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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" | 5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" |
6 | 6 |
7 #include <oleacc.h> | 7 #include <oleacc.h> |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 #include <string> | 10 #include <string> |
11 | 11 |
12 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
13 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
14 #include "third_party/iaccessible2/ia2_api_all.h" | 14 #include "third_party/iaccessible2/ia2_api_all.h" |
15 | 15 |
16 namespace content { | 16 namespace content { |
17 namespace { | 17 namespace { |
18 | 18 |
19 class AccessibilityRoleStateMap { | 19 class AccessibilityRoleStateMap { |
20 public: | 20 public: |
21 static AccessibilityRoleStateMap* GetInstance(); | 21 static AccessibilityRoleStateMap* GetInstance(); |
22 | 22 |
23 std::map<int32, string16> ia_role_string_map; | 23 std::map<int32, base::string16> ia_role_string_map; |
24 std::map<int32, string16> ia2_role_string_map; | 24 std::map<int32, base::string16> ia2_role_string_map; |
25 std::map<int32, string16> ia_state_string_map; | 25 std::map<int32, base::string16> ia_state_string_map; |
26 std::map<int32, string16> ia2_state_string_map; | 26 std::map<int32, base::string16> ia2_state_string_map; |
27 | 27 |
28 private: | 28 private: |
29 AccessibilityRoleStateMap(); | 29 AccessibilityRoleStateMap(); |
30 virtual ~AccessibilityRoleStateMap() {} | 30 virtual ~AccessibilityRoleStateMap() {} |
31 | 31 |
32 friend struct DefaultSingletonTraits<AccessibilityRoleStateMap>; | 32 friend struct DefaultSingletonTraits<AccessibilityRoleStateMap>; |
33 | 33 |
34 DISALLOW_COPY_AND_ASSIGN(AccessibilityRoleStateMap); | 34 DISALLOW_COPY_AND_ASSIGN(AccessibilityRoleStateMap); |
35 }; | 35 }; |
36 | 36 |
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213 | 213 |
214 // Untested states include those that would be repeated on nearly every node, | 214 // Untested states include those that would be repeated on nearly every node, |
215 // or would vary based on window size. | 215 // or would vary based on window size. |
216 // IA2_STATE_MAP(IA2_STATE_HORIZONTAL) // Untested. | 216 // IA2_STATE_MAP(IA2_STATE_HORIZONTAL) // Untested. |
217 // IA2_STATE_MAP(IA2_STATE_OPAQUE) // Untested. | 217 // IA2_STATE_MAP(IA2_STATE_OPAQUE) // Untested. |
218 // IA2_STATE_MAP(IA2_STATE_VERTICAL) // Untested. | 218 // IA2_STATE_MAP(IA2_STATE_VERTICAL) // Untested. |
219 } | 219 } |
220 | 220 |
221 } // namespace. | 221 } // namespace. |
222 | 222 |
223 string16 IAccessibleRoleToString(int32 ia_role) { | 223 base::string16 IAccessibleRoleToString(int32 ia_role) { |
224 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; | 224 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; |
225 } | 225 } |
226 | 226 |
227 string16 IAccessible2RoleToString(int32 ia_role) { | 227 base::string16 IAccessible2RoleToString(int32 ia_role) { |
228 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; | 228 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; |
229 } | 229 } |
230 | 230 |
231 void IAccessibleStateToStringVector(int32 ia_state, | 231 void IAccessibleStateToStringVector(int32 ia_state, |
232 std::vector<string16>* result) { | 232 std::vector<base::string16>* result) { |
233 const std::map<int32, string16>& state_string_map = | 233 const std::map<int32, base::string16>& state_string_map = |
234 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; | 234 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; |
235 std::map<int32, string16>::const_iterator it; | 235 std::map<int32, base::string16>::const_iterator it; |
236 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { | 236 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
237 if (it->first & ia_state) | 237 if (it->first & ia_state) |
238 result->push_back(it->second); | 238 result->push_back(it->second); |
239 } | 239 } |
240 } | 240 } |
241 | 241 |
242 string16 IAccessibleStateToString(int32 ia_state) { | 242 base::string16 IAccessibleStateToString(int32 ia_state) { |
243 std::vector<string16> strings; | 243 std::vector<base::string16> strings; |
244 IAccessibleStateToStringVector(ia_state, &strings); | 244 IAccessibleStateToStringVector(ia_state, &strings); |
245 return JoinString(strings, ','); | 245 return JoinString(strings, ','); |
246 } | 246 } |
247 | 247 |
248 void IAccessible2StateToStringVector(int32 ia2_state, | 248 void IAccessible2StateToStringVector(int32 ia2_state, |
249 std::vector<string16>* result) { | 249 std::vector<base::string16>* result) { |
250 const std::map<int32, string16>& state_string_map = | 250 const std::map<int32, base::string16>& state_string_map = |
251 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; | 251 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; |
252 std::map<int32, string16>::const_iterator it; | 252 std::map<int32, base::string16>::const_iterator it; |
253 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { | 253 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
254 if (it->first & ia2_state) | 254 if (it->first & ia2_state) |
255 result->push_back(it->second); | 255 result->push_back(it->second); |
256 } | 256 } |
257 } | 257 } |
258 | 258 |
259 string16 IAccessible2StateToString(int32 ia2_state) { | 259 base::string16 IAccessible2StateToString(int32 ia2_state) { |
260 std::vector<string16> strings; | 260 std::vector<base::string16> strings; |
261 IAccessible2StateToStringVector(ia2_state, &strings); | 261 IAccessible2StateToStringVector(ia2_state, &strings); |
262 return JoinString(strings, ','); | 262 return JoinString(strings, ','); |
263 } | 263 } |
264 | 264 |
265 } // namespace content | 265 } // namespace content |
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