| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" | 5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" |
| 6 | 6 |
| 7 #include <oleacc.h> | 7 #include <oleacc.h> |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 #include <string> | 10 #include <string> |
| 11 | 11 |
| 12 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
| 13 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
| 14 #include "third_party/iaccessible2/ia2_api_all.h" | 14 #include "third_party/iaccessible2/ia2_api_all.h" |
| 15 | 15 |
| 16 namespace content { | 16 namespace content { |
| 17 namespace { | 17 namespace { |
| 18 | 18 |
| 19 class AccessibilityRoleStateMap { | 19 class AccessibilityRoleStateMap { |
| 20 public: | 20 public: |
| 21 static AccessibilityRoleStateMap* GetInstance(); | 21 static AccessibilityRoleStateMap* GetInstance(); |
| 22 | 22 |
| 23 std::map<int32, string16> ia_role_string_map; | 23 std::map<int32, base::string16> ia_role_string_map; |
| 24 std::map<int32, string16> ia2_role_string_map; | 24 std::map<int32, base::string16> ia2_role_string_map; |
| 25 std::map<int32, string16> ia_state_string_map; | 25 std::map<int32, base::string16> ia_state_string_map; |
| 26 std::map<int32, string16> ia2_state_string_map; | 26 std::map<int32, base::string16> ia2_state_string_map; |
| 27 | 27 |
| 28 private: | 28 private: |
| 29 AccessibilityRoleStateMap(); | 29 AccessibilityRoleStateMap(); |
| 30 virtual ~AccessibilityRoleStateMap() {} | 30 virtual ~AccessibilityRoleStateMap() {} |
| 31 | 31 |
| 32 friend struct DefaultSingletonTraits<AccessibilityRoleStateMap>; | 32 friend struct DefaultSingletonTraits<AccessibilityRoleStateMap>; |
| 33 | 33 |
| 34 DISALLOW_COPY_AND_ASSIGN(AccessibilityRoleStateMap); | 34 DISALLOW_COPY_AND_ASSIGN(AccessibilityRoleStateMap); |
| 35 }; | 35 }; |
| 36 | 36 |
| (...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 213 | 213 |
| 214 // Untested states include those that would be repeated on nearly every node, | 214 // Untested states include those that would be repeated on nearly every node, |
| 215 // or would vary based on window size. | 215 // or would vary based on window size. |
| 216 // IA2_STATE_MAP(IA2_STATE_HORIZONTAL) // Untested. | 216 // IA2_STATE_MAP(IA2_STATE_HORIZONTAL) // Untested. |
| 217 // IA2_STATE_MAP(IA2_STATE_OPAQUE) // Untested. | 217 // IA2_STATE_MAP(IA2_STATE_OPAQUE) // Untested. |
| 218 // IA2_STATE_MAP(IA2_STATE_VERTICAL) // Untested. | 218 // IA2_STATE_MAP(IA2_STATE_VERTICAL) // Untested. |
| 219 } | 219 } |
| 220 | 220 |
| 221 } // namespace. | 221 } // namespace. |
| 222 | 222 |
| 223 string16 IAccessibleRoleToString(int32 ia_role) { | 223 base::string16 IAccessibleRoleToString(int32 ia_role) { |
| 224 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; | 224 return AccessibilityRoleStateMap::GetInstance()->ia_role_string_map[ia_role]; |
| 225 } | 225 } |
| 226 | 226 |
| 227 string16 IAccessible2RoleToString(int32 ia_role) { | 227 base::string16 IAccessible2RoleToString(int32 ia_role) { |
| 228 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; | 228 return AccessibilityRoleStateMap::GetInstance()->ia2_role_string_map[ia_role]; |
| 229 } | 229 } |
| 230 | 230 |
| 231 void IAccessibleStateToStringVector(int32 ia_state, | 231 void IAccessibleStateToStringVector(int32 ia_state, |
| 232 std::vector<string16>* result) { | 232 std::vector<base::string16>* result) { |
| 233 const std::map<int32, string16>& state_string_map = | 233 const std::map<int32, base::string16>& state_string_map = |
| 234 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; | 234 AccessibilityRoleStateMap::GetInstance()->ia_state_string_map; |
| 235 std::map<int32, string16>::const_iterator it; | 235 std::map<int32, base::string16>::const_iterator it; |
| 236 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { | 236 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
| 237 if (it->first & ia_state) | 237 if (it->first & ia_state) |
| 238 result->push_back(it->second); | 238 result->push_back(it->second); |
| 239 } | 239 } |
| 240 } | 240 } |
| 241 | 241 |
| 242 string16 IAccessibleStateToString(int32 ia_state) { | 242 base::string16 IAccessibleStateToString(int32 ia_state) { |
| 243 std::vector<string16> strings; | 243 std::vector<base::string16> strings; |
| 244 IAccessibleStateToStringVector(ia_state, &strings); | 244 IAccessibleStateToStringVector(ia_state, &strings); |
| 245 return JoinString(strings, ','); | 245 return JoinString(strings, ','); |
| 246 } | 246 } |
| 247 | 247 |
| 248 void IAccessible2StateToStringVector(int32 ia2_state, | 248 void IAccessible2StateToStringVector(int32 ia2_state, |
| 249 std::vector<string16>* result) { | 249 std::vector<base::string16>* result) { |
| 250 const std::map<int32, string16>& state_string_map = | 250 const std::map<int32, base::string16>& state_string_map = |
| 251 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; | 251 AccessibilityRoleStateMap::GetInstance()->ia2_state_string_map; |
| 252 std::map<int32, string16>::const_iterator it; | 252 std::map<int32, base::string16>::const_iterator it; |
| 253 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { | 253 for (it = state_string_map.begin(); it != state_string_map.end(); ++it) { |
| 254 if (it->first & ia2_state) | 254 if (it->first & ia2_state) |
| 255 result->push_back(it->second); | 255 result->push_back(it->second); |
| 256 } | 256 } |
| 257 } | 257 } |
| 258 | 258 |
| 259 string16 IAccessible2StateToString(int32 ia2_state) { | 259 base::string16 IAccessible2StateToString(int32 ia2_state) { |
| 260 std::vector<string16> strings; | 260 std::vector<base::string16> strings; |
| 261 IAccessible2StateToStringVector(ia2_state, &strings); | 261 IAccessible2StateToStringVector(ia2_state, &strings); |
| 262 return JoinString(strings, ','); | 262 return JoinString(strings, ','); |
| 263 } | 263 } |
| 264 | 264 |
| 265 } // namespace content | 265 } // namespace content |
| OLD | NEW |