia_state_string_map; |
- std::map<int32, string16> ia2_state_string_map; |
+ std::map<int32, base::string16> ia_role_string_map; |
+ std::map<int32, base::string16> ia2_role_string_map; |
+ std::map<int32, base::string16> ia_state_string_map; |
+ std::map<int32, base::string16> ia2_state_string_map; |
private: |
AccessibilityRoleStateMap(); |
@@ -220,44 +220,44 @@ AccessibilityRoleStateMap::AccessibilityRoleStateMap() { |
} // namespace. |
-string16 IAccessibleRoleToString(int32 ia_role) { |
+base::string16 IAccessibleRoleToString(int32 ia_role) { |
return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; |
} |
-string16 IAccessible2RoleToString(int32 ia_role) { |
+base::string16 IAccessible2RoleToString(int32 ia_role) { |
return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; |
} |
void IAccessibleStateToStringVector(int32 ia_state, |
- std::vector<string16>* result) { |
- const std::map<int32, string16>& state_string_map = |
+ std::vector<base::string16>* result) { |
+ const std::map<int32, base::string16>& state_string_map = |
AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; |
- std::map<int32, string16>::const_iterator it; |
+ std::map<int32, base::string16>::const_iterator it; |
for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
if (it->first & ia_state) |
result->push_back(it->second); |
} |
} |
-string16 IAccessibleStateToString(int32 ia_state) { |
- std::vector<string16> strings; |
+base::string16 IAccessibleStateToString(int32 ia_state) { |
+ std::vector<base::string16> strings; |
IAccessibleStateToStringVector(ia_state, &strings); |
return JoinString(strings, ','); |
} |
void IAccessible2StateToStringVector(int32 ia2_state, |
- std::vector<string16>* result) { |
- const std::map<int32, string16>& state_string_map = |
+ std::vector<base::string16>* result) { |
+ const std::map<int32, base::string16>& state_string_map = |
AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; |
- std::map<int32, string16>::const_iterator it; |
+ std::map<int32, base::string16>::const_iterator it; |
for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
if (it->first & ia2_state) |
result->push_back(it->second); |
} |
} |
-string16 IAccessible2StateToString(int32 ia2_state) { |
- std::vector<string16> strings; |
+base::string16 IAccessible2StateToString(int32 ia2_state) { |
+ std::vector<base::string16> strings; |
IAccessible2StateToStringVector(ia2_state, &strings); |
return JoinString(strings, ','); |
} |